using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using EntityStates;
using KinematicCharacterController;
using NS_KingModUtilities;
using R2API;
using RoR2;
using RoR2.CharacterAI;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using Xft;
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PlayableTrunks")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: AssemblyProduct("PlayableTrunks")]
[assembly: AssemblyTitle("PlayableTrunks")]
[assembly: AssemblyInformationalVersion("1.0.0+f2f955e7b924cb1b05acd47131e33099e566f8ec")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NS_Trunks;
public class LightSwordHandler : CharacterModComponent
{
private const string m_bsbName = "LightSwordBonus";
private float m_currentLightCharge;
private const float m_maxLightCharge = 100f;
public static float m_maxDamageMultBoost = KingUtil.PercentToMult(40f);
public static float m_maxCritBoost = 30f;
private float m_drainRate = 4f;
private float m_buttonHeldTimer;
private const float MIN_TIME_PRESS = 0.4f;
private SwordHandler m_swordHandler;
private bool m_lightSwordActive;
private bool m_hopeSwordActive;
public const float m_hopeSwordMult = 2f;
private void SetLightCharge(float val)
{
float num = Mathf.Clamp(val, 0f, 100f);
if (m_currentLightCharge != num)
{
m_currentLightCharge = num;
OnLightChargeSet();
}
}
private void AddLightCharge(float val)
{
SetLightCharge(GetLightCharge() + val);
}
public float GetLightCharge()
{
return m_currentLightCharge;
}
public float GetLightChargeRatio()
{
return m_currentLightCharge / 100f;
}
public bool IsLightChargeFull()
{
return GetLightCharge() == 100f;
}
public bool IsLightChargeEmpty()
{
return GetLightCharge() == 0f;
}
public bool GetLightSwordActive()
{
return m_lightSwordActive;
}
public bool GetHopeSwordActive()
{
return m_hopeSwordActive;
}
private void OnLightChargeSet()
{
if (!GetLightSwordActive() && m_currentLightCharge == 100f)
{
MainPlugin.PlaySoundEvent(((Component)this).gameObject, TrunksSounds.trx_lightsword_full, 100);
}
}
protected override bool InitUI()
{
if (UIManager.Get().FindHUDUIElement("UI_LightSword") is UI_LightSword uI_LightSword && uI_LightSword.Init(this))
{
return true;
}
return false;
}
public override void Init()
{
((CharacterModComponent)this).Init();
m_swordHandler = ((Component)this).GetComponent<SwordHandler>();
((NetworkComponent)this).IsAuthority();
}
protected override void InternalUpdate()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
if (((NetworkComponent)this).IsAuthority())
{
if (((CharacterModComponent)this).IsInMainState())
{
if (Input.GetKey(MainPlugin.Config_TransformKey.Value))
{
m_buttonHeldTimer += Time.deltaTime;
}
else
{
m_buttonHeldTimer = 0f;
}
if (m_buttonHeldTimer > 0.4f)
{
TryActivateLightSword();
}
}
CheckLightSwordMode();
}
if (MainPlugin.DEBUG_MODE && Input.GetKeyDown((KeyCode)106))
{
if (IsLightChargeEmpty())
{
AddLightCharge(100f);
}
else
{
AddLightCharge(-100f);
}
}
}
public void BoostLightCharge_Minor()
{
AddLightCharge(2f);
}
public void ActivateLightSword()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
m_lightSwordActive = true;
m_swordHandler.SetSwordMode(ESwordMode.LIGHT);
AddCharacterBuffs();
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, TrunksSounds.trx_lightsword_activate, 100, false);
((CharacterModComponent)this).GetNetworkHandler().SpawnFXNetworked(TrunksAssets.LightSwordActivation, m_swordHandler.GetHeldSwordGO().transform.position, Quaternion.identity, 2f, -1f, false);
MainPlugin.SpawnFX(TrunksAssets.LightSwordActivation, m_swordHandler.GetHeldSwordGO().transform.position, Quaternion.identity, 2f).transform.SetParent(m_swordHandler.GetHeldSwordGO().transform, true);
}
public void ActivateSwordOfHope()
{
m_lightSwordActive = true;
m_hopeSwordActive = true;
m_swordHandler.SetSwordMode(ESwordMode.HOPE);
AddCharacterBuffs(2f);
}
private void TryActivateLightSword()
{
if (IsLightChargeFull() && !m_lightSwordActive && ((object)((CharacterModComponent)this).GetEntityStateMachine().state).GetType() != typeof(LightSwordCutsceneState))
{
LightSwordCutsceneState lightSwordCutsceneState = new LightSwordCutsceneState();
lightSwordCutsceneState.cutsceneTime = 0.75f;
((CharacterModComponent)this).GetEntityStateMachine().SetState((EntityState)(object)lightSwordCutsceneState);
}
}
private void CheckLightSwordMode()
{
if (m_lightSwordActive)
{
if (!((CharacterModComponent)this).IsInTransformingCutscene() && !(((CharacterModComponent)this).GetEntityStateMachine().state is SwordOfHopeSkill))
{
AddLightCharge((0f - m_drainRate) * Time.deltaTime);
}
if (IsLightChargeEmpty())
{
m_lightSwordActive = false;
m_hopeSwordActive = false;
m_swordHandler.SetSwordMode(ESwordMode.NORMAL);
RemoveCharacterBuffs();
}
}
}
private void AddCharacterBuffs(float mult = 1f)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
BonusStatBundle val = default(BonusStatBundle);
((BonusStatBundle)(ref val))..ctor("LightSwordBonus", (GameObject)null, 0f);
BonusStat val2 = new BonusStat("damage", 0f, m_maxDamageMultBoost * mult);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
val2 = new BonusStat("crit", m_maxCritBoost * mult, 0f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
((Component)this).GetComponent<BonusStatHandler>().AddBonusStatBundle(val);
}
private void RemoveCharacterBuffs()
{
BonusStatHandler component = ((Component)this).GetComponent<BonusStatHandler>();
string text = "LightSwordBonus";
component.RemoveBonusStatBundle(ref text);
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterModComponent)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterModComponent)this).OnDeserialize(reader, initialState);
}
}
public enum ESwordMode
{
NORMAL,
LIGHT,
HOPE,
COUNT
}
public class SwordHandler : CharacterModComponent
{
private GameObject m_Sword_Sheathed;
private GameObject m_Sword_Held;
private GameObject m_heldSword_hiltHandle;
private GameObject m_heldSword_blade;
private GameObject m_heldSword_light;
private GameObject m_heldSword_hope;
private ESwordMode m_currentSwordMode;
private GameObject m_defaultSwordTrail;
private GameObject m_lightSwordTrail;
private GameObject m_hopeSwordTrail;
public override void Init()
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
((CharacterModComponent)this).Init();
m_Sword_Sheathed = ((Component)MainPlugin.FindTransformRecursive(((CharacterModComponent)this).GetCharacterModelSwap().GetBodyModelTransform(), "Sheathe_Sword_Position")).gameObject;
m_Sword_Held = ((Component)MainPlugin.FindTransformRecursive(((CharacterModComponent)this).GetCharacterModelSwap().GetBodyModelTransform(), "Hold_Sword_Position")).gameObject;
m_heldSword_hiltHandle = ((Component)MainPlugin.FindTransformRecursive(GetHeldSwordGO().transform, "Sword_HiltHandle")).gameObject;
m_heldSword_blade = ((Component)MainPlugin.FindTransformRecursive(GetHeldSwordGO().transform, "Sword_Blade")).gameObject;
m_heldSword_light = ((Component)MainPlugin.FindTransformRecursive(GetHeldSwordGO().transform, "light_sword")).gameObject;
m_heldSword_hope = ((Component)MainPlugin.FindTransformRecursive(GetHeldSwordGO().transform, "hope_sword")).gameObject;
m_defaultSwordTrail = Object.Instantiate<GameObject>(TrunksAssets.default_sword_trail, Vector3.zero, Quaternion.identity);
m_defaultSwordTrail.SetActive(false);
m_lightSwordTrail = Object.Instantiate<GameObject>(TrunksAssets.light_sword_trail, Vector3.zero, Quaternion.identity);
m_lightSwordTrail.SetActive(false);
m_hopeSwordTrail = Object.Instantiate<GameObject>(TrunksAssets.hope_sword_trail, Vector3.zero, Quaternion.identity);
m_hopeSwordTrail.SetActive(false);
SetSwordMode(ESwordMode.NORMAL);
SheatheSword();
}
public void SetSwordMode(ESwordMode newMode)
{
m_currentSwordMode = newMode;
m_heldSword_hiltHandle.SetActive(newMode == ESwordMode.NORMAL || newMode == ESwordMode.LIGHT);
m_heldSword_blade.SetActive(newMode == ESwordMode.NORMAL || newMode == ESwordMode.LIGHT);
m_heldSword_light.SetActive(newMode == ESwordMode.LIGHT);
m_heldSword_hope.SetActive(newMode == ESwordMode.HOPE);
bool isSheathed = !IsSwordHeld();
OnSwordHandlingChanged(in isSheathed);
if (((NetworkComponent)this).IsAuthority())
{
TrunksNetworkHandler component = ((Component)this).GetComponent<TrunksNetworkHandler>();
if ((Object)(object)component != (Object)null)
{
component.SetSwordModeNetworked(m_currentSwordMode);
}
}
}
public ESwordMode GetSwordMode()
{
return m_currentSwordMode;
}
public void SheatheSword()
{
if ((Object)(object)m_Sword_Sheathed != (Object)null && (Object)(object)m_Sword_Held != (Object)null)
{
if (m_Sword_Held.activeInHierarchy)
{
MainPlugin.PlaySoundEvent(((Component)this).gameObject, TrunksSounds.trx_sheathe_sword, 100);
}
m_Sword_Sheathed.SetActive(true);
m_Sword_Held.SetActive(false);
}
bool isSheathed = true;
OnSwordHandlingChanged(in isSheathed);
}
public void HoldSword()
{
if ((Object)(object)m_Sword_Sheathed != (Object)null && (Object)(object)m_Sword_Held != (Object)null)
{
if (m_Sword_Sheathed.activeInHierarchy)
{
MainPlugin.PlaySoundEvent(((Component)this).gameObject, TrunksSounds.trx_unsheathe_sword, 100);
}
m_Sword_Sheathed.SetActive(false);
m_Sword_Held.SetActive(true);
}
bool isSheathed = false;
OnSwordHandlingChanged(in isSheathed);
}
private bool IsSwordHeld()
{
return m_Sword_Held.activeInHierarchy;
}
private void OnSwordHandlingChanged(in bool isSheathed)
{
m_defaultSwordTrail.SetActive(!isSheathed && GetSwordMode() == ESwordMode.NORMAL);
m_lightSwordTrail.SetActive(!isSheathed && GetSwordMode() == ESwordMode.LIGHT);
m_hopeSwordTrail.SetActive(!isSheathed && GetSwordMode() == ESwordMode.HOPE);
}
public GameObject GetHeldSwordGO()
{
if ((Object)(object)m_Sword_Held != (Object)null)
{
return ((Component)m_Sword_Held.transform.GetChild(0)).gameObject;
}
return null;
}
public GameObject GetSheathedSwordGO()
{
if ((Object)(object)m_Sword_Sheathed != (Object)null)
{
return ((Component)m_Sword_Sheathed.transform.GetChild(0)).gameObject;
}
return null;
}
private void OnUpdateSwordTrails()
{
UpdateSwordTrail(ref m_defaultSwordTrail);
UpdateSwordTrail(ref m_lightSwordTrail);
UpdateSwordTrail(ref m_hopeSwordTrail);
}
private void UpdateSwordTrail(ref GameObject swordTrail)
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)swordTrail != (Object)null && (Object)(object)m_Sword_Held != (Object)null)
{
swordTrail.transform.position = m_Sword_Held.transform.position;
swordTrail.transform.rotation = m_Sword_Held.transform.rotation;
}
}
protected override void InternalUpdate()
{
OnUpdateSwordTrails();
if (Input.GetKeyDown((KeyCode)257))
{
SetSwordMode(ESwordMode.NORMAL);
}
if (Input.GetKeyDown((KeyCode)258))
{
SetSwordMode(ESwordMode.LIGHT);
}
if (Input.GetKeyDown((KeyCode)259))
{
SetSwordMode(ESwordMode.HOPE);
}
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterModComponent)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterModComponent)this).OnDeserialize(reader, initialState);
}
}
public class TrunksCharacterModelSwap : CharacterModelSwapBase
{
protected override GameObject GetCharacterAssetPrefab()
{
return TrunksAssets.LocalAssetBundle.LoadAsset<GameObject>(TrunksCharacterRegistration.CharacterAssetPrefabName);
}
private void Start()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
base.m_skinCount = 2;
((CharacterModelSwapBase)this).InitCharacterModel(CharacterModDataManager.GetCharacterNameData(TrunksCharacterRegistration.CharacterName));
}
protected override void SetEyebrowMaterial(Material newMat)
{
if (Object.op_Implicit((Object)(object)base.m_faceRenderer))
{
Material[] materials = ((Renderer)base.m_faceRenderer).materials;
materials[0] = newMat;
materials[1] = newMat;
RendererSetMaterialsExtension.SetMaterials((Renderer)(object)base.m_faceRenderer, materials, materials.Length);
}
}
protected override void OnDisplayModelEnter()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
((CharacterModelSwapBase)this).OnDisplayModelEnter();
Transform transform = ((Component)this).transform;
transform.rotation *= Quaternion.Euler(0f, -45f, 0f);
MainPlugin.PlayVoiceSoundEvent(((Component)this).gameObject, TrunksSounds.trx_select_voice, 100);
}
protected override void InitAdditionalParts(Transform currentSkinTransform)
{
}
protected override Material GetDefaultHairMaterial()
{
int currentSkinID = ((CharacterModelSwapBase)this).GetCurrentSkinID();
if (currentSkinID == 0 || currentSkinID != 1)
{
return BaseAssets.COL_LightBlue;
}
return TrunksAssets.TRX_COL_Pink;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterModelSwapBase)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterModelSwapBase)this).OnDeserialize(reader, initialState);
}
}
public class TrunksDuoSkillHandler : DuoSkillHandler
{
protected override uint GetRequestSoundID()
{
return TrunksSounds.trx_request_voices;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((DuoSkillHandler)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((DuoSkillHandler)this).OnDeserialize(reader, initialState);
}
}
public class TrunksNetworkHandler : NetworkComponent
{
private static int kCmdCmdSetSwordModeNetworked;
private static int kRpcRpcSetSwordModeNetworked;
[Command]
private void CmdSetSwordModeNetworked(ESwordMode swordModeValue)
{
if (!((NetworkComponent)this).IsAuthority())
{
((Component)this).GetComponent<SwordHandler>().SetSwordMode(swordModeValue);
}
CallRpcSetSwordModeNetworked(swordModeValue);
}
[ClientRpc]
private void RpcSetSwordModeNetworked(ESwordMode swordModeValue)
{
if (!((NetworkComponent)this).IsServer() && !((NetworkComponent)this).IsAuthority())
{
((Component)this).GetComponent<SwordHandler>().SetSwordMode(swordModeValue);
}
}
public void SetSwordModeNetworked(ESwordMode swordModeValue)
{
if (((NetworkComponent)this).IsServer())
{
CallRpcSetSwordModeNetworked(swordModeValue);
}
else
{
CallCmdSetSwordModeNetworked(swordModeValue);
}
}
private void UNetVersion()
{
}
protected static void InvokeCmdCmdSetSwordModeNetworked(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkServer.active)
{
Debug.LogError((object)"Command CmdSetSwordModeNetworked called on client.");
}
else
{
((TrunksNetworkHandler)(object)obj).CmdSetSwordModeNetworked((ESwordMode)reader.ReadInt32());
}
}
public void CallCmdSetSwordModeNetworked(ESwordMode swordModeValue)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkClient.active)
{
Debug.LogError((object)"Command function CmdSetSwordModeNetworked called on server.");
return;
}
if (((NetworkBehaviour)this).isServer)
{
CmdSetSwordModeNetworked(swordModeValue);
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)5);
val.WritePackedUInt32((uint)kCmdCmdSetSwordModeNetworked);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
val.Write((int)swordModeValue);
((NetworkBehaviour)this).SendCommandInternal(val, 0, "CmdSetSwordModeNetworked");
}
protected static void InvokeRpcRpcSetSwordModeNetworked(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError((object)"RPC RpcSetSwordModeNetworked called on server.");
}
else
{
((TrunksNetworkHandler)(object)obj).RpcSetSwordModeNetworked((ESwordMode)reader.ReadInt32());
}
}
public void CallRpcSetSwordModeNetworked(ESwordMode swordModeValue)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
Debug.LogError((object)"RPC Function RpcSetSwordModeNetworked called on client.");
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)2);
val.WritePackedUInt32((uint)kRpcRpcSetSwordModeNetworked);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
val.Write((int)swordModeValue);
((NetworkBehaviour)this).SendRPCInternal(val, 0, "RpcSetSwordModeNetworked");
}
static TrunksNetworkHandler()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
kCmdCmdSetSwordModeNetworked = 2821620;
NetworkBehaviour.RegisterCommandDelegate(typeof(TrunksNetworkHandler), kCmdCmdSetSwordModeNetworked, new CmdDelegate(InvokeCmdCmdSetSwordModeNetworked));
kRpcRpcSetSwordModeNetworked = -492123170;
NetworkBehaviour.RegisterRpcDelegate(typeof(TrunksNetworkHandler), kRpcRpcSetSwordModeNetworked, new CmdDelegate(InvokeRpcRpcSetSwordModeNetworked));
NetworkCRC.RegisterBehaviour("TrunksNetworkHandler", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((NetworkComponent)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((NetworkComponent)this).OnDeserialize(reader, initialState);
}
}
public class TrunksTransformationData : CharacterTransformationData
{
public override string GetTransformationSkillName(string transformationSkillNameID)
{
switch (transformationSkillNameID)
{
case "TSuperSaiyanGod3":
case "TSuperSaiyanGod":
case "TSuperSaiyan":
return ChangeTheFutureSkill.SkillName;
case "TSuperSaiyan3":
case "TAscendedSuperSaiyan":
return "Heat Dome Attack";
case "TUltraSuperSaiyan":
return "Inexperienced Power Up";
case "TSuperSaiyan2":
return "Masenko";
case "TSuperSaiyanBlue":
case "TSuperSaiyanRage":
case "TSuperSaiyanBlue3":
return "Sword Of Hope";
default:
return "None";
}
}
public override TModifier GetTransformationModifier()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
TModifier transformationModifier = ((CharacterTransformationData)this).GetTransformationModifier();
((TModifier)(ref transformationModifier)).AddElement("m_damagePercentBonus", 0f - KingUtil.PercentToMult(10f), 1f);
((TModifier)(ref transformationModifier)).AddElement("m_totalMasteryLevelsToUnlock", 0f, 1.1f);
return transformationModifier;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((CharacterTransformationData)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((CharacterTransformationData)this).OnDeserialize(reader, initialState);
}
}
public class TrunksTransformationHandler : TransformationHandler
{
private LightSwordHandler m_lightSwordHandler;
protected override void Start()
{
m_lightSwordHandler = ((Component)this).GetComponent<LightSwordHandler>();
}
protected override void OnTransformedFirstTime(MainTransformationState mTState)
{
if (mTState != null)
{
uint num = 0u;
switch (((TransformationState)mTState).GetName())
{
case "Super Saiyan":
num = TrunksSounds.trx_first_ssj_voice;
break;
case "Ascended Super Saiyan":
num = TrunksSounds.trx_first_assj_voice;
break;
case "Ultra Super Saiyan":
num = TrunksSounds.trx_first_ussj_voice;
break;
case "Super Saiyan 2":
num = TrunksSounds.trx_first_ssj2_voice;
break;
}
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, num, 100, true);
}
}
protected override void OnStartTransforming(MainTransformationState mTState)
{
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, TrunksSounds.trx_transformation_voices, 100, true);
}
protected override void TriggerCutsceneTransformation(MainTransformationState mTState, int nextETransformationStateIdx)
{
if (((TransformationState)mTState).GetName() == "Super Saiyan Rage")
{
TriggerSuperSaiyanRageCutscene(mTState, nextETransformationStateIdx);
}
else
{
((TransformationHandler)this).TriggerCutsceneTransformation(mTState, nextETransformationStateIdx);
}
}
private void TriggerSuperSaiyanRageCutscene(MainTransformationState mTState, int tIndex)
{
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Expected O, but got Unknown
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Expected O, but got Unknown
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Expected O, but got Unknown
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
float num = 7.5f;
float num2 = 4.5f;
if (mTState != null)
{
((TransformationHandler)this).GetKiHandler().SetLockCurrentKi(true);
((TransformationHandler)this).ResetTransformations(true, true, true, true);
base.m_delayedTransformationStateIdx = tIndex;
if ((Object)(object)mTState.GetCutsceneStartAura() != (Object)null)
{
((TransformationHandler)this).CreateStartAura(mTState.GetCutsceneStartAura());
((CharacterModComponent)this).GetNetworkHandler().SpawnFXNetworked(mTState.GetCutsceneStartAura(), ((Component)this).transform.position, Quaternion.identity, 10f, -1f, false);
}
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, BaseSounds.prepare_move_0, 100, false);
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, TrunksSounds.trx_transformation_ssrg_cutscene, 100, false);
((CharacterModComponent)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((CharacterModComponent)this).GetCharacterBody()).gameObject, Buffs.Immune.buffIndex, num + 2f);
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, BaseSounds.rumble, 100, false);
((MonoBehaviour)this).Invoke("FakeTransformToSuperSaiyan", 2f);
((MonoBehaviour)this).Invoke("FakeTransformationSound", num2);
((MonoBehaviour)this).Invoke("DelayedCutsceneTransformInto", num2);
}
Wave val = default(Wave);
val.amplitude = 0.1f;
val.frequency = 180f;
val.cycleOffset = 0f;
Wave val2 = val;
ShakeEmitter.CreateSimpleShakeEmitter(((Component)this).transform.position, val2, num - 0.65f, 200f, false);
if ((Object)(object)((CharacterModComponent)this).GetCharacterDirection() != (Object)null)
{
((CharacterModComponent)this).GetNetworkHandler().PlayAnimationNetworked(((CharacterModComponent)this).GetCharacterDirection(), "SuperSaiyanRage_Transform", 0.15f, 0, false);
}
TransformationCutsceneState val3 = new TransformationCutsceneState();
val3.cutsceneTime = num;
val3.forceToGround = true;
val3.OnExit_Delegate = (OnExit_DelegateDeclaration)Delegate.Combine((Delegate?)(object)val3.OnExit_Delegate, (Delegate?)new OnExit_DelegateDeclaration(OnSuperSaiyanRageCutsceneEnd));
((CharacterModComponent)this).GetEntityStateMachine().SetState((EntityState)(object)val3);
}
private void OnSuperSaiyanRageCutsceneEnd()
{
((TransformationHandler)this).GetKiHandler().SetLockCurrentKi(false);
}
private void FakeTransformationSound()
{
((CharacterModComponent)this).GetNetworkHandler().PlaySoundNetworked(((Component)this).gameObject, BaseSounds.transformation, 100, false);
}
private void FakeTransformToSuperSaiyan()
{
((TransformationHandler)this).TransformInto_Visual(TransformationBank.FindLoadedTransformation("Super Saiyan"));
}
public override bool AdditionalCheckForUniqueTransformationSkill(string skillName)
{
if (skillName == "Sword Of Hope")
{
if (!m_lightSwordHandler.GetHopeSwordActive())
{
if (!m_lightSwordHandler.IsLightChargeFull())
{
if (m_lightSwordHandler.GetLightSwordActive())
{
return m_lightSwordHandler.GetLightChargeRatio() > 0.33f;
}
return false;
}
return true;
}
return false;
}
return true;
}
private void UNetVersion()
{
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool flag = ((TransformationHandler)this).OnSerialize(writer, forceAll);
bool flag2 = default(bool);
return flag2 || flag;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
((TransformationHandler)this).OnDeserialize(reader, initialState);
}
}
public class DuoGalickGunSkill_Trunks : DuoGalickGunSkill
{
public override void OnEnter()
{
((DuoGalickGunSkill)this).OnEnter();
MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, TrunksSounds.trx_duoskill_galickgun_voice, 100);
}
protected override Vector3 GetMoveToPositionOffset()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
return ((DuoGalickGunSkill)this).GetMoveToPositionOffset() * -1f;
}
public override void Update()
{
((DuoGalickGunSkill)this).Update();
}
public override void OnExit()
{
((DuoGalickGunSkill)this).OnExit();
MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, TrunksSounds.trx_duoskill_galickgun_fire_voice, 100);
}
}
public class LightSwordCutsceneState : CharacterModSkillState
{
public float cutsceneTime;
public bool lerpingZoomCam;
public bool instantZoomCam;
private const string m_animState = "LightSwordActivation";
private float m_lightSwordTriggerTime = 0.1f;
private bool m_triggerdLightSword;
public override void OnEnter()
{
((CharacterModSkillState)this).OnEnter();
((EntityState)this).GetComponent<SwordHandler>().HoldSword();
if (((EntityState)this).isAuthority)
{
base.m_canBeStunned = false;
_ = instantZoomCam;
base.m_canBeStunned = false;
((CharacterModSkillState)this).PlaySkillAnimation("LightSwordActivation", 0.1f, 1, true, true);
}
}
public override void FixedUpdate()
{
((EntityState)this).FixedUpdate();
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).ProcessMainStateMovement(true);
if (((EntityState)this).fixedAge > cutsceneTime)
{
((EntityState)this).outer.SetNextStateToMain();
}
else if (!m_triggerdLightSword && ((EntityState)this).fixedAge > m_lightSwordTriggerTime)
{
((EntityState)this).GetComponent<LightSwordHandler>().ActivateLightSword();
m_triggerdLightSword = true;
}
}
}
public override void OnExit()
{
((EntityState)this).OnExit();
((EntityState)this).GetComponent<SwordHandler>().SheatheSword();
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation("UpperIdle", 0.1f, 1, true, true);
}
}
}
public class TrunksMeleeStrikeSkillAlt : TrunksMeleeStrikeSkill
{
public new const string SkillName = "Sword Strike Alternate";
public override void OnEnter()
{
((MeleeStrikeSkill)this).m_lockedMovement = false;
base.OnEnter();
}
public override void OnExit()
{
base.OnExit();
}
public new static string GetSkillDescription(bool displayAutoMove)
{
return TrunksMeleeStrikeSkill.GetSkillDescription(displayAutoMove) + MainPlugin.ColorText("Free movement, but does not Auto-Move.", "#03f4fc");
}
}
public class TrunksMeleeStrikeSkill : MeleeStrikeSkill
{
public const string SkillName = "Sword Strike";
private const float m_skillDamage = 3.2f;
private const float m_collisionForwardOffsetMult = 2f;
private SwordHandler m_swordSheatheHandler;
private LightSwordHandler m_lightSwordHandler;
public override void OnEnter()
{
m_swordSheatheHandler = ((EntityState)this).GetComponent<SwordHandler>();
m_lightSwordHandler = ((EntityState)this).GetComponent<LightSwordHandler>();
if ((Object)(object)m_swordSheatheHandler != (Object)null)
{
m_swordSheatheHandler.HoldSword();
}
((MeleeStrikeSkill)this).OnEnter();
}
public override void OnExit()
{
if ((Object)(object)m_swordSheatheHandler != (Object)null)
{
m_swordSheatheHandler.SheatheSword();
}
((MeleeStrikeSkill)this).OnExit();
}
protected override float GetCollisionForwardOffsetMult()
{
return 2f;
}
protected override float GetCollisionRadius()
{
float num = ((MeleeStrikeSkill)this).GetCollisionRadius();
if (m_lightSwordHandler.GetHopeSwordActive())
{
num *= 2f;
}
return num;
}
protected override bool ShowSwingFX()
{
return false;
}
protected override void OnDamageApplied()
{
((MeleeStrikeSkill)this).OnDamageApplied();
if ((Object)(object)m_lightSwordHandler != (Object)null)
{
m_lightSwordHandler.BoostLightCharge_Minor();
}
}
public static string GetSkillDescription(bool displayAutoMove)
{
return MeleeStrikeSkill.CreateBaseSkillDescription(3.2f, displayAutoMove);
}
protected override string ConstructMeleeAttackAnimName(int num)
{
if (num < 10)
{
return string.Format("TRX_BAS_BONE|TRX_BAS_BONE|TRX_ATC_00{0}|Base Layer", num, num);
}
return string.Format("TRX_BAS_BONE|TRX_BAS_BONE|TRX_ATC_0{0}|Base Layer", num, num);
}
protected override uint GetSwingVoiceSoundID(int voiceIdx)
{
uint result = 0u;
switch (voiceIdx)
{
case 0:
result = TrunksSounds.trx_primary_swing_0;
break;
case 1:
result = TrunksSounds.trx_primary_swing_1;
break;
case 2:
result = TrunksSounds.trx_primary_swing_2;
break;
case 3:
result = TrunksSounds.trx_primary_swing_3;
break;
case 4:
result = TrunksSounds.trx_primary_swing_4;
break;
}
return result;
}
protected override uint GetHitSound()
{
return TrunksSounds.trx_sword_hits;
}
protected override void InitMeleeAttackData()
{
GenerateMeleeAttackData(base.m_lockedMovement);
}
private void GenerateMeleeAttackData(bool isLocked)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
base.m_meleeAttacks = (NewMeleeAttackData[])(object)new NewMeleeAttackData[5]
{
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(0), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(4), (!isLocked) ? 1 : 0, BaseSounds.primary_swing_0, 0, 0.19f, 0.15f, false),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(1), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(5), (!isLocked) ? 1 : 0, BaseSounds.primary_swing_1, 1, 0.21f, 0.15f, true),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(2), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(2), (!isLocked) ? 1 : 0, BaseSounds.primary_swing_0, 2, 0.33f, 0.15f, true),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(3), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(5), (!isLocked) ? 1 : 0, BaseSounds.primary_swing_1, 3, 0.21f, 0.15f, false),
new NewMeleeAttackData(((MeleeStrikeSkill)this).ConstructMeleeAttackAnimStateName(4), ((MeleeStrikeSkill)this).ConstructMeleeAttackAnimName(8), (!isLocked) ? 1 : 0, BaseSounds.primary_swing_0, 4, 0.14f, 0.15f, true)
};
}
protected override void LockHipPosition()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).GetCharacterModelSwap().SetLockHipPosition(true, new Vector3(0f, 1.15f, 0f), true);
}
}
public class ShiningSwordAttackSkill : CharacterModSkillState
{
public static string SkillName = "Shining Sword Attack";
private static float m_damagePerHitPercent = KingUtil.PercentToMult(240);
private static float m_finalBlastdamagePerHitPercent = KingUtil.PercentToMult(660);
private float groundedForwardOffset = 1f;
private float groundedRadius = 3f;
private float fireBlastRadius = 6f;
private float groundedMaxYDiff = 3f;
private float groundedCoef = 0.75f;
private float m_skillMovementSpeed = 12.5f;
private float m_minTimeExecuting = 0.5f;
private float m_dashTime = 0.25f;
private string m_startAnimName = "ShiningSwordAttack_Dash";
private string m_attackAnimName = "ShiningSwordAttack_0";
private string m_attackAnimClipName = "ShiningSwordAttack_P1";
private string m_endAnimName = "ShiningSwordAttack_1";
private float m_attackTimerMax = 0.2f;
private float m_attackTimer;
public static float m_kiCostPercentPerSecond = 0.1f;
public static float BaseKiCost = 30f;
private bool m_shouldFinish;
private bool m_shouldEarlyFinish;
private bool m_startSlashing;
private float m_timeFinished;
private bool m_fireFinalBlast;
public const string m_bsbName = "ShiningSwordAttackBonus";
private const float m_baseArmorAdd = 40f;
private SwordHandler m_swordHandler;
private LightSwordHandler m_lightSwordHandler;
private Vector3 m_endingDirection;
private float currentAnimDuration;
private void ResetAttackTimer()
{
m_attackTimer = m_attackTimerMax;
}
protected float GetCollisionRadius()
{
float num = groundedRadius;
if (m_lightSwordHandler.GetHopeSwordActive())
{
num *= 2f;
}
return num;
}
public override void OnEnter()
{
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).OnEnter();
m_swordHandler = ((EntityState)this).GetComponent<SwordHandler>();
m_lightSwordHandler = ((EntityState)this).GetComponent<LightSwordHandler>();
base.m_animationSpeedMulti = 1f;
base.m_skillAttackSpeedCap = 3f;
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).GetAnimationTime(m_attackAnimClipName);
((CharacterModSkillState)this).PlaySkillAnimation(m_startAnimName, 0f, 0, true, true);
((CharacterModSkillState)this).AddGravityDisableCounter();
((CharacterModSkillState)this).TryMoveTowardsTarget(((EntityState)this).GetComponent<TargetTracker>(), 60f, 55f, 24f, false, 0.33f);
((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.Immune.buffIndex, m_dashTime);
BonusStatBundle val = default(BonusStatBundle);
((BonusStatBundle)(ref val))..ctor("ShiningSwordAttackBonus", (GameObject)null, 0f);
BonusStat val2 = new BonusStat("armor", 40f, 0f);
((BonusStatBundle)(ref val)).AddBonusStat(ref val2);
((CharacterModSkillState)this).GetBonusStatHandler().AddBonusStatBundle(val);
}
else if ((Object)(object)m_swordHandler != (Object)null)
{
m_swordHandler.HoldSword();
}
MainPlugin.PlaySoundEvent(((EntityState)this).gameObject, BaseSounds.movement_dash, 100);
MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, TrunksSounds.trx_shiningswordslash_voices, 40);
((CharacterModSkillState)this).GetCharacterModelSwap().SetLockHipPosition(true, new Vector3(0f, 1.15f, 0f), true);
}
private float GetAttackSpeedScale()
{
return 1f + (((EntityState)this).characterBody.attackSpeed - 1f) * 0.5f;
}
private void OnStartSlashing()
{
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).GetAnimationTime(m_attackAnimClipName);
((CharacterModSkillState)this).PlaySkillAnimation(m_attackAnimName, 0.1f, 0, true, true);
}
if ((Object)(object)m_swordHandler != (Object)null)
{
m_swordHandler.HoldSword();
}
}
public override void Update()
{
//IL_0273: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).Update();
if (!m_shouldFinish)
{
if (((EntityState)this).fixedAge > m_dashTime)
{
if (((EntityState)this).isAuthority)
{
((EntityState)this).characterMotor.velocity = ((CharacterModSkillState)this).GetAimRayDirection() * (ShouldStopMoving() ? 0f : Mathf.Max(m_skillMovementSpeed, ((EntityState)this).characterBody.moveSpeed));
}
if (!m_startSlashing)
{
if (!((EntityState)this).inputBank.skill2.down)
{
if (!m_shouldEarlyFinish && ((EntityState)this).isAuthority)
{
m_shouldEarlyFinish = true;
((EntityState)this).outer.SetNextStateToMain();
}
}
else
{
m_startSlashing = true;
OnStartSlashing();
}
}
if (((EntityState)this).isAuthority && !m_shouldEarlyFinish)
{
if (m_attackTimer > 0f)
{
m_attackTimer -= Time.deltaTime * GetAttackSpeedScale();
}
else
{
if (ApplyDamage(GetCollisionRadius(), m_damagePerHitPercent, TrunksSounds.trx_sword_hits, showSwingFX: false))
{
m_lightSwordHandler.BoostLightCharge_Minor();
}
ResetAttackTimer();
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.swings, 100, false);
}
}
}
else if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge > 0.1f && MainPlugin.MainStatePerformInputs_Hack(((EntityState)this).inputBank, ((EntityState)this).skillLocator, ((EntityState)this).outer, ((EntityState)this).isAuthority, true, false, true, true, true))
{
return;
}
if (!((EntityState)this).isAuthority)
{
return;
}
((BaseState)this).StartAimMode(1f, true);
if (((EntityState)this).characterMotor.isGrounded)
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.ForceUnground(0.1f);
}
if (!m_shouldEarlyFinish)
{
if (((EntityState)this).fixedAge >= m_dashTime + m_minTimeExecuting)
{
float num = ((CharacterModSkillState)this).GetKiHandler().GetMaxKi() * m_kiCostPercentPerSecond * ((BaseSkillState)this).activatorSkillSlot.cooldownScale * Time.deltaTime;
((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(0f - num);
}
if (((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() <= 0f || (!((EntityState)this).inputBank.skill2.down && ((EntityState)this).fixedAge >= m_dashTime + m_minTimeExecuting))
{
OnSkillFinish();
}
}
}
else if (((EntityState)this).isAuthority)
{
float num2 = 0.8f;
if (Time.time > m_timeFinished + 0.2f && !m_fireFinalBlast)
{
m_fireFinalBlast = true;
OnFireFinalBlast();
}
((EntityState)this).characterMotor.velocity = Vector3.zero;
if (Time.time > m_timeFinished + num2)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
}
private void OnFireFinalBlast()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((CharacterModSkillState)this).GetLeftHandBonePosition() + m_endingDirection * 2f;
((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(TrunksAssets.ShiningSwordAttack_Explode_FX, val, Quaternion.identity, 1f, -1f, false);
EffectLayer[] componentsInChildren = MainPlugin.SpawnFX(TrunksAssets.ShiningSwordAttack_Explode_FX, val, Quaternion.identity, 1f).GetComponentsInChildren<EffectLayer>();
foreach (EffectLayer obj in componentsInChildren)
{
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
obj.OriVelocityAxis = ((Vector3)(ref aimRayDirection)).normalized;
}
MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 0.4f, 100f, 1.25f, 180f, 0f, true);
ApplyDamage(fireBlastRadius, m_finalBlastdamagePerHitPercent, BaseSounds.hits_medium, showSwingFX: false);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_shiningswordslash_fireblast, 100, false);
}
public static string GetDisplayBaseDamage()
{
return (m_damagePerHitPercent * 100f).ToString();
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(BaseKiCost.ToString()) + "\nDash towards a target and rapidly unleash a barrage of sword strikes! \nDealing " + MainPlugin.CreateDamageDescription((m_damagePerHitPercent * 100f).ToString()) + " for each one!\n" + MainPlugin.ColorText("Holding this skill drains ", "#03f4fc") + MainPlugin.ColorText(KingUtil.MultToPercent(m_kiCostPercentPerSecond) + "% Ki ", "#03bcff") + MainPlugin.ColorText("per second.", "#03f4fc") + "\nOnce released, unleash an additional energy blast, dealing " + MainPlugin.CreateDamageDescription((m_finalBlastdamagePerHitPercent * 100f).ToString()) + "!");
}
private void OnSkillFinish()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)m_swordHandler != (Object)null)
{
m_swordHandler.SheatheSword();
}
m_shouldFinish = true;
m_timeFinished = Time.time;
((BaseState)this).StartAimMode(0f, true);
m_endingDirection = ((CharacterModSkillState)this).GetAimRayDirectionXZ();
((EntityState)this).characterDirection.moveVector = m_endingDirection;
((CharacterModSkillState)this).PlaySkillAnimation(m_endAnimName, 0f, 0, true, true);
}
private bool ShouldStopMoving()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
Collider[] source = CollectEnemies(1f, ((EntityState)this).transform.position, groundedMaxYDiff);
source.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
return source.Where((Collider x) => ((Component)x).GetComponent<HurtBox>().teamIndex != ((EntityState)this).teamComponent.teamIndex).Count() > 0;
}
private bool ApplyDamage(float collisionRadius, float damageMult, uint hitSoundID, bool showSwingFX)
{
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
bool result = false;
if (showSwingFX)
{
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
aimRayDirection.y = 0f;
Vector3 position = ((EntityState)this).transform.position;
Quaternion val = Quaternion.LookRotation(aimRayDirection, Vector3.up) * Quaternion.Euler(0f, 0f, (float)Random.Range(0, 360));
MainPlugin.SpawnFX(BaseAssets.PrimaryAttackFX, position, val, 2f).transform.SetParent(((EntityState)this).transform);
}
Collider[] array = CollectEnemies(collisionRadius, ((EntityState)this).transform.position + ((EntityState)this).characterDirection.forward * groundedForwardOffset, groundedMaxYDiff);
if (ColliderDamage(array, damageMult, groundedCoef))
{
MainPlugin.PlaySoundEvent(((Component)((EntityState)this).characterBody).gameObject, hitSoundID, 100);
result = true;
}
return result;
}
private Collider[] CollectEnemies(float radius, Vector3 position, float maxYDiff)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
LayerIndex entityPrecise = LayerIndex.entityPrecise;
return (from x in Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask))
where Mathf.Abs(x.ClosestPoint(((EntityState)this).transform.position).y - ((EntityState)this).transform.position.y) <= maxYDiff
select x).ToArray();
}
private bool ColliderDamage(Collider[] array, float damageMulti, float coeff)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
List<HurtBoxGroup> list = new List<HurtBoxGroup>();
foreach (Collider item in enumerable)
{
HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>();
if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0))
{
_ = hurtBox2;
list.Add(hurtBox2.hurtBoxGroup);
DamageInfo val = new DamageInfo();
val.damage = ((BaseState)this).damageStat * damageMulti;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = coeff;
val.position = ((Component)hurtBox2).transform.position;
val.crit = ((BaseState)this).RollCrit();
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject);
Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position);
MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f);
}
}
if (list == null)
{
return false;
}
return list.Count() > 0;
}
public override void OnExit()
{
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.15f, 0, true, true);
((CharacterModSkillState)this).RemoveGravityDisableCounter();
BonusStatHandler bonusStatHandler = ((CharacterModSkillState)this).GetBonusStatHandler();
string text = "ShiningSwordAttackBonus";
bonusStatHandler.RemoveBonusStatBundle(ref text);
}
((MonoBehaviour)((CharacterModSkillState)this).GetCharacterModelSwap()).Invoke("ResetLockHipPosition", 0.15f);
m_swordHandler.SheatheSword();
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)0;
}
}
public class BurningAttackSkill : CharacterModSkillState
{
public static string SkillName = "Burning Attack";
public const string ProjectileName = "BurningAttackProjectile";
public const string ProjectileNameInvisibleBurn = "BurningAttackProjectileInvisibleBurn";
public const float ProjectileCollisionRadius = 0.9f;
public const float ProjectileExplosionCollisionRadius = 10f;
public const float kiblastBaseDamageMult = 17f;
public float kiblastProjectileSpeed = 140f;
public float kiblastCoeff = 1f;
public float SkillDuration = 2.25f;
public float FireSkillTime = 1.5f;
public const int BaseKiCost = 50;
private bool m_hasFired;
private bool m_hasTriggeredVoice;
private string m_skillAnimationName = "BurningAttack_Skill_0";
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(50.ToString()) + "\nPerform a series of rapid arm movements, firing a flaming explosive ball of energy! \nExplodes on hit, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + "!\n");
}
public static string GetDisplayBaseDamage()
{
return 1700f.ToString();
}
public override void OnEnter()
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).OnEnter();
if (((EntityState)this).isAuthority)
{
base.m_canBeStunned = false;
base.m_allowHover = true;
((CharacterModSkillState)this).PlaySkillAnimation(m_skillAnimationName, 0.1f, 1, true, true);
((BaseState)this).StartAimMode(SkillDuration, true);
base.m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 1.1f, 0f), true);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_burningattack_start, 100, false);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_burningattack_start_voice, 40, true);
}
}
public override void FixedUpdate()
{
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).FixedUpdate();
if (!m_hasTriggeredVoice && ((EntityState)this).fixedAge > FireSkillTime - 0.5f)
{
m_hasTriggeredVoice = true;
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_burningattack_ready, 100, false);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_burningattack_voices, 50, true);
}
if (!((EntityState)this).isAuthority)
{
return;
}
if (!m_hasFired)
{
Vector3 aimRayDirection = ((CharacterModSkillState)this).GetAimRayDirection();
aimRayDirection = MainPlugin.RotateAroundPoint(Vector3.zero, aimRayDirection, Quaternion.Euler(new Vector3(0f, 180f, 0f)));
base.m_characterModelSwap.SetChestTargetLookAt(((EntityState)this).transform.position + aimRayDirection * 10f);
if (((EntityState)this).fixedAge > FireSkillTime)
{
FireProjectile();
m_hasFired = true;
}
((CharacterModSkillState)this).ProcessMainStateMovement(true);
}
else
{
((EntityState)this).characterDirection.moveVector = ((CharacterModSkillState)this).GetAimRayDirection();
((EntityState)this).characterMotor.velocity = Vector3.zero;
}
if (((EntityState)this).fixedAge >= SkillDuration)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
private void FireProjectile()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_shiningswordslash_fireblast, 100, false);
MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 0.25f, 50f, 1f, 180f, 0f, true);
FireProjectile("BurningAttackProjectile", ((BaseState)this).damageStat * 17f, 1f, canCrit: true);
for (int i = 0; i < 9; i++)
{
FireProjectile("BurningAttackProjectileInvisibleBurn", 0f, 0f, canCrit: false);
}
}
private void FireProjectile(string projectileName, float damage, float force, bool canCrit)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
Vector3 rightHandBonePosition = ((CharacterModSkillState)this).GetRightHandBonePosition();
Quaternion val = Util.QuaternionSafeLookRotation(((CharacterModSkillState)this).GetAimRayDirection());
GameObject projectilePrefab = ProjectileCatalog.GetProjectilePrefab(ProjectileCatalog.FindProjectileIndex(projectileName));
if ((Object)(object)projectilePrefab != (Object)null)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, rightHandBonePosition, val, ((EntityState)this).gameObject, damage, force, canCrit && Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master), (DamageColorIndex)0, (GameObject)null, kiblastProjectileSpeed, (DamageTypeCombo?)null);
}
}
public override void OnExit()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation("UpperIdle", 0.1f, 1, true, true);
base.m_characterModelSwap.SetChestTargetLookAt(Vector3.zero);
base.m_characterModelSwap.SetLockHipPosition(false, default(Vector3), true);
}
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
public static void SetupBurningAttackProjectile()
{
GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/MageLightningBombProjectile"), "BurningAttackProjectile");
OnProjectileDestroyComponent obj = val.AddComponent<OnProjectileDestroyComponent>();
obj.cameraShakeOnDestroy = true;
obj.shakeDuration = 1.1f;
obj.shakeRadius = 150f;
obj.shakeAmplitude = 2f;
obj.shakeDecayAmplitude = true;
obj.shakeFrequency = 180f;
obj.SoundIDToPlayOnDestroy = BaseSounds.explosion_0;
obj.ExplosionFX = TrunksAssets.BurningAttackExplosionFX;
MainPlugin.s_projectileRegistrationManager.InitProjectileImpactData(ref val, false, 0.9f, 10f, true, true);
MainPlugin.s_projectileRegistrationManager.CreateNewProjectile("BurningAttackProjectile", (DamageType)128, val, TrunksAssets.BurningAttackProjectileGO, BaseAssets.BlankGO);
}
public static void SetupBurningAttackProjectile_InvisibleBurn()
{
GameObject val = PrefabAPI.InstantiateClone(LegacyResourcesAPI.Load<GameObject>("prefabs/projectiles/MageLightningBombProjectile"), "BurningAttackProjectileInvisibleBurn");
OnProjectileDestroyComponent obj = val.AddComponent<OnProjectileDestroyComponent>();
obj.cameraShakeOnDestroy = false;
obj.SoundIDToPlayOnDestroy = 0u;
obj.ExplosionFX = null;
MainPlugin.s_projectileRegistrationManager.InitProjectileImpactData(ref val, false, 0.9f, 10f, true, true);
MainPlugin.s_projectileRegistrationManager.CreateNewProjectile("BurningAttackProjectileInvisibleBurn", (DamageType)128, val, BaseAssets.BlankGO, BaseAssets.BlankGO);
}
}
public class SwiftMassacreSkill : CharacterModSkillState
{
private struct DamageRequest
{
public HurtBox hurtbox;
public int timesHit;
}
private SwordHandler m_swordHandler;
private string StartAnimationStateName = "Unsheathe";
private string EndAnimationStateName = "Sheathe";
public const string SkillName = "Swift Massacre";
public const float SkillDamageMult = 14f;
public const float SkillDamagePerExtraHitMult = 1.2f;
public const float SkillStartupTime = 0.3f;
public const float SkillEndDuration = 0.6f;
public const float SkillRange = 30f;
private const float SkillDuration = 2f;
private const float BonusSkillDuration = 1f;
public const float BaseKiCost = 100f;
public const float KiDrainPerSecond = 80f;
private List<HurtBox> m_enemyList = new List<HurtBox>();
private const float m_baseAttackTimerMax = 0.16f;
private float m_attackTimerMax = 0.16f;
private float m_attackTimer;
private bool m_attackingComplete;
private bool m_successfulEnd;
private float m_bonusDuration;
private float m_timeCompleted;
private float m_stunTimer;
private const float m_stunTimerMax = 0.8f;
private int m_targetsHit;
private bool m_targetIncremented;
private Vector3 m_startingPosition = Vector3.zero;
private int m_maxNumberOfAttacks;
private int m_numberOfAttacksPerTarget = 1;
private int m_numberOfAttacksHit;
private bool m_attackingStarted;
private bool m_successfulStart;
private DynamicArray<DamageRequest> m_damageRequests = new DynamicArray<DamageRequest>();
private LightSwordHandler m_lightSwordHandler;
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(100f.ToString("n0")) + "\nVanish at light speed and swiftly strike nearby enemies in front dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + "!\n" + MainPlugin.ColorText("Additional Damage is dealt when the same target is hit more than once.", "#03f4fc") + "\n" + MainPlugin.ColorText("Duration can be extended at the cost of ", "#03f4fc") + MainPlugin.ColorText(80f.ToString("n0") + " Ki", "#03bcff") + MainPlugin.ColorText(" per second!", "#03f4fc") + "\n" + MainPlugin.ColorText("The number of strikes scales off attack speed.", "#999999"));
}
public static string GetDisplayBaseDamage()
{
return 1400f.ToString();
}
private void FindMoreTargets()
{
m_enemyList.AddRange(CollectEnemies(30f));
}
public override void OnEnter()
{
((CharacterModSkillState)this).OnEnter();
m_swordHandler = ((EntityState)this).GetComponent<SwordHandler>();
m_lightSwordHandler = ((EntityState)this).GetComponent<LightSwordHandler>();
if ((Object)(object)m_swordHandler != (Object)null)
{
m_swordHandler.HoldSword();
}
if (!((EntityState)this).isAuthority)
{
((MonoBehaviour)base.m_characterModelSwap).Invoke("AddHideBodyCounter", 0f);
}
if (((EntityState)this).isAuthority)
{
m_attackTimerMax /= ((EntityState)this).characterBody.attackSpeed;
m_maxNumberOfAttacks = Mathf.FloorToInt(2f / m_attackTimerMax);
((CharacterModSkillState)this).PlaySkillAnimation(StartAnimationStateName, 0.1f, 1, true, true);
base.m_canBeStunned = false;
}
}
private void CalculateNumberOfAttacksPerTarget()
{
m_numberOfAttacksPerTarget = Mathf.FloorToInt((float)(m_maxNumberOfAttacks / m_enemyList.Count));
MainPlugin.DebugLog("CalculateNumberOfAttacksPerTarget(); m_numberOfAttacksPerTarget = " + m_numberOfAttacksPerTarget);
}
private float GetTotalDuration()
{
return 2.3f + m_bonusDuration;
}
public override void Update()
{
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).Update();
if (!((EntityState)this).isAuthority)
{
return;
}
if (!m_attackingComplete)
{
UpdateAttackingActive();
}
else if (((EntityState)this).fixedAge > m_timeCompleted + 0.6f)
{
((EntityState)this).outer.SetNextStateToMain();
}
if (m_stunTimer <= 0f)
{
m_stunTimer = 0.8f;
for (int i = 0; i < m_targetsHit; i++)
{
if (i < m_damageRequests.GetCount())
{
StunEnemy(m_damageRequests.AccessElement(i).hurtbox);
}
}
}
else
{
m_stunTimer -= Time.deltaTime;
}
if (((EntityState)this).fixedAge < 0.3f || m_attackingComplete || !m_successfulStart)
{
((CharacterModSkillState)this).ProcessMainStateMovement(true);
}
else
{
((EntityState)this).characterMotor.velocity = Vector3.zero;
}
}
private void OnAttackAttemptStarted()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
m_startingPosition = ((EntityState)this).transform.position;
FindMoreTargets();
if (m_enemyList.Count > 0)
{
m_successfulStart = true;
CalculateNumberOfAttacksPerTarget();
base.m_characterModelSwap.AddHideBodyCounter();
((CharacterModSkillState)this).EnableCollisions(false);
}
if (m_successfulStart)
{
((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.HiddenInvincibility.buffIndex, 2.6f);
((CharacterModSkillState)this).AddGravityDisableCounter();
((CharacterModSkillState)this).ResetMainStateMovement();
}
}
private void UpdateAttackingActive()
{
//IL_0384: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0158: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).fixedAge >= 0.3f && ((EntityState)this).fixedAge < GetTotalDuration())
{
if (!m_attackingStarted)
{
m_attackingStarted = true;
OnAttackAttemptStarted();
}
if (m_successfulStart)
{
if (m_attackTimer <= 0f)
{
if (m_enemyList.Count > 0)
{
HurtBox enemyHurtBox = m_enemyList[0];
if ((Object)(object)enemyHurtBox != (Object)null && enemyHurtBox.healthComponent.alive)
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPosition(((Component)enemyHurtBox).transform.position, !MainPlugin.IsInStage("bazaar"));
Wave val = default(Wave);
val.amplitude = 0.1f;
val.frequency = 50f;
val.cycleOffset = 0f;
Wave val2 = val;
ShakeEmitter.CreateSimpleShakeEmitter(((EntityState)this).transform.position, val2, 0.1f, 50f, true);
((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(BaseAssets.HitFX, ((Component)enemyHurtBox).transform.position, Quaternion.identity, 1f, -1f, false);
MainPlugin.SpawnFX(BaseAssets.HitFX, ((Component)enemyHurtBox).transform.position, Quaternion.identity, 1f);
float num = Random.Range(0, 360);
((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(BaseAssets.PrimaryAttackFX, ((Component)enemyHurtBox).transform.position, Quaternion.Euler(num, num, num), 1f, -1f, false);
MainPlugin.SpawnFX(BaseAssets.PrimaryAttackFX, ((Component)enemyHurtBox).transform.position, Quaternion.Euler(num, num, num), 1f);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_sword_hits, 100, false);
m_numberOfAttacksHit++;
if (m_damageRequests != null)
{
int num2 = m_damageRequests.FindFirstElementIndex((Predicate<DamageRequest>)((DamageRequest x) => (Object)(object)x.hurtbox.hurtBoxGroup == (Object)(object)enemyHurtBox.hurtBoxGroup));
if (num2 == -1)
{
DamageRequest damageRequest = default(DamageRequest);
damageRequest.hurtbox = enemyHurtBox;
damageRequest.timesHit = 1;
m_damageRequests.AddElement(damageRequest);
}
else
{
m_damageRequests.AccessElement(num2).timesHit++;
}
}
if (!m_targetIncremented)
{
m_targetsHit++;
m_targetIncremented = true;
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.dodges, 100, false);
}
if (m_numberOfAttacksHit > m_numberOfAttacksPerTarget)
{
m_enemyList.RemoveAt(0);
m_numberOfAttacksHit = 0;
m_targetIncremented = false;
}
if ((Object)(object)m_lightSwordHandler != (Object)null)
{
m_lightSwordHandler.BoostLightCharge_Minor();
}
m_attackTimer = m_attackTimerMax;
m_stunTimer = 0f;
}
else
{
m_enemyList.RemoveAt(0);
}
}
}
else
{
m_attackTimer -= Time.deltaTime;
}
}
}
if (m_successfulStart && ((EntityState)this).inputBank.skill4.down && (m_enemyList.Count == 0 || ((EntityState)this).fixedAge >= GetTotalDuration()))
{
FindMoreTargets();
if (m_enemyList.Count > 0)
{
m_bonusDuration += 1f;
CalculateNumberOfAttacksPerTarget();
((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.HiddenInvincibility.buffIndex, 1f);
}
}
if (m_bonusDuration > 0f)
{
((CharacterModSkillState)this).GetKiHandler().AddCurrentKi(-80f * Time.deltaTime);
}
if (((EntityState)this).fixedAge > GetTotalDuration() || (((EntityState)this).fixedAge > 0.3f && (m_enemyList.Count == 0 || !m_successfulStart)) || ((CharacterModSkillState)this).GetKiHandler().GetCurrentKi() == 0f || (m_bonusDuration > 0f && !((EntityState)this).inputBank.skill4.down))
{
m_attackingComplete = true;
OnSkillEnd();
}
}
public override void OnExit()
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).OnExit();
if ((Object)(object)m_swordHandler != (Object)null)
{
if (!((EntityState)this).isAuthority || m_successfulStart)
{
MainPlugin.SpawnFX(TrunksAssets.LightSwordActivation, m_swordHandler.GetHeldSwordGO().transform.position, Quaternion.identity, 2f).transform.SetParent(m_swordHandler.GetSheathedSwordGO().transform, true);
}
m_swordHandler.SheatheSword();
}
((MonoBehaviour)base.m_characterModelSwap).CancelInvoke("AddHideBodyCounter");
base.m_characterModelSwap.RemoveHideBodyCounter();
if (!((EntityState)this).isAuthority)
{
return;
}
for (int i = 0; i < m_targetsHit; i++)
{
if (i < m_damageRequests.GetCount() && (Object)(object)m_damageRequests.AccessElement(i).hurtbox != (Object)null)
{
DamageEnemy(m_damageRequests.AccessElement(i).hurtbox, 14f + (float)(m_damageRequests.AccessElement(i).timesHit - 1) * 1.2f, 1f);
}
}
if (!m_successfulEnd)
{
((CharacterModSkillState)this).RemoveGravityDisableCounter();
if (m_successfulStart)
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPosition(m_startingPosition, false);
}
}
((CharacterModSkillState)this).PlaySkillAnimation("UpperIdle", 0.15f, 1, true, true);
((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.15f, 0, true, true);
((CharacterModSkillState)this).EnableCollisions(true);
}
private void OnSkillEnd()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
((MonoBehaviour)base.m_characterModelSwap).CancelInvoke("AddHideBodyCounter");
base.m_characterModelSwap.RemoveHideBodyCounter();
if (((EntityState)this).isAuthority)
{
if (m_successfulStart && !MainPlugin.IsInStage("bazaar"))
{
((BaseCharacterController)((EntityState)this).characterMotor).Motor.SetPosition(m_startingPosition, false);
}
((CharacterModSkillState)this).PlaySkillAnimation(EndAnimationStateName, 0.1f, 1, true, true);
m_timeCompleted = ((EntityState)this).fixedAge;
if (m_successfulStart)
{
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.dodges, 100, false);
((CharacterModSkillState)this).RemoveGravityDisableCounter();
}
}
m_successfulEnd = true;
}
private List<HurtBox> CollectEnemies(float radius)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
List<HurtBox> list = new List<HurtBox>();
Vector3 val = m_startingPosition + ((CharacterModSkillState)this).GetAimRayDirection() * 30f / 2f;
LayerIndex entityPrecise = LayerIndex.entityPrecise;
IEnumerable<Collider> enumerable = from x in Physics.OverlapSphere(val, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask))
where (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null
where ((Component)x).GetComponent<HurtBox>().healthComponent.alive
select x;
List<HurtBoxGroup> list2 = new List<HurtBoxGroup>();
foreach (Collider item in enumerable)
{
HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>();
if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list2.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0))
{
list2.Add(hurtBox2.hurtBoxGroup);
list.Add(hurtBox2);
}
}
return list;
}
private void StunEnemy(HurtBox hurtBox)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)hurtBox != (Object)null && hurtBox.healthComponent.alive)
{
DamageInfo val = new DamageInfo();
val.damage = 0f;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = 1f;
val.position = ((Component)hurtBox).transform.position;
val.crit = false;
val.damageType = DamageTypeCombo.op_Implicit((DamageType)32);
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox.healthComponent).gameObject);
}
}
private void DamageEnemy(HurtBox hurtBox, float damageMulti, float coeff)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)hurtBox != (Object)null && hurtBox.healthComponent.alive)
{
DamageInfo val = new DamageInfo();
val.damage = ((BaseState)this).damageStat * damageMulti;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = coeff;
val.position = ((Component)hurtBox).transform.position;
val.crit = ((BaseState)this).RollCrit();
val.damageType = DamageTypeCombo.op_Implicit((DamageType)0);
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox.healthComponent).gameObject);
Vector3 val2 = hurtBox.collider.ClosestPoint(((EntityState)this).transform.position);
MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
}
public class ChangeTheFutureSkill : CharacterModSkillState
{
public static string SkillName = "Change The Future";
public const float SkillDamageMult = 10f;
public float SkillDuration = 1f;
public float FireSkillTime = 0.2f;
private float m_skillCollisionRadius = 10f;
private float m_skillForwardOffset = 3f;
private float m_skillCoeff = 1f;
public const int BaseKiCost = 100;
private bool m_hasFired;
private string m_skillAnimationName = "ChangeTheFuture_Skill_0";
private Vector3 m_startingDirection;
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(100.ToString()) + "\nQuickly fire a large explosion! \nDamaging all enemies in front, Dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + "!\n");
}
public static string GetDisplayBaseDamage()
{
return 1000f.ToString();
}
public override void OnEnter()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
((CharacterModSkillState)this).OnEnter();
if (((EntityState)this).isAuthority)
{
base.m_canBeStunned = false;
((CharacterModSkillState)this).PlaySkillAnimation(m_skillAnimationName, 0.1f, 0, true, true);
((BaseState)this).StartAimMode(SkillDuration, true);
base.m_characterModelSwap.SetLockHipPosition(true, new Vector3(0f, 1.1f, 0f), true);
((CharacterModSkillState)this).AddGravityDisableCounter();
((EntityState)this).characterDirection.moveVector = ((CharacterModSkillState)this).GetAimRayDirection();
m_startingDirection = ((CharacterModSkillState)this).GetAimRayDirectionXZ();
}
MainPlugin.PlaySoundEvent(((EntityState)this).gameObject, BaseSounds.prepare_move_0, 100);
}
public override void FixedUpdate()
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
((EntityState)this).FixedUpdate();
if (((EntityState)this).isAuthority)
{
((EntityState)this).characterMotor.velocity = Vector3.zero;
if (!m_hasFired && ((EntityState)this).fixedAge > FireSkillTime)
{
FireBlast();
m_hasFired = true;
}
if (((EntityState)this).fixedAge >= SkillDuration)
{
((EntityState)this).outer.SetNextStateToMain();
}
}
}
private void FireBlast()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
ApplyDamage();
Vector3 val = ((CharacterModSkillState)this).GetRightHandBonePosition() + m_startingDirection * m_skillForwardOffset;
((CharacterModSkillState)this).GetNetworkHandler().SpawnFXNetworked(TrunksAssets.ChangeTheFuture_Explode_FX, val, Quaternion.identity, 1f, -1f, false);
EffectLayer[] componentsInChildren = MainPlugin.SpawnFX(TrunksAssets.ChangeTheFuture_Explode_FX, val, Quaternion.identity, 1f).GetComponentsInChildren<EffectLayer>();
foreach (EffectLayer obj in componentsInChildren)
{
Vector3 aimRayDirectionXZ = ((CharacterModSkillState)this).GetAimRayDirectionXZ();
obj.OriVelocityAxis = ((Vector3)(ref aimRayDirectionXZ)).normalized;
}
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_changethefuture_fire, 100, false);
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, TrunksSounds.trx_changethefuture_fire_voices, 70, true);
MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 0.75f, 50f, 2f, 180f, 0f, true);
}
public override void OnExit()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).PlaySkillAnimation("Idle", 0.15f, 0, true, true);
((CharacterModSkillState)this).RemoveGravityDisableCounter();
base.m_characterModelSwap.SetLockHipPosition(false, default(Vector3), true);
}
((EntityState)this).OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
private void ApplyDamage()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = CollectEnemies(m_skillCollisionRadius, ((EntityState)this).transform.position + ((EntityState)this).characterDirection.forward * m_skillForwardOffset);
if (ColliderDamage(array, 10f, m_skillCoeff))
{
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.hits_large, 100, false);
}
}
private Collider[] CollectEnemies(float radius, Vector3 position)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
LayerIndex entityPrecise = LayerIndex.entityPrecise;
return Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask));
}
private bool ColliderDamage(Collider[] array, float damageMulti, float coeff)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
List<HurtBoxGroup> list = new List<HurtBoxGroup>();
foreach (Collider item in enumerable)
{
HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>();
if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0))
{
_ = hurtBox2;
list.Add(hurtBox2.hurtBoxGroup);
DamageInfo val = new DamageInfo();
val.damage = ((BaseState)this).damageStat * damageMulti;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = coeff;
val.position = ((Component)hurtBox2).transform.position;
val.crit = ((BaseState)this).RollCrit();
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject);
Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position);
MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f);
}
}
if (list == null)
{
return false;
}
return list.Count() > 0;
}
}
public class HeatDomeAttackSkill : BaseBeamChargeSkillState
{
public const string SkillName = "Heat Dome Attack";
public const float skillBaseDamageMult = 36f;
public const float skillChargeAuraDamageMult = 3f;
public const float skillChargeAuraRadius = 7f;
public const float skillDamagePerChargeMult = 16f;
public const float BaseKiCost = 100f;
private GameObject m_chargeFX;
private ShakeEmitter m_currentShake;
private float m_auraDamageTimer;
private const float m_auraDamageTimerMax = 0.1f;
protected override void InitSkillValues()
{
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
base.m_beamChargeValues.chargeAnimationStateLayer = 0;
base.m_beamChargeValues.chargeAnimationStateName = "HeatDomeAttack_Skill_0";
base.m_beamChargeValues.beamMinChargeTime = 1.6f;
base.m_beamChargeValues.addBSB = true;
base.m_beamChargeValues.bsb_baseArmorAdd = 300f;
base.m_beamChargeValues.beamChargeSoundEventID = TrunksSounds.trx_heatdomeattack_charge;
base.m_beamChargeValues.chargeFX = null;
base.m_beamChargeValues.baseKiDrainPerSecond = 50f;
base.m_beamChargeValues.addKiDrainPerSecond = 50f;
base.m_beamChargeValues.canMoveDuringCharge = false;
base.m_beamChargeValues.canAimDuringCharge = false;
base.m_beamFireValuesToSend.beamDuration = 3f;
base.m_beamFireValuesToSend.beamBaseRange = 100f;
base.m_beamFireValuesToSend.beamBaseRadius = 2.5f;
base.m_beamFireValuesToSend.beamRadiusChargeAdd = 3.5f;
base.m_beamFireValuesToSend.beamDamageChargeAddMult = 16f;
base.m_beamFireValuesToSend.beamBaseDamageMult = 36f;
base.m_beamFireValuesToSend.beamCoeff = 1f;
base.m_beamFireValuesToSend.beamFX = TrunksAssets.HeatDomeAttackFX;
base.m_beamFireValuesToSend.beamFireSoundID = BaseSounds.beam_fire_4;
base.m_beamFireValuesToSend.beamFireVoiceSoundID = TrunksSounds.trx_heatdomeattack_fire_voices;
base.m_beamFireValuesToSend.fireAnimationStateName = "HeatDomeAttack_Skill_1";
base.m_beamFireValuesToSend.forcedFireDirection = Vector3.up;
base.m_beamFireValuesToSend.rotateChestToFiringDirection = false;
base.m_beamFireValuesToSend.scaleBeamVisuals = true;
base.m_beamFireValuesToSend.sendChargingCameraOffset = true;
base.m_beamFireValuesToSend.fireBeamLocation = (EFireBeamLocation)3;
}
protected override bool ChildCanFireBeam()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
return !Input.GetKey(MainPlugin.Config_UniqueSkillKey.Value);
}
public static string GetSkillDescription()
{
return string.Format(MainPlugin.CreateKiCostDescription(100f.ToString("n0")) + "\nGenerate immense power to fire an energy wave upwards, dealing " + MainPlugin.CreateDamageDescription(GetDisplayBaseDamage()) + " per second whilst the blast is active!\nBurn nearby enemies while charging, dealing " + MainPlugin.CreateDamageDescription(GetDisplayChargeAuraDamage()) + " per second!\nConsume additional Ki and increase damage by " + MainPlugin.CreateDamageDescription(GetDisplayDamagePerCharge()) + " and size per second of charging!\n" + MainPlugin.ColorText("Ki consumption gradually increases the longer you charge!", "#03f4fc"));
}
public static string GetDisplayBaseDamage()
{
return 3600f.ToString();
}
public static string GetDisplayChargeAuraDamage()
{
return 300f.ToString();
}
public static string GetDisplayDamagePerCharge()
{
return 1600f.ToString();
}
public override void OnEnter()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
((BaseBeamChargeSkillState)this).OnEnter();
m_chargeFX = MainPlugin.SpawnFX(TrunksAssets.HeatDomeAttackChargeFX, ((EntityState)this).transform.position, Quaternion.identity, -1f);
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).m_canBeStunned = false;
((CharacterModSkillState)this).GetNetworkHandler().PlaySoundNetworked(((EntityState)this).gameObject, BaseSounds.prepare_move_0, 100, false);
((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.ArmorBoost.buffIndex, base.m_beamChargeValues.beamMinChargeTime);
}
MainPlugin.PlayVoiceSoundEvent(((EntityState)this).gameObject, TrunksSounds.trx_heatdomeattack_charge_voice, 50);
m_currentShake = MainPlugin.CreateCameraShake(((EntityState)this).transform.position, 999f, 100f, 0.2f, 180f, 0f, false);
}
public override void Update()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
((BaseBeamChargeSkillState)this).Update();
if ((Object)(object)m_chargeFX != (Object)null)
{
m_chargeFX.transform.position = ((EntityState)this).transform.position;
}
if (((EntityState)this).isAuthority)
{
((EntityState)this).characterMotor.velocity = Vector3.zero;
base.m_beamFireValuesToSend.customFireBeamLocation = ((EntityState)this).transform.position - new Vector3(0f, 0.5f, 0f);
m_auraDamageTimer -= Time.deltaTime;
m_auraDamageTimer = Mathf.Clamp(m_auraDamageTimer, 0f, 0.1f);
if (m_auraDamageTimer <= 0f)
{
m_auraDamageTimer = 0.1f;
ApplyDamage(7f, 0.3f, 0u);
}
}
}
public override void FixedUpdate()
{
((BaseBeamChargeSkillState)this).FixedUpdate();
}
public override void OnExit()
{
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
((BaseBeamChargeSkillState)this).OnExit();
if ((Object)(object)m_chargeFX != (Object)null)
{
Object.Destroy((Object)(object)m_chargeFX, base.m_beamFireValuesToSend.beamDuration + 0.07f);
}
if ((Object)(object)m_currentShake != (Object)null)
{
Object.Destroy((Object)(object)m_currentShake);
}
if (((EntityState)this).isAuthority)
{
((CharacterModSkillState)this).GetNetworkHandler().ApplyBuffNetworked(((Component)((EntityState)this).characterBody).gameObject, Buffs.ArmorBoost.buffIndex, base.m_beamFireValuesToSend.beamDuration);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return (InterruptPriority)9;
}
private void ApplyDamage(float collisionRadius, float damageMult, uint hitSoundID)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
Collider[] array = CollectEnemies(collisionRadius, ((EntityState)this).transform.position);
if (ColliderDamage(array, damageMult, 1f))
{
MainPlugin.PlaySoundEvent(((Component)((EntityState)this).characterBody).gameObject, hitSoundID, 100);
}
}
private Collider[] CollectEnemies(float radius, Vector3 position)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
LayerIndex entityPrecise = LayerIndex.entityPrecise;
return Physics.OverlapSphere(position, radius, LayerMask.op_Implicit(((LayerIndex)(ref entityPrecise)).mask));
}
private bool ColliderDamage(Collider[] array, float damageMulti, float coeff)
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
IEnumerable<Collider> enumerable = array.Where((Collider x) => (Object)(object)((Component)x).GetComponent<HurtBox>() != (Object)null);
List<HurtBoxGroup> list = new List<HurtBoxGroup>();
foreach (Collider item in enumerable)
{
HurtBox hurtBox2 = ((Component)item).GetComponentInChildren<HurtBox>();
if (!((Object)(object)hurtBox2 == (Object)null) && !((Object)(object)hurtBox2.healthComponent == (Object)(object)((EntityState)this).healthComponent) && list.Where((HurtBoxGroup x) => (Object)(object)x == (Object)(object)hurtBox2.hurtBoxGroup).Count() <= 0 && (hurtBox2.teamIndex != ((EntityState)this).teamComponent.teamIndex || (int)FriendlyFireManager.friendlyFireMode != 0))
{
_ = hurtBox2;
list.Add(hurtBox2.hurtBoxGroup);
DamageInfo val = new DamageInfo();
val.damage = ((BaseState)this).damageStat * damageMulti;
val.attacker = ((EntityState)this).gameObject;
val.procCoefficient = coeff;
val.position = ((Component)hurtBox2).transform.position;
val.crit = ((BaseState)this).RollCrit();
val.damageType = DamageTypeCombo.op_Implicit((DamageType)160);
((CharacterModSkillState)this).GetNetworkHandler().ApplyDamageNetworked(val, ((Component)hurtBox2.healthComponent).gameObject);
Vector3 val2 = hurtBox2.collider.ClosestPoint(((EntityState)this).transform.position);
MainPlugin.SpawnFX(BaseAssets.HitFX, val2, Quaternion.identity, 1f);
}
}
if (list == null)
{
return false;
}
return list.Count() > 0;
}
}
public class MasenkoSkill : BaseBeamChargeSkillState
{
public const string SkillName = "Masenko";
public const float beamBaseDamageMult = 18.5f;
public static float BaseKiCost = 70f;
protected override void InitSkillValues()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
base.m_beamChargeValues.add