Overview
Son Goku has finally arrived in the world of Risk Of Rain 2.
Unlike other ROR2 characters, Goku does not have cooldowns nor skill stocks,
But has his own Ki based resource System instead!
His primary skill will generate him Ki, whilst other skills consume Ki.
He will passivily gain ki over time which increases per level.
Now it wouldnt be Goku if he didnt have his unique transformations.
Tapping the Transform Key ('F' by Default), he can transform into many different forms.
Additionally, when holding the Transform Key instead, Goku will undergo his unique Kaioken transformations.
And Yes, They stack. Super Kaioken bby.
His Main Transformations consume Ki over time, but yeild a great Damage & Armor Boost.
Running out of ki will lose the transformation.
His Kaioken Transformations grant a damage, attack speed and move speed boost.
Kaioken does not consume Ki, but instead places a great strain on the body, which if active for too long,
will stun him and forcefully revert him back to his Base Form.
Transformations become available based on Goku's power level, which increases based on his level/experience.
You can see if a Main Transformation is available with the little arrow image on the right of the GUI.
If its a horizontal line, it means you do not have any Main Transformations available beyond your current state.
Currently, all kaioken transformation are available from the start. (so use them at your own risk :P )
Tapping the Power Down Key ('X' by Default) will revert goku back to his Base form.
Configurable Settings
You can change the following settings
- Transform Key
- Power Down Key
- Enable Goku Voice
Instructions for install:
place the dll in your plugins folder
Screenshots

Changelog
1.2.0
- there is now a stressed ki bar GUI when kaioken nears full strain
- tweaked transformation strain values (strain multipliers reduced, SSB can handle kaioken better than SSJ3/SSG)
- text pop up now displays when next main transformation is unlocked
1.1.2
- Goku should now be functional after reviving (EG: Dio's Best Friend)
- moved and resized transformation GUI (so its not blocking equipment stocks)
- tweaked kamehameha skill's collision radius
- kamehameha skill's distance now scales with charge
1.1.1
- whilst (Triple Kick / Ki Blast) Skills are active, you can hover by holding Jump (at the small cost of ki per second)
- fixed Ki Blast damage bug
- animations should transition smoother now.
- tweaked kamehameha size
- Changed Ki Blast Animation (Experimenting with custom animations, warning they are not great :P )
- Ki blasts now fire from the middle (should be more accurate now)
- tweaked ki blast damage & collision radius
- moar crash fixes
1.1.0
- removed debug ball of doom
- removed attack speed cap
- kaioken attack speed boost increased
- increased strain limit for kaioken usage (increased per level strain limit)
- Fixed Crashes (caused by OnDestroys / game quits / animation plays)
- Kamehameha procCoefficient : 0.15 => 1.0
- Kamehameha charge per sec damage increased by 200%
- Kamehameha now stuns.
- tweaked Main Transformation ki drain rates
- fixed overflow bug with power level display
- fixed invalid scaling for transformation availability GUI
- Tweaked Damage of Triple Kick & Ki Blast
- instant transmission slightly slower (but whilst in kaioken, it is faster)
1.0.1
- fixed character selection sound (should work with other survivor mods now)
- Improved instant transmission and sped up animation.
1.0.0
Special Thanks
- The Modding Community
- The ROR2 Community
- Friends
- Bubby