Hypercrit 2: The Critening
This is a rewrite/continuation of Hypercrit by Thinkinvis and Hyperbleed by TheMysticSword.
Hypercrit: Adds a highly configurable crit-stacking mechanic which gives an effect to crit chance past 100%.
Hyperbleed: Stacking bleed chance past 100% increases bleed damage. Also adds support for collapse.
Changes from the original
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Hypercrit
- Hyperbolic Scaling: Just like Hopoo intended...
- Proc config: "On-crit" effects apply multiple times on Hypercrit. Configurable.
- Fractional Crit Damage Increase: instead of damage increasing every 100%, all percentage past 100% is counted partially, similar to original hyperbleed.
- BetterUI support: adds
$hypercrit that shows total current damage multiplier.
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Hyperbleed
- Color Variation: Gets darker as bleed stacks. Configurable.
- Hyperbleed Config: more sophisticated config like hypercrit's, on top of the bleed/collapse enables. Also contains non-fractional bleed configs.
- Bleed Stack Config: multiple stacks of bleeds can now have diminishing (or exponential) returns. Configurable. Also contains separate config for Collapse.
- Separated bleed and collapse configs to allow more control
- Bleed "proc"s: Same with hypercrit's proc config, but more niche. Hook through
DotController.onDotInflictedServerGlobal.
- Built-in Bleed Damage support with extension methods. easy inter-mod ops.
- BetterUI support: adds
$bleed, $collapse, $luckbleed, $luckcollapse, $bleeddamage, $collapsedamage, $hyperbleed, $hypercollapse that shows bleed chance and current damage multiplier, similar to it's crit counterpart.
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Other Contents
- Laser Scope rebalance: gives it crit chance, like other crit items.
- Moonglasses rework: Instead of halving Crit chance, reduces it by -100% (Configurable) to be more impactful.
- Shtterspleen rework: Instead of having a separate bleed proc, simply adds crit chance to bleed chance. (slight nerf)
- BetterUI's
$luckcrit and $luckbleed reflects reality with Scratch Tickets better.
- Hyperbolic Crit/Bleed/Collapse: opposite of hypercrit/bleed where all crit/bleed/collapse gain is capped to 100% with first 10% stack giving 10%. (Coefficient 1/9)
BTW
The code is under GPL3, since the original hypercrit was.
also I did get permission from mystic btw

Changelog
- 1.2.4: Bugfixes
- 1.2.3: Bugfixes, Starstorm 2 (needles) compat, Buffed moonglasses default
- 1.2.2: Bugfixes
- 1.2.1: Bugfixes
- 1.2.0: added Laser Focus rebalance
- 1.1.3: Bugfixes
- 1.1.2: Bugfixes
- 1.1.1: Added changelog, The Ultimate README Update Of All Time
- 1.1.0: Added hyperbolic scaling, every bleed/collapse related changes, fractional scaling, configurable decay
- 1.0.0: Initial Commit