

0.1.23
0.1.22
0.1.21
0.1.20
0.1.19
0.1.18
0.1.17
0.1.16
A small update that originally was going to be much larger. Just some fixes for client and a new vendor model. Dash vendor to be finished
0.1.15
0.1.14
Overall a big W for non-hosts. Marks the near 1.0 state. Now it's polishing with fx & missing assets
0.1.13
0.1.12
0.1.11
0.1.10
0.1.9
0.1.8
0.1.7
0.1.6
Added Skate tricks
Skate now auto exits if no move input is pressed for a short time
Reworked air m1 to no longer be one time use or rely on being grounded
Adjusted melee hitboxes
Clients can now properly gain ammo progress
Hopefully networked Vendor spawns
Hopefully networked corpse spawns
0.1.5
0.1.4
0.1.3
0.1.2
Primary attack speed increased for all steps - Needed to be faster to make up for no speed scaling
Reduced primary attack final hit damage: 420% > 380%
Guns now have their minimum time to shoot affected by attack speed
Flashstep damage: 280% > 360%
Flashstep now applies weak on hit to make it more of an initiator.
increased Flashstep initial speed
Charge Slash Damage ramp: 400-900% > 600-1000%. Now dedicated melee band proc
Charge Slash now adds bullet progress. Major oversight
Quick step rework: Reckless Rider. After skating for 1 second, shock nearby enemies
Made Quick step's old effect base kit and removed auto transition when running
^Agreed that it was super annoying to be interrupted by it auto playing
Skating now allows melee attack out of it
Updated currency tokens, Data Bits > Gearbits. Hopefully this curbs confusion
Guns now have different recoil amounts. Highest is shotgun, lowest pistol
Added Magnum Pickup model
Overall balance update following some feedback. If you couldn't tell I didn't spend months QA testing like I did with ghoul (and yet ghoul is still buggy )
0.1.1
0.1.0