

Allows players to respawn as a monster when they die. Highly configurable.
If you ever want to mess with this mod while in single player, there are some config options to change. However, this mod is intended for multiplayer use, so you may still end up encountering issues or you may even get a game over.
| Key | Value | Reason |
|---|---|---|
| EndGameWhenEverybodyDead | false | The run would end after the first death. |
| RespawnDelay | 0.0 | The run would end because there are no players alive for a frame. |
| RespawnTeam | 1 | The run would be softlocked because you can't charge the teleporter. |
| AdditionalRespawnTime | 0.0 | The run would end because there are no players alive for a frame. |
If you've got any feedback or advice, feel free to reach out via Discord. You can find me at Wonda#2183 in the modding server.
Thanks to Nova and Arky for helpin' me scheme up the name for this thing.
Thanks to Fantab and Loke for inspiring this project to exist.
Thanks to Cebe, Joe, JC, and PurpleKid for helping me test this mod out prior to release.
Thanks to Lux, EnderGrimm and Gaforb for providing tons of feedback to help make this mod better.
Thanks to Nebby for giving advice on making the mod better compatible with other mods.
1.0.8 - Added compatibility with VarianceAPI, implemented hotfix for players keeping items granted by MonsterVariants, implemented hotfix for game-overs after using the teleporter.
1.0.7 - Teleporter interaction hotfixes, possible NRE catch, fixed respawn behavior to allow for better mod compatibility, adjusted spawn rules for champions and scavangers.
1.0.6 - Caught edge case of player respawning after all players teleporting, fixed compatibility with mods that respawn players, and added feature where dead players can kill alive players to respawn.
1.0.5 - Updated Readme, attempted to fix MonsterVariants compatibility, and adjusted player teleporter interactions.
1.0.4 - Fixed compatibility with ClassicItems and StandaloneAncientScepter, and added config for Aspects.
1.0.3 - Added item configs, added config for MonsterVariants, added scaling respawn timer, prevented respawning as a recently spawned monster, caught bugs regarding disabling the mod, adjusted spawning to prevent softlocks, altered Affix code to give players Elite Aspects instead of buffing them, adjusted spawning to prevent being unable to pick up items, added functionality with some artifacts.
1.0.2 - Caught some NREs, fixed R2API dependencies.
1.0.1 - Updated README to provide some useful hints for using the mod.
1.0.0 - Initial Release