

The goal of this mod is to buff Beetle Guards spawned by the Queen's Gland so they provide more than just emotional support.
Skill Changes
The biggest issue with Beetle Guards is their inability to fight an aerial enemy, to counter this its attacks now launch projectiles. These extra projectiles also make Beetle Guards deal a lot of extra damage so their damage has been reduced, however the additional projectiles make it higher than before.
For its Slam skill it fires out 5 projectiles evenly upwards, this isn't really for flying enemies it's to help against crowds.
Its Sunder skill now fires 5 projectiles in the direction the Guard is aiming. This allows them to hit flying enemies.
AI Changes
The AI now prefers to use Sunder over Slam, this is so it doesn't get locked into using Slam against flying enemies that are slightly out of reach. The Beetle Guard will often target nearby grounded enemies over flying ones.
Item/Stacking Changes
Each player can now only have 3 Beetle Guards each, further stacks increase their health and damage. The 30 seconds respawn timer now actually functions but is reduced to 20 seconds. Beetle Guard's spawn with an elite affix for some extra spice.
Extra Skills
The mod also adds 2 new skills to the Beetle Guard to make them useful beyond damage.
A new Utility called "Recall". This skill teleports the user back to their owner, the AI uses this when it's beyond the leash length. This ability is useful for those situations where the Beetle Guard is incapable of navigating back to their owner.
A new Special called "Staunch". This skill gives the user a buff for 10 seconds that forces nearby enemy AI to target it, also during this nearby friendly Beetle Guards gain increased stats. This ability helps keep Beetle Guards useful even after their damage has fallen off.
1.1.0
Additions:
Targeting Changes configuration, toggles the ai changes that makes Beetle Guards go for grounded enemies.Respawn Time configuration, changes the respawn timer for Beetle Guards.Removals:
Upgrade Beetle Guard configuration, was mostly just for messing around.Fixes/Changes:
Aggro Boss Chance default value changed (0.1 -> 0.025)StackHealth configuration now uses integers default value changed (0.25 -> 5)StackDamage configuration now uses integers default value changed (0.5 -> 15)1.0.0
And probably other people that I can't remember.
You can find me as kking117#0370 on discord.