Sonic The Hedgehog
WARNING: This mod is not done. His skills are mostly done (multiplayer compatibility not guaranteed) so he is playable but he is missing a lot of assets and about a third of his animations.
Skills
Primary - Melee
Melee nearby enemies dealing 200% damage. Every 5th hit deals 600%. Homing attack distant enemies to deal 600%
5-hit melee combo.
The speed and max distance of the homing attack scales with movement speed and sprint speed. While approaching an enemy with the homing attack, you get 100 armor.
Secondary - Sonic Boom
Fire shockwaves dealing 2x160% damage.
Fire 2 small projectiles straight forward that create a small explosion on impact. Start with 3 charges by default. All charges come back at once after 5 second cooldown.
Utility - Boost
Spend boost meter to move at speeds 40% faster than normal. If health is near full, sprint 60% faster instead. Can be used in the air for a short mid-air dash.
While boosting, your movement speed is increased and you are given 50 armor. The speed increase will be stronger if your health is 90% or above. Activating boost gives invincibility for a brief moment. Boosting will drain your boost meter. If the boost meter runs out, you will be unable to boost again until the meter is recharged. The boost meter recharges overtime when not boosting. % based cooldown reduction, such as Alien Head or Brainstalks, will reduce the speed at which the boost meter is drained and increase the speed it comes back. Flat cooldown reduction, such as Purity, will increase the max capacity of the boost meter. By default, you can use boost as a mid-air dash once before having to touch the ground. Any additional utility stocks, such as those from Hardlight Afterburner, will let you use the mid-air dash more times before having to touch the ground.
Special - Grand Slam
Dash forward into an enemy to attack with 140% damage repeatedly before unleashing a powerful attack from above dealing 2200% damage.
This attack will home in on the enemy closest to the crosshair, similar to the homing attack. The amount of repeated weak hits you will do is 5 by default, but increases with attack speed. After landing the initial dash attack, you will have invincibility for the rest of the move's duration. 12 second cooldown.
To-do
- Multiplayer compatibility
- Finish animations
- Do VFX
- Do SFX (Can't use default gun sfx forever)
- Skill icons
- RiskOfOptions support
- Ending text
It would be cool but no promises
- Logbook entry
- Mastery skin
- Momentum when going up or down hills
- More transitions between animations
- Collectable chaos emeralds and super form