

https://github.com/bbborbo/ArtificerExtended
ArtificerExtended introduces a handful of new skills for Artificer with the intention of adding new, varied gameplay styles in creative ways. Introduces 11 new abilities, all arranged in a satisfying pattern!
Ion Surge has been reworked to be more compatible with the new passive and new playstyles. Instead of dealing damage and bursting high into the air, the new Ion Surge gives three bursts of directional mobility, with no damage. Hold space to go up! Additionally, all other skills can be used while Ion Surge is being cast.
The 80% "Cold Slow" has been repurposed into "CHILL" for ArtificerExtended! It can now stack up to 10x, with potential bonus effects! Not only can her cold-based skills apply CHILL, but certain items can as well.
FOUR new Primary skills: ICE SHARDS, FLAME BURST, LASER BOLTS, SNOWBALLS
THREE new Secondary skills: CHANNELED NANO-METEOR, FOCUSED SHOCKWAVE, COLD FUSION
THREE new Utility skills: NAPALM BARRAGE, ROLLING THUNDER, TEMPERATURE DROP
ONE new Special skill: FROSTBITE
The skills design of ArtificerExtended is focused around accessibility and depth. There is something for everyone here! Melee skills, long ranged skills, armor, mobility, cooldowns, attack speed - you name it, AE has some of it!
New passives, and new unlocks!
Any unlock can even be bypassed via config if you desire.
- added skills api dependency
- Fixed incompatibility with Driver
- Fixed passive slot disappearing from lobby menu screen while hover passive is equipped
- Compatible with SOTS update
- FIXED LINGERING LIGHTNING BOLT EFFECTS IN MULTIPLAYER
- THE SOLUTION IS NOT WHAT ANYONE TOLD ME
- I HAVE BEEN MISLED FOR YEARS
- ITS FINALLY OVER
- I AM FREE
- fixed version issue in changelog
- improvements to lightning bolt pre-fire performance
- fixed bug with lightning bolt pre-fire that would cause nodes to expire
- Fixed arctic blasts not occurring on kill
- Added damage sourcing to primaries
- Fixed snowballs causing ignite damage
- Nerfed arctic blast chains
- fixed for sots patch
- improved performance of lightning bolt pre-fire effect
- fixed (?) lightning bolt prefire effect in multiplayer
- increased artificer head length by 0.0001%
Check out the Changelog tab for previous versions!