Changelog

What's new in 6.0.1

  • Re-added configs with support for Risk of Options (sorry controller bros .., looking into how extra skill slots adds controller support!)
  • Fixed a bug where skill upgrades wouldn't stay until re-upgraded on the next stage
  • Fixed Arti's Snapfreeze upgrade not doing anything

What's new in 0.6.0

  • Updated for Seekers of the Storm! (Expect some bugs (again))
  • Fixed incorrect scaling for MUL-T causing his dash to deal 4x damage
  • Added new upgrade for MUL-T's Power Mode
  • SOTS survivor support is yet to be added

What's new in 0.5.0

  • Updated the way the mod finds the names of skills to hopefully alleviate future problems with implementing new skills. (For modders: Skill Names now finds the Object.Name of the SkillDef rather than skilldef.skillname. If your mod was using different names for those two, please update your Skills++ integration to use the correct name.)

  • Fixed an error that prevented Engi's turrets from getting their buffs.

  • Fixed some tooltip issues regarding Huntress' second utility skill and Void Fiend picking up Acrid's tooltips by mistake.

  • Added Not Yet Implemented messages to the unsupported vanilla skills to reduce confusion.

What's new in 0.4.5

  • Added more protection against NullReferenceErrors and added error logging to some to track the issue.

What's new in 0.4.3

  • Added a missing setting for Buy Skills to disable the input block when buying

What's new in 0.4.2

  • Extended support for Buy Skill key to Keyboard+Mouse (as well as enabling the VR version)
  • Fixed Railgunner's Supercharge cooldown issue with some mods
  • Fixed Captain not being able to hack after level 6 in Linear Mult mode
  • Captain's Supply Drop now properly show its range before dropping
  • Fixed Captain's Diablo cooldown not returning to normal on repeat games

What's new in 0.4.1

  • Railgunner support!
  • Changed how Captain's Diablo Missile' cooldown is calculated
  • Fixed an issue with Huntress blinking endlessly when Zet mods is present
  • Fixed an issue with Loader gaining 10x the amount of damage expected with Thunderslam
  • Fixed an issue with buffs not being applied and their icons not working

What's new in 0.4.0

  • Survivors of the Void update! (Expect some bugs)
  • Mod has been stabilized for SotV but new content will come in 0.4.1

What's new in 0.3.1

What's new in 0.3.0

  • Heretic support is here!
  • Fixed issues caused by changing character mid-run. (Artifact of Metamorphosis, Heretic, Guren Lagann, etc.)
  • Fixed a bug where some aspects of skills wouldn't look at the correct skill's level to determine their power.

What's new in 0.2.5 to 0.2.8

  • 0.2.5 = Makes the mod functional (unlike 0.2.4)
  • 0.2.6 = Removes logging used to fix 0.2.4
  • 0.2.7 = Fixes Multiplayer
  • 0.2.8 = Corrects some skills' bonuses.

What's new in 0.2.4

  • Added support for Captain's Diablo Strike, Mercenary's Focused Assault, REX's Directive: Harvest, and Loader's Thunderslam.
  • Added new setting to use Linear Multipliers rather than exponentials.

What's new in 0.2.3

  • Bandit support. Full credit to Volvary, Risk of Rain 2 modding discord and send them some love.
  • Updated R2API dependancy to 3.0.30
  • Improved mod support for third party skill upgrades

Version 0.2.2

  • Updated to work with the RoR2 anniversary update
  • Updated R2API and BepInEx depenancies
  • Readded upgrade descriptions to README

Version 0.2.1

  • Added skill upgrade for Strides of Heresy item
  • Added ingame skill upgrade descriptions as tooltips on skills
  • Added defensive checks to prevent NPE when the player's character is unloaded
  • Changed Artificer's Nano Bomb to have the blast size of the bomb increased with levels invested.
  • Removed Artificer's Nano Spear scaling of charge time

Version 0.2.0

  • Added mutliplayer support

Version 0.1.5

  • Refactored internal code to make in more stable for future development
  • Fixed mercenary's primary attack not upgrading
  • Fixed REX's DIRECTIVE: Disperse and Bramble Volley skills pulling enemies instead of pushing them away when the skill is levelled up
  • Fixed upgrading MUL-T's Rebar Puncher not affecting the rate of fire.
  • Fixed support for rob's Aatrox
  • Fixed Hungering Gaze having insanely high scaling.

Version 0.1.4

Changes:

  • Added Captain upgrades. All vanilla characters are now done!!!!
  • Added upgrades for Hungering Gaze. It was a stink one to pick up Visions of Heresy and lose upgrades. They now transfer onto the item.
  • Fixed REX's primary fire having too much spread. The base value has reduced back to normal.
  • Fixed Huntress's flurry to fire the arrows faster before the ability is cancels.
  • Added extra time to Huntress's ballista so the player has more time to take aim and fire all shots.

Version 0.1.3

Changes:

  • Added REX upgrades
  • Added ingame setting to change the levels between skill points
  • Updated R2API dependancy to 2.5.7

Version 0.1.2

Changes:

  • Removed need for Rewired MonoMod dlls

Version 0.1.1

Changes:

  • Added instructions for console command usage

Version 0.1.0

Changes:

  • Fixed mod to work with changes in the game's 1.0.0 release.
  • Added support for controllers to spend skill points. Button is rebindable in gamepad options.
  • Added support for other modded characters to integrate with Skills++.
  • Added console command to disable Skills++ for chosen survivors. This is for all of the Sniper players out there.
  • Removed limits on upgrading skills.
  • Reduced the rate of acquiring skill points to one per 5 levels.
  • Changed percentage/multiplication compound the scaling. As an adjustment some scalings have been pulled back to compensate.
  • Removed Blinding Assault cooldown reduction now the mechanism is core to Mercenary's loadout.
  • Changed UI to show the upgrades as a number rather than as multiple '+' symbols
  • Removed MUL-T's swap duration reduction scaling in favour of a new equipment cooldown buff.

Version 0.1.0-rc1

Changes:

  • Prelease of public API for modded character support

Version 0.0.11

Changes:

  • Added upgrades for Loader
  • Improved readme's mod usage section with images.
  • Added FAQ section to readme

Bug fixes:

  • #31 - Fixed Mercenary's eviscerate not applying upgrades
  • #33 - Fixed Acrid's caustic leap ability having only one charge instead of two.

Version 0.0.10

Changes:

  • Added upgrades for Mercenary
  • Replaced +2.5% bounce damage from Huntress's Glaive skill with +10% flat damage bonus. The bonus damage per bounce made the skill far to over powered as the skill levelled up.
  • Added support across the remaining characters for Classic Items's scepter item

Bug fixes:

  • Fixed a null pointer happening on launch

Version 0.0.9

Changes:

  • Added upgrades for all of Acrid's abilities

Bug fixes:

Changelog

Version 0.0.8

Changes:

  • Removed Engi's thermal harpoon target paint duration per missile
  • Added +50% targetting range to Engi's thermal harpoon

Bug fixes:

  • #20, #22 - Fixed Acrid's passive ability not working

Version 0.0.7

Changes:

  • Added MULT skill upgrades

Bug fixes:

  • #19 - Fixed Huntress's arrow rain not dealing any damage
  • Fixed robustness of upgrade icons showing for the correct skills

Version 0.0.6

Changes:

  • Added Engineer's skill upgrades
  • Buffed Commando's Double tap rate of fire bonus. +15% -> +20%
  • Nerfed Huntress's glaive bound bonus from +2 to +1 per level
  • Added +25% damage to Artificer's Nano-nomb and Nano-spear. Needed more power than just longer charge time
  • Buffed Artificer's Flame bolt and Plasma bolt to recharge slightly faster per level

Bug fixes:

  • #13, #14 - Fixed bug where travelling to the Bazaar or Void Plains would reverts the character's loadout to defaults.

Version 0.0.5

Changes:

  • Released Commando's skill upgrade kit

Bug fixes:

  • Fixed bug where Huntress's flurry wouldn't fire the correct number of arrows when critting.
  • #12 - Fixed Artificer's flamethrower dealign 1 damage per tick and not scaling with upgrades purchased.

Version 0.0.4

Changes:

  • Completed upgrade paths for all Huntress abilities
  • Improved internal skill upgrade API to support character buffing

Version 0.0.3

Changes:

  • Released upgrade paths for all Artificer abilities.
  • Refactored mechism for applying upgrades to abilities. Will make future work easier and much more powerful.

Bug Fixes:

  • Removed upgrading for Commando's tactical roll since there is no upgrade path yet

Version 0.0.2

Bug fixes:

  • #1 - Fixed host in multiplayer games not being able to buy upgrades
  • #2 - Fixed MUL-T, and Acrid characters not selecting correctly in character select screen
  • #3 - Fixed Commando's special ability diplaying the wring description
  • Fixed some skill upgrades carrying over between runs
  • Cleaned up print statements

Version 0.0.1

Initial release of mod

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