damage log
A client-side mod that adds a damage log to the HUD to show what you have taken damage from recently.

why?
sometimes it can be hard to tell what you are taking damage from.
configurable
The configuration file is automatically reloaded when the UI is created (at the start of each stage)
- how long entries are logged for can be adjusted
- how many entries are logged can be adjusted
- the log only being visible in the scoreboard can be enabled
- the log being presented in simple text mode can be enabled
| Portraits mode |
Simple text mode |
 |
 |
- the size of various DamageLog UI elements can be adjusted (under the
m_Debug section)
issues
- has not yet been thoroughly tested as non-host
- damage from Pots (Abandoned Aqueduct) and Fusion Cells (Rallypoint Delta) are attributed to The Planet
- null attacker in
DamageDealtMessage
- how does
GameEndReportPanelController know this attacker??
- why do Sulfur Pods (Sulfur Pools) not have the same issue?
- damage inflicted by enemies that have been killed (debuffs, delayed explosions, projectiles, trails) may be attributed to The Planet as the reference to the original attacker no longer exists
see also
- DamageHistory src by Bubbet — alternative, inspired this implementation
- tracks damage until fully healed(?)
- text only
- a bit hard to parse
- ShowDeathCause src by NotTsunami — shows extra information about the attacker that killed you on the game end screen