

onlyShowWithScoreboard configuration option to respect the Toggle Inventory gameplay settinghideDamageTimer to affect portraits mode toocompactLines (default: false, new behaviour)hideDamageTimer (default: false, same behaviour as before)showRawDamageInsteadOfPercentage (default: false, same behaviour as before)canvasWidthcanvasOffsetRight
1820 (for 1920*1080 displays) to position the damage log on the left of the HUDcanvasOffsetTop-)textSize: 12 → 14portraitSpacing: 6 → 8canvasOffsetRight: 4 → 8entryMaxRetainTimeentryMaxCount (Constraints) to maximumPortraitCount (Display)[Error : Unity Log] Failed at InvokeHandler, probably malformed packet!ArgumentNullException spam when the UI is initialised without a usertextModeFontSize to textSizeNetworkUsers accumulate without being clearedDamageLog.Cease(), DamageLog.Record())DamageLogUI is initialised without a DamageLogDamageLogs would fail to be created when playing as non-host
NetworkUser and CharacterBody would not yet be linked together(?), despite both existingshowDamageIdentifier