

Various bug or overseight fixes that I found.
Better to keep it bundled in it's own mod
Chef Boosted Ice Box not clearing properly.
Chef Cleaver Bonus Proc being 2.25 instead of 1.5.
If OilSpill is cancelled, brief fall damage immunity is maintained.
Mercenary sometimes breaking his legs with M2.
Artificers Ice Spear throwing enemies around.
Acrid not having spawn invulnerability.
Captain Beacons being unable to crit.
Child being burnable by the sun.
XI Construct Laser not exploding at the end.
(Off by default)
Mithrix Phase 4 being skipable because the game thinks he has 0 health.
Corrects/Fixes some wrong item descriptions.
For Retool, Enigma, Bottled Chaos
Warped Echo not inflicting Eclipse 8 curse.
Charged Perferator rolling for crit instead of inheriting like other procs.
Back-Up Drones not scaling with ambient level like other drones.
Executive Card no longer fails if buying multi shops really quickly.
Twisted Elites not being able to give armor to some enemies and all players.
Some item tags were changed.
Being able to skip right to Prime Meridian by entering 2 portals at the same time.
Newt Altars will no longer purchasable after Teleporter.
Newt Altars will not be purchasable if Teleporter starts with Blue Orb.
Fixes Vengence + Swarms spawning one of them without any items.
Fixed 10 bugs or errors with Artifact of Devotion leading to :
Prevents Halcyon Shrine entityState nullref on Client.
Removes the log spam from Halcyon Shrines on Client.
Aurelionite Fragments & Potentials now spin for clients.
Prayer Beads desyncing for clients, leading to various issues..
Spider-Mines constantly beeping for clients
Simulacrum teleporting Clients into the void instead of the Focus.
Simulacrum not pointing out enemies at the end of waves for Clients.
Adds various missing item displays :
Fixes some monsters not slowly appearing their spawn animation:
Defense Nucleus Alpha Constructs no longer being Gold.
Gilded Elite corpses no longer look like blazing elite corpses.
Mercurias Rachis visual radius not matching the actual buff radius.
Deskplant Visual being made too small after being too big.
Railgunners Scope being more opaque than in the past
Void Command Essence not having particles.
Deep Void Signals Beam being flat.
Stone Titan pinging the particles instead of the body.
Mithrix Hammer/Nothing pinging instead of the body.
Lunar Exploder not having a subtitleToken.
Shrine of Shaping and Seed of Life not using the revive effect. (Instead of failing to spawn a unfinished object)
Green Orb message will now pop up as you load into the stage so you can actually see it.
Artifact of Glass will now make you and minions appear as glass.
Log Fixes :
Void items spawning in not playing sound.
Scrappers not playing sound.
REX m1 not playing impact sound.
War Bonds should no longer play the Horn if 0 missiles would be fired.
Scavengers not playing their Spawn Sound
Soup not playing their Soup sound
Adds 'simu_softlock' softlock command to forcefully end wave and start next, or otherwise spawns Portal.
NullRef from Corpses with Chronic Expansion
Golden Diebacks fruits not dropping healing orbs or playing effects.
Regenerative Scrap being scrapable
Invincibility and Chef Boost showing stacks of the buff.
Item/Survivor description fixes can be turned off in case you play with rebalance mods.
But should work fine even if you don't.
Glass Mithrix is Glass again instead of naked.
Void Eradicators are less unfinished:
Testing Commands
Multiple of my mods have Perfected nonLunar enemies or add Void Suppressors and rely on better AIBlacklist.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.