PLEASE LET ME KNOW what else is broken i couldnt find any
1.1.10 Patch Notes
"roo number" has been fixed, whatever that means
1.1.9 Patch Notes
works in multiplayer now
1.1.8 Patch Notes
risk of options configs work
added r2api.prefab and miscfixes to dependency
rock texture overrides have better nullcheck
1.1.7 Patch Notes
Not sure where exactly you want bug reports but here are all of the ones @lost_warrior have found:
Distant Roost:
Abyssal (Grass/Ground is not abyssal colored like original, Not sure if intended)
Night (Incorrect Lighting, Saw this one mentioned)
Abyssal and Night will never get rolled for Distant Roost 1 (the original may have been like this?)
Void will never get rolled for Distant Roost 2 (the original may have been like this?)
Aphelian Sanctuary:
Abyssal (Not Abyssal Textured like original, not sure if intended)
Abyssal Depths:
Orange (Blue Fog, Not sure if intended)
Commencement:
Crimson (Looks off, Pretty sure I saw this one mentioned already)
Does not show variant name next to stage name when arriving
General:
Changing "Enable" to "Disable" is not enough to disable a variant. (at least when using the ones for Roost didn't test others) One would also need to set the weight to 0.
1.1.6 Patch Notes
no longer throws errors when there is no variants
1.1.5 Patch Notes
variant fail doesnt crash the stage anymore
fixed forgotten relics hard dependency (weirder than wloopweather one)
1.1.4 Patch Notes
accidentally made wloopweather hard dependent (lol)
1.1.3 Patch Notes
removed janky hack
instead we are loading every ror2 materials beforehand (hopefully no more pink bug)
1.1.2 Patch Notes
Commencement errors upon reentry
Better interaction with WLoopWeather (if wloop is active for that stage it only picks vanilla)
Viscous Falls / Disturbed Impact / Golden Dieback also gets variants now
1.1.1 Patch Notes
Distant Roost (Abyssal) doesnt error
1.1.0 Patch Notes
works for SotS
Configurable per-variant weights (pre and post loop)
Configurable per-variant weather (can limit to pre/post loop)
Merged contributions by Nuxlar (thank you)
Added variants
Verdant Falls (Sunny)
Verdant Falls (Purple)
Shattered Abodes (Verdant)
Shattered Abodes (Abandoned)
Reformed Altar (Verdant)
Reformed Altar (Helminth)
Treeborn Colony (Overcast)
Treeborn Colony (Sunny)
Treeborn Colony (Night)
Helminth Hatchery (Lunar)
Skybox changes
Distant Roost (Sunny)
Distant Roost (Night)
Distant Roost (Void)
Siphoned Forest (Night)
Titanic Plains (Night)
Titanic Plains (Sunset)
Verdant Falls (Purple)
Verdant Falls (Sunny)
Abandoned Aqueduct (New Night)
Aphelian Sanctuary (Singularity)
Aphelian Sanctuary (Sunset)
Wetland Aspect (Morning)
Wetland Aspect (Night)
Wetland Aspect (Sunset)
Wetland Aspect (Void)
Rallypoint Delta (Night)
Rallypoint Delta (Sunset)
Scorched Acres (Twilight)
Sulfur Pools (Void)
Abyssal Depths (Night)
Abyssal Depths (Orange)
Siren's Call (Aphelian)
Siren's Call (Night)
Siren's Call (Sunny)
Commencement (Night)
Treeborn Colony (Night)
Tweaked basically every variant out there
Merged contributions by Danielle (thank you)
Added variants
Abandoned Aqueduct (New Dawn)
Abandoned Aqueduct (New Night)
Abandoned Aqueduct (New Sunrise)
Added weather sounds
Dry Basin and Slumbering Satellite variants are back
Huge code rewrite
1.0.3 Patch Notes
Literally just included the dependency I forgor about
1.0.2 Patch Notes
Fixed Scorched Acres (Night), Scorched Acres (Jade) and Scorched Acres (Twilight) not working properly (due to the recent RoR2 patch, the only mod that was affected was Stage Aesthetic, because of my jank way of getting some objects lol)
1.0.1 Patch Notes
Fixed Forgotten Relics compatibility (Blame PlasmaCore for not using vanilla RampFog :smirk: would've saved a couple months and tens of hours and headaches)
1.0.0 Patch Notes
I highly recommend resetting your config now
Added config versioning
Added custom weather particles that scale intensity, speed and maximum angle with selected difficulty and current difficulty
Changelogs below were written by FMRadio11, the original developer
0.2.1 Patch Notes
Fixed Abandoned Aqueduct config descriptions
Fixed variant lists not being cleared during Run.Start. This wasn't needed before when lists were only built once, but is necessary now that it's done every run
Increased visibility in Night!Roost, Night!Delta, and especially Hive!Depths
Reworked Azure!Depths to not require Low Definition grading since Imp Overlord doesn't mix well with it
Added missing skybox effects to Abyssal!Meadow
0.2.0 Patch Notes
Apologies for this taking so long. Between school/family stuff coming up and DRG I haven't really worked on this much until around January
Added about 17 KB of code
Title screen now has altered rain/wind
Added in a new variant for most stages
Secret area in Abandoned Aqueduct now uses appropriate RampFog values
Stage lighting added to Abyssal Depths and Abandoned Aqueduct's secret area; existing stage lighting changes now use more compact code
Weather changes are now more expansive, including wind, heavier rain, and embers added as appropriate
Scorched Acres now uses effects from unused "Weather, Eclipse" assets
Added null check to unused bridge in Titanic Plains. Hopefully this should prevent it breaking interactables, although I was never able to reproduce this glitch during testing
Fixed Rallypoint Delta ocean level being raised in the wrong variant
Fixed vanilla changes not being turned off with config
Rewrote config text slightly. You can still use your old config file, but remaking it will look cleaner in-game
Now requires InLobbyConfig
Variant arrays are now written during Run.Start instead of Awake, allowing config changes to take effect immediately instead of after restart
Not really playtested much outside of recording values with UnityExplorer for coding, so I'm expecting some other issues
0.1.1 Patch Notes
FASJDKAKSGLK I forgot to add menu config
Added randomization of unused bridge in default Titanic Plains (located behind the hill between the two cliffs), config separate from Vanilla Plains changes
Look for some other unused stuff in the future once I can figure out why they're refusing to exist
Wrote config incorrectly in 0.1.0. Hopefully you won't need to make a new file for it, though
Cleaned up description a bit
0.1.0 Patch Notes
A Lot Happened
Temporarily removed Artifact of Seasons and all associated components. In its current state, it's just too much of a spaghetti code mess for me to want to try fixing at the moment, and there's other mods out there already if you want to mess around with enemies.
Rewrote directory to not have like 99% of this mod's content in just two files, hopefully should be easier to sort through the GitHub now
Implemented do-while loop to force a different choice when a stage is reloaded
Config added to disable variants as well as the original stage appearance (if all options are deselected for whatever reason, the vanilla stage is used)
Every existing variant was heavily altered or replaced entirely, adding in lighting effects and focusing on making them less glaring
Added a second set of variants to Abyssal Depths, Siren's Call, and Scorched Acres. My original reasoning was that there were already three Stage 4s, but with recent mods that randomize or lock stage order, it's not a good excuse anymore
Added config to make changes to the lighting of vanilla stages (enabled by default)
Added unused stage props and/or altered existing props to fit certain variants
Rain effect now shows up in some variants. This WILL break if you never load into the title screen, so config is provided to disable it if you're doing that for whatever reason
0.0.6 Patch Notes
Removing networking attempt, as it A. doesn't work and B. seems to be affecting variant rolls
Added config for BossConfig compatibility
Couldn't update GitHub with this, will try to fix later
0.0.5 Patch Notes
Recolored variants in Roost, Aqueduct, and Depths
Most darker variants have had their starting fog heavily reduced, should make it easier to see up close
Red Sundered Grove now only shows up after Stage 4 if using Artifact of Seasons
Added Commencement variant to config, enabled by default
Artifact of Seasons icon updated slightly
Added config option to remove stage-based restrictions when using Artifact of Seasons
Stage variants should hopefully be consistent between players, haven't had an opportunity to test this though
Removed random log of Alloy Vulture's spawn card name
0.0.4 Patch Notes
Disabled Shrine of the Woods being added to Sundered Grove; it was causing the stage to not spawn interactables at all
0.0.3 Patch Notes
Dammit I forgot to add the new dll file
Updated internal number
0.0.2 Patch Notes
Reduced the mid/end colors' transparency of some RampFog effects for clarity
Upped the brightness of Night!Sky Meadow
Removed unneeded console logs
Cleaned up code in a couple other places
Did get confirmation that OriginalSoundtrack DOES actually work so pog!