

This mod is Vanilla Compatible by default.
All changes except Devotion Inventory are Server-Sided.
The mod will only include Enigma & Soul changes, if the modpack contains other Content mods or if it's enabled in the settings.
As these changes can only be used with players who also have the mod.
This way, people can still use this mod as a vanilla compatible Server-Side Devotion / Dissonance / Vengence bug fix and tweaks mod.
Settings can be changed ingame via RiskOfOptions.
Artifact changes |
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Artifact of Command
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Elite aspects now give a choice of all Elite Aspects. |
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Artifact of Devotion
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Adds a inventory display for the Lemurians to the scoreboard screen. (Tab) Void items can now be given to Eggs. Config to also allow Lunar. Unblacklisted Breaching Fin and Luminious Shot & made them function on Lemurians. Lemurians Teleport more often to get stuck less. Lemurians are now immune to fall, lava and void fog damage. Fixes Twisted elites breaking when near ally players Fixes evolutions often giving 1 less item than intended until Lemurians are resynced. Fixes various item effects randomly disappearing. (Opal) Fixes Lemurians being unable to evolve when the artifact gets disabled. (ie leaving Ambry) Lemurians shouldn't randomly fail to evolve anymore due to better checks. |
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Artifact of Dissonance
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Adds Hermit Crabs to the spawn pool. On Commencement enemies can spawn as Perfected. Enemies with skins will have a random skin per stage. (Titan, Golem, etc.) Evens out the enemy categories for better balance. |
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Artifact of Evolution
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Will grant a 3 stack of White or 2 stack of Green after looping. Void enemies will now also get items. Void enemies will get the void version if one exists. Better blacklist for useless and overpowered items. (Ghors Tome, Nkuhanas Opinion) |
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Artifact of Glass
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Makes you look glassy. |
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Artifact of Honor
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Makes all elite types cheaper and weaker not just Tier 1. Allows for more modded elite types to spawn. Final bosses will be asigned a specific elite type. (Perfected Mithrix, Voidtouched Voidling) Worms now spawn as Elite instead of not at all. Minions will be given a elite aspect but without stat boosts. |
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Artifact of Kin
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Hordes of Many can drop an appropriate Boss item. Tries to pick slightly harder enemies. Tries to not pick repeating enemies. |
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Artifact of Rebirth |
Endlessly cycle Rebirth. If a run ends with Rebirth on, death or victory, a random item from that run will be the new Rebirth item. (if it isn't the Rebirth ending) Can now be given Void and Lunar items. |
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Artifact of Sacrifice
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Normal Monsters drop slightly worse items. (80w/24g/1r instead of 70w/30g/1r) Elite Miniboss & Boss Monsters drop large chest items. (80g/20r/5y) Void enemies will drop Void items. (70vw/30vg/5vr) Stages spawn with more monsters on them. |
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Artifact of Spite
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Spite bomb damage is consistent across enemies. Spite bombs spawn in a bigger radius. Smaller enemies spawn more bombs. Spite bombs now hurt enemies. |
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Artifact of Swarms
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Increases the limit on certain minions as they still spawn with half health. (Droneman, Zoea) Fixes Vengence + Swarms spawning one of them without any items. |
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Artifact of Vengence
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Umbras can now use equipment. Umbras stack most items slower. Umbras no longer get AI and Mithrix blacklisted items. Umbras no longer get revive items. Umbras scale with Player Level instead of Monster level. Umbras recieve less healing. Umbras always drop a high tier item. Umbra + Metamorphosis will result in a random Umbra. |
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*The following changes additions cannot be used with people who do not have the mod, as they're new items/enemies.
*These additions are only added if the mod is used in a modpack with other content mods, or enabled in the settings,
Artifact Changes | If content enabled |
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Artifact of Enigma
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Dropped Equipments will be replaced by a Enigma Fragment, similiar to RoR1. This reduces Equipment Cooldown by 12% per stack. If you do not have an Equipment, the fragment gets turned back into an equipment. Enigma no longer rolls into Tricorn, Recycler, Spinel Tonic, Glowing Meteor. |
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Artifact of Soul
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Greater enemies spawn Greater Soul Wisps. Champion enemies spawn Arch Soul Wisps. Soul Wisps die on a timer instead of negative regen. Soul Wisps inherit items and elite type of their summoner. |
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There's a config to allow Elite Worms.
Yellow Drops for Hordes of Many, intended for Kin but can drop during normal runs.
You cannot use Tricorn on enemies for these drops.
Titanic Knurl: Stone Golem, Halcyonite
Queen's Gland: Beetle, Beetle Guard
Genesis Loop: Jellyfish
Little Disciple: Lesser Wisp, Greater Wisp
Molten Perforator: Lemurian, Elder Lemurian, Scorchling
Charged Perforator: Overloading Lemurian, Overloading Elder Lemurian
Shatterspleen: Imp
Mired Urn: Clay Templar, Clay Apothecary
Empathy Cores: Solus Probe, Alloy Vulture
Planula: Parent, Child
Defense Nucleus: Alpha Construct
Irradiant Pearl: Lunar Exploder, Lunar Golem, Lunar Wisp
Newly Hatched Zoea: Void Barnacle, Void Reaver, Void Jailer
Devotion is probably the biggest Artifact, so it has the most flaws, code wise and in gameplay.
Many small bug fixes make it, just work better.
AI can't recognize hazards so they shouldn't be able to die to fall damage, lava & void fog.
Teleporting more often to avoid getting stuck but also to make them more around you.
Giving them Void items can be interesting.
Not going to blacklist Shipping Request.

Vengence is weird to balance as depending on the character the fight would always just be a nightmare.
Not a big fan of trying to avoid certain fun item just because of the Umbra.
SotV made it so they can get AIBlacklisted and uninheritable items which is not great.
Enigma no longer having Fragments, like how it does in RoR1, is a missed oppurtunity for sure.
I tried having only 1 Enigma equipment like in RoR1, but seeing what Equipment you have is a lot better.

Soul in vanilla is super lame, so the addition of greater wisps should help, make it more.
For all I care it makes the Simulacrum Augment more interesting.\


Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.
Credits to Nuxlar for making Deovtion Inventory originally and allowing me to add it even if I didn't end up using most of his code.