using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using EntityStates;
using KinematicCharacterController;
using NS_KingModUtilities;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.CharacterAI;
using RoR2.Orbs;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using Xft;
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PlayableGoku")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: AssemblyProduct("PlayableGoku")]
[assembly: AssemblyTitle("PlayableGoku")]
[assembly: AssemblyInformationalVersion("1.0.0+f2f955e7b924cb1b05acd47131e33099e566f8ec")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NS_Goku;
public class GokuCharacterModelSwap : CharacterModelSwapBase
{
protected override GameObject GetCharacterAssetPrefab()
{
return GokuAssets.LocalAssetBundle.LoadAsset<GameObject>(GokuCharacterRegistration.CharacterAssetPrefabName);
}
private void Start()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
base.m_skinCount = 3;
((CharacterModelSwapBase)this).InitCharacterModel(CharacterModDataManager.GetCharacterNameData(GokuCharacterRegistration.CharacterName));
}
protected override void OnDisplayModelEnter()
{
((CharacterModelSwapBase)this).OnDisplayModelEnter();
MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, GokuSounds.goku_select, 100);
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterModelSwapBase)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterModelSwapBase)this).OnDeserialize(reader, initialState);
}
}
public class GokuDuoSkillHandler : DuoSkillHandler
{
protected override uint GetRequestSoundID()
{
return GokuSounds.request_voice;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((DuoSkillHandler)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((DuoSkillHandler)this).OnDeserialize(reader, initialState);
}
}
public class GokuNetworkHandler : NetworkComponent
{
private static int kCmdCmdSpawnSpiritBombExplosionFX;
private static int kRpcRpcSpawnSpiritBombExplosionFX;
private static int kCmdCmdSetLatestSpiritBombScale;
private static int kRpcRpcSetLatestSpiritBombScale;
[Command]
private void CmdSpawnSpiritBombExplosionFX(string fxName, Vector3 pos, Quaternion rotation, float lifetime, float scaleValue)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkComponent)this).IsAuthority())
{
InternalSpawnSpiritBombExplosion(fxName, pos, rotation, lifetime, scaleValue);
}
CallRpcSpawnSpiritBombExplosionFX(fxName, pos, rotation, lifetime, scaleValue);
}
[ClientRpc]
private void RpcSpawnSpiritBombExplosionFX(string fxName, Vector3 pos, Quaternion rotation, float lifetime, float scaleValue)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
if (!((NetworkComponent)this).IsServer())
{
InternalSpawnSpiritBombExplosion(fxName, pos, rotation, lifetime, scaleValue);
}
}
private void InternalSpawnSpiritBombExplosion(string fxName, Vector3 pos, Quaternion rotation, float lifetime, float scaleValue)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GokuAssets.LocalAssetBundle.LoadAsset<GameObject>(fxName);
SpiritbombSkill.ScaleSpiritBombFx(((Component)val.transform.Find("ElectricBall_Exp")).gameObject, scaleValue - 0.5f, scaleXffectComponent: true, scaleXffectLayer: false, scaleTransform: false);
if ((Object)(object)val != (Object)null)
{
MainPlugin.SpawnFX(val, pos, rotation, lifetime);
SpiritBombProjectile.DoCameraShake(pos, scaleValue);
}
}
public void SpawnSpiritBombExplosionNetworked(GameObject fx, Vector3 pos, Quaternion rotation, float lifetime, float scaleValue)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
if (((NetworkComponent)this).IsServer())
{
CallRpcSpawnSpiritBombExplosionFX(((Object)fx).name, pos, rotation, lifetime, scaleValue);
}
else
{
CallCmdSpawnSpiritBombExplosionFX(((Object)fx).name, pos, rotation, lifetime, scaleValue);
}
}
[Command]
private void CmdSetLatestSpiritBombScale(GameObject characterGO, float sbScaleValue)
{
if (!((NetworkComponent)this).IsAuthority())
{
characterGO.GetComponent<SpiritbombHandler>().m_latestScaleValue = sbScaleValue;
CallRpcSetLatestSpiritBombScale(characterGO, sbScaleValue);
}
}
[ClientRpc]
private void RpcSetLatestSpiritBombScale(GameObject characterGO, float sbScaleValue)
{
if (!((NetworkComponent)this).IsAuthority())
{
characterGO.GetComponent<SpiritbombHandler>().m_latestScaleValue = sbScaleValue;
}
}
public void SendLatestSpiritBombScale(GameObject characterGO, float sbScaleValue)
{
if (((NetworkComponent)this).IsServer())
{
CallRpcSetLatestSpiritBombScale(characterGO, sbScaleValue);
}
else
{
CallCmdSetLatestSpiritBombScale(characterGO, sbScaleValue);
}
}
private void UNetVersion()
{
}
protected static void InvokeCmdCmdSpawnSpiritBombExplosionFX(NetworkBehaviour obj, NetworkReader reader)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
Debug.LogError((object)"Command CmdSpawnSpiritBombExplosionFX called on client.");
}
else
{
((GokuNetworkHandler)(object)obj).CmdSpawnSpiritBombExplosionFX(reader.ReadString(), reader.ReadVector3(), reader.ReadQuaternion(), reader.ReadSingle(), reader.ReadSingle());
}
}
protected static void InvokeCmdCmdSetLatestSpiritBombScale(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError((object)"Command CmdSetLatestSpiritBombScale called on client.");
}
else
{
((GokuNetworkHandler)(object)obj).CmdSetLatestSpiritBombScale(reader.ReadGameObject(), reader.ReadSingle());
}
}
public void CallCmdSpawnSpiritBombExplosionFX(string fxName, Vector3 pos, Quaternion rotation, float lifetime, float scaleValue)
{
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkClient.active)
{
Debug.LogError((object)"Command function CmdSpawnSpiritBombExplosionFX called on server.");
return;
}
if (((NetworkBehaviour)this).isServer)
{
CmdSpawnSpiritBombExplosionFX(fxName, pos, rotation, lifetime, scaleValue);
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)5);
val.WritePackedUInt32((uint)kCmdCmdSpawnSpiritBombExplosionFX);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
val.Write(fxName);
val.Write(pos);
val.Write(rotation);
val.Write(lifetime);
val.Write(scaleValue);
((NetworkBehaviour)this).SendCommandInternal(val, 0, "CmdSpawnSpiritBombExplosionFX");
}
public void CallCmdSetLatestSpiritBombScale(GameObject characterGO, float sbScaleValue)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkClient.active)
{
Debug.LogError((object)"Command function CmdSetLatestSpiritBombScale called on server.");
return;
}
if (((NetworkBehaviour)this).isServer)
{
CmdSetLatestSpiritBombScale(characterGO, sbScaleValue);
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)5);
val.WritePackedUInt32((uint)kCmdCmdSetLatestSpiritBombScale);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
val.Write(characterGO);
val.Write(sbScaleValue);
((NetworkBehaviour)this).SendCommandInternal(val, 0, "CmdSetLatestSpiritBombScale");
}
protected static void InvokeRpcRpcSpawnSpiritBombExplosionFX(NetworkBehaviour obj, NetworkReader reader)
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkClient.active)
{
Debug.LogError((object)"RPC RpcSpawnSpiritBombExplosionFX called on server.");
}
else
{
((GokuNetworkHandler)(object)obj).RpcSpawnSpiritBombExplosionFX(reader.ReadString(), reader.ReadVector3(), reader.ReadQuaternion(), reader.ReadSingle(), reader.ReadSingle());
}
}
protected static void InvokeRpcRpcSetLatestSpiritBombScale(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError((object)"RPC RpcSetLatestSpiritBombScale called on server.");
}
else
{
((GokuNetworkHandler)(object)obj).RpcSetLatestSpiritBombScale(reader.ReadGameObject(), reader.ReadSingle());
}
}
public void CallRpcSpawnSpiritBombExplosionFX(string fxName, Vector3 pos, Quaternion rotation, float lifetime, float scaleValue)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
Debug.LogError((object)"RPC Function RpcSpawnSpiritBombExplosionFX called on client.");
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)2);
val.WritePackedUInt32((uint)kRpcRpcSpawnSpiritBombExplosionFX);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
val.Write(fxName);
val.Write(pos);
val.Write(rotation);
val.Write(lifetime);
val.Write(scaleValue);
((NetworkBehaviour)this).SendRPCInternal(val, 0, "RpcSpawnSpiritBombExplosionFX");
}
public void CallRpcSetLatestSpiritBombScale(GameObject characterGO, float sbScaleValue)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
Debug.LogError((object)"RPC Function RpcSetLatestSpiritBombScale called on client.");
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)2);
val.WritePackedUInt32((uint)kRpcRpcSetLatestSpiritBombScale);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
val.Write(characterGO);
val.Write(sbScaleValue);
((NetworkBehaviour)this).SendRPCInternal(val, 0, "RpcSetLatestSpiritBombScale");
}
static GokuNetworkHandler()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
kCmdCmdSpawnSpiritBombExplosionFX = -1821499929;
NetworkBehaviour.RegisterCommandDelegate(typeof(GokuNetworkHandler), kCmdCmdSpawnSpiritBombExplosionFX, new CmdDelegate(InvokeCmdCmdSpawnSpiritBombExplosionFX));
kCmdCmdSetLatestSpiritBombScale = -347630404;
NetworkBehaviour.RegisterCommandDelegate(typeof(GokuNetworkHandler), kCmdCmdSetLatestSpiritBombScale, new CmdDelegate(InvokeCmdCmdSetLatestSpiritBombScale));
kRpcRpcSpawnSpiritBombExplosionFX = 2072674877;
NetworkBehaviour.RegisterRpcDelegate(typeof(GokuNetworkHandler), kRpcRpcSpawnSpiritBombExplosionFX, new CmdDelegate(InvokeRpcRpcSpawnSpiritBombExplosionFX));
kRpcRpcSetLatestSpiritBombScale = -625142126;
NetworkBehaviour.RegisterRpcDelegate(typeof(GokuNetworkHandler), kRpcRpcSetLatestSpiritBombScale, new CmdDelegate(InvokeRpcRpcSetLatestSpiritBombScale));
NetworkCRC.RegisterBehaviour("GokuNetworkHandler", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((NetworkComponent)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((NetworkComponent)this).OnDeserialize(reader, initialState);
}
}
public class GokuTransformationData : CharacterTransformationData
{
public override string GetTransformationSkillName(string transformationSkillNameID)
{
return transformationSkillNameID switch
{
"TSuperSaiyan" => "Angry Kamehameha",
"TSuperSaiyan2" => "Ki Blast Barrage",
"TSuperSaiyan3" => "Dragon Fist",
"TSuperSaiyanGod" => "God Bind",
"TSuperSaiyanBlue" => GodFistKamehamehaSkill.SkillName,
"TUltraInstinct" => "Godly Display",
"TSuperSaiyanGod3" => "Dragon Fist",
"TSuperSaiyanBlue3" => GodFistKamehamehaSkill.SkillName,
"TSuperSaiyanRose" => "Black Kamehameha",
"TSuperSaiyan4" => "Kamehameha x10",
"TSuperSaiyan5" => "White Dragon Fist",
_ => "None",
};
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterTransformationData)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterTransformationData)this).OnDeserialize(reader, initialState);
}
}
public class GokuTransformationHandler : TransformationHandler
{
public override void Init()
{
((TransformationHandler)this).Init();
base.m_kaiokenEnabled = true;
}
protected override void OnTransformedFirstTime(MainTransformationState mTState)
{
if (mTState != null)
{
uint num = 0u;
switch (((TransformationState)mTState).GetName())
{
case "Super Saiyan":
num = GokuSounds.first_ssj;
break;
case "Super Saiyan 2":
num = GokuSounds.first_ssj2;
break;
case "Super Saiyan 3":
num = GokuSounds.first_ssj3;
break;
case "Super Saiyan God":
num = GokuSounds.first_ssg;
break;
case "Super Saiyan Blue":
num = GokuSounds.first_ssb;
break;
case "Ultra Instinct":
num = GokuSounds.first_ui;
break;
case "Super Saiyan 4":
num = GokuSounds.first_ssj4;
break;
}
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, num, 100, true);
}
}
protected override void OnStartTransforming(MainTransformationState mTState)
{
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, GokuSounds.medium_yell_voices, 100, true);
}
protected override void PlayTransformingKaiokenVoiceLine(KaiokenTransformationState kTState)
{
if (kTState != null)
{
uint num = 0u;
switch (((TransformationState)kTState).GetName())
{
case "Kaioken":
num = GokuSounds.kaioken_voice;
break;
case "Kaioken x3":
num = GokuSounds.kaiokenx3_voice;
break;
case "Kaioken x10":
num = ((!(((TransformationHandler)this).GetCurrentTransformationState((ETransformationType)0).GetName() == "Super Saiyan Blue")) ? GokuSounds.kaiokenx10_voice2 : GokuSounds.kaiokenx10_voice);
break;
case "Kaioken x20":
num = GokuSounds.kaioken_scream_voice;
break;
}
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, num, 100, true);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((TransformationHandler)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((TransformationHandler)this).OnDeserialize(reader, initialState);
}
}
public class KaiokenHandler : CharacterModComponent
{
private TransformationHandler m_transformationHandler;
private KiHandler m_kiHandler;
private float m_currentStrain;
private float m_maxStrain = 8f;
private const float m_baseMaxStrain = 0.5f;
private const float m_maxStrainPerLevel = 1f;
private float m_strainStunAttemptTimer;
private const float m_strainStunAttemptInterval = 1f;
private const float m_strainStunChance = 0.33f;
public float GetCurrentStrain()
{
return m_currentStrain;
}
public float GetMaxStrain()
{
return m_maxStrain;
}
public float GetStrainRatio()
{
return m_currentStrain / m_maxStrain;
}
public float GetStrainPerSecondBasedOnCurrentTransformations()
{
float result = 0f;
TransformationState currentTransformationState = m_transformationHandler.GetCurrentTransformationState((ETransformationType)0);
MainTransformationState val = (MainTransformationState)(object)((currentTransformationState is MainTransformationState) ? currentTransformationState : null);
TransformationState currentTransformationState2 = m_transformationHandler.GetCurrentTransformationState((ETransformationType)1);
KaiokenTransformationState val2 = (KaiokenTransformationState)(object)((currentTransformationState2 is KaiokenTransformationState) ? currentTransformationState2 : null);
if (val != null && val2 != null)
{
result = val2.GetStrainPerSecond() * val.GetStrainMult();
}
return result;
}
public void RecalculateMaxStrain()
{
MainPlugin.DebugLog("Max Strain Recalculated!");
m_maxStrain = 0.5f + 1f * (float)(((RuntimeTransformationValues)(ref TransformationBank.GetRuntimeTransformationState(0).RuntimeValues)).GetCurrentLevel() - 1);
}
public void SetCurrentStrain(float val)
{
m_currentStrain = val;
m_currentStrain = Mathf.Clamp(m_currentStrain, 0f, m_maxStrain);
}
public void AddCurrentStrain(float val)
{
SetCurrentStrain(m_currentStrain + val);
}
protected override bool InitUI()
{
if (UIManager.Get().FindHUDUIElement("UI_Kaioken") is UI_Kaioken uI_Kaioken && uI_Kaioken.Init(this))
{
return true;
}
return false;
}
public override void Init()
{
((CharacterModComponent)this).Init();
m_transformationHandler = ((Component)this).GetComponent<TransformationHandler>();
m_kiHandler = ((Component)this).GetComponent<KiHandler>();
}
protected override void OnFirstUpdate()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
((CharacterModComponent)this).OnFirstUpdate();
if (((NetworkComponent)this).IsAuthority())
{
RecalculateMaxStrain();
TransformationHandler transformationHandler = m_transformationHandler;
transformationHandler.OnTransformationMasteryLevelUp_Delegate = (OnTransformationMasteryLevelUp_DelegateDeclaration)Delegate.Combine((Delegate?)(object)transformationHandler.OnTransformationMasteryLevelUp_Delegate, (Delegate?)new OnTransformationMasteryLevelUp_DelegateDeclaration(RecalculateMaxStrain));
}
}
private void OnDestroy()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
if (((NetworkComponent)this).IsAuthority())
{
TransformationHandler transformationHandler = m_transformationHandler;
transformationHandler.OnTransformationMasteryLevelUp_Delegate = (OnTransformationMasteryLevelUp_DelegateDeclaration)Delegate.Remove((Delegate?)(object)transformationHandler.OnTransformationMasteryLevelUp_Delegate, (Delegate?)new OnTransformationMasteryLevelUp_DelegateDeclaration(RecalculateMaxStrain));
}
}
protected override void InternalUpdate()
{
if (((NetworkComponent)this).IsAuthority())
{
if (m_transformationHandler.IsTransformationActive((ETransformationType)1, false))
{
OnUpdateKaiokenTransformations();
}
else
{
AddCurrentStrain(0f - Time.deltaTime);
}
}
}
private void OnUpdateKaiokenTransformations()
{
float strainPerSecondBasedOnCurrentTransformations = GetStrainPerSecondBasedOnCurrentTransformations();
TransformationState currentTransformationState = m_transformationHandler.GetCurrentTransformationState((ETransformationType)1);
KaiokenTransformationState val = (KaiokenTransformationState)(object)((currentTransformationState is KaiokenTransformationState) ? currentTransformationState : null);
if (val == null)
{
return;
}
if (!((CharacterModComponent)this).IsInTransformingCutscene())
{
if (GetCurrentStrain() >= m_maxStrain)
{
if (m_strainStunAttemptTimer > 1f)
{
m_strainStunAttemptTimer = 0f;
if (Random.Range(0f, 1f) < 0.33f && ((CharacterModComponent)this).CanBeStunned())
{
SetCurrentStrain(0f);
((CharacterModComponent)this).StunSelf(strainPerSecondBasedOnCurrentTransformations);
m_transformationHandler.ResetTransformations(true, true, true, true);
}
}
else
{
m_strainStunAttemptTimer += Time.deltaTime;
}
}
else
{
AddCurrentStrain(strainPerSecondBasedOnCurrentTransformations * Time.deltaTime);
}
}
if ((Object)(object)m_kiHandler != (Object)null)
{
m_kiHandler.AddCurrentKi(val.GetBonusKiRegenPerSecond() * Time.deltaTime);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterModComponent)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterModComponent)this).OnDeserialize(reader, initialState);
}
}
public class SpiritbombHandler : CharacterModComponent
{
public float m_latestScaleValue = 1f;
public override void Init()
{
((CharacterModComponent)this).Init();
}
protected override void InternalUpdate()
{
((NetworkComponent)this).IsAuthority();
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterModComponent)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterModComponent)this).OnDeserialize(reader, initialState);
}
}
public class DuoFinalKamehamehaSkill_Goku : DuoFinalKamehamehaSkill
{
private GameObject currentChargeFX;
private bool m_spawnedChargeFX;
public override void OnEnter()
{
((DuoFinalKamehamehaSkill)this).OnEnter();
_ = ((EntityState)this).isAuthority;
}
private void SpawnChargeFX()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
currentChargeFX = MainPlugin.SpawnFX(GokuAssets.GodFistKamehamehaChargeFX, Vector3.zero, Quaternion.identity, -1f);
}
protected override Vector3 GetMoveToPositionOffset()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
return ((DuoFinalKamehamehaSkill)this).GetMoveToPositionOffset() * -1f;
}
public override void Update()
{
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
((DuoFinalKamehamehaSkill)this).Update();
if (!m_spawnedChargeFX && ((EntityState)this).fixedAge > 3f)
{
m_spawnedChargeFX = true;
SpawnChargeFX();
}
if (Object.op_Implicit((Object)(object)currentChargeFX) && ((CharacterModSkillState)this).HasValidHandBones())
{
currentChargeFX.transform.position = ((CharacterModSkillState)this).GetCentreHandsPosition();
}
_ = ((EntityState)this).isAuthority;
}
public override void OnExit()
{
((DuoFinalKamehamehaSkill)this).OnExit();
if (Object.op_Implicit((Object)(object)currentChargeFX))
{
EntityState.Destroy((Object)(object)currentChargeFX);
}
currentChargeFX = null;
_ = ((EntityState)this).isAuthority;
}
}
public class GokuMeleeStrikeSkill : MeleeStrikeSkill
{
public static string GetSkillDescription()
{
return MeleeStrikeSkill.GetBaseSkillDescription() + "\n" + string.Format(MainPlugin.ColorText("Teleports instead if ", "#03f4fc") + MainPlugin.ColorText("Kaioken", "#FF5400") + MainPlugin.ColorText(" is active!", "#03f4fc"));
}
public override void OnEnter()
{
((MeleeStrikeSkill)this).OnEnter();
((CharacterModSkillState)this).m_animationSpeedMulti = 0.75f;
}
protected override string ConstructMeleeAttackAnimName(int num)
{
if (num < 10)
{
return $"GOK_BAS_BONE|GOK_BAS_BONE|GOK_ATC_00{num}|GOK_ATC_00{num}_Layer0";
}
return $"GOK_BAS_BONE|GOK_BAS_BONE|GOK_ATC_0{num}|GOK_ATC_0{num}_Layer0";
}
protected override uint GetSwingVoiceSoundID(int voiceIdx)
{
uint result = 0u;
switch (voiceIdx)
{
case 0:
result = GokuSounds.primary_swing_voice_0;
break;
case 1:
result = GokuSounds.primary_swing_voice_1;
break;
case 2:
result = GokuSounds.primary_swing_voice_2;
break;
}
return result;
}
protected override void InitMeleeAttackData()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
base.m_meleeAttacks = (NewMeleeAttackData[])(object)new NewMeleeAttackData[7]
{
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(0), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(0), 0, BaseSounds.primary_swing_0, 0, 0.21f, 0.25f, true),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(1), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(1), 0, BaseSounds.primary_swing_0, 1, 0.25f, 0.25f, false),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(2), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(2), 0, BaseSounds.primary_swing_0, 0, 0.29f, 0.25f, true),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(3), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(3), 0, BaseSounds.primary_swing_0, 1, 0.16f, 0.25f, false),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(4), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(7), 0, BaseSounds.primary_swing_0, 0, 0.31f, 0.25f, true),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(5), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(12), 0, BaseSounds.primary_swing_0, 1, 0.28f, 0.25f, false),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(6), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(13), 0, BaseSounds.primary_swing_0, 2, 0.28f, 0.25f, false)
};
}
protected override void LockHipPosition()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 1.2f, 0f), true);
}
}
internal struct MeleeAttackData
{
public string AnimStateName;
public string AnimName;
public uint SwingSoundID;
public uint SwingVoiceSoundID;
public float AnimTimeUntilHit;
public int AnimLayer;
public MeleeAttackData(string NewAnimStateName, string NewAnimName, int NewAnimLayer, uint NewSwingSoundID, uint NewSwingVoiceSoundID, float NewAnimTimeUntilHit)
{
AnimStateName = NewAnimStateName;
AnimName = NewAnimName;
AnimLayer = NewAnimLayer;
SwingSoundID = NewSwingSoundID;
SwingVoiceSoundID = NewSwingVoiceSoundID;
AnimTimeUntilHit = NewAnimTimeUntilHit;
}
}
public class TripleKickSkill : CharacterModSkillState
{
public const string m_skillName = "Triple Kick (Legacy)";
private MeleeAttackData[] m_meleeAttacks;
private float groundedForwardOffset = 1f;
private float groundedRadius = 3.2f;
private float groundedMaxYDiff = 3f;
private static float groundedDamage = 2.6f;
private float groundedCoef = 1f;
private float m_attackTimer;
private int m_attackIndex;
private bool m_nextAttackAvailable = true;
private bool m_damageApplied;
private const float m_kiGainPercentPerHit = 0.05f;
private const int m_swingVoiceChance = 33;
private float currentAnimDuration;
public override void OnEnter()
{
((CharacterModSkillState)this).OnEnter();
if (((EntityState)this).isAuthority)
{
if (m_meleeAttacks == null)
{
m_meleeAttacks = new MeleeAttackData[3]
{
new MeleeAttackData("Primary_Ability_0", "RMidKick", 0, BaseSounds.primary_swing_0, 0u, 0.32f),
new MeleeAttackData("Primary_Ability_1", "RhiKick", 0, BaseSounds.primary_swing_1, 0u, 0.3f),
new MeleeAttackData("Primary_Ability_2", "HMAWAK", 0, BaseSounds.primary_swing_2, 0u, 0.35f)
};
}
base.m_animationSpeedMulti = 0.92f;
base.m_skillAttackSpeedCap = 3f;
m_attackIndex = 0;
base.m_allowHover = true;
DoAttack();
}
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).ProcessMainStateMovement(true);
if (m_attackTimer >= currentAnimDuration && ((EntityState)this).isAuthority)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
}
public override void Update()
{
((EntityState)this).Update();
if (!((EntityState)this).isAuthority)
{
return;
}
if (m_nextAttackAvailable && ((EntityState)this).inputBank.skill1.down)
{
DoAttack();
}
if (m_attackIndex < m_meleeAttacks.Length)
{
if (!m_damageApplied)
{
if (m_attackTimer > currentAnimDuration * m_meleeAttacks[m_attackIndex].AnimTimeUntilHit)
{
ApplyDamage();
}
}
else if (!m_nextAttackAvailable && m_attackTimer > currentAnimDuration * (m_meleeAttacks[m_attackIndex].AnimTimeUntilHit + currentAnimDuration * 0.25f))
{
m_nextAttackAvailable = true;
m_attackIndex++;
if ((Object)(object)((CharacterModSkillState)this).GetTransformationHandler() != (Object)null && ((CharacterModSkillState)this).GetTransformationHandler().IsTransformationActive((ETransformationType)1, false) && m_attackIndex == m_meleeAttacks.Length)
{
m_attackIndex = 0;
}
}
}
m_attackTimer += Time.deltaTime;
}
public static string GetDisplayBaseDamage()
{
return (groundedDamage * 100f).ToString();
}
public static string GetSkillDescription()
{
return string.Format("Unleashes a trio of kicks! \nDealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " each!\nGain " + MainPlugin.ColorText(5f + "% Ki", "#03bcff") + " Per Hit!");
}
private void DoAttack()
{
if (m_nextAttackAvailable && m_attackIndex < m_meleeAttacks.Length)
{
MeleeAttackData meleeAttackData = m_meleeAttacks[m_attackIndex];
currentAnimDuration = ((CharacterModSkillState)this).GetAnimationTime(meleeAttackData.AnimName);
((BaseState)this).StartAimMode(currentAnimDuration, false);
((CharacterModSkillState)this).PlaySkillAnimation(meleeAttackData.AnimStateName, 0.15f, meleeAttackData.AnimLayer, true, true);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, meleeAttackData.SwingSoundID, 100, false);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, meleeAttackData.SwingVoiceSoundID, 33, true);
m_nextAttackAvailable = false;
m_damageApplied = false;
m_attackTimer = 0f;
}
}
private void ApplyDamage(bool lastHit = false)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
bool flag = m_attackIndex != 0 && m_attackIndex % 2 != 0;
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
aimRayDirection.y = 0f;
Vector3 val = ((EntityState)this).transform.position + (Vector3)(flag ? new Vector3(0f, 1f, 0f) : Vector3.zero);
Quaternion val2 = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, (float)(flag ? 180 : 0));
((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(BaseAssets.PrimaryAttackFX, val, val2, 2f, -1f, false);
MainPlugin.SpawnFX(BaseAssets.PrimaryAttackFX, val, val2, 2f).transform.SetParent(((EntityState)this).transform);
Collider[] array = CollectEnemies(groundedRadius, ((EntityState)this).transform.position + ((EntityState)this).characterDirection.forward * groundedForwardOffset, groundedMaxYDiff);
if (ColliderDamage(array, groundedDamage, groundedCoef))
{
MainPlugin.PlaySoundEvent(((Component)((EntityState)this).characterBody).gameObject, BaseSounds.melee_hit, 100);
((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(0.05f * ((CharacterModSkillState)this).GetKiHandler().GetMaxKi());
}
m_damageApplied = true;
}
private Collider[] CollectEnemies(float radius, Vector3 position, float maxYDiff)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
LayerIndex entityPrecise = LayerIndex.entityPrecise;
return (from x in Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask))
where Mathf.Abs(x.ClosestPoint(((EntityState)this).transform.position).y - ((EntityState)this).transform.position.y) <= maxYDiff
select x).ToArray();
}
private bool ColliderDamage(Collider[] array, float damageMulti, float coeff)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
List<HurtBoxGroup> list = new List<HurtBoxGroup>();
foreach (Collider item in enumerable)
{
HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>();
if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0))
{
_ = hurtBox2;
list.Add(hurtBox2.hurtBoxGroup);
DamageInfo val = new DamageInfo();
val.damage = ((BaseState)this).damageStat * damageMulti;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = coeff;
val.position = ((Component)hurtBox2).transform.position;
val.crit = ((BaseState)this).RollCrit();
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject);
Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position);
MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f);
}
}
if (list == null)
{
return false;
}
return list.Count() > 0;
}
public override void OnExit()
{
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.15f, 0, true, true);
MainPlugin.DebugLog("TripleKick OnExit()!");
}
((CharacterModSkillState)this).ResetMainStateMovement();
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)3;
}
}
public class KiblastSkill : CharacterModSkillState
{
[CompilerGenerated]
private sealed class <MainCoroutine>d__18 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public KiblastSkill <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <MainCoroutine>d__18(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Expected O, but got Unknown
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
int num = <>1__state;
KiblastSkill kiblastSkill = <>4__this;
switch (num)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(kiblastSkill.m_currentAnimDuration * 0.21f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
kiblastSkill.FireKiblast(isRight: true);
<>2__current = (object)new WaitForSeconds(kiblastSkill.m_currentAnimDuration * 0.15f);
<>1__state = 2;
return true;
case 2:
{
<>1__state = -1;
bool flag = false;
if (((EntityState)kiblastSkill).inputBank.skill2.down)
{
flag = true;
}
if (flag)
{
kiblastSkill.m_currentAnimDuration += kiblastSkill.m_currentAnimDuration;
kiblastSkill.m_targetRotationY = 270f;
((CharacterModSkillState)kiblastSkill).PlaySkillAnimation("Kiblast_Skill_1", 0.25f, 1, true, true);
<>2__current = (object)new WaitForSeconds(kiblastSkill.m_currentAnimDuration * 0.21f);
<>1__state = 3;
return true;
}
break;
}
case 3:
<>1__state = -1;
kiblastSkill.FireKiblast(isRight: false);
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public static string m_skillName = "Ki Blast";
private GokuCharacterModelSwap thisCharacter;
private string animationName_kiblast = "KiBlastSingleAnim";
public const string KiblastProjectileName = "KiBlastProjectile";
public const float kibastCollisionRadius = 0.8f;
public const float kiblastBaseDamageMult = 2.5f;
public float kiblastProjectileSpeed = 110f;
public float kiblastCoeff = 1f;
private Transform m_handRightBone;
private Transform m_handLeftBone;
private float m_currentAnimDuration = 999.9f;
private float m_currentDirectionY = 90f;
private float m_targetRotationY = 90f;
private bool HasValidHandBones()
{
if ((Object)(object)m_handRightBone != (Object)null)
{
return (Object)(object)m_handLeftBone != (Object)null;
}
return false;
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription("6") + "\nFire off a speedy Ki Blast! \n" + MainPlugin.ColorText("Holding this skill fires an additional blast ", "#03f4fc") + "\nDealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " for each one!\n");
}
public static string GetDisplayBaseDamage()
{
return 250f.ToString();
}
public override void OnEnter()
{
((CharacterModSkillState)this).OnEnter();
if (((EntityState)this).isAuthority)
{
base.m_animationSpeedMulti = 0.35f;
base.m_skillAttackSpeedCap = 8f;
m_currentAnimDuration = ((CharacterModSkillState)this).GetAnimationTime(animationName_kiblast);
((CharacterModSkillState)this).PlaySkillAnimation("Kiblast_Skill_0", 0f, 1, true, true);
((BaseState)this).StartAimMode(1f, false);
m_handRightBone = ((EntityState)this).characterDirection.modelAnimator.GetBoneTransform((HumanBodyBones)18);
m_handLeftBone = ((EntityState)this).characterDirection.modelAnimator.GetBoneTransform((HumanBodyBones)17);
thisCharacter = ((EntityState)this).gameObject.GetComponentInChildren<GokuCharacterModelSwap>();
((MonoBehaviour)thisCharacter).StartCoroutine(MainCoroutine());
base.m_allowHover = true;
}
}
public override void FixedUpdate()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).FixedUpdate();
if (((EntityState)this).isAuthority)
{
Vector3 val = MainPlugin.RotateAroundPoint(Vector3.zero, ((CharacterModSkillState)this).GetAimRayDirection(), Quaternion.Euler(0f, m_currentDirectionY, 0f));
base.m_characterModelSwap.SetChestTargetLookAt(((EntityState)this).transform.position + val * 10f);
((CharacterModSkillState)this).ProcessMainStateMovement(true);
if (((EntityState)this).fixedAge >= m_currentAnimDuration * 1f)
{
((EntityState)this).outer.SetNextStateToMain();
}
else
{
m_currentDirectionY = Mathf.Lerp(m_currentDirectionY, m_targetRotationY, Time.deltaTime * 10f);
}
}
}
[IteratorStateMachine(typeof(<MainCoroutine>d__18))]
private IEnumerator MainCoroutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <MainCoroutine>d__18(0)
{
<>4__this = this
};
}
private void FireKiblast(bool isRight)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.zero;
if ((Object)(object)((EntityState)this).transform.Find("ModelBase") != (Object)null)
{
val = ((EntityState)this).transform.position + new Vector3(0f, 1f, 0f) + ((EntityState)this).characterDirection.forward / 2f;
}
Quaternion val2 = Util.QuaternionSafeLookRotation(((CharacterModSkillState)this).GetAimRayDirection());
GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(ProjectileCatalog.FindProjectileIndex("KiBlastProjectile"));
if ((Object)(object)projectilePrefab != (Object)null)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, val, val2, ((EntityState)this).gameObject, ((BaseState)this).damageStat * 2.5f, 1f, Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, kiblastProjectileSpeed, (DamageTypeCombo?)null);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, BaseSounds.kiblast_fire, 100, false);
}
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
aimRayDirection.y = 0f;
Vector3 val3 = (isRight ? m_handRightBone.position : m_handLeftBone.position);
Quaternion val4 = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, 0f);
((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(GokuAssets.KiBlastFireFX, val3, val4, 1f, -1f, false);
MainPlugin.SpawnFX(GokuAssets.KiBlastFireFX, val3, val4, 1f).transform.SetParent(((EntityState)this).transform);
}
public override void OnExit()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).ResetMainStateMovement();
((CharacterModSkillState)this).PlaySkillAnimation("UpperIdle", 0f, 1, true, true);
base.m_characterModelSwap.SetChestTargetLookAt(Vector3.zero);
}
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
}
public class MeteorCrashSkill : CharacterModSkillState
{
public static string m_skillName = "Meteor Crash";
private static float m_damagePerHitPercent = KingUtil.PercentToMult(340);
private float groundedForwardOffset = 1f;
private float groundedRadius = 2.5f;
private float groundedMaxYDiff = 3f;
private float groundedCoef = 0.75f;
private float m_skillMovementSpeed = 15.5f;
private float m_minTimeExecuting = 1f;
private string m_startAnimName = "MeteorCrash_0";
private string m_endAnimName = "MeteorCrash_End";
private float m_attackTimerMax = 0.22f;
private float m_attackTimer;
public static float m_kiCostPercentPerSecond = 0.1f;
public static float m_startKiCost = 20f;
private GameObject m_loopingFX;
private bool m_shouldFinish;
private float m_timeFinished;
private Vector3 m_directionFinished = Vector3.zero;
public const string m_bsbName = "MeteorCrashBonus";
private const float m_baseArmorAdd = 40f;
private float currentAnimDuration;
private void ResetAttackTimer()
{
m_attackTimer = m_attackTimerMax;
}
public override void OnEnter()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).OnEnter();
base.m_animationSpeedMulti = 1f;
base.m_skillAttackSpeedCap = 3f;
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation(m_startAnimName, 0f, 0, true, true);
((CharacterModSkillState)this).AddGravityDisableCounter();
BonusStatBundle val = default(BonusStatBundle);
((BonusStatBundle)(ref val))..ctor("MeteorCrashBonus", (GameObject)null, 0f);
BonusStat val2 = new BonusStat("armor", 40f, 0f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
((CharacterModSkillState)this).GetBonusStatHandler().AddBonusStatBundle(val);
}
MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, GokuSounds.meteorcrash_voices, 70);
m_loopingFX = MainPlugin.SpawnFX(GokuAssets.MeteorCrashFX, ((EntityState)this).transform.position, Quaternion.identity, -1f);
}
private float GetAttackSpeedScale()
{
return 1f + (((EntityState)this).characterBody.attackSpeed - 1f) * 0.5f;
}
public override void Update()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0262: Unknown result type (might be due to invalid IL or missing references)
//IL_0267: Unknown result type (might be due to invalid IL or missing references)
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_0281: Unknown result type (might be due to invalid IL or missing references)
//IL_0286: Unknown result type (might be due to invalid IL or missing references)
//IL_028b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).Update();
if (!m_shouldFinish)
{
if ((Object)(object)m_loopingFX != (Object)null)
{
m_loopingFX.transform.position = ((EntityState)this).transform.position + ((CharacterModSkillState)this).GetAimRayDirectionXZ();
m_loopingFX.transform.rotation = Quaternion.LookRotation(((CharacterModSkillState)this).GetAimRayDirectionXZ(), Vector3.up);
}
if (((EntityState)this).isAuthority)
{
((EntityState)this).characterMotor.velocity = ((CharacterModSkillState)this).GetAimRayDirection() * (ShouldStopMoving() ? 0f : Mathf.Max(m_skillMovementSpeed, ((EntityState)this).characterBody.moveSpeed));
if (m_attackTimer > 0f)
{
m_attackTimer -= Time.deltaTime * GetAttackSpeedScale();
}
else
{
ApplyDamage();
ResetAttackTimer();
((CharacterModSkillState)this).GetAnimationTime(((Object)((AnimatorClipInfo)(ref ((EntityState)this).characterDirection.modelAnimator.GetCurrentAnimatorClipInfo(0)[0])).clip).name);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.swings, 100, false);
}
((BaseState)this).StartAimMode(1f, true);
if (((EntityState)this).characterMotor.isGrounded)
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f);
}
if (((EntityState)this).fixedAge >= m_minTimeExecuting)
{
float num = ((CharacterModSkillState)this).GetKiHandler().GetMaxKi() * m_kiCostPercentPerSecond * ((BaseSkillState)this).activatorSkillSlot.cooldownScale * Time.deltaTime;
((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(0f - num);
}
if (((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() <= 0f || (!((EntityState)this).inputBank.skill2.down && ((EntityState)this).fixedAge >= m_minTimeExecuting))
{
OnMeteorCrashFinish();
}
}
}
else
{
if (!((EntityState)this).isAuthority)
{
return;
}
float num2 = 0.8f;
float num3 = m_timeFinished + num2 - Time.time;
num3 = Mathf.Clamp(num3, 0f, num3);
if (Time.time > m_timeFinished + num2)
{
((EntityState)this).outer.SetNextStateToMain();
return;
}
((EntityState)this).characterDirection.moveVector = m_directionFinished;
if (((EntityState)this).characterMotor.isGrounded)
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f);
}
float num4 = Mathf.Lerp(-20f, 20f, num3 / num2);
((EntityState)this).characterMotor.velocity = -m_directionFinished * 15f + new Vector3(0f, num4, 0f);
}
}
public static string GetDisplayBaseDamage()
{
return (m_damagePerHitPercent * 100f).ToString();
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(m_startKiCost.ToString()) + "\nRapidly unleash a barrage of strikes! \nDealing " + MainPlugin.CreateDamageDescription((m_damagePerHitPercent * 100f).ToString()) + " for each one!\n" + MainPlugin.ColorText("Holding this skill drains ", "#03f4fc") + MainPlugin.ColorText(KingUtil.MultToPercent(m_kiCostPercentPerSecond) + "% Ki ", "#03bcff") + MainPlugin.ColorText("per second.", "#03f4fc"));
}
private void OnMeteorCrashFinish()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
m_shouldFinish = true;
m_timeFinished = Time.time;
m_directionFinished = ((CharacterModSkillState)this).GetAimRayDirectionXZ();
if ((Object)(object)m_loopingFX != (Object)null)
{
EntityState.Destroy((Object)(object)m_loopingFX);
}
((CharacterModSkillState)this).PlaySkillAnimation(m_endAnimName, 0f, 0, true, true);
MainPlugin.PlaySoundEvent(((EntityState)this).gameObject, BaseSounds.jump, 100);
}
private bool ShouldStopMoving()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Collider[] source = CollectEnemies(1f, ((EntityState)this).transform.position, groundedMaxYDiff);
source.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
return source.Where((Collider x) => ((Component)x).GetComponent<HurtBox>().teamIndex != ((EntityState)this).teamComponent.teamIndex).Count() > 0;
}
private bool ApplyDamage()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
bool result = false;
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
aimRayDirection.y = 0f;
Vector3 position = ((EntityState)this).transform.position;
Quaternion val = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, (float)Random.Range(0, 360));
MainPlugin.SpawnFX(BaseAssets.PrimaryAttackFX, position, val, 2f).transform.SetParent(((EntityState)this).transform);
Collider[] array = CollectEnemies(groundedRadius, ((EntityState)this).transform.position + ((EntityState)this).characterDirection.forward * groundedForwardOffset, groundedMaxYDiff);
if (ColliderDamage(array, m_damagePerHitPercent, groundedCoef))
{
MainPlugin.PlaySoundEvent(((Component)((EntityState)this).characterBody).gameObject, BaseSounds.melee_hit, 100);
result = true;
}
return result;
}
private Collider[] CollectEnemies(float radius, Vector3 position, float maxYDiff)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
LayerIndex entityPrecise = LayerIndex.entityPrecise;
return (from x in Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask))
where Mathf.Abs(x.ClosestPoint(((EntityState)this).transform.position).y - ((EntityState)this).transform.position.y) <= maxYDiff
select x).ToArray();
}
private bool ColliderDamage(Collider[] array, float damageMulti, float coeff)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
List<HurtBoxGroup> list = new List<HurtBoxGroup>();
foreach (Collider item in enumerable)
{
HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>();
if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0))
{
_ = hurtBox2;
list.Add(hurtBox2.hurtBoxGroup);
DamageInfo val = new DamageInfo();
val.damage = ((BaseState)this).damageStat * damageMulti;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = coeff;
val.position = ((Component)hurtBox2).transform.position;
val.crit = ((BaseState)this).RollCrit();
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject);
Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position);
MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f);
}
}
if (list == null)
{
return false;
}
return list.Count() > 0;
}
public override void OnExit()
{
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.15f, 0, true, true);
((CharacterModSkillState)this).RemoveGravityDisableCounter();
BonusStatHandler bonusStatHandler = ((CharacterModSkillState)this).GetBonusStatHandler();
string text = "MeteorCrashBonus";
bonusStatHandler.RemoveBonusStatBundle(ref text);
}
if ((Object)(object)m_loopingFX != (Object)null)
{
EntityState.Destroy((Object)(object)m_loopingFX);
}
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)3;
}
}
public class KamehamehaSkill : BaseBeamChargeSkillState
{
public const string SkillName = "Kamehameha";
public const float kamehamehaBaseDamageMult = 12f;
public const float kamehamehaDamageChargeAddMult = 10f;
public const float BaseKiCost = 30f;
protected override void InitSkillValues()
{
base.m_beamChargeValues.chargeAnimationStateName = "Kamehameha_Skill_0";
base.m_beamChargeValues.beamMinChargeTime = 0.75f;
base.m_beamChargeValues.addBSB = true;
base.m_beamChargeValues.bsb_baseArmorAdd = 25f;
base.m_beamChargeValues.bsb_multMovementSpeed = 0.5f;
base.m_beamChargeValues.beamChargeSoundEventID = BaseSounds.kamehameha_charge;
base.m_beamChargeValues.beamChargeVoiceSoundEventID = GokuSounds.kamehameha_charge_voice;
base.m_beamChargeValues.chargeFX = GokuAssets.KamehamehaChargeFX;
base.m_beamChargeValues.baseKiDrainPerSecond = 15f;
base.m_beamChargeValues.addKiDrainPerSecond = 30f;
base.m_beamFireValuesToSend.beamDuration = 1.5f;
base.m_beamFireValuesToSend.beamBaseRange = 60f;
base.m_beamFireValuesToSend.beamRangePerCharge = 30f;
base.m_beamFireValuesToSend.beamBaseRadius = 1.2f;
base.m_beamFireValuesToSend.beamRadiusChargeAdd = 0.33f;
base.m_beamFireValuesToSend.beamBaseDamageMult = 12f;
base.m_beamFireValuesToSend.beamDamageChargeAddMult = 10f;
base.m_beamFireValuesToSend.beamCoeff = 1f;
base.m_beamFireValuesToSend.beamFX = GokuAssets.KamehamehaFX;
base.m_beamFireValuesToSend.beamFireSoundID = BaseSounds.kamehameha_fire;
base.m_beamFireValuesToSend.beamFireVoiceSoundID = GokuSounds.kamehameha_fire_voice;
base.m_beamFireValuesToSend.fireAnimationStateName = "Kamehameha_Skill_1";
}
protected override bool ChildCanFireBeam()
{
return !((EntityState)this).inputBank.skill4.down;
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(30f.ToString("n0")) + "\nCharge and unleash a Kamehameha, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active! \nConsume additional Ki and increase damage by " + MainPlugin.CreateDamageDescription(GetDisplayDamagePerCharge()) + " per second of charging!\n" + MainPlugin.ColorText("Ki consumption gradually increases the longer you charge!", "#03f4fc"));
}
public static string GetDisplayBaseDamage()
{
return 1200f.ToString();
}
public static string GetDisplayDamagePerCharge()
{
return 1000f.ToString();
}
public override void OnEnter()
{
((BaseBeamChargeSkillState)this).OnEnter();
if (((EntityState)this).isAuthority && ((CharacterModSkillState)this).HasSkill("Instant Transmission"))
{
base.m_canInstantTransmission = 1;
}
}
public override void Update()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
((BaseBeamChargeSkillState)this).Update();
if (((EntityState)this).isAuthority && base.m_canInstantTransmission > 0 && ((ButtonState)(ref ((EntityState)this).inputBank.skill3)).justPressed && ((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() >= 25f)
{
Vector3 val = Vector3.zero;
bool flag = false;
Ray aimRay = ((BaseState)this).GetAimRay();
Vector3 origin = ((Ray)(ref aimRay)).origin;
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
LayerIndex world = LayerIndex.world;
RaycastHit val2 = default(RaycastHit);
if (Physics.Raycast(origin, aimRayDirection, ref val2, 50f, LayerMask.op_Implicit(((LayerIndex)(ref world)).mask)))
{
val = ((RaycastHit)(ref val2)).point;
flag = true;
}
((CharacterModSkillState)this).DoTeleport(((CharacterModSkillState)this).GetAimRayDirection(), val, flag ? 0f : 50f);
((MonoBehaviour)((CharacterModSkillState)this).m_characterModelSwap).Invoke("RemoveHideBodyCounter", 0.1f);
base.m_canInstantTransmission--;
((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(-25f);
}
}
public override void FixedUpdate()
{
((BaseBeamChargeSkillState)this).FixedUpdate();
}
public override void OnExit()
{
((BaseBeamChargeSkillState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
}
public class SpiritbombSkill : CharacterModSkillState
{
public const string SkillName = "Spirit Bomb";
private SpiritbombHandler m_spiritbombHandler;
private string m_chargeAnimName = "Spiritbomb_Skill_0";
private string m_fireAnimName = "Spiritbomb_Skill_1";
public const string SpiritbombProjectileName = "SpiritbombProjectile";
public const float BaseKiCost = 200f;
public const float spiritbombMinChargeTime = 3f;
public const float spiritbombMaxChargeTime = 1000f;
public const float spiritbombLifetime = 60f;
public const float spiritbombBaseCollisionRadius = 4f;
public const float spiritbombBaseExplosionRadius = 28f;
public const float spiritbombBaseDamageMult = 40f;
public const float spiritbombDamageChargeAddMult = 12f;
public const float spiritbombMinSpeed = 5f;
public const float spiritbombMaxSpeed = 11f;
public const float cameraPosIncreaseMult = 1.25f;
public const float m_proximityDamageFrequency = 0.25f;
public static float m_proximityDamageMult = 0.1f;
public const float m_proximityRangeMult = 1.75f;
public const float baseKiDrainPerSecond = 30f;
public const float addKiDrainPerSecond = 40f;
private Vector3 m_currentSpiritBombHoldPosition;
private const float m_baseHoldPositionY = 6f;
private GameObject m_currentChargeFX;
private const string m_chargingBsbName = "SpiritBombCharge_Bonus";
private int m_canInstantTransmission;
private bool m_hasSpiritbombFired;
private bool m_hasSpiritbombFinished;
private bool m_saidSpiritBombReadyVoiceLine;
private bool m_saidSpiritBombPleaVoiceLine;
private bool m_saidSpiritBombPleaLongVoiceLine;
private uint m_spiritbombChargeSoundEventID;
private uint m_spiritbombPleaSoundEventID;
private float m_timeSpiritBombFired = float.MaxValue;
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(200f.ToString("n0")) + "\nCharge and unleash a Spirit Bomb, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayProximityDamage()) + " per " + 0.25f.ToString("n1") + " seconds to enemies within it! \nConsume additional Ki and increase overall damage by " + MainPlugin.CreateDamageDescription(GetDisplayDamagePerCharge()) + " per second of charging!\n" + MainPlugin.ColorText("Ki consumption gradually increases the longer you charge!", "#03f4fc") + "\n\n" + MainPlugin.ColorText("If the Spirit Bomb collides with a boss or the ground, it will explode, Dealing ", "#03f4fc") + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + "\n" + MainPlugin.ColorText("Gain Bonus Armor whilst standing still.", "#999999") + "\n" + MainPlugin.ColorText("Whilst moving the Spirit Bomb will not charge!", "#FF0000"));
}
public static string GetDisplayBaseDamage()
{
return 4000f.ToString();
}
public static string GetDisplayDamagePerCharge()
{
return 1200f.ToString();
}
public static string GetDisplayProximityDamage()
{
return (40f * m_proximityDamageMult * 100f).ToString();
}
private float GetTotalSpiritbombDamageMult()
{
return 40f + 12f * (((CharacterModSkillState)this).GetChargeMult() - 1f);
}
private bool CanFireSpiritbomb()
{
if (((EntityState)this).fixedAge >= 3f)
{
if (((EntityState)this).characterBody.inputBank.skill4.down && !(((EntityState)this).fixedAge >= 1000f))
{
return ((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() <= 0f;
}
return true;
}
return false;
}
private float GetScaleValue()
{
return 1f + ((CharacterModSkillState)this).GetChargeMult() * 0.5f;
}
public override void OnEnter()
{
((CharacterModSkillState)this).OnEnter();
m_spiritbombHandler = ((EntityState)this).GetComponent<SpiritbombHandler>();
m_spiritbombChargeSoundEventID = MainPlugin.PlaySoundEvent(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_charge_loop, 100);
MainPlugin.PlaySoundEvent(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_ready, 100);
if (((EntityState)this).isAuthority)
{
base.m_allowHover = true;
if (((CharacterModSkillState)this).HasSkill("Instant Transmission"))
{
m_canInstantTransmission = 1;
}
((CharacterModSkillState)this).PlaySkillAnimation(m_chargeAnimName, 0.2f, 1, true, true);
if ((Object)(object)((CharacterModSkillState)this).GetKiHandler() != (Object)null && ((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() > 30f + 1120f * ((BaseSkillState)this).activatorSkillSlot.cooldownScale)
{
m_spiritbombPleaSoundEventID = MainPlugin.PlayVoiceSoundEvent(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_plealong_voice, 50);
if (m_spiritbombPleaSoundEventID != 0)
{
m_saidSpiritBombPleaLongVoiceLine = true;
}
}
if (!m_saidSpiritBombPleaLongVoiceLine)
{
m_spiritbombPleaSoundEventID = MainPlugin.PlayVoiceSoundEvent(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_plea_voice, 30);
if (m_spiritbombPleaSoundEventID != 0)
{
m_saidSpiritBombPleaVoiceLine = true;
}
}
((EntityState)this).characterBody.isSprinting = false;
}
SpawnSpiritbombChargeFX();
}
public static void ScaleSpiritBombFx(GameObject spiritBombFX, float scaleValue, bool scaleXffectComponent, bool scaleXffectLayer, bool scaleTransform)
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
if (scaleXffectComponent)
{
XffectComponent component = spiritBombFX.GetComponent<XffectComponent>();
if ((Object)(object)component != (Object)null)
{
component.Scale = scaleValue;
}
}
if (scaleXffectLayer)
{
EffectLayer[] componentsInChildren = spiritBombFX.GetComponentsInChildren<EffectLayer>();
for (int i = 0; i < componentsInChildren.Length; i++)
{
componentsInChildren[i].MaxScaleCalue = scaleValue;
}
}
if (scaleTransform)
{
Transform val = MainPlugin.FindTransformRecursive(spiritBombFX.transform.root, "ps_ball");
if ((Object)(object)val != (Object)null)
{
val.localScale = new Vector3(scaleValue, scaleValue, scaleValue);
}
}
}
private void GrantStandingStillBonus()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
BonusStatBundle val = default(BonusStatBundle);
((BonusStatBundle)(ref val))..ctor("SpiritBombCharge_Bonus", (GameObject)null, 0f);
BonusStat val2 = new BonusStat("armor", 100f, 0f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
((CharacterModSkillState)this).GetBonusStatHandler().AddBonusStatBundle(val);
}
private void GrantMovingBonus()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
BonusStatBundle val = default(BonusStatBundle);
((BonusStatBundle)(ref val))..ctor("SpiritBombCharge_Bonus", (GameObject)null, 0f);
BonusStat val2 = new BonusStat("armor", 50f, 0f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
val2 = new BonusStat("moveSpeed", 0f, -0.6f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
((CharacterModSkillState)this).GetBonusStatHandler().AddBonusStatBundle(val);
}
private bool IsStandingStill()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
Vector3 velocity = ((EntityState)this).characterMotor.velocity;
velocity.y = 0f;
if (((Vector3)(ref velocity)).magnitude < 0.2f)
{
return Mathf.Abs(((EntityState)this).characterMotor.velocity.y) < 1f;
}
return false;
}
public override void Update()
{
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_025c: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_0266: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).Update();
if (!m_hasSpiritbombFired)
{
float num = 1f;
if (!IsStandingStill())
{
num = 0f;
}
if (((EntityState)this).isAuthority)
{
if (m_canInstantTransmission > 0 && ((ButtonState)(ref ((EntityState)this).inputBank.skill3)).justPressed && ((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() >= 25f)
{
Vector3 val = Vector3.zero;
bool flag = false;
Ray aimRay = ((BaseState)this).GetAimRay();
Vector3 origin = ((Ray)(ref aimRay)).origin;
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
LayerIndex world = LayerIndex.world;
RaycastHit val2 = default(RaycastHit);
if (Physics.Raycast(origin, aimRayDirection, ref val2, 50f, LayerMask.op_Implicit(((LayerIndex)(ref world)).mask)))
{
val = ((RaycastHit)(ref val2)).point;
flag = true;
}
((CharacterModSkillState)this).DoTeleport(((CharacterModSkillState)this).GetAimRayDirection(), val, flag ? 0f : 50f);
((MonoBehaviour)base.m_characterModelSwap).Invoke("RemoveHideBodyCounter", 0.1f);
m_canInstantTransmission--;
((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(-25f);
}
if (!m_saidSpiritBombReadyVoiceLine && ((EntityState)this).fixedAge >= 3f && ((EntityState)this).characterBody.inputBank.skill4.down && !m_saidSpiritBombPleaVoiceLine && !m_saidSpiritBombPleaLongVoiceLine)
{
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_ready_voice, 100, true);
m_saidSpiritBombReadyVoiceLine = true;
}
float num2 = 30f + 40f * (((CharacterModSkillState)this).GetChargeMult() - 1f) * ((BaseSkillState)this).activatorSkillSlot.cooldownScale;
((CharacterModSkillState)this).UpdateChargeMult(3f, num2, num);
if (CanFireSpiritbomb())
{
FireSpiritbomb();
}
if (IsStandingStill())
{
GrantStandingStillBonus();
}
else
{
GrantMovingBonus();
}
}
else
{
((CharacterModSkillState)this).UpdateChargeMult(3f, 0f, num);
}
if (Object.op_Implicit((Object)(object)m_currentChargeFX))
{
GameObject gameObject = ((Component)m_currentChargeFX.transform.Find("ElectricBall")).gameObject;
float scaleValue = GetScaleValue();
if (((EntityState)this).fixedAge < 3f)
{
scaleValue = Mathf.Lerp(0f, GetScaleValue(), ((EntityState)this).fixedAge / 3f);
}
ScaleSpiritBombFx(gameObject, scaleValue, scaleXffectComponent: false, scaleXffectLayer: true, scaleTransform: true);
m_currentSpiritBombHoldPosition = ((EntityState)this).transform.position + new Vector3(0f, 6f + 4f * (GetScaleValue() - 1f), 0f);
m_currentChargeFX.transform.position = m_currentSpiritBombHoldPosition;
}
}
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).ProcessMainStateMovement(true);
if (IsStandingStill())
{
((EntityState)this).characterDirection.moveVector = ((CharacterModSkillState)this).GetAimRayDirectionXZ();
}
if (m_hasSpiritbombFinished && ((EntityState)this).fixedAge > m_timeSpiritBombFired + 0.6f)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
}
private void SpawnSpiritbombChargeFX()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
m_currentSpiritBombHoldPosition = ((EntityState)this).transform.position + new Vector3(0f, 6f, 0f);
m_currentChargeFX = MainPlugin.SpawnFX(GokuAssets.SpiritbombChargeFX, m_currentSpiritBombHoldPosition, Quaternion.identity, -1f);
m_currentChargeFX.transform.SetParent((Transform)null);
}
private void FireSpiritbomb()
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
m_hasSpiritbombFired = true;
((CharacterModSkillState)this).PlaySkillAnimation(m_fireAnimName, 0.2f, 1, true, true);
m_spiritbombHandler.m_latestScaleValue = GetScaleValue();
((EntityState)this).GetComponent<GokuNetworkHandler>().SendLatestSpiritBombScale(((EntityState)this).gameObject, GetScaleValue());
float num = Mathf.Lerp(11f, 5f, (((CharacterModSkillState)this).GetChargeMult() - 1f) * 0.2f);
Quaternion val = Util.QuaternionSafeLookRotation(((CharacterModSkillState)this).GetAimRayDirection());
GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(ProjectileCatalog.FindProjectileIndex("SpiritbombProjectile"));
if ((Object)(object)projectilePrefab != (Object)null)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, m_currentSpiritBombHoldPosition, val, ((EntityState)this).gameObject, ((BaseState)this).damageStat * GetTotalSpiritbombDamageMult(), 1f, Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, num, (DamageTypeCombo?)null);
}
MainPlugin.StopSoundEvent(ref m_spiritbombPleaSoundEventID);
MainPlugin.StopSoundEvent(ref m_spiritbombChargeSoundEventID);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_fire, 100, false);
if (!m_saidSpiritBombReadyVoiceLine || (m_saidSpiritBombReadyVoiceLine && ((EntityState)this).fixedAge > 4.2f))
{
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.spiritbomb_fire_voices, 100, true);
}
if ((Object)(object)m_currentChargeFX != (Object)null)
{
EntityState.Destroy((Object)(object)m_currentChargeFX);
m_currentChargeFX = null;
}
m_timeSpiritBombFired = ((EntityState)this).fixedAge;
m_hasSpiritbombFinished = true;
BonusStatHandler bonusStatHandler = ((CharacterModSkillState)this).GetBonusStatHandler();
string text = "SpiritBombCharge_Bonus";
bonusStatHandler.RemoveBonusStatBundle(ref text);
}
public override void OnExit()
{
((EntityState)this).OnExit();
if ((Object)(object)m_currentChargeFX != (Object)null)
{
EntityState.Destroy((Object)(object)m_currentChargeFX);
m_currentChargeFX = null;
}
MainPlugin.StopSoundEvent(ref m_spiritbombChargeSoundEventID);
MainPlugin.StopSoundEvent(ref m_spiritbombPleaSoundEventID);
if (((EntityState)this).isAuthority)
{
BonusStatHandler bonusStatHandler = ((CharacterModSkillState)this).GetBonusStatHandler();
string text = "SpiritBombCharge_Bonus";
bonusStatHandler.RemoveBonusStatBundle(ref text);
}
}
public static void SetupSpiritBombProjectile()
{
GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/MageLightningBombProjectile"), "SpiritbombProjectile");
val.AddComponent<SpiritBombProjectile>();
MainPlugin.s_projectileRegistrationManager.InitProjectileImpactData(ref val, false, 4f, 28f, false, true);
MainPlugin.s_projectileRegistrationManager.CreateNewProjectile("SpiritbombProjectile", (DamageType)0, val, GokuAssets.SpiritbombGO, BaseAssets.BlankGO);
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
}
public class AngryKamehamehaSkill : BaseBeamChargeSkillState
{
public const string SkillName = "Angry Kamehameha";
public const float kamehamehaBaseDamageMult = 15.5f;
public static float BaseKiCost = 60f;
protected override void InitSkillValues()
{
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
base.m_beamChargeValues.addBSB = false;
base.m_beamChargeValues.beamMinChargeTime = 0f;
base.m_beamFireValuesToSend.beamDuration = 1.6f;
base.m_beamFireValuesToSend.beamBaseRange = 150f;
base.m_beamFireValuesToSend.beamBaseRadius = 1f;
base.m_beamFireValuesToSend.beamBaseDamageMult = 15.5f;
base.m_beamFireValuesToSend.fireAnimationStateName = "AngryKamehameha_Skill_0";
base.m_beamFireValuesToSend.beamFX = GokuAssets.AngryKamehamehaFX;
base.m_beamFireValuesToSend.fireBeamLocation = (EFireBeamLocation)1;
base.m_beamFireValuesToSend.beamFireSoundID = BaseSounds.kamehameha_fire;
}
protected override bool ChildCanFireBeam()
{
return true;
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(BaseKiCost.ToString("n0")) + "\nUnleash an Angry Kamehameha, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active!");
}
public static string GetDisplayBaseDamage()
{
return 1550f.ToString();
}
public static string GetDisplayMaxDamage()
{
return 1550f.ToString();
}
private bool CanFireKamehameha()
{
return true;
}
public override void OnEnter()
{
((BaseBeamChargeSkillState)this).OnEnter();
if (MainPlugin.PlayVoiceSoundEvent(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.angry_voices, 50) == 0)
{
MainPlugin.PlayVoiceSoundEvent(((Component)((EntityState)this).characterBody).gameObject, GokuSounds.short_yell_voices, 100);
}
}
public override void Update()
{
((BaseBeamChargeSkillState)this).Update();
}
public override void FixedUpdate()
{
((BaseBeamChargeSkillState)this).FixedUpdate();
}
public override void OnExit()
{
((BaseBeamChargeSkillState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
}
public class BlackKamehamehaSkill : BaseBeamChargeSkillState
{
public const string SkillName = "Black Kamehameha";
public const float kamehamehaBaseDamageMult = 17f;
public const float kamehamehaDamageChargeAddMult = 10f;
public const float BaseKiCost = 70f;
protected override void InitSkillValues()
{
base.m_beamChargeValues.chargeAnimationStateName = "Kamehameha_Skill_0";
base.m_beamChargeValues.beamMinChargeTime = 0.75f;
base.m_beamChargeValues.addBSB = true;
base.m_beamChargeValues.bsb_baseArmorAdd = 45f;
base.m_beamChargeValues.bsb_multMovementSpeed = 0.5f;
base.m_beamChargeValues.beamChargeSoundEventID = BaseSounds.kamehamehax10_charge;
base.m_beamChargeValues.beamChargeVoiceSoundEventID = GokuSounds.kamehameha_charge_voice;
base.m_beamChargeValues.chargeFX = GokuAssets.BlackKamehamehaChargeFX;
base.m_beamChargeValues.baseKiDrainPerSecond = 28f;
base.m_beamChargeValues.addKiDrainPerSecond = 38f;
base.m_beamFireValuesToSend.beamDuration = 1.5f;
base.m_beamFireValuesToSend.beamBaseRange = 100f;
base.m_beamFireValuesToSend.beamRangePerCharge = 48f;
base.m_beamFireValuesToSend.beamBaseRadius = 1f;
base.m_beamFireValuesToSend.beamRadiusChargeAdd = 0.25f;
base.m_beamFireValuesToSend.beamBaseDamageMult = 17f;
base.m_beamFireValuesToSend.beamDamageChargeAddMult = 10f;
base.m_beamFireValuesToSend.beamCoeff = 1f;
base.m_beamFireValuesToSend.beamFX = GokuAssets.BlackKamehamehaFX;
base.m_beamFireValuesToSend.beamFireSoundID = BaseSounds.kamehamehax10_fire;
base.m_beamFireValuesToSend.beamFireVoiceSoundID = GokuSounds.kamehameha_fire_voice;
base.m_beamFireValuesToSend.fireAnimationStateName = "Kamehameha_Skill_1";
}
protected override bool ChildCanFireBeam()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return !Input.GetKey(MainPlugin.Config_UniqueSkillKey.Value);
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(70f.ToString("n0")) + "\nCharge and unleash a godly Black Kamehameha, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active! \nConsume additional Ki and increase damage by " + MainPlugin.CreateDamageDescription(GetDisplayDamagePerCharge()) + " per second of charging!\n" + MainPlugin.ColorText("Ki consumption gradually increases the longer you charge!", "#03f4fc"));
}
public static string GetDisplayBaseDamage()
{
return 1700f.ToString();
}
private float GetTotalKamehamehaDamageMult()
{
return 17f + 10f * (((CharacterModSkillState)this).GetChargeMult() - 1f);
}
public static string GetDisplayDamagePerCharge()
{
return 1000f.ToString();
}
public override void OnEnter()
{
((BaseBeamChargeSkillState)this).OnEnter();
}
public override void Update()
{
((BaseBeamChargeSkillState)this).Update();
}
public override void FixedUpdate()
{
((BaseBeamChargeSkillState)this).FixedUpdate();
}
public override void OnExit()
{
((BaseBeamChargeSkillState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
}
public class DragonFistSkill : CharacterModSkillState
{
private string AnimationStateName = "DragonFist_Skill_0";
public const string SkillName = "Dragon Fist";
public const float SkillDamageMult = 24f;
public const float SkillDuration = 2.5f;
public const float BaseMovementMult = 40f;
public const float SkillCollisionRadius = 4f;
public static float BaseKiCost = 225f;
private Vector3 m_calculatedVelocity = Vector3.zero;
private Vector3 m_startingDirection = Vector3.zero;
private const float DragonAppearTime = 0.7f;
private GameObject m_fx;
private float m_currentDragonModelAlpha;
private MeshRenderer[] m_fxRenderers;
private bool m_endingSkill;
private bool m_launched;
private string m_bsbName = "DragonFistBONUS";
private float m_baseArmorAdd = 50f;
private List<HurtBoxGroup> m_alreadyDamaged = new List<HurtBoxGroup>();
public static string GetSkillDescription()
{
return CreateSkillDescription(24f, BaseKiCost);
}
public static string CreateSkillDescription(float damageMult, float kiCost)
{
return string.Format(MainPlugin.CreateKiCostDescription(kiCost.ToString("n0")) + "\nCharge forward and unleash a Fiery Dragon Fist, Dealing " + MainPlugin.CreateDamageDescription((damageMult * 100f).ToString()) + " to every enemy hit!\n" + MainPlugin.ColorText("Deals bonus damage to low health targets!", "#03f4fc"));
}
private void StartLaunch()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
if (!m_launched)
{
m_launched = true;
m_startingDirection = ((CharacterModSkillState)this).GetAimRayDirection();
m_calculatedVelocity = m_startingDirection * (40f + ((EntityState)this).characterBody.moveSpeed * 0.5f);
if (((EntityState)this).isAuthority)
{
((EntityState)this).characterDirection.forward = ((Vector3)(ref ((EntityState)this).characterMotor.velocity)).normalized;
}
if (((EntityState)this).isAuthority)
{
Vector3 val = Vector3.Cross(Vector3.up, m_startingDirection);
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 val2 = Quaternion.AngleAxis(90f, normalized) * m_startingDirection;
base.m_characterModelSwap.SetHipRotationVector(val2, m_startingDirection.y < 0f);
}
if (((EntityState)this).isAuthority)
{
((EntityState)this).characterBody.isSprinting = false;
((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f);
}
Wave val3 = default(Wave);
val3.amplitude = 0.4f;
val3.frequency = 50f;
val3.cycleOffset = 0f;
Wave val4 = val3;
ShakeEmitter.CreateSimpleShakeEmitter(((EntityState)this).transform.position, val4, 1.8f, 100f, true);
}
}
protected virtual GameObject GetDragonFistFX()
{
return GokuAssets.DragonFistFX;
}
public override void OnEnter()
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).OnEnter();
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation(AnimationStateName, 0.2f, 0, true, true);
((CharacterModSkillState)this).AddGravityDisableCounter();
((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f);
CharacterMotor characterMotor = ((EntityState)this).characterMotor;
characterMotor.disableAirControlUntilCollision = characterMotor.disableAirControlUntilCollision || true;
base.m_canBeStunned = false;
BonusStatBundle val = default(BonusStatBundle);
((BonusStatBundle)(ref val))..ctor(m_bsbName, (GameObject)null, 0f);
BonusStat val2 = new BonusStat("armor", m_baseArmorAdd, 0f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
((CharacterModSkillState)this).GetBonusStatHandler().AddBonusStatBundle(val);
}
if ((Object)(object)m_fx == (Object)null)
{
m_fx = MainPlugin.SpawnFX(GetDragonFistFX(), Vector3.zero, Quaternion.Euler(((Vector3)(ref m_calculatedVelocity)).normalized), -1f);
m_fxRenderers = m_fx.GetComponentsInChildren<MeshRenderer>();
MeshRenderer[] fxRenderers = m_fxRenderers;
for (int i = 0; i < fxRenderers.Length; i++)
{
((Renderer)fxRenderers[i]).materials[0].color = new Color(1f, 1f, 0f, 0f);
}
}
MainPlugin.PlaySoundEvent(((EntityState)this).gameObject, GokuSounds.dragonfist, 100);
MainPlugin.PlaySoundEvent(((EntityState)this).gameObject, GokuSounds.dragonfist_voice, 75);
}
public override void Update()
{
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown res