

Adds a bunch of alternate skills!
Beacon: Design (Misc) - Emits waves that cripple and knockback ALL characters.
Beacon: Void (Misc) - Vo??id Fo??g slowly damages enemies within the radius.
Offensive Microbots (Passive) - Gain 3 combatant microbots that fire slowing lasers at nearby enemies for 160% damage, and one alongside you for 360% damage
Gaze of the Void (Primary) - Charge up and fire a devastating blast of slowing v??oid sp??ikes for 12x100% damage.
Crash Remote (Utility) - Call down reinforcements from the UES Safe Travels, has a long cooldown.
SFG-900 (Primary) - Stunning. Launch a slow-moving energy ball for 700% damage.
TR-80 Sniper Turret (Special) - Place a turret that inherits all of your items. Fires a periodic burst of 3 piercing bolts for 700% per shot that slow. Can place up to 1.
PM-30 Support Turret (Special) - Place a turret that inherits all of your items. Heals it's owner and provides them with 8 seconds of invulnerability and guaranteed critical hits after enough healing. Can place up to 1
BFT-9000 (Special) - Place a massive turret that inherits all of your items. Fires a giant fucking laser with a massive blast radius for 13,567.5% 3.0 on a long cooldown. Can place up to 1.
Overdrive Boost (Utility) - Agile. Stunning. Launch into the air and boost forward after a short delay. Deal 100%-2500% damage depending on fall speed. Immunity to fall damage while boosting.
Thermal Blast (Primary) - Agile. Ignite. Fire dual flamethrowers for 600% damage.
Fluoresence (Secondary) - Agile. Tether enemies, dragging them towards you and repeatedly strike them for 15% damage. 50% slow on self when active.
Overcharged Jetpack (Passive) - Hold jump midair to fly. Flying drains fuel. Fuel passively regenerates over time. Running out of fuel will temporarily disable the jetpack.
Fracture (Primary) - Charge up a tracking bomb for 100%-700% damage.