
Risk of Rain 2
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The purpose of this mod is to add some level of scaling to (what I believe are) under performing items that don't really scale with the player. At least that's what it used to be, now I sorta just change things that I think are underwhelming or never hear anything positive about it.
Configs are provided for those that wish to tweak or disable most changes made by this mod.
- Gives 20 (+20 per stack) max health.
- Each level gives an additional 2 (+2 per stack) max health.
- Killing an enemy grants 2/hps regeneration for 3 seconds (+3 per stack).
- Now gives additional barrier equal to 0.5%(+0.5% per stack) of the users max health.
- On kill effect lasts for 1.5(+0.75 per stack) seconds, instead of 1(+0.5 per stack) seconds.
- On kill effect also increases primary and secondary cooldown rate by +125%, fading the same as the speed boost.
Buff
- Increases level instead of health.
- Minions inherit the samples you've collected, but still need to have infusions to benefit.
- Elites and Bosses give more samples.
Rework
- Increases level instead of health.
- Killing enemies gives 100% (+50% per stack) blood.
- Collecting enough blood creates a clone of yourself.
- Extra blood collected increases the clone's level.
Buff
- Hits heal 1.5 (+1.5 per stack) health with 50% of it being affected by proc coefficient. (Basically Withor's LeechingSeedBuff)
Rework
- Heals 2 (+2 per stack) health when dealing damage with a DoT.
- Attacks have a 25% chance to apply a DoT called "Leech" for 5s.
- Leech does not stack.
- Anyone that deals damage to a target with Leech will heal for 2% of the damage dealt.
- Releases the healing nova every 10 seconds during Holdout events, instead of being a limited amount based on the team's stack count.
- The nova heals 15% (+10% per stack), hyperbolically capping at 200% of the target's maximum health.
- Cooldown now stacks similar to Genesis loop. (This is a nerf.)
- Has its own unique buff called "Stealthed" instead of sharing with Bandit's Smokebomb.
- Upon activation you are forced out of "Combat" and "Danger" for 0.5 seconds.
- Upon activation, removes all damage over time effects.
- Stacking now increases the lifespan of the Squid Polyp. (+3 seconds per stack)
- Stacking increases the armor of the Squid Polyp. (+10 per stack)
- The Squid Polyp's attack now applies Tar.
- Squid Polyps get automatically killed if they've been inactive for too long. (Roughly 33-37 seconds)
- Now gives +60% (+15% per stack) attack speed, instead of 70% attack speed.
- Duration lasts 6 (+2 per stack) seconds, instead of 8(+4 per stack) seconds.
- Jump boost has been removed from natural air jumps. (Mercenary's double jump for example)
- Jump boost strength is now 12 (+6 per stack), hyperbolically capping at 150 instead of 10 (+10 per stack) with no cap.
- Jump boost also gives a 20% boost to vertical jump height.
- Gives +14% (+7% per stack), hyperbolically capping at 150% movement speed while airborne.
- Excess health regen now counts towards barrier gain.
- Gives 20 (+20 per stack) armor.
- Now gives 2 (+2 per stack) debuff blocks, instead of 1( +1 per stack).
- Cooldown now begins when a debuff is blocked, instead of when all stacks of the block is consumed.
- Cooldown now lasts 7 seconds, instead of 5 seconds.
- Gives +5% critical strike chance on the first stack.
- Has a 0.5% (+0.5% per stack) chance to detain an enemy on hit for 5000% base damage.
- Detonates on the user's first hit against an enemy, instead of at 100% or more health.
- Minions with Voidsent Flame will count as both theirself and their owner for the purposes of proccing the item.
- Explosion radius is now 10m (+2m per stack), instead of 12m (+2.4m per stack).
Rework
- Activating your Special skill will launch a swarm of missiles that deal 300% (+75% per stack) base damage each.
- The swarm contains 12 (+4 per stack) missiles that get reloaded over 30 seconds.
Shared Changes
- The projectile that spawns the construct will now replace and kill excess constructs instead of spawning nothing.
- Alpha Construct Ally are now flagged as Mechanical, meaning they're affected by Spare Drone Parts and Captain's passive.
Buff
- Removed "Elite" requirement for kills.
- Limited to 4 Alpha Constructs at all times.
- Stacking now increases the health and damage of the summons.
Rework
- Activates when using equipment.
- Summons 3 Alpha Constructs on activation.
- Gives a temporary Xi Construct projectile shield on activation.
- Stacking increases the health and damage of the summons and duration of the shield.
Buff
- Heal from incoming damage for 10 (+10 per stack) plus an additional 2% (+2% per stack) of maximum health.
Rework
- While in combat, all enemies within 13m are burned for 500% (+500% per stack) base damage.
Buff
- Health increase is boosted further by level.
Rework
- Every 6 seconds a Stone Fist attacks an enemy within 60 metres for 800% damage.
- Stacking increases the cooldown rate by +15% and damage by +600%.
Bomb damage is based on the enemy's level instead of damage.
Default scaling is 12 (+2.4 per level) damage.
1.16.1
- Infusion Rework:
- Blood Clones now no longer run the effects of infusion to prevent infinite loops under certain conditions.
- Newly Hatched Zoea Rework:
- Missiles are now loaded upon activation so that it doesn't fire forever if you rrecharge missiles faster than you fire them.
- Removed configuration "Restock When Finished".
1.16.0
- Infusion:
- Changed how levels are calculated so "Soft Cap" isn't skewed by "Stack Level".
- Leeching Seed Rework:
- "Leech Minimum Life Steal" no longer scales with level.
- Changed "Leech Minimum Life Steal" default configuration. (0.2 -> 0.5)
- Lost Seer's Lenses:
- Added "Deal Total" configuration, makes it use the total damage instead of the base damage.
- Titanic Knurl Rework:
- Fixed the effect doubling up.
- Planula Rework:
- Changed "Burn Radius" default configuration. (13 -> 15)
- Added a rework to the Newly Hatched Zoea.
1.15.2
- Bison Steak:
- Changed pickup text to be consistent with other pickup texts.
- Topaz Brooch:
- Changed "Base Flat Barrier" default configuration. (14 -> 15)
- Changed "Stack Flat Barrier" default configuration. (14 -> 15)
- Infusion:
- Brought back the old infusion changes as per a user's request, the new infusion changes are now listed as a rework.
- Infusion Rework:
- Added "Leash Distance" configuration, gives the clone a custom minion leash distance.
- Clones are automatically killed if their owner no longer exists.
- Leeching Seed:
- Changed "Proc Healing" default configuration. (0.5 -> 0.75)
- Changed "Base Healing" default configuration. (0.5 -> 0.75)
- Leeching Seed Rework:
- Changed "Leech Minimum Life Steal" default configuration. (0.1 -> 0.02)
- Squid Polyp:
- Changed "Inactive Removal" default configuration. (20 -> 30)
- Squid Turrets are now killed from inactive removal instead of having their healing disabled.
- Ben's Raincoat:
- Removed "Improve Cooldown" configuration, is now always in effect when changes are enabled.
1.15.1
- Infusion:
- Fixed changes breaking Cautious Slug.
- Wax Quail:
- Actually uses the default configurations from the previous update.
- Ben's Raincoat:
- Changed "Stack Block" default configuration. (1 -> 2)
- Fixed a few item descriptions that mention base damage to be consistent with vanilla.
1.15.0
- Infusion:
- Effect has been reworked completely.
- Collecting enough blood from slain enemies creates a clone of yourself.
- Further collection of blood increases the clone's level.
- Old War Stealthkit:
- Removes damage over time effects on activation.
- Changed "Cancel Duration" default configuration. (1.0 -> 0.5)
- Wax Quail:
- Changed "Capped Horizontal Boost" default configuration. (150 -> 240)
- Changed "Capped Air Speed Bonus" default configuration. (1.5 -> 2.8)
- Lost Seer's Lenses:
- Effect has been changed completely.
- Works the same as the vanilla version but instead of an instant kill it deals a very high amount of base damage and works against bosses.
- Titanic Knurl Rework:
- Removed the unmentioned 50% cooldown rate bonus while at low health.
- Changed "Base Damage" default configuration. (7.0 -> 8.0)
- Changed "Stack Damage" default configuration. (4.0 -> 6.0)
- Changed "Attack Distance" default configuration. (50.0 -> 60.0)
- Added a buff and rework to Planula.
1.14.4
- Added changes for Artifact of Spite that are disabled by default.
- Defense Nucleus Buff:
- No longer procs itself when it kills, removed the "Minion Can Proc" configuration as a result.
- Lepton Daisy:
- Fixed various bugs involving heal amounts.
1.14.3
- Updated R2API dependencies.
- Likely broke 10 other things.
- Lost Seer's Lenses:
- Fixed breaking everything if RiskyMod wasn't installed.
- Changed "Proc Coefficient" default configuration. (0 -> 0.1)
1.14.2
- Hunter's Harpoon:
- Added configurations to enable the cooldown effect for Primary, Secondary, Utility and Special skills.
- Lepton Daisy:
- Changed "Base Healing" default configuration. (0.1 -> 0.15)
- Lost Seer's Lenses:
- Rework effect so that it chains to nearby enemies instead of acting like a blast.
- Now ignores hits that have the "Rings" proc mask.
- Fixed crowbar changes from RiskyMod triggering the damage threshold.
- Changed "Base Radius" default configuration. (20 -> 25)
- Changed "Base Damage" default configuration. (0.15 -> 0.1)
- Changed "Stack Damage" default configuration. (0.15 -> 0.1)
- Titanic Knurl Rework:
- Added "Proc Bands" configuration, controls if the stone fist is allowed to proc bands.
- Defense Nucleus Shared:
- Removed "Death Explosion Radius" and "Death Explosion Damage" configurations.
- Alpha Construct Ally no longer create explosions on death.
1.14.1
- Lost Seer's Lenses:
- Removed the automatic crit effect.
- Now triggers on a damage threshold like Runald's and Kjaro's.
- Added "Trigger Threshold" configuration, controls the amount of damage needed to trigger the effect.
You can find me as kking117#0370 on Discord.