1.0.3

- Added "Elite Tier - One" - "Stage End Count" configuration, lets you change the stage count for when the Tier 1 Elite pool stops being used.
- Fixed errors with spawning rules.

1.0.2

- Fixed for v1.3.6.
- Removed director changes, instead I recommend using score's DirectorReworkPlus.
- Added options to add Perfected and Voidtouched to Tier 1 elites.
- Replaced "Elite Tier - Gilded" - "Fix Tier" with "Clear Tier", now also removes Gilded from the Tier. (Default: False)
- Changed "Elite Tier - Gilded" - "Allow Any", default configuration. (True)
- Changed "Elite Tier - Gilded" - "Cost", default configuration. (9 -> 6)
- Allowed adding Gilded, Voidtouched and Perfected to the T1 Elite pool.
- Added Honor versions of Voidtouched and Perfected.
- Updated Cost, Health and Damage default values of Gilded configs to match the new vanilla values.

1.0.1

- Completely reworked how the mod works.
- Now creates a custom Perfected Elite so you can tweak its stats without affecting the Perfected Elites on Commencement.
- The custom Perfected Elite has T2 Elite stats and goes in that Elite Tier by default.
- Left in configs to modify the original Perfected Elite and its Elite Tier.
- Doesn't create a new tier for Gilded Honor, instead it simply removes the Honor check from the existing Elite Tier, making it similar to how T2 Elites are coded.
- Added an option to put Voidtouched into the Elite Pool. (Disabled by default)
- Added an option that makes the director select elites in a way that improves diversity, doesn't do much without mods that add more Elite Tiers. (Disabled by default)

1.0.0

- Public release.
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