

#EruptionUtility This mod adds a new Flame Utility for Artificer - Eruption Blast forward, dealing 360% damage and igniting nearby enemies Config options included for: Initial blast damage, force, are of effect and proc coeffecient Turning off the blast or burn entirely Adjusting the cooldown and number of stocks Moving the skill to the Special slot Forcing it to sprint and be agile Performance option for the VFX if you find them too flashy
-Flamethrower will be wasted if you use it during this skill while sprint is enabled -Try ArtiSkillSwap for giving flamethrower agile to enjoy a fast, close-range artificer playstyle!
-A two-stage charge up that makes the explosion stronger, or leaves flames behind -More differences between the grounded and aerial versions -Messing with flamethrower so it can't be wasted by accident -Making an entire skill overhaul for artificer
Thanks to LordOfTheNugget for ArtificerFrostSurge and DuckDuckGreyDuck for ArtificerExtended, upon which much of the code for this mod is based. Additional thanks to Rein for some of the code that makes artificer not look stiff while whooshing
Place EruptionUtility.dll in /Risk of Rain 2/BepInEx/plugins/ Or just use a mod manager. In fact, I recommend that.
0.1.0 -Inital beta release with dependency
1.0.0 -Removed ArtificerExtended Dependency -Added config options -Damage and radius slightly increased -Better compatibility with Flamethrower
1.0.1 -Removed blast force for compatibility with Plasmacore's Blast_Jumper
2.0.0 -Added loads of config -Overhauled VFX and added performance option -Tweaked cooldown settings -Restored blast force - now configurable
3.0.0 -Updated for latest patch and R2API version -Normalised launch distance when sprinting/not sprinting -Fixed in-game description not respecting config