


Corpsebloom now grants a percentage of maximum health as reserve.
Healing is stored into reserve and heals you over time.
Prevent healing multipliers from affecting healing twice while using Corpsebloom.
Rejuvenation Rack double healing can be re-enabled with config.
Configure when healing goes into reserve. (HealBeforeReserve) and (HealWhenReserveFull)
Reserve is used at a slower rate when fully healed.
Reserve usage rate being divided by stack count can be re-enabled with config.
Current reserve is shown as a purple bar on the HealthBar of the HUD and AllyCards.
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
v1.2.1 - Fixed RestoreRejuvBehavior applying to ExportMult instead of AbsorbMult.
v1.2.0 - Updated for latest game version. Now only uses HookGenPatcher. ReserveBars for allies.
v1.1.1 - Fixed Eclipse artifact reducing healing twice.
v1.1.0 - Anniversary Update. Increased reserve amount. Healing now goes into reserve first by default.
v1.0.0 - Initial Release.
paddywan for creating CorpseBloomPlusPlus which I referenced to start this project.