

Most listed changes can be configured and disable.
Some changes will be disabled if another mod already does that change.
Fix console error spam from TeleShow and NoLockedInteractables.
Base critical strike chance increased from 1% to 5%.
Players gain an additional jump and 20% movement speed.
Minimum base health is 120 and is rounded up to a multiple of 15.
Health growth changed from 30% to 33.3% base health per level.
Player health regeneration doubled while level multiplier halved.
Burning now causes health regeneration to halve instead of disabling it.
Barrier now decays based on current barrier.
Aegis and Ironclad Affix reduce barrier decay rate.
Prevent Focus Crystal and Crowbar from increasing self-damage.
Start the first 5 stages with enough money to open a chest.
Combat Director gains 10% more credits for first 5 stages.
Decaying boost to money earned from kills while multitudes is enabled.
Adjust teleporter boss drop chance, reducing boss item count on large reward count.
Prevent teleporter from locking interactables.
Prevent eclipse from affecting small holdout zones.
Adjust base radius and duration of holdout zones:
| HoldoutZone | radius | time |
|---|---|---|
| Teleporter | 60m -> 90m | 90s |
| Void Cell | 15m -> 20m | 60s -> 45s |
| Pillar of Mass | 20m -> 30m | 60s -> 45s |
| Rescue Ship | 40m -> 60m | 60s -> 45s |
Pillars required to fight Mithrix changed from 4 to 3.
Items and equipment don't drop in command essence if there is only one choice.
Pickups that go out of bounds are teleported back onto the stage.
Increase Huntress targeting range by 2m every level.
Configure proc-coefficients of most items.
On-Kill Items proc-coefficients reduced to 0.
Most other items proc-coefficients reduced to 0.1 - 0.25.
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
v1.0.0 - Initial Release.