

Adds a playable Lemurian, his Imp buddy and the Lunar Exploder to the Game Lots of configuration changes, better you delete the Lemurian config once
As a master of fire, the Lemurian is able to build up a buff that increases the chance to ignite enemies on hit. Every stack increases the chance by 1%. It also increases the Lemurians movementspeed with each stack. A Fire Buff stack is aquired by every enemy hit, that lasts for 15 seconds and 0,25 additional seconds for every level up. Some abilities also gain a damage buff in different kind of ways.
Primary
Fireball: (0,45s base duration)
Shoot a fireball that deals 175% damage.
- Projectile speed scales with Fire Buff stacks (base speed = 75, every stack increases it by 1, so 75 stacks double the speed)
Fire Roar: (0.75s base duration)
Fire 3 consecutive explosions in front of you, dealing 150% damage each. Gain Armor boost while using.
- Explosions are cast at 2,5m - 5m - 7,5m fixed distance with a 2,5m base blast radius, that increases with more Fire Buff stacks (100 stacks = 2,5m -> 5m)
- You can still sprint while using this ability, also grants healing buff on third explosion, when hitting enemies
Laser: (5 ticks/s)
Fire a laser that deals 60% damage each tick. Explodes on impact within a 3m radius.
- Scaled to not grant a Fire Buff stack on every hit. (base every 0,5s, that shortens with more attack speed you have)
- Has a small aim support
Secondary
Fireballs: (0,3s base duration - 5s cooldown)
Shoot 5 Fire Balls that deal 300% damage each.
- Projectiles spread horizontally and have a 2.5m blast radius
Flameburst: (0,5s base duration - 5s cooldown)
Fire 5 fast Fire Balls that deal 200% damage each. Shoot more balls the more Fire Buff stacks you have.
- 1 ball for every 15 stacks - Maximum 10 bullets at 75 stacks
- Projectiles have no spread and a 2.5m blast radius
Exploding Fire Ball: (0,5s base duration - 3s cooldown - base charge count = 2)
Fire a fire ball that explodes on hit, dealing 500% damage within a 10m radius.
- Projectile is affected by gravity
Utility
Fiery Leap: (... - 5s cooldown)
Leap to the enemy and and burn the ground on impact. The impact does 500% damage and pulls enemies into the burning zone and slows them down. Every tick does 50% damage
- 15 Ticks in 3s - leading up to possible 1250% damage
- Has a 12,5m impact blast radius
Detonation: (... - 7,5s cooldown)
Cast an explosion that deals 1250% damage in a 1m - 12,5m radius (75m maximum distance).
- Radius starts at 1m and grows to 12,5m in 2s. Attackspeed lowers the time to a minimum of 0,5s
Special
Flamebreath: (2,5s base duration - 7.5s cooldown)
Fire a flamebreath that deals 50% damage per tick for 2,5 seconds (20 ticks/s) up to 35m. Every Firebuff stack increases the tick count. Every bullet fired increases the ignite percentage by 1%.
- You get slowed down while firing, but also gain an armor boost and more charactermass to better withstand enemy attacks
- Hold down button for use, cancelled by releasing button
Explosion: (2s base charge duration - 8s cooldown)
Explode and deal 2500% damage in a 20m radius. Damage and radius increase (1% damage and 0.1m radius) for every Fire Buff stack.
- Charge duration reduces with attack speed
- You get slowed down while charging up, but also gain an armor boost and more charactermass to better withstand enemy attacks
Summon (15s duration - 25s cooldown)
Summon a horde of Lemurians that help you out for 15s.
- The base damage of the Lemurians is 50% of your own damage stat and increases with Fire Buff Stacks (1% for every Fire Buff stack)
- They are also able to crit, based on your crit percentage
He does lots of bleeding damage. Try to keep up bleeding stacks on enemies.
Primary:
Throw two Void Spikes, dealing 2x70% damage or rend your enemies with sharp claws, dealing 2x120% damage.
- Press T key to switch between the two primary skills. Now you can use distance or melee skill how you wish.
Secondary:
Fire a burst of Void Spikes dealing 5x70% damage or charge a piercing laser that deals 5x50%damage.
- When releasing the button before fully charging, you fire the void spikes. When charged (2s base duration - 0,5s min duration) you will automatically fire a piercing laser.
Utility:
Teleport forward, while leaving a Void Spike behind. Stun enemies and deal 100% damage when reappearing.
- Option 1: You can teleport into any direction you're aiming.
- Option 2: You are only able to teleport on the ground, but you can teleport through enemies.
Special:
Angrily smash your claws against the ground, dealing 5x150% damage or temporarily return to the Red Plane for 2,5 seconds and reappear in a brilliant flash of red, dealing 750% damage.
- Holding down the skill button will teleport you to the Red Plane. When just quickly pressing skill button and instantly releasing, you will instead start the Pound attack.
Does what an exploder does and explodes.
Primary:
Shoot Exploding Orbs that deal 200% damage.
- The Orbs eplxode in a 7,5m radius.
Secondary:
Explode dealing 500% damage and push yourself upwards (stuns enemies).
- Explosion is located at your feet with a 10m radius and leaves behind a puddle of lunar goo.
- The lunar goo cripples enemies and deals 10 x 50% damage in 2,5s.
Utility:
Teleport yourself to the desired position and explode dealing 750% damage. The explosion pulls nearby enemies towards you and gives you an armor boost for each enemy hit.
- Has 50m range and explodes in a 10m radius. Explosion nullifies enemies for 3s and leaves behind a puddle of lunar goo.
- The lunar goo cripples enemies and deals 10 x 50% damage in 2,5s.
Special:
Let all enemies inside a 25m radius explode dealing 1500% damage. Leave behind a puddle of lunar goo.
- The lunar goo cripples enemies and deals 10 x 50% damage in 2,5s.
##To Do
7.1.2
7.1.1
7.1.0
7.0.2 - never released
7.0.1
7.0.0
** Join my Discord for discussion about Lemurian and Imp: https://discord.gg/4VHwN3k **
Thanks to the whole developer community for helping me with stupid things! And for helping me fix stuff, Item Displays and and and... thanks to Rob. Also thanks to xoxfaby for BetterUI