

A big ol' mod adding a variety of new items. Currently just a handful designed to synergize with eachother.
Increases explosion radius by 5% (+5% per stack).
For each enemy you have hit, increase attack speed by 1% (+1% per stack) while that enemy lives.
On kill, fire chain lightning for 100% (+50% per stack) excess damage of the killing blow at 3 (+2 per stack) enemies within 12m (+3m per stack).
Explosions scatter up to 3 (+2 per stack) bomblets, each dealing 75% TOTAL damage within 75% of the radius of the original explosion.
Bleed effects heal 1% (+1% per stack) health per 100% bleed damage dealt.
Repair up to 3 (+3 per stack) broken items on stage advance. May fail for rarer items.
Explosions ignite for an additional 50% (+50% per stack) total damage. After igniting an enemy, gain 10% explosion radius until they stop burning, stacking up to 100% (+100% per stack).
On hit store 30% (+30% per stack) total damage inside the victim. After 2 seconds without storing damage, all stored damage is applied plus an additional 5% total damage for every instance of stored damage.
Chain attacks deal 50% (+20% per stack) more damage, plus an additional 50% (+20% per stack) with each bounce.
Big thanks to TheMysticSword, who's item mod I heavily referenced to understand the codebase: https://github.com/TheMysticSword/MysticsItems And thanks to the contributers of the R2Boilerplate, who saved me writing boring code so I could get to writing fun code: https://github.com/risk-of-thunder/R2Boilerplate