

Adds a playable Lemurian to the Game
##Disclamier ** Join my Discord for discussion about Lemurian and Imp: https://discord.gg/4VHwN3k **
Now with configuration setting for 3 skins
##Fire Buff, Gameplay and Tips As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance for 1%. Some abilities also gain a damage buff in different kind of ways. You gain a Fire Buff stack for every enemy hit, that lasts for 15 seconds. The Lemurian also gets faster with each Fire Buff stack.
Primary
Fireball: (0,45s base duration)
Shoot a fireball that deals 175% damage.
Fire Roar: (0.75s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
Laser: (5 ticks/s)
Fire a laser that deals 60% damage each tick. Explodes on impact within a 3m radius.
Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have (1 ball for every 15 stacks - Maximum 10 bullets).
Exploding Fire Ball: (0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
Utility
Fiery Leap: (... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage (15 Ticks in 3s - leading up to possible 1250% damage).
Detonation: (... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
Special
Flamebreath: (2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s). Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%. Gain armor boost while using Flamebreath. (35m maximum distance)
Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 20m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
Summon (15s duration - 25s cooldown)
Summon a horde of Lemurians that help you for 15s.
Flame Breath on client in multiplayer has a little lag regarding projectile spawnlocation, on static enemies this doesn't really matter thoughSummoned Lemurians may need to be attacked first to fight back##To Do
7.0.1
Exploding Fire BallFire Roar base duration reduced 1s -> 0,75s, changed timing of explosions a little bit, lowerd scaling now only needs 100 Fire Buff stacks to double size instead of 2007.0.0
6.1.3
(never released)
Exploding Fire Ball (third secondary)Fire Ball base speed increased from 100 to 1256.1.2
Flame Breath effects6.1.0
Summon behaviour, instead of more minions, the 5 minions will get stronger. also made them little, duration and cooldown increased to 15s and 25sThanks to the whole developer community for helping me with stupid things! And for helping me fix stuff, Item Displays and and and... thanks to Rob. Also thanks to xoxfaby for BetterUI, and thanks to KingEnderBrine, for giving me tips and helping me set up dependency stuff in this case.