


Corpsebloom now grants a percentage of maximum health as reserve.
Prevent healing multipliers from affecting healing twice while using Corpsebloom.
Configure when healing goes into reserve. (these are disabled by default)
HealBeforeReserve prioritizes healing into health before going into reserve.
HealWhenReserveFull will cause any extra healing past full reserve to go back into health.
Reserve usage is modified by different situations.
Reserve has a minimum and maximum usage rate.
Reserve is not used while under the effect of Malachite HealingDisabled.
Reserve is used at minimum rate when fully healed.
Aegis causes usage rate to approach maximum as barrier fraction approaches 0.
Reserve usage rate being divided by stack count can be re-enabled with config.
Current reserve is shown as a purple bar on the HealthBar of the HUD and AllyCards.
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
v1.2.2 - ReserveBuff is now hidden. Aegis now effects reserve usage rate.
v1.2.1 - Fixed RestoreRejuvBehavior applying to ExportMult instead of AbsorbMult.
v1.2.0 - Updated for latest game version. Now only uses HookGenPatcher. ReserveBars for allies.
v1.1.1 - Fixed Eclipse artifact reducing healing twice.
v1.1.0 - Anniversary Update. Increased reserve amount. Healing now goes into reserve first by default.
v1.0.0 - Initial Release.
paddywan for creating CorpseBloomPlusPlus which I referenced to start this project.