

This mod makes consumable items more useful by having their consumed version provide small bonuses. These bonuses are designed to soften the blow of losing the original item. This is technically the successor to my older DioToTougherTimes mod.
Configs are provided for those that wish to tweak or disable most changes made by this mod.
Delicate Watch
- Every 12th hit procs the item.
- Every 12th proc doubles the effect.
- Deal an additional 20% (+20% per stack) damage on proc.
- Applies a 1s (+0.25s per stack) 60% Slow on proc.
With Tentabauble replacing Chronobauble, this effect is actually quite nice for getting Death Mark online.
Power Elixir
- Grants the Regenerative Buff for 2.5s when consumed. (For refrence it heals at 10%/second.)
- Gives 0.6 hp/s (+0.6 per stack) regen.
I found Power Elixir's heal to be very underwhelming in many situations, the regen buff helps it feel more impactful especially in more hectic situations.
Dio's Best Friend
- Counts as 1 (+1 per stack) Tougher Times.
This is more of a callback to my older mod. Dio's Best Friend really doesn't need this buff but someone else might appreciate it.
Pluripotent Larva
- Corrupts all new items collected not just the items you had when it was consumed.
- Gives -10%(-10% per stack) Max health in the form of a curse.
- Counts as 1 (+1 per stack) Safer Spaces.
- Counts as 1 (+1 per stack) Needleticks.
The "Get a corrupted extra life." flavour text sounds a lot cooler than what it actually does so I decided to make it more interesting. This is also somewhat meant to mimic the abilities of Void Touched elites.
1.2.0
Configs:
Basically renamed all the categories so they reference the actual item instead of its unconsumed version.
Delicate Watch:
- Added a buff indicator to track hits.
- Hits on the same frame are now counted, previously it didn't, this was intentional but I've changed it for simplicity and for people's ears.
- This also means you can't proc the watch multiple times in a single frame, meaning you won't hear a loud breaking sound from hitting 10 enemies at once.
- No longer counts hits that deal 0 damage, before it only ignored hits that were blocked/rejected.
- Renamed "Hits To Proc" configuration to "Hit To Proc".
- Renamed "Hits To Proc Super" configuration to "Proc to Double Proc".
- Default value for the above changed. (144 -> 12)
- "Stack Slow On Proc" configuration now doesn't count the first item in the stack.
- Changed "Base Slow On Proc" default value. (0.75 -> 1)
Power Elixir:
- Fixed "Regen Buff Duration" not actually changing the buff's duration.
- Changed "Regen Buff Duration" default value. (1.25 -> 2.5) (It was intended to heal the last 25% Elixir would miss, the old value was actually too low.)
1.1.0
- Changed `Damage On Proc` to change the damage bonus it gives.
- Changed `Passive Regen` default value. (1 -> 0.5)
1.0.0
- Public release.
You can find me as kking117#0370 on Discord.