
RiskOfTheAncients2
Dota 2 items in Risk of Rain 2!Details
2.0.2
- Added Expansion so you can disable the entire mod at once from in the lobby.
- Added on-survivor item displays for Assault Cuirass, Boots of Speed, Armlet of Mordiggian, and Black King Bar.
- Boots of Travel: Reduced base movement speed increase from
50%
->30%
. - Boots of Travel: Fixed reducing your damage if you were slowed.
- Nemesis Curse: Now increases the damage of the hit that applies the debuff as well.
- Armlet of Mordiggian: Damage now bypasses armor as well (and RAP, rip).
- Armlet of Mordiggian: Damage bonus increased from
60%
->75%
. - Armlet of Mordiggian: Attack speed bonus increased from
60%
->75%
. - Armlet of Mordiggian: Armor bonus increased from
50
->100
.
2.0.1
- all that to forget a readme...
2.0.0 - Massive code overhaul, new items, and some balance adjustments.
- All assets are now loaded from Unity Addressables.
- Significant parts of the project now reside in the associated Unity project (ItemDefs, models, icons, etc.)
- Added support for Risk of Options.
- Some items received internal reworks.
- General code quality and performance improvements.
- Tranquil Boots and Spark of Courage now have a buff to indicate their "mode".
- Added Power Treads (green), Boots of Travel (red), Ex Machina (red), and Refresher (void red).
- Aeon Disk: Now correctly gives movement speed when activated.
- Aeon Disk: Now removes debuffs when activating.
- Assault Cuirass: Reduced bonus attack speed per stack from
40
->20
. - Assault Cuirass: Rescaled bonus armor base/per stack from
30
/30
->40
/20
. - Dragon Scale: Total burn damage base/per stack changed to
210%
/210%
. - Ghost Scepter: Cooldown increased from
30
->60
.- On-demand invulnerability is incredibly strong.
- Iron Talon: Damage is no longer amplified by Crowbars.
- Fun as it is, it took 4 crowbars and 2 talons to one-shot every single boss.
- Orb of Blight: Fixed incorrect buff duration.
- Radiance: Total burn damage base/per stack changed to
200%
/200%
. - Shadow Amulet: Reduced standing still seconds requirement from
1.5
->1
. - Shadow Amulet: Increased invisibility linger duration from
1
->1.5
.
1.1.7 - Bugfix, new models, and some more balance adjustments.
- Phase Boots: No longer eats OnBuffFirstStackGained and OnBuffFinalStackLost.
These new models are coming from item sets for different heroes.
- Radiance: Added a model and radius indicator.
- Sange, Yasha, and Sange and Yasha: Added models.
- Skull Basher: Added model.
- Assault Cuirass: Added model.
And some balance changes, of course.
- Bottle: Reduced cooldown from
45
->40
. - Armlet of Mordiggian: Increased damage from
50%
->60%
. - Armlet of Mordiggian: Increased attack speed from
50%
->60%
. - Armlet of Mordiggian: Reduced cooldown from
6
->5
.
1.1.6 - New items, bug fixes, and a balance pass.
Reset your configs for this one...
- Added Blades of Attack (white), and Phase Boots (green).
- Added the option to all items that play a sound to disable their sound.
- Daedalus ear destruction can now be avoided!
- Spark of Courage: Damage base/per stack increased from
10%
/10%
->15%
/15%
. - Spark of Courage: Armor base/per stack increased from
8
/8
->10
/10
. - Javelin: Damage base/per stack rescaled from
25%
/15%
->20%
/20%
. - Javelin: Proc coefficient increased from
0.2
->0.3
. - Dragon Scale: Burn damage base/per stack increased from
60%
/60%
->70%
/70%
. - Shadow Amulet: Decreased wait time from
2
->1.5
. - Shadow Amulet: Invisibility now lingers for
1
second after moving. - Sange, Sange and Yasha, Kaya and Sange, and Trident: Health regeneration now scales with level.
- This occurs in vanilla for most sources of passive health regen.
- Radiance: Radius rescaled from
25m
/+10m
to30m
. - Radiance: Ignite damage base/per stack reduced from
200%
/200%
->150%
/150%
. - Radiance: Burn duration reduced from
5
->3
. - Radiance: Miss chance increased from
15%
->25%
.- These changes try to make Radiance less of a free win if you have Ignition Tank, and center its identity more on the unique type of evasion it provides.
- Black King Bar: Damage reduction increased from
25%
->35%
. - Black King Bar: Cooldown reduced from
75
->65
. - Tranquil Boots: Fixed out-of-danger movement speed bonus being way too high.
- Tranquil Boots: Fixed first stack having less regen per level than expected.
- Bottle: Fixed illusions being able to summon more illusions.
1.1.5
- Added Iron Talon (green).
- Infused Raindrops: Reworked.
- Old behavior: White. Taking more than
5%
of your maximum health as damage will reduce the damage by50
. Can occur10
times per stack before the stack is consumed. - New behavior: Void White (Repulsion Armor Plate). Reduce all incoming damage over
60
by15
(+15
per stack). Cannot be reduced below1
.
- Old behavior: White. Taking more than
- Assault Cuirass: Aura is now global.
- Added item tags to all items so they can spawn in the category chests.
1.1.4
- Added Boots of Bearing (equipment), and Pirate Hat (void red).
- Enchanted Mango: Now regenerates from Consumed Mango at the start of the stage.
- Tranquil Boots: Fixed missing movement speed.
- Bottle: Icon now changes based on the contained rune.
- Bottle: Fixed Wisdom never showing up again after the first one.
- Armlet of Mordiggian: No longer two separate equipment (active/inactive).
1.1.3
- Added Arcane Boots (equipment), Mekansm (equipment), and Guardian Greaves (equipment).
- Fixed ROTA2 equipment activating on everyone in multiplayer lobbies.
- Shadow Amulet: Fixed invisibility portion still working after removing item.
- Tranquil Boots: Fixed Cautious Slug sound still playing after removing item.
- Black King Bar: Fixed NRE.
- Fixed tierless items being able to be removed at a scrapper.
- Code improvements.
1.1.2
- Infused Raindrops: Rearranged implementation again. If this fails one more time, this item is getting reworked.
- Tranquil Boots and Shadow Amulet: Added LookingGlass integration.
- Added safety checks for when items are disabled, should prevent some null derefs.
1.1.1
- Added Armlet of Mordiggian (Lunar Equipment), Tranquil Boots (green), and Shadow Amulet (green).
- Infused Raindrops: Fixed horrible laggy implementation, especially on Engineer.
- Infused Raindrops: Now only conusmes stacks after most damage rejection has occurred.
- Kaya, Sange, and Yasha: Combination order rearranged.
- The items will attempt to combine in this order: Trident, Kaya and Sange, Sange and Yasha, Yasha and Kaya.
- This should avoid something like Kaya -> Kaya -> Sange -> Yasha turning into Kaya and Sange + Kaya and Yasha. Now it will be Trident + Kaya.
- Boots of Speed: Base movement speed increased from
0.5
->0.7
.- Should now be more in line with the relative increases of other white items.
- Moon Shard: Can no longer be randomly triggered.
- This will prevent Bottled Chaos from deleting your held equipment in exchange for the consumed moon shard item.
- Quelling Blade: Non-Boss flat damage increased from
6
/6
->8
/8
. - Spark of Courage: Damage bonus increased from
8%
/8%
->10%
/10%
.
1.1.0
- Added models!
- Bottle, Iron Branch, Quelling Blade, Boots of Speed, Healing Salve, and Enchanted Mango all received unique models.
- All other items are now using the classic Dota 2 item box - thanks to Retorikal on Github for the idea.
- Added sounds!
- Most items with sounds in Dota 2 now play their sound at the appropriate time.
- Radiance exception, since it's a constant looping noise and that seems like a bit much.
- Lance of Pursuit: Fixed doubling all 0 proc coefficient damage, including fall damage. Thanks to SalTheThief on Github for the hint!
1.0.5
- Added Iron Branch (white).
- Nemesis Curse: Now only applies the curse from damage with a proc coefficient.
- Nemesis Curse: Recharge duration from
5
->7.5
. - Nemesis Curse: Increased permanent damage stacks coefficient base/per stack from
40
/40
->80
/80
.- The hyperbolic nature of the reduction makes this less punishing than it seems.
- All of these are just to make it more of a side-grade to Shaped Glass.
- Radiance: Fixed the Ignite having a proc coefficient (I think?!)
- Ghost Scepter: Fixed eating OnBuffFirstStackGained and OnBuffFinalStackLost, thanks to Snoresville for the point-out.
1.0.4
- Fixed newest (and any future ones if I hadn't been shown the issue) DLL being skipped, thanks to Farlier on Discord for the heads-up!
- Added Moon Shard (equipment) and Infused Raindrops (white).
- Redid all of the item icons in a way that is more a.) consistent, and b.) closer to vanilla. Some touch-ups will still need to be done, a few are a bit blocky from having to size up Dota 2 item icons from 88x64...
1.0.3
- Added Daedalus (green), Quicksilver Amulet (green), and Assault Cuirass (red).
- Ghost Scepter: Now only disables the Primary skill while active.
- Enchanted Mango: Health Threshold reduced from
50%
->40%
. - Enchanted Mango: Now transforms into a
Consumed Mango
on use that provides2.5%
damage per stack.
1.0.2
- Added Aeon Disk (red), Dragon Scale (white), Lance of Pursuit (white), and Nemesis Curse (lunar).
- Added LookingGlass support.
- Kaya: Damage Base/Per Stack increased from
10%
/10%
->12%
/12%
. - Kaya: Cooldown Reduction Base/Per Stack decreased from
8%
/8%
->6%
/6%
. - Yasha: Attack Speed Base/Per Stack increased from
12%
/12%
->15%
/15%
. - Yasha: Movement Speed Base/Per Stack increased from
12%
/12%
->15%
/15%
. - Yasha and Kaya: Damage Base/Per Stack increased from
15%
/15%
->18%
/18%
. - Yasha and Kaya: Attack Speed Base/Per Stack increased from
18%
/18%
->22.5%
/22.5%
. - Yasha and Kaya: Movement Speed Base/Per Stack increased from
18%
/18%
->22.5%
/22.5%
. - Yasha and Kaya: Cooldown Reduction Base/Per Stack decreased from
12%
/12%
->9%
/9%
. - Sange and Yasha: Attack Speed Base/Per Stack increased from
18%
/18%
->22.5%
/22.5%
. - Sange and Yasha: Movement Speed Base/Per Stack increased from
18%
/18%
->22.5%
/22.5%
. - Kaya and Sange: Damage Base/Per Stack increased from
15%
/15%
->18%
/18%
. - Kaya and Sange: Cooldown Reduction Base/Per Stack decreased from
12%
/12%
->9%
/9%
. - Trident: Damage Base/Per Stack increased from
20%
/20%
->24%
/24%
. - Trident: Attack Speed Base/Per Stack increased from
24%
/24%
->30%
/30%
. - Trident: Movement Speed Base/Per Stack increased from
24%
/24%
->30%
/30%
. - Trident: Cooldown Reduction Base/Per Stack decreased from
16%
/16%
->12%
/12%
. - Healing Salve: Fixed eating OnSkillActivated, won't break Shurikens and Luminous Shot now.
1.0.1
- Added github link to package.
1.0.0
- Created.