

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using RoR2.ContentManagement;
using RuneFoxMods.DynamicSkins;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RuneFoxMods
{
internal class Utils
{
public static void PrintBodyCatalog()
{
Debug.Log((object)"\nBodyCatalog");
foreach (GameObject allBodyPrefab in BodyCatalog.allBodyPrefabs)
{
Debug.Log((object)((Object)allBodyPrefab).name);
}
Debug.Log((object)"\n");
}
public static void ReadChildren(GameObject parent, int tabs, bool includecomponents = true)
{
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
string text = "";
for (int i = 0; i < tabs; i++)
{
text += " ";
}
for (int j = 0; j < parent.transform.childCount; j++)
{
Transform child = parent.transform.GetChild(j);
if ((Object)(object)child == (Object)null)
{
break;
}
string text2 = ((Component)child).gameObject.activeInHierarchy.ToString();
Debug.Log((object)(text + ((Object)child).name + " " + text2 + " " + ((Component)child).transform.position));
if (includecomponents)
{
ReadComponents(((Component)child).gameObject, tabs + 1);
Debug.Log((object)"");
}
ReadChildren(((Component)child).gameObject, tabs + 1, includecomponents);
}
}
public static void readheiarchy(GameObject parent, bool includeComponents = true)
{
Debug.Log((object)((Object)parent).name);
if (includeComponents)
{
ReadComponents(parent, 1);
Debug.Log((object)"");
}
ReadChildren(parent, 1, includeComponents);
}
public static void ReadComponents(GameObject obj, int tabs)
{
string text = "";
for (int i = 0; i < tabs; i++)
{
text += " ";
}
Component[] components = obj.GetComponents(typeof(Component));
Component[] array = components;
foreach (Component val in array)
{
string text2 = "";
Debug.Log((object)(text + "Comp: " + ((object)val).GetType().ToString() + " " + text2));
}
}
public static void PrintAllPaths(GameObject parent)
{
Debug.Log((object)((Object)parent).name);
PrintAllPathsInner(parent, ((Object)parent).name);
}
private static void PrintAllPathsInner(GameObject parent, string parent_string)
{
int childCount = parent.transform.childCount;
for (int i = 0; i < childCount; i++)
{
Transform child = parent.transform.GetChild(i);
if (((Object)child).name.EndsWith("_end"))
{
break;
}
string text = parent_string + "/" + ((Object)child).name;
Debug.Log((object)(" " + ((Object)child).name + "\t\t" + text));
PrintAllPathsInner(((Component)child).gameObject, text);
}
}
public static void PrintDynamicBone(DynamicBone DB)
{
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_020a: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)("Root: " + DB.m_Root));
Debug.Log((object)("Damping: " + DB.m_Damping));
Debug.Log((object)("Damping Dist: " + DB.m_DampingDistrib));
Debug.Log((object)("Elasticity: " + DB.m_Elasticity));
Debug.Log((object)("Elasticity Dist: " + DB.m_ElasticityDistrib));
Debug.Log((object)("Stiffness: " + DB.m_Stiffness));
Debug.Log((object)("Stiffness Dist: " + DB.m_StiffnessDistrib));
Debug.Log((object)("Inert: " + DB.m_Inert));
Debug.Log((object)("Inert Dist: " + DB.m_InertDistrib));
Debug.Log((object)("Radius: " + DB.m_Radius));
Debug.Log((object)("Radius Dist: " + DB.m_RadiusDistrib));
Debug.Log((object)("End Length: " + DB.m_EndLength));
Debug.Log((object)("End Offset: " + DB.m_EndOffset));
Debug.Log((object)("Gravity: " + DB.m_Gravity));
Debug.Log((object)("Force: " + DB.m_Force));
Debug.Log((object)("FreezeAxis: " + DB.m_FreezeAxis));
Debug.Log((object)("Colliders: " + DB.m_Colliders.Count));
foreach (DynamicBoneCollider collider in DB.m_Colliders)
{
Debug.Log((object)("\t Parent: " + ((Object)((Component)collider).transform).name));
Debug.Log((object)("\t Direction: " + collider.m_Direction));
Debug.Log((object)("\t Center " + collider.m_Center));
Debug.Log((object)("\t Bound " + collider.m_Bound));
Debug.Log((object)("\t Radius " + collider.m_Radius));
Debug.Log((object)("\t Height " + collider.m_Height));
}
Debug.Log((object)("Exclusions: " + DB.m_Exclusions.Count));
foreach (Transform exclusion in DB.m_Exclusions)
{
Debug.Log((object)("\t Transform: " + ((Object)exclusion).name));
}
}
public static ChildLocator GetChildLocator(GameObject body)
{
ChildLocator val = null;
Transform child = body.transform.GetChild(0);
if (Object.op_Implicit((Object)(object)child))
{
Transform child2 = child.GetChild(0);
if (Object.op_Implicit((Object)(object)child2))
{
val = ((Component)child2).GetComponent<ChildLocator>();
if (Object.op_Implicit((Object)(object)val))
{
Debug.Log((object)"Locator Found");
}
}
}
return val;
}
public static Transform FindChildInTree(Transform Root, string name)
{
Queue<Transform> queue = new Queue<Transform>();
queue.Enqueue(Root);
while (queue.Count != 0)
{
Transform val = queue.Dequeue();
if (((Object)val).name == name)
{
return val;
}
for (int i = 0; i < val.childCount; i++)
{
Transform child = val.GetChild(i);
queue.Enqueue(child);
}
}
return null;
}
public static string RemoveCloneNaming(string str)
{
return str.Remove(str.Length - 7);
}
}
}
namespace RuneFoxMods.DynamicSkins
{
public static class DynamicSkinHelpers
{
public static SkinnedMeshRenderer[] GetBaseSkinRenderers(GameObject modelObject)
{
SkinnedMeshRenderer[] componentsInChildren = modelObject.GetComponentsInChildren<SkinnedMeshRenderer>(true);
List<SkinnedMeshRenderer> list = new List<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val in array)
{
if ((Object)(object)((Component)val).transform.parent == (Object)(object)modelObject.transform)
{
list.Add(val);
}
}
return list.ToArray();
}
public static Transform[] BoneArrayBuilder(Transform NewBoneRoot)
{
List<Transform> list = new List<Transform>();
BoneArrayBuilderHelper(NewBoneRoot, list);
return list.ToArray();
}
public static void BoneArrayBuilderHelper(Transform parent, List<Transform> list)
{
if (!((Object)parent).name.EndsWith("_end"))
{
list.Add(parent);
}
for (int i = 0; i < parent.childCount; i++)
{
BoneArrayBuilderHelper(parent.GetChild(i), list);
}
}
public static Transform GetArmature(GameObject obj)
{
return GetArmatureHelper(obj);
}
public static Transform GetArmatureHelper(GameObject obj)
{
if (((Object)obj).name.ToLower().Contains("armature"))
{
return obj.transform;
}
for (int i = 0; i < obj.transform.childCount; i++)
{
Transform armatureHelper = GetArmatureHelper(((Component)obj.transform.GetChild(i)).gameObject);
if (Object.op_Implicit((Object)(object)armatureHelper))
{
return armatureHelper;
}
}
return null;
}
public static Transform GetTopParent(Transform obj)
{
Transform val = obj;
while ((Object)(object)val.parent != (Object)null)
{
val = val.parent;
}
return val;
}
public static string GetPrevBoneInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
{
Transform[] bones = meshRenderer.bones;
for (int i = 0; i <= bones.Length - 1; i++)
{
if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
{
return ((Object)bones[i]).name;
}
}
return null;
}
public static int GetBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
{
Transform[] bones = meshRenderer.bones;
for (int i = 0; i <= bones.Length; i++)
{
if (((Object)bones[i]).name == ((Object)targetBone).name)
{
return i;
}
}
return -1;
}
public static int GetPrevBoneIndexInList(Transform targetBone, SkinnedMeshRenderer meshRenderer)
{
Transform[] bones = meshRenderer.bones;
for (int i = 0; i <= bones.Length - 1; i++)
{
if (((Object)bones[i + 1]).name == ((Object)targetBone).name)
{
return i;
}
}
return -1;
}
}
internal class DynamicSkinManager
{
internal Dictionary<string, SkinDef> SkinDefs = new Dictionary<string, SkinDef>();
private GameObject LastModelObject;
internal Dictionary<string, SortedList<int, Modification>> ModificationList = new Dictionary<string, SortedList<int, Modification>>();
private Dictionary<GameObject, AppliedModifications> ModifiedObjects = new Dictionary<GameObject, AppliedModifications>();
internal ManualLogSource InstanceLogger;
internal void AddModification(string skinNameToken, int boneIndex, Modification modification)
{
if (!ModificationList.TryGetValue(skinNameToken, out var value))
{
value = new SortedList<int, Modification>();
ModificationList.Add(skinNameToken, value);
}
value.Add(boneIndex, modification);
}
internal void AddSkinDef(SkinDef skinDef)
{
SkinDefs.Add(skinDef.nameToken, skinDef);
}
internal void SkinDefApply(Action<SkinDef, GameObject> orig, SkinDef self, GameObject modelObject)
{
orig(self, modelObject);
RemoveInvalidModelObjects();
ModifiedObjects.TryGetValue(modelObject, out var value);
try
{
if (!SkinDefs.TryGetValue(self.nameToken, out var _))
{
if (value != null)
{
ClearSkinModifications(LastModelObject, value);
}
}
else if (value == null)
{
AppliedModifications appliedModifications = new AppliedModifications();
ModifiedObjects.Add(modelObject, appliedModifications);
ApplySkinModifications(self, modelObject, appliedModifications);
}
}
catch (Exception ex)
{
InstanceLogger.LogWarning((object)"An error occured while adding accessories to a skin");
InstanceLogger.LogError((object)ex);
}
}
private void RemoveInvalidModelObjects()
{
foreach (GameObject item in ModifiedObjects.Keys.Where((GameObject el) => !Object.op_Implicit((Object)(object)el)).ToList())
{
ModifiedObjects.Remove(item);
}
}
private void ClearSkinModifications(GameObject modelObject, AppliedModifications modifications)
{
while (modifications.BaseModelModifications.Count != 0)
{
Modification modification = modifications.BaseModelModifications.Pop();
clearModification(modification, modelObject, modifications);
}
while (modifications.OtherModifications.Count != 0)
{
clearModification(modifications.OtherModifications[0], modelObject, modifications);
}
ModifiedObjects.Remove(modelObject);
}
private void ApplySkinModifications(SkinDef skindef, GameObject modelObject, AppliedModifications modifications)
{
CharacterModel component = modelObject.GetComponent<CharacterModel>();
LastModelObject = modelObject;
if (!ModificationList.TryGetValue(skindef.nameToken, out var value))
{
return;
}
foreach (KeyValuePair<int, Modification> item in value)
{
ApplyModification(modelObject, component, item.Value, modifications);
}
}
private static void ApplyModification(GameObject modelObject, CharacterModel characterModel, Modification modification, AppliedModifications modifications)
{
string bodyname = modification.bodyname;
string parentname = modification.parentname;
Transform val = Utils.FindChildInTree(modelObject.transform, parentname);
GameObject val2;
if (modification.affectsbasemodel)
{
val2 = Object.Instantiate<GameObject>(modification.prefab, val, false);
((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
modification.instance = val2;
modification.inst_armature = val2;
ModificationApplyBones(modelObject, modification, modifications);
}
else
{
val2 = Object.Instantiate<GameObject>(modification.prefab, modelObject.transform, false);
((Object)val2).name = Utils.RemoveCloneNaming(((Object)val2).name);
modification.instance = val2;
Transform armature = DynamicSkinHelpers.GetArmature(val2);
((Component)armature).transform.SetParent(val, false);
modification.inst_armature = ((Component)armature).gameObject;
}
modification.instance = val2;
if (modification.dynamicBoneData != null)
{
ModificationApplyDynamicBones(modelObject, modification);
}
ModificationAddRenderers(val2, characterModel);
modifications.OtherModifications.Add(modification);
}
private static void ModificationApplyBones(GameObject modelObject, Modification modification, AppliedModifications modifications)
{
SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
List<Transform> list = baseSkinRenderers[0].bones.ToList();
Transform[] array = DynamicSkinHelpers.BoneArrayBuilder(modification.instance.transform);
list.InsertRange(modification.boneIndex, array);
modification.boneCount = array.Length;
SkinnedMeshRenderer[] array2 = baseSkinRenderers;
foreach (SkinnedMeshRenderer val in array2)
{
val.bones = list.ToArray();
}
modifications.BaseModelModifications.Push(modification);
}
private static void ModificationApplyDynamicBones(GameObject modelObject, Modification modification)
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
DynamicBone val = (modification.inst_dynamicBone = modification.instance.AddComponent<DynamicBone>());
List<DynamicBoneCollider> list = new List<DynamicBoneCollider>();
foreach (DynamicBoneColliderData collider in modification.dynamicBoneData.m_Colliders)
{
Transform val2 = Utils.FindChildInTree(modelObject.transform, collider.m_parent_name);
DynamicBoneCollider val3 = ((Component)val2).gameObject.AddComponent<DynamicBoneCollider>();
val3.m_Direction = collider.m_Direction;
val3.m_Center = collider.m_Center;
val3.m_Bound = collider.m_Bound;
val3.m_Radius = collider.m_Radius;
val3.m_Height = collider.m_Height;
list.Add(val3);
}
modification.inst_DB_colliders = list;
Transform root = (val.m_Root = Utils.FindChildInTree(modification.inst_armature.transform, modification.dynamicBoneData.m_Root));
val.m_Damping = modification.dynamicBoneData.m_Damping;
val.m_DampingDistrib = modification.dynamicBoneData.m_DampingDistrib;
val.m_Elasticity = modification.dynamicBoneData.m_Elasticity;
val.m_ElasticityDistrib = modification.dynamicBoneData.m_ElasticityDistrib;
val.m_Stiffness = modification.dynamicBoneData.m_Stiffness;
val.m_StiffnessDistrib = modification.dynamicBoneData.m_StiffnessDistrib;
val.m_Inert = modification.dynamicBoneData.m_Inert;
val.m_InertDistrib = modification.dynamicBoneData.m_InertDistrib;
val.m_Radius = modification.dynamicBoneData.m_Radius;
val.m_RadiusDistrib = modification.dynamicBoneData.m_RadiusDistrib;
val.m_EndLength = modification.dynamicBoneData.m_EndLength;
val.m_EndOffset = modification.dynamicBoneData.m_EndOffset;
val.m_Gravity = modification.dynamicBoneData.m_Gravity;
val.m_Force = modification.dynamicBoneData.m_Force;
val.m_Colliders = list;
val.m_Exclusions = new List<Transform>();
foreach (string exclusion in modification.dynamicBoneData.m_Exclusions)
{
Transform val4 = Utils.FindChildInTree(root, exclusion);
if ((Object)(object)val4 != (Object)null)
{
val.m_Exclusions.Add(val4);
}
else
{
Debug.LogWarning((object)"Tried to exclude a transform that could not be found");
}
}
val.m_FreezeAxis = modification.dynamicBoneData.m_FreezeAxis;
}
private static void ModificationAddRenderers(GameObject newPart, CharacterModel characterModel)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
SkinnedMeshRenderer[] componentsInChildren = newPart.GetComponentsInChildren<SkinnedMeshRenderer>(true);
Array.Resize(ref characterModel.baseRendererInfos, characterModel.baseRendererInfos.Length + componentsInChildren.Length);
if (componentsInChildren.Length != 0)
{
int num = componentsInChildren.Length;
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val in array)
{
characterModel.baseRendererInfos[characterModel.baseRendererInfos.Length - num] = new RendererInfo
{
renderer = (Renderer)(object)componentsInChildren[^num],
ignoreOverlays = false,
defaultShadowCastingMode = (ShadowCastingMode)1,
defaultMaterial = ((Renderer)val).sharedMaterial
};
num--;
}
}
}
private void clearModification(Modification modification, GameObject modelObject, AppliedModifications modifications)
{
if (modification.inst_DB_colliders != null)
{
foreach (DynamicBoneCollider inst_DB_collider in modification.inst_DB_colliders)
{
Object.Destroy((Object)(object)inst_DB_collider);
}
}
if (modification.affectsbasemodel)
{
SkinnedMeshRenderer[] baseSkinRenderers = DynamicSkinHelpers.GetBaseSkinRenderers(modelObject);
List<Transform> list = baseSkinRenderers[0].bones.ToList();
list.RemoveRange(modification.boneIndex, modification.boneCount);
SkinnedMeshRenderer[] array = baseSkinRenderers;
foreach (SkinnedMeshRenderer val in array)
{
val.bones = list.ToArray();
}
}
Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_dynamicBone);
Object.Destroy((Object)(object)modifications.OtherModifications[0].inst_armature);
Object.Destroy((Object)(object)modifications.OtherModifications[0].instance);
if (!modifications.OtherModifications.Remove(modification))
{
InstanceLogger.LogError((object)"Skin Modification was not removed");
}
}
}
internal class Modification
{
public string prefabpath;
public string bodyname;
public string parentname;
public GameObject prefab;
public bool affectsbasemodel;
public DynamicBoneData dynamicBoneData;
public string parentSkinToken;
public int boneIndex;
public int boneCount;
public GameObject instance;
public GameObject inst_armature;
public DynamicBone inst_dynamicBone;
public List<DynamicBoneCollider> inst_DB_colliders = new List<DynamicBoneCollider>();
public Modification(string PrefabPath, string ParentName, string BodyName, string ParentSkinToken, int BoneIndex, bool AffectsBaseModel, AssetBundle assetBundle)
{
bodyname = BodyName;
prefabpath = PrefabPath;
parentname = ParentName;
parentSkinToken = ParentSkinToken;
affectsbasemodel = AffectsBaseModel;
boneIndex = BoneIndex;
prefab = assetBundle.LoadAsset<GameObject>(prefabpath);
if ((Object)(object)prefab == (Object)null)
{
Debug.LogWarning((object)("Asset at " + PrefabPath + " was not loaded"));
}
}
}
internal class AppliedModifications
{
public Stack<Modification> BaseModelModifications = new Stack<Modification>();
public List<Modification> OtherModifications = new List<Modification>();
}
internal class DynamicBoneData
{
public string m_Root;
public float m_Damping;
public AnimationCurve m_DampingDistrib;
public float m_Elasticity;
public AnimationCurve m_ElasticityDistrib;
public float m_Stiffness;
public AnimationCurve m_StiffnessDistrib;
public float m_Inert;
public AnimationCurve m_InertDistrib;
public float m_Radius;
public AnimationCurve m_RadiusDistrib;
public float m_EndLength;
public Vector3 m_EndOffset;
public Vector3 m_Gravity;
public Vector3 m_Force;
public List<DynamicBoneColliderData> m_Colliders;
public List<string> m_Exclusions;
public FreezeAxis m_FreezeAxis;
public DynamicBoneData(string root, float damping, AnimationCurve damping_dist, float elasticity, AnimationCurve elasticity_dist, float stiffness, AnimationCurve stiffness_dist, float inert, AnimationCurve inert_dist, float radius, AnimationCurve radius_dist, float end_length, Vector3 end_offset, Vector3 gravity, Vector3 force, List<DynamicBoneColliderData> colliders, List<string> exclusions, FreezeAxis freeze_axis)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
m_Root = root;
m_Damping = damping;
m_DampingDistrib = damping_dist;
m_Elasticity = elasticity;
m_ElasticityDistrib = elasticity_dist;
m_Stiffness = stiffness;
m_StiffnessDistrib = stiffness_dist;
m_Inert = inert;
m_InertDistrib = inert_dist;
m_Radius = radius;
m_RadiusDistrib = radius_dist;
m_EndLength = end_length;
m_EndOffset = end_offset;
m_Gravity = gravity;
m_Force = force;
m_Colliders = colliders;
m_Exclusions = exclusions;
m_FreezeAxis = freeze_axis;
}
}
internal class DynamicBoneColliderData
{
public string m_parent_name;
public Direction m_Direction;
public Vector3 m_Center;
public Bound m_Bound;
public float m_Radius;
public float m_Height;
public DynamicBoneColliderData(string parent_name, Direction direction, Vector3 Center, Bound bound, float radius, float heaight)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
m_parent_name = parent_name;
m_Direction = direction;
m_Center = Center;
m_Bound = bound;
m_Radius = radius;
m_Height = heaight;
}
}
}
namespace AtsukoSeeker
{
[BepInPlugin("com.Acanthi.AtsukoSeeker", "AtsukoSeeker", "1.0.0")]
public class AtsukoSeekerPlugin : BaseUnityPlugin
{
public class DynamicSkinExtension
{
private Modification AtsukoSkinDefCoat1LModification;
private Modification AtsukoSkinDefCoat1RModification;
private Modification AtsukoSkinDefMasklessCoat1LModification;
private Modification AtsukoSkinDefMasklessCoat1RModification;
internal void BeforeStart()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
_DynamicSkinManager.InstanceLogger = ((BaseUnityPlugin)Instance).Logger;
new Hook((MethodBase)typeof(SkinDef).GetMethod("Apply"), (Delegate)new Action<Action<SkinDef, GameObject>, SkinDef, GameObject>(_DynamicSkinManager.SkinDefApply)).Apply();
}
internal void AfterStart()
{
InitializeModifications();
InitializeDynamicBones();
AddModificationsToList();
}
internal void BeforeBodyCatalogInit()
{
SeekerBodyAtsukoSkinDefSkinAddedEvent += onSkinAdded;
SeekerBodyAtsukoSkinDefMasklessSkinAddedEvent += onSkinAdded;
}
internal void AfterBodyCatalogInit()
{
}
private void InitializeModifications()
{
AtsukoSkinDefCoat1LModification = new Modification("Coat1L.prefab", "Hips", "SeekerBody", "ACANTHI_SKIN_ATSUKOSKINDEF_NAME", 83, AffectsBaseModel: true, assetBundle);
AtsukoSkinDefCoat1RModification = new Modification("Coat1R.prefab", "Hips", "SeekerBody", "ACANTHI_SKIN_ATSUKOSKINDEF_NAME", 77, AffectsBaseModel: true, assetBundle);
AtsukoSkinDefMasklessCoat1LModification = new Modification("Coat1L.prefab", "Hips", "SeekerBody", "ACANTHI_SKIN_ATSUKOSKINDEFMASKLESS_NAME", 83, AffectsBaseModel: true, assetBundle);
AtsukoSkinDefMasklessCoat1RModification = new Modification("Coat1R.prefab", "Hips", "SeekerBody", "ACANTHI_SKIN_ATSUKOSKINDEFMASKLESS_NAME", 77, AffectsBaseModel: true, assetBundle);
}
private void InitializeDynamicBones()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
AtsukoSkinDefCoat1LModification.dynamicBoneData = new DynamicBoneData("Coat1L", 0.1f, null, 0.015f, null, 0.15f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
AtsukoSkinDefCoat1RModification.dynamicBoneData = new DynamicBoneData("Coat1R", 0.1f, null, 0.015f, null, 0.15f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
AtsukoSkinDefMasklessCoat1LModification.dynamicBoneData = new DynamicBoneData("Coat1L", 0.1f, null, 0.015f, null, 0.15f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
AtsukoSkinDefMasklessCoat1RModification.dynamicBoneData = new DynamicBoneData("Coat1R", 0.1f, null, 0.015f, null, 0.15f, null, 0.5f, null, 0f, null, 0f, new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new List<DynamicBoneColliderData>(), new List<string>(), (FreezeAxis)0);
}
private void AddModificationsToList()
{
_DynamicSkinManager.AddModification("ACANTHI_SKIN_ATSUKOSKINDEF_NAME", 83, AtsukoSkinDefCoat1LModification);
_DynamicSkinManager.AddModification("ACANTHI_SKIN_ATSUKOSKINDEF_NAME", 77, AtsukoSkinDefCoat1RModification);
_DynamicSkinManager.AddModification("ACANTHI_SKIN_ATSUKOSKINDEFMASKLESS_NAME", 83, AtsukoSkinDefMasklessCoat1LModification);
_DynamicSkinManager.AddModification("ACANTHI_SKIN_ATSUKOSKINDEFMASKLESS_NAME", 77, AtsukoSkinDefMasklessCoat1RModification);
}
private static void onSkinAdded(object sender, SkinAddedArgs e)
{
_DynamicSkinManager.AddSkinDef(e.skinDef);
}
}
public delegate void VoidDelegate();
public class SkinAddedArgs : EventArgs
{
public SkinDef skinDef { get; }
public GameObject bodyPrefab { get; }
public SkinAddedArgs(SkinDef newSkinDef, GameObject newGameObject)
{
skinDef = newSkinDef;
bodyPrefab = newGameObject;
}
}
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private static DynamicSkinExtension _DynamicSkinExtension = new DynamicSkinExtension();
private static DynamicSkinManager _DynamicSkinManager = new DynamicSkinManager();
private static VoidDelegate BeforeStartDelegate;
private static VoidDelegate AfterStartDelegate;
private static VoidDelegate BeforeBodyCatalogDelegate;
private static VoidDelegate AfterBodyCatalogDelegate;
private static AssetBundle assetBundle;
private static readonly List<Material> materialsWithRoRShader = new List<Material>();
internal static AtsukoSeekerPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
AtsukoSeekerPlugin instance = Instance;
return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
}
}
private static event EventHandler<SkinAddedArgs> SeekerBodyAtsukoSkinDefSkinAddedEvent;
private static event EventHandler<SkinAddedArgs> SeekerBodyAtsukoSkinDefMasklessSkinAddedEvent;
private void Start()
{
Instance = this;
BeforeStart();
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("AtsukoSeeker.acanthiatsukoseeker"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
ReplaceShaders();
AfterStart();
}
private void BeforeStart()
{
BeforeStartDelegate = (VoidDelegate)Delegate.Combine(BeforeStartDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeStart));
BeforeStartDelegate?.Invoke();
}
private void AfterStart()
{
AfterStartDelegate = (VoidDelegate)Delegate.Combine(AfterStartDelegate, new VoidDelegate(_DynamicSkinExtension.AfterStart));
AfterStartDelegate?.Invoke();
}
private static void BeforeBodyCatalogInit()
{
BeforeBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(BeforeBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.BeforeBodyCatalogInit));
BeforeBodyCatalogDelegate?.Invoke();
}
private static void AfterBodyCatalogInit()
{
AfterBodyCatalogDelegate = (VoidDelegate)Delegate.Combine(AfterBodyCatalogDelegate, new VoidDelegate(_DynamicSkinExtension.AfterBodyCatalogInit));
AfterBodyCatalogDelegate?.Invoke();
}
private static void ReplaceShaders()
{
LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/AtsukoSeeker/AtsukoShader.mat");
}
private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
foreach (string text in materialPaths)
{
Material val = assetBundle.LoadAsset<Material>(text);
val.shader = shader;
materialsWithRoRShader.Add(val);
}
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("ACANTHI_SKIN_ATSUKOSKINDEF_NAME", "Atsuko");
self.SetStringByToken("ACANTHI_SKIN_ATSUKOSKINDEFMASKLESS_NAME", "Atsuko Maskless");
}
private static void Nothing(Action<SkinDef> orig, SkinDef self)
{
}
private static void BodyCatalogInit()
{
BeforeBodyCatalogInit();
MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
AddSeekerBodyAtsukoSkinDefSkin();
AddSeekerBodyAtsukoSkinDefMasklessSkin();
HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
AfterBodyCatalogInit();
}
private static void SeekerBodyAtsukoSkinDefSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
{
AtsukoSeekerPlugin.SeekerBodyAtsukoSkinDefSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab));
}
private static void AddSeekerBodyAtsukoSkinDefSkin()
{
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
string text = "SeekerBody";
string text2 = "AtsukoSkinDef";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\AtsukoSeeker\\Icons\\AtsukoSkinDefIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "ACANTHI_SKIN_ATSUKOSKINDEF_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Atsuko"));
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/AtsukoSeeker/AtsukoShader.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers[0]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\AtsukoSeeker\\Meshes\\BABody.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = null,
renderer = renderers[1]
},
new MeshReplacement
{
mesh = null,
renderer = renderers[2]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
SeekerBodyAtsukoSkinDefSkinAdded(skin, val);
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void SeekerBodyAtsukoSkinDefMasklessSkinAdded(SkinDef skinDef, GameObject bodyPrefab)
{
AtsukoSeekerPlugin.SeekerBodyAtsukoSkinDefMasklessSkinAddedEvent(Instance, new SkinAddedArgs(skinDef, bodyPrefab));
}
private static void AddSeekerBodyAtsukoSkinDefMasklessSkin()
{
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
string text = "SeekerBody";
string text2 = "AtsukoSkinDefMaskless";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)skinController))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\AtsukoSeeker\\Icons\\AtsukoSkinDefMasklessIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "ACANTHI_SKIN_ATSUKOSKINDEFMASKLESS_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { skinController.skins[0] };
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = ((IEnumerable<UnlockableDef>)ContentManager.unlockableDefs).FirstOrDefault((Func<UnlockableDef, bool>)((UnlockableDef def) => def.cachedName == "Atsuko Maskless"));
});
TryCatchThrow("Game Object Activations", delegate
{
skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[1]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/AtsukoSeeker/AtsukoShader.mat"),
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false,
renderer = renderers[0]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[3]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\AtsukoSeeker\\Meshes\\BABodyMaskless.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = null,
renderer = renderers[1]
},
new MeshReplacement
{
mesh = null,
renderer = renderers[2]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref skinController.skins, skinController.skins.Length + 1);
skinController.skins[skinController.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = skinController.skins;
SeekerBodyAtsukoSkinDefMasklessSkinAdded(skin, val);
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void TryCatchThrow(string message, Action action)
{
try
{
action?.Invoke();
}
catch (Exception innerException)
{
throw new FieldException(message, innerException);
}
}
}
}using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AtsukoSeekerVoiceover.Components;
using AtsukoSeekerVoiceover.Modules;
using BaseVoiceoverLib;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using Microsoft.CodeAnalysis;
using R2API;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AtsukoSeekerVoiceover")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+9805cc02b278138135fdee0f00e04191caaaceb7")]
[assembly: AssemblyProduct("AtsukoSeekerVoiceover")]
[assembly: AssemblyTitle("AtsukoSeekerVoiceover")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AtsukoSeekerVoiceover
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.Schale.AtsukoSeekerVoiceover", "AtsukoSeekerVoiceover", "1.0.2")]
public class AtsukoSeekerVoiceover : BaseUnityPlugin
{
public class NSEInfo
{
public NetworkSoundEventDef nse;
public uint akId = 0u;
public string eventName = string.Empty;
public NSEInfo(NetworkSoundEventDef source)
{
nse = source;
akId = source.akId;
eventName = source.eventName;
}
private void DisableSound()
{
nse.akId = 0u;
nse.eventName = string.Empty;
}
private void EnableSound()
{
nse.akId = akId;
nse.eventName = eventName;
}
public void ValidateParams()
{
if (akId == 0)
{
akId = nse.akId;
}
if (eventName == string.Empty)
{
eventName = nse.eventName;
}
if (!enableVoicelines.Value)
{
DisableSound();
}
else
{
EnableSound();
}
}
}
public static ConfigEntry<KeyboardShortcut> buttonEx1;
public static ConfigEntry<KeyboardShortcut> buttonEx2;
public static ConfigEntry<KeyboardShortcut> buttonEx3;
public static ConfigEntry<KeyboardShortcut> buttonExL1;
public static ConfigEntry<KeyboardShortcut> buttonExL2;
public static ConfigEntry<KeyboardShortcut> buttonExL3;
public static ConfigEntry<KeyboardShortcut> buttonHurt;
public static ConfigEntry<KeyboardShortcut> buttonHurtLong;
public static ConfigEntry<KeyboardShortcut> buttonMuda;
public static ConfigEntry<KeyboardShortcut> buttonTitle;
public static ConfigEntry<KeyboardShortcut> buttonThanks;
public static ConfigEntry<KeyboardShortcut> buttonIntro;
public static ConfigEntry<KeyboardShortcut> buttonDefeat;
public static ConfigEntry<KeyboardShortcut> buttonIkou;
public static ConfigEntry<KeyboardShortcut> buttonFlower1;
public static ConfigEntry<KeyboardShortcut> buttonFlower2;
public static ConfigEntry<KeyboardShortcut> buttonHmm;
public static ConfigEntry<KeyboardShortcut> buttonGomen;
public static ConfigEntry<KeyboardShortcut> buttonVictory;
public static ConfigEntry<bool> enableVoicelines;
public static bool playedSeasonalVoiceline = false;
public static AssetBundle assetBundle;
public static SurvivorDef survivorDef = Addressables.LoadAssetAsync<SurvivorDef>((object)"RoR2/DLC2/Seeker/Seeker.asset").WaitForCompletion();
public static List<NSEInfo> nseList = new List<NSEInfo>();
private void Awake()
{
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_0099: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Expected O, but got Unknown
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Expected O, but got Unknown
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Expected O, but got Unknown
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Expected O, but got Unknown
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Expected O, but got Unknown
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Expected O, but got Unknown
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fd: Expected O, but got Unknown
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0217: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Expected O, but got Unknown
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Expected O, but got Unknown
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Expected O, but got Unknown
//IL_0281: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_0291: Expected O, but got Unknown
//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
//IL_02b6: Expected O, but got Unknown
//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
//IL_02d0: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Expected O, but got Unknown
//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0300: Expected O, but got Unknown
//IL_0315: Unknown result type (might be due to invalid IL or missing references)
//IL_031a: Unknown result type (might be due to invalid IL or missing references)
//IL_0325: Expected O, but got Unknown
//IL_033a: Unknown result type (might be due to invalid IL or missing references)
//IL_033f: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Expected O, but got Unknown
//IL_035f: Unknown result type (might be due to invalid IL or missing references)
//IL_0364: Unknown result type (might be due to invalid IL or missing references)
//IL_036f: Expected O, but got Unknown
Files.PluginInfo = ((BaseUnityPlugin)this).Info;
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, new Action(OnLoad));
new Content().Initialize();
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("AtsukoSeekerVoiceover.atsukoseekerbundle"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
SoundBanks.Init();
InitNSE();
enableVoicelines = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition("Settings", "Enable Voicelines"), true, new ConfigDescription("Enable voicelines when using the Atsuko Seeker Skin.", (AcceptableValueBase)null, Array.Empty<object>()));
enableVoicelines.SettingChanged += EnableVoicelines_SettingChanged;
buttonTitle = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Blue Archive"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonIntro = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Introduction"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonThanks = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Thanks"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonMuda = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Muda"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonIkou = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Ikou"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonHmm = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Hmm?"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonGomen = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Gomen"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonDefeat = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Defeat"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonVictory = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Victory"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonFlower1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Flowers 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonFlower2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Flowers 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonEx1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 1"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonEx2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 2"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonEx3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX 3"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonExL1 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Lv1"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonExL2 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Lv2"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonExL3 = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "EX Lv3"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonHurt = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Hurt"), KeyboardShortcut.Empty, (ConfigDescription)null);
buttonHurtLong = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>(new ConfigDefinition("Keybinds", "Hurt (Long)"), KeyboardShortcut.Empty, (ConfigDescription)null);
if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
{
RiskOfOptionsCompat();
}
}
private void EnableVoicelines_SettingChanged(object sender, EventArgs e)
{
RefreshNSE();
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
private void RiskOfOptionsCompat()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Expected O, but got Unknown
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Expected O, but got Unknown
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Expected O, but got Unknown
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Expected O, but got Unknown
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Expected O, but got Unknown
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Expected O, but got Unknown
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Expected O, but got Unknown
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Expected O, but got Unknown
ModSettingsManager.SetModIcon(assetBundle.LoadAsset<Sprite>("atsuko_grin"));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(enableVoicelines));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonTitle));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonThanks));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonIntro));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonMuda));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonDefeat));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonVictory));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonIkou));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonGomen));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonEx1));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonEx2));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonEx3));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonExL1));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonExL2));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonExL3));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonHurt));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonHurtLong));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonHmm));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonFlower1));
ModSettingsManager.AddOption((BaseOption)new KeyBindOption(buttonFlower2));
}
private void OnLoad()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Expected O, but got Unknown
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Expected O, but got Unknown
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Expected O, but got Unknown
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Expected O, but got Unknown
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Expected O, but got Unknown
SkinDef val = null;
SkinDef val2 = null;
SkinDef[] array = SkinCatalog.FindSkinsForBody(BodyCatalog.FindBodyIndex("SeekerBody"));
SkinDef[] array2 = array;
foreach (SkinDef val3 in array2)
{
if (((Object)val3).name == "AtsukoSkinDef")
{
val = val3;
}
else if (((Object)val3).name == "AtsukoSkinDefMaskless")
{
val2 = val3;
}
if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2))
{
break;
}
}
if (!Object.op_Implicit((Object)(object)val))
{
Debug.LogError((object)"AtsukoSeekerVoiceover: Atsuko Seeker SkinDef not found. Voicelines will not work!");
}
else
{
VoiceoverInfo val4 = new VoiceoverInfo(typeof(AtsukoSeekerVoiceoverComponent), val, "SeekerBody");
val4.selectActions = (LobbySelectActions)Delegate.Combine((Delegate?)(object)val4.selectActions, (Delegate?)new LobbySelectActions(AtsukoSelect));
}
if (!Object.op_Implicit((Object)(object)val2))
{
Debug.LogError((object)"AtsukoSeekerVoiceover: Atsuko Seeker (Maskless) SkinDef not found. Voicelines will not work!");
}
else
{
VoiceoverInfo val5 = new VoiceoverInfo(typeof(AtsukoSeekerVoiceoverComponent), val2, "SeekerBody");
val5.selectActions = (LobbySelectActions)Delegate.Combine((Delegate?)(object)val5.selectActions, (Delegate?)new LobbySelectActions(AtsukoSelect));
}
RefreshNSE();
}
private void AtsukoSelect(GameObject mannequinObject)
{
if (!enableVoicelines.Value)
{
return;
}
bool flag = false;
if (!playedSeasonalVoiceline)
{
if ((DateTime.Today.Month == 1 && DateTime.Today.Day == 1) || (DateTime.Today.Month == 12 && DateTime.Today.Day == 31))
{
Util.PlaySound("Play_AtsukoSeeker_Lobby_Newyear", mannequinObject);
flag = true;
}
else if (DateTime.Today.Month == 1 && DateTime.Today.Day == 20)
{
Util.PlaySound("Play_AtsukoSeeker_Lobby_bday", mannequinObject);
flag = true;
}
else if (DateTime.Today.Month == 10 && DateTime.Today.Day == 31)
{
Util.PlaySound("Play_AtsukoSeeker_Lobby_Halloween", mannequinObject);
flag = true;
}
else if (DateTime.Today.Month == 12 && (DateTime.Today.Day == 24 || DateTime.Today.Day == 25))
{
Util.PlaySound("Play_AtsukoSeeker_Lobby_xmas", mannequinObject);
flag = true;
}
if (flag)
{
playedSeasonalVoiceline = true;
}
}
if (!flag)
{
if (Util.CheckRoll(5f, 0f, (CharacterMaster)null))
{
Util.PlaySound("Play_AtsukoSeeker_TitleDrop", mannequinObject);
}
else
{
Util.PlaySound("Play_AtsukoSeeker_Lobby", mannequinObject);
}
}
}
private void InitNSE()
{
AtsukoSeekerVoiceoverComponent.nseBlock = RegisterNSE("Play_AtsukoSeeker_Muda");
AtsukoSeekerVoiceoverComponent.nseShout = RegisterNSE("Play_AtsukoSeeker_Shout");
AtsukoSeekerVoiceoverComponent.nseShrineFail = RegisterNSE("Play_AtsukoSeeker_ShrineFail");
AtsukoSeekerVoiceoverComponent.nseMove = RegisterNSE("Play_AtsukoSeeker_Move");
AtsukoSeekerVoiceoverComponent.nseMoveLong = RegisterNSE("Play_AtsukoSeeker_Move_Long");
AtsukoSeekerVoiceoverComponent.nseEx1 = RegisterNSE("Play_AtsukoSeeker_ExSkill_1");
AtsukoSeekerVoiceoverComponent.nseEx2 = RegisterNSE("Play_AtsukoSeeker_ExSkill_2");
AtsukoSeekerVoiceoverComponent.nseEx3 = RegisterNSE("Play_AtsukoSeeker_ExSkill_3");
AtsukoSeekerVoiceoverComponent.nseExL1 = RegisterNSE("Play_AtsukoSeeker_ExSkill_Level_1");
AtsukoSeekerVoiceoverComponent.nseExL2 = RegisterNSE("Play_AtsukoSeeker_ExSkill_Level_2");
AtsukoSeekerVoiceoverComponent.nseExL3 = RegisterNSE("Play_AtsukoSeeker_ExSkill_Level_3");
AtsukoSeekerVoiceoverComponent.nseTitle = RegisterNSE("Play_AtsukoSeeker_TitleDrop");
AtsukoSeekerVoiceoverComponent.nseThanks = RegisterNSE("Play_AtsukoSeeker_Thanks");
AtsukoSeekerVoiceoverComponent.nseIntro = RegisterNSE("Play_AtsukoSeeker_Intro");
AtsukoSeekerVoiceoverComponent.nseHurt = RegisterNSE("Play_AtsukoSeeker_Hurt");
AtsukoSeekerVoiceoverComponent.nseHurtLong = RegisterNSE("Play_AtsukoSeeker_Hurt_Long");
AtsukoSeekerVoiceoverComponent.nseIkou = RegisterNSE("Play_AtsukoSeeker_Ikou");
AtsukoSeekerVoiceoverComponent.nseHmm = RegisterNSE("Play_AtsukoSeeker_Hmm");
AtsukoSeekerVoiceoverComponent.nseGomen = RegisterNSE("Play_AtsukoSeeker_Gomen");
AtsukoSeekerVoiceoverComponent.nseVictory = RegisterNSE("Play_AtsukoSeeker_Victory");
AtsukoSeekerVoiceoverComponent.nseFlower1 = RegisterNSE("Play_AtsukoSeeker_Flower_1");
AtsukoSeekerVoiceoverComponent.nseFlower2 = RegisterNSE("Play_AtsukoSeeker_Flower_2");
}
public void RefreshNSE()
{
foreach (NSEInfo nse in nseList)
{
nse.ValidateParams();
}
}
private NetworkSoundEventDef RegisterNSE(string eventName)
{
NetworkSoundEventDef val = ScriptableObject.CreateInstance<NetworkSoundEventDef>();
val.eventName = eventName;
Content.networkSoundEventDefs.Add(val);
nseList.Add(new NSEInfo(val));
return val;
}
}
}
namespace AtsukoSeekerVoiceover.Modules
{
public class Content : IContentPackProvider
{
[CompilerGenerated]
private sealed class <FinalizeAsync>d__8 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public FinalizeAsyncArgs args;
public Content <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <FinalizeAsync>d__8(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
args.ReportProgress(1f);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <GenerateContentPackAsync>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public GetContentPackAsyncArgs args;
public Content <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <GenerateContentPackAsync>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
ContentPack.Copy(<>4__this.contentPack, args.output);
args.ReportProgress(1f);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <LoadStaticContentAsync>d__6 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public LoadStaticContentAsyncArgs args;
public Content <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <LoadStaticContentAsync>d__6(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
<>4__this.contentPack.identifier = <>4__this.identifier;
<>4__this.contentPack.networkSoundEventDefs.Add(networkSoundEventDefs.ToArray());
args.ReportProgress(1f);
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal ContentPack contentPack = new ContentPack();
public static List<NetworkSoundEventDef> networkSoundEventDefs = new List<NetworkSoundEventDef>();
public string identifier => "com.Schale.AtsukoSeekerVoiceover";
public void Initialize()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(ContentManager_collectContentPackProviders);
}
private void ContentManager_collectContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)this);
}
[IteratorStateMachine(typeof(<LoadStaticContentAsync>d__6))]
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <LoadStaticContentAsync>d__6(0)
{
<>4__this = this,
args = args
};
}
[IteratorStateMachine(typeof(<GenerateContentPackAsync>d__7))]
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <GenerateContentPackAsync>d__7(0)
{
<>4__this = this,
args = args
};
}
[IteratorStateMachine(typeof(<FinalizeAsync>d__8))]
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <FinalizeAsync>d__8(0)
{
<>4__this = this,
args = args
};
}
}
public static class Files
{
public static PluginInfo PluginInfo;
internal static string assemblyDir => Path.GetDirectoryName(PluginInfo.Location);
internal static void Init(PluginInfo info)
{
PluginInfo = info;
}
internal static string GetPathToFile(string folderName, string fileName)
{
return Path.Combine(assemblyDir, folderName, fileName);
}
}
public static class SoundBanks
{
private static bool initialized;
public static string SoundBankDirectory => Files.assemblyDir;
public static void Init()
{
if (initialized)
{
return;
}
initialized = true;
using Stream stream = new FileStream(SoundBankDirectory + "\\AtsukoSeekerSoundbank.bnk", FileMode.Open);
byte[] array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
SoundBanks.Add(array);
}
}
}
namespace AtsukoSeekerVoiceover.Components
{
public class AtsukoSeekerVoiceoverComponent : BaseVoiceoverComponent
{
private bool acquiredScepter = false;
private float levelCooldown = 0f;
private float blockedCooldown = 0f;
private float lowHealthCooldown = 0f;
private float specialCooldown = 0f;
private float shrineFailCooldown = 0f;
public static NetworkSoundEventDef nseBlock;
public static NetworkSoundEventDef nseShout;
public static NetworkSoundEventDef nseShrineFail;
public static NetworkSoundEventDef nseMove;
public static NetworkSoundEventDef nseMoveLong;
public static NetworkSoundEventDef nseEx1;
public static NetworkSoundEventDef nseEx2;
public static NetworkSoundEventDef nseEx3;
public static NetworkSoundEventDef nseExL1;
public static NetworkSoundEventDef nseExL2;
public static NetworkSoundEventDef nseExL3;
public static NetworkSoundEventDef nseTitle;
public static NetworkSoundEventDef nseHurt;
public static NetworkSoundEventDef nseHurtLong;
public static NetworkSoundEventDef nseThanks;
public static NetworkSoundEventDef nseIntro;
public static NetworkSoundEventDef nseIkou;
public static NetworkSoundEventDef nseHmm;
public static NetworkSoundEventDef nseGomen;
public static NetworkSoundEventDef nseVictory;
public static NetworkSoundEventDef nseFlower1;
public static NetworkSoundEventDef nseFlower2;
protected override void FixedUpdate()
{
((BaseVoiceoverComponent)this).FixedUpdate();
if (specialCooldown > 0f)
{
specialCooldown -= Time.fixedDeltaTime;
}
if (levelCooldown > 0f)
{
levelCooldown -= Time.fixedDeltaTime;
}
if (blockedCooldown > 0f)
{
blockedCooldown -= Time.fixedDeltaTime;
}
if (lowHealthCooldown > 0f)
{
lowHealthCooldown -= Time.fixedDeltaTime;
}
if (shrineFailCooldown > 0f)
{
shrineFailCooldown -= Time.fixedDeltaTime;
}
}
protected override void Start()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
((BaseVoiceoverComponent)this).Start();
if (Object.op_Implicit((Object)(object)base.inventory) && base.inventory.GetItemCount(BaseVoiceoverComponent.scepterIndex) > 0)
{
acquiredScepter = true;
}
}
public override void PlayLevelUp()
{
if (!(levelCooldown > 0f) && (Util.CheckRoll(50f, 0f, (CharacterMaster)null) ? ((!Util.CheckRoll(50f, 0f, (CharacterMaster)null)) ? ((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_LevelUp_2", 6f, false) : ((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_LevelUp_1", 7f, false)) : ((!Util.CheckRoll(50f, 0f, (CharacterMaster)null)) ? ((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_LevelUp_4", 2.7f, false) : ((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_LevelUp_3", 4.1f, false))))
{
levelCooldown = 60f;
}
}
public override void PlayDeath()
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Defeat", 1.6f, true);
}
public override void PlayTeleporterFinish()
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Victory", 1.6f, false);
}
public override void PlayTeleporterStart()
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_TeleStart", 3f, false);
}
public override void PlayDamageBlockedServer()
{
if (NetworkServer.active && !(blockedCooldown > 0f) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseBlock, 0.55f, false))
{
blockedCooldown = 30f;
}
}
public void PlayAcquireScepter()
{
if (!acquiredScepter)
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_AcquireScepter", 21f, true);
acquiredScepter = true;
}
}
public void PlayAcquireLegendary()
{
if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Relationship_1", 3.5f, false);
}
else
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Relationship_2", 5.1f, false);
}
}
else if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Relationship_3", 7.6f, false);
}
else
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Relationship_4", 7.2f, false);
}
}
public void PlayFlowerItem()
{
if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Flower_1", 3.6f, false);
}
else
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Flower_2", 3.1f, false);
}
}
public void PlayBadItem()
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_BadItem", 1f, false);
}
protected override void Inventory_onItemAddedClient(ItemIndex itemIndex)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Invalid comparison between Unknown and I4
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Invalid comparison between Unknown and I4
((BaseVoiceoverComponent)this).Inventory_onItemAddedClient(itemIndex);
if ((int)BaseVoiceoverComponent.scepterIndex != -1 && itemIndex == BaseVoiceoverComponent.scepterIndex)
{
PlayAcquireScepter();
return;
}
ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
if ((Object)(object)itemDef == (Object)(object)Items.TPHealingNova || (Object)(object)itemDef == (Object)(object)Items.RepeatHeal)
{
PlayFlowerItem();
}
else if ((Object)(object)itemDef == (Object)(object)Items.Squid || (Object)(object)itemDef == (Object)(object)Items.Plant || (Object)(object)itemDef == (Object)(object)Items.SlowOnHit)
{
PlayBadItem();
}
else if (Object.op_Implicit((Object)(object)itemDef) && (int)itemDef.deprecatedTier == 2)
{
PlayAcquireLegendary();
}
}
public override void PlaySecondaryAuthority(GenericSkill skill)
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShout, 0f, false);
}
public override void PlayUtilityAuthority(GenericSkill skill)
{
if (Util.CheckRoll(75f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseMove, 1f, false);
}
else
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseMoveLong, 1.4f, false);
}
}
public override void PlaySpecialAuthority(GenericSkill skill)
{
if (specialCooldown > 0f)
{
return;
}
if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
if (Util.CheckRoll(33.333332f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx1, 3.3f, false);
}
else if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx2, 2.8f, false);
}
else
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx3, 1.7f, false);
}
}
else if (Util.CheckRoll(33.333332f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL1, 2.2f, false);
}
else if (Util.CheckRoll(50f, 0f, (CharacterMaster)null))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL2, 1.9f, false);
}
else
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL3, 3f, false);
}
specialCooldown = 10f;
}
public override void PlaySpawn()
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Spawn", 1.4f, true);
}
public override void PlayHurt(float percentHPLost)
{
if (percentHPLost >= 0.1f)
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Hurt", 0f, false);
}
}
public override void PlayLowHealth()
{
if (!(lowHealthCooldown > 0f) && ((!Util.CheckRoll(50f, 0f, (CharacterMaster)null)) ? ((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_LowHealth_2", 4f, false) : ((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_LowHealth_1", 2.4f, false)))
{
lowHealthCooldown = 60f;
}
}
public override void PlayVictory()
{
((BaseVoiceoverComponent)this).TryPlaySound("Play_AtsukoSeeker_Memorial", 24f, true);
}
public override void PlayShrineOfChanceFailServer()
{
if (!(shrineFailCooldown > 0f) && Util.CheckRoll(15f, 0f, (CharacterMaster)null) && ((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShrineFail, 1.2f, false))
{
shrineFailCooldown = 60f;
}
}
protected override void CheckInputs()
{
if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonTitle))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseTitle, 1.4f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonThanks))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseThanks, 1.3f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonIntro))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseIntro, 13f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonMuda))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseBlock, 0.1f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonHurt))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHurt, 0.1f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonHurtLong))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHurtLong, 0.1f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonEx1))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx1, 3.3f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonEx2))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx2, 2.8f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonEx3))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseEx3, 1.7f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonExL1))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL1, 2.2f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonExL2))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL2, 1.9f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonExL3))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseExL3, 3f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonDefeat))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseShrineFail, 1.2f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonIkou))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseIkou, 0.3f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonHmm))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseHmm, 0.2f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonGomen))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseGomen, 0.3f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonVictory))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseVictory, 1.6f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonFlower1))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseFlower1, 3.6f, false);
}
else if (Utils.GetKeyPressed(AtsukoSeekerVoiceover.buttonFlower2))
{
((BaseVoiceoverComponent)this).TryPlayNetworkSound(nseFlower2, 3.1f, false);
}
}
public override bool ComponentEnableVoicelines()
{
return AtsukoSeekerVoiceover.enableVoicelines.Value;
}
}
}