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Last Updated
last week
First Uploaded
last week
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172MB
Dependency string
poopchudgamer422-HUNK-1.0.13
Dependants

Changelog

1.0.13

  • Added item: Crystal Skull - can be used in ANY cauldron to receive one free item
  • Strike Teams now drop one Crystal Skull per stage, but only when the artifact is active
  • Added item transformation notifications to the custom HUD; these are a little inconsistent still

1.0.12

  • MGL's cylinder is now broken and needs to be manually rotated after each shot
  • Added attachment: Refurbished Cylinder (MGL) that restores its semi-auto capabilities (lacking a model for now)
  • W870 damage: 14x140% > 14x150%
  • M3 damage: 14x120% > 10x130%
  • Fixed child neck snaps being weirdly offset
  • Fixed Beetle Guard counter being weirdly offset (what did they even change to break this one?)
  • Fixed Uroboros monsters sometimes defying death and then aimlessly walking in one direction for the remainder of their life
  • Fixed NRE spam whenever HUNK died

MGL was/is way too strong, W870 didn't seem to hit as hard as it should and M3 needs a noticeable damage drop as its tradeoff for being semi-auto

1.0.11

  • A few times I've been around that track
  • So it's not just gonna happen like that
  • Cause I ain't no hollaback girl
  • I ain't no hollaback girl

1.0.10

  • S.T.A.R.S. Badge no longer spawns chests
  • S.T.A.R.S. Badge now transforms into USB Dongle Key on the next stage after picking it up
  • USB Dongle Key spawns red item chests
  • Nemesis now appears immediately when you pick up the S.T.A.R.S. Badge
  • Nemesis' theme now only plays on his first appearance
  • Nemesis now leaves the stage permanently when you down him on his first appearance
  • ^Solves the issue of Nemesis artifact being purely beneficial by giving a red item on stage 1, and solves the issue of Nemesis' bgm overriding the game's bgm constantly, while also giving Nemesis a warning shot before you're fucked sideways for the rest of the run

1.0.9

  • Frag Grenade damage: 8000% > 10000%
  • Added grenade: Brilliant Behemoth - single use 8000% damage rocket
  • Added OSP display to health bar
  • Added Medkit and First Aid Spray displays to health bar
  • Added Lunar Ruin display to health bar
  • Added custom item interactions to the custom HUD
  • Fixed missing barrier display on health bar
  • Fixed broken text on HUNK's custom item interaction popups
  • Fixed Anti-Tank Missile and Riot Shield cases destroying themselves immediately after spawning

1.0.8

  • ummmm changelog fix sorry,,,,,,, 1.0.7 happened

1.0.7

  • You Can Now Neck Snap The Child

1.0.6

  • this never happened

1.0.5

  • Reworked Minigun: now has animation, VFX, better SFX, fire rate is flat, damage is now 300% and scales with attack speed
  • ^gun was hella rushed and totally failed to deliver on its power fantasy in terms of game feel, should feel good to use now
  • LE 5 now has a different sound when shooting with the Moderator attachment
  • M19 headshot multiplier: 1.5x > 2x
  • Laser Sight (LE 5) headshot multiplier: 1.5x > 2x
  • Dot Sight (MUP) headshot multiplier: 1.5x > 2x
  • Laser Sight (Lightning Hawk) headshot multiplier: 2x > 3x
  • M19 sidearm description now clarifies that it comes with a built-in Laser Sight
  • Luminous Shot now charges up twice as fast- satisfied with the rework mechanically, but it took too long to even be usable most of the time
  • ^keeping the charge after letting go of ADS was on the table, but that leads to the optimal gameplay being super tedious like before
  • The previous nerf to NPC HUNKs' damage is now only applied to the enemy team. sorry Goobo, you are still loved
  • Added config option: Expanded Sidearms - adds a bunch of guns to the Sidearm slot, unbalanced as hell and purely for fun
  • Added config option: Shotgun Sidearm - removes the no sidearm restriction from Supreme Authority, again unbalanced
  • Fixed missing death sounds for real this time, I hate this.
  • Fixed subtle jank around weapon wheel sounds introduced by the last patch

1.0.4

  • Added skin: Specialist - tied to the same achievement as Primal Knife for now
  • NPC HUNKs no longer get i-frames from anything
  • MUP fire rate slightly increased
  • Weapon cases will no longer contain a shotgun if you're already carrying one, significantly reducing the shotgun bloat in the weapon pool
  • Virus terminal in the Bazaar has been moved to a more reasonable spot
  • Fixed missing HUNK death and C-Virus explosion death sounds. why does the most random crap break?

1.0.3

  • Fixed broken virus terminal

1.0.2

  • HUNK kick counter can now cancel into dodges as soon as the attack frames end; this counter is now S tier
  • M19 ammo pickup multiplier: 2.5x > 1.5x - far outclasses the MUP, ammo economy drawback needs to be more clear
  • CQBR ammo pickup multiplier: 1.5x > 1x - gun is a powerhouse even when without the absurd ammo economy
  • Spark Shot ammo pickup multiplier: 2x > 1x - who let it be 2x in the first place?
  • LE 5 reload duration: 2.4s - 2.2s
  • SSG now reloads both shells at once
  • Added new experimental sidearm locked behind cursed config, Broom HC: infinite ammo, but only 120% damage per shot
  • Added a new ammo pickup notification
  • Added a new experimental interaction prompt for the custom HUD based on the ones in Resident Evil, this is disabled by default for now until the issues can be ironed out
  • Spruced up some elements of the custom HUD such as the Biomass bar thickness
  • Custom HUD's rare item SFX now plays when Boss items are picked up
  • Added a bunch of new config options to fine tune individual elements of the custom HUD
  • Nemesis now constantly pushes nearby enemies back while gaining a new mutation
  • CORRECTION: The Artifact added in 1.0.1 is actually called the Artifact of Poopfart ingame. This has not been changed
  • Hot Dogger now has VFX
  • Fixed Stun Rod electric VFX being gigantic
  • Fixed G-Virus mutating multiple times at once

1.0.1

  • Added Artifact of Strike Team - only available with playable Nemesis enabled, adds a Strike Team event for all survivors; currently has no reward and is purely for fun
  • Removed Nemesis' "spidey sense" for now as it doesn't do anything
  • HUNK kick counter duration: 1.55s > 1.4s
  • HUNK kick counter cancel timing: 0.65s > 0.6s
  • HUNK kick counter now grants brief i-frames before the kick connects
  • Nemesis nonlethal execute now consumes if it ends up killing (procs included)
  • Custom HUD is now disabled when the standalone HunkHud is installed, giving this mod precedence
  • Fixed Spark Shot's attachment not counting for a certain achievement

1.0.0

  • Rerelease
  • Strike Team HUNKs now deal 1% damage per shot with their SMG
  • Fixed G-Virus infected enemies not mutating when reduced below 50% health
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