Potentially fixed Mother Mushrum spores not moving for clients in co-op
Fixed Voidsent Flame repeatedly triggering on Bismuth elites until they lose barrier
1.1.1
Increased Mother Mushrum's base health to compensate for its stationary behaviour
Becoming a Bismuth elite now always refills barrier, instead of having your barrier filled only once per stage
This should make stealing this effect with Wake of Vultures less harmful
Fixed Bismuth reducing taken damage even without barrier
Added a few failsafes for Aquamarine enemies to become vulnerable to avoid permanently unkillable Hordes of Many
1.1.0
Added Realgar elites
Fixed Onyx's on-use detonation dealing 100x more damage than it should
Fixed some of Onyx's on-use detonation effects appearing only for the host
1.0.2
Added a new Enabled Elites config section
1.0.1
Added a config
The elites now deal the same damage as vanilla ones, respective to their tiers
Can be reverted by changing the Damage Boost Coefficient for each elite in the config. Alternatively, you can use the Mystic's Reworks mod to disable elite damage multipliers for both modded and vanilla elites.
Bismuth elites now have a darker health bar to make the barrier bar stand out more