

A client-side mod that aims to expose more information in the HUD UI.
each feature can be toggled on or off
*OptionGenerator (+Risk Of Options) can be used to change the configuration in-game, rather than editing the file or using r2modman. If using OptionGenerator, note that most toggles will not take effect until the next stage.
| HUDdleUP | LookingGlass |
|---|---|
fullerItemDescriptions fullerEquipmentDescriptions |
Misc > Item Stats |
fullerDescriptionsOnPickUp |
Misc > Full Item Description On Pickup |
commandMenuItemTooltips |
Command Settings > Command Tooltips |
replace the default short (pickup) descriptions in item (and equipment) tooltips with a combination of the short and detailed descriptions (and equipment cooldown)
note: this mod currently does not provide calculated item stack stats
| vanilla | LookingGlass | HUDdleUP |
|---|---|---|
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add tooltips to items in pickup picker menus (e.g. command cubes, void potentials) that show the (fuller) description of the item
add the cooldown progress visual from skill icons to the equipment icon

add a tooltip to the difficulty icon in the HUD that shows the description of the run's difficulty

replace the names of equipment drones in ally cards with the name of its held equipment

show the chat history when the scoreboard is open
adds a Loot panel to the hud to track how much loot is left on a stage — only visible when the scoreboard is open

@ if present)adds a Drone panel to the HUD to track how many interactable drones are left on a stage — only visible when the scoreboard is open
| initial | teleporter boss defeated | teleporter fully charged |
|---|---|---|
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each screenshot is from a different stage! not meant to be the same drones at different teleporter phases!
@ if present)@ if present)known issue: broken upgrade drones (from drone combiner station) are not tracked
adds an Accuracy panel to the hud to track your accuracy with landing perfect reloads and hitting weak points

adds a Combo panel to the hud to track your consecutive cooldown resets when using the special skill "Lights Out"
※ unfortunately, this feature only works correctly on host — let me know on GitHub if there's a workaround!

※ due to how this is tracked internally, the consecutive tracker will not reset to 0 immediately upon miss — it updates the next time "Lights Out" is used instead.
adds a Connection panel to the HUD to check multiplayer latency (ping) — only visible when the scoreboard is open
