

PlayerRespawnSystem
The mod should provide customizable players respawn system for your games.Details
Changelog
2.1.5
- Fix faulty upload
2.1.4
- Small change to reduce logging and make the mod less noisy in console
2.1.3
- Use
nuget
for dependency management - Fix
MethodAccessException
and some death timer UIrpc
errors with a rebuild
2.1.2
- Make event respawns always getting deactivated on stage being advanced
2.1.1
- Fix UseTimedRespawn setting not working when set to false
- Fix timed respawn not using updated respawn position on events
- Fix timed respawn being blocked on tp event message being show when timed respawn is disabled
2.1.0
- Fix for Seekers of the Storm changes
- Added respawn handling for Voidling boss
- Added respawn handling for False Son boss
- Added Voidling and False Son maps to ignored Stages for timed respawn
2.0.4
- Update manifest + rebuild on new patch
2.0.3
- Fix for Survivors of the Void changes
- Fix bug where sometimes respawn system would not correctly destroy it's instance resulting in it's duplication
- Added new void boss stage to ignored by default
- Added option to turn off respawn on selected game modes
2.0.2
- Fix for Anniversary Update
- Fix issue where game would freeze if no proper repsawn point was found
- Fix missing R2Api "PrefabApi" reference
- Added new Moon stage to ignored Stages for timed respawn
2.0.1
- Reset respawn timer after RoR2 respawn method is called to eleminate conflicts with other respawn mods
2.0.0
- Update icon
- Added plentiful options to control respawning on certain events, regardless of timed respawn
- Added option to not use pods respawn on start of match
- Added Death Timer UI for dead players (client dependent)