using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EnforcerPlugin;
using EntityStates;
using GreenEnforcer.Buffs;
using GreenEnforcer.Icons;
using GreenEnforcer.Skills;
using GreenEnforcer.States;
using GreenEnforcer.Utils;
using GreenEnforcer.Utils.Assets;
using GreenEnforcer.Utils.Components;
using HG;
using HG.Reflection;
using KinematicCharacterController;
using Microsoft.CodeAnalysis;
using Modules.Characters;
using On.RoR2;
using R2API;
using R2API.Networking;
using R2API.Networking.Interfaces;
using Rebindables;
using Rewired;
using RoR2;
using RoR2.Audio;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Navigation;
using RoR2.Orbs;
using RoR2.Projectile;
using RoR2.Skills;
using RoR2.UI;
using Survariants;
using Survariants.Utils;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Networking;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("GreenEnforcer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GreenEnforcer")]
[assembly: AssemblyTitle("GreenEnforcer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GreenEnforcer
{
[BepInPlugin("pseudopulse.GreenEnforcer", "GreenEnforcer", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string PluginGUID = "pseudopulse.GreenEnforcer";
public const string PluginAuthor = "pseudopulse";
public const string PluginName = "GreenEnforcer";
public const string PluginVersion = "1.1.0";
public static ManualLogSource ModLogger;
public static bool disableSounds;
public static bool chargeGrabsBosses;
public static AssetBundle EnforcerAssets;
public static Plugin instance;
public void Start()
{
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Expected O, but got Unknown
ModLogger = ((BaseUnityPlugin)this).Logger;
instance = this;
EnforcerAssets = AssetBundle.GetAllLoadedAssetBundles().FirstOrDefault((Func<AssetBundle, bool>)((AssetBundle x) => ((Object)x).name == "enforcer"));
ScanTypes(delegate(SkillBase x)
{
x.Init();
});
ScanTypes(delegate(BuffBase x)
{
x.Init();
});
ScanTypes(delegate(SurvivorBase x)
{
((MonoBehaviour)this).StartCoroutine(x.Init());
});
ScanTypesNoInstance<EntityState>(delegate(Type x)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
bool flag = default(bool);
ContentAddition.AddEntityState(x, ref flag);
});
NetworkingAPI.RegisterMessageType<InfernalHealSync>();
NetworkingAPI.RegisterMessageType<ShoulderChargeSync>();
NetworkingAPI.RegisterMessageType<ShoulderChargeSlamSync>();
NetworkingAPI.RegisterMessageType<ShoulderChargePositionSync>();
RoR2Content.Init += new hook_Init(OnWwiseInit);
disableSounds = !((BaseUnityPlugin)this).Config.Bind<bool>("Green Enforcer", "Voicelines", true, "Plays Abrams voicelines when using Siphon Life and Shoulder Charge, aswell as an edited line when using Seismic Impact.").Value;
chargeGrabsBosses = ((BaseUnityPlugin)this).Config.Bind<bool>("Green Enforcer", "Charge Grabs Bosses", false, "Makes Shoulder Charge grab bosses instead of treating them as walls.").Value;
}
private void OnWwiseInit(orig_Init orig)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke();
string text = typeof(Plugin).Assembly.Location.Replace("GreenEnforcer.dll", "");
AkSoundEngine.AddBasePath(text);
uint num = default(uint);
AkSoundEngine.LoadBank("initabrams", ref num);
AkSoundEngine.LoadBank("abramsbank", ref num);
}
public static void PlaySound(string sound, GameObject target)
{
if (!disableSounds)
{
AkSoundEngine.PostEvent(sound, target);
}
}
internal static void ScanTypes<T>(Action<T> action)
{
IEnumerable<Type> enumerable = from x in Assembly.GetExecutingAssembly().GetTypes()
where !x.IsAbstract && x.IsSubclassOf(typeof(T))
select x;
foreach (Type item in enumerable)
{
T obj = (T)Activator.CreateInstance(item);
action(obj);
}
}
internal static void ScanTypesNoInstance<T>(Action<Type> action)
{
IEnumerable<Type> enumerable = from x in Assembly.GetExecutingAssembly().GetTypes()
where !x.IsAbstract && x.IsSubclassOf(typeof(T))
select x;
foreach (Type item in enumerable)
{
action(item);
}
}
}
public class InfernalResilience : MonoBehaviour, IOnIncomingDamageServerReceiver
{
public class InfernalDamageInfo
{
public float healPerTick;
public int ticksRemaining;
}
public HealthComponent hc;
public float stopwatch;
public int ticksPerSecond = 3;
public float delay;
public float healTime = 7f;
public float regenerationPerct = 0.2f;
public float mult;
public int totalTicks;
public List<InfernalDamageInfo> healQueue = new List<InfernalDamageInfo>();
public InputBankTest input;
public float meleeCooldown = 1.2f;
public float lightMeleeCooldown = 0.5f;
public float meleeCDStopwatch = 0f;
public EntityStateMachine esm;
public bool canMelee = true;
public float holdStopwatch = 0f;
public float holdTime = 0.1f;
public static ModKeybind Melee => GreenEnforcer.Melee;
public void Start()
{
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
hc = ((Component)this).GetComponent<HealthComponent>();
delay = 1f / (float)ticksPerSecond;
totalTicks = (int)healTime * ticksPerSecond;
mult = 1f / (float)totalTicks;
meleeCDStopwatch = meleeCooldown;
input = ((Component)this).GetComponent<InputBankTest>();
esm = EntityStateMachine.FindByCustomName(((Component)this).gameObject, "Weapon");
HealthBarAPI.AddOverlayToBody(hc.body, GreenEnforcer.InfernalOverlay);
}
public void OnIncomingDamageServer(DamageInfo damageInfo)
{
if (!damageInfo.rejected)
{
float damage = damageInfo.damage;
float num = damage * regenerationPerct;
healQueue.Add(new InfernalDamageInfo
{
healPerTick = num * mult,
ticksRemaining = totalTicks
});
NetMessageExtensions.Send((INetMessage)(object)new InfernalHealSync(((Component)this).gameObject, num * mult, totalTicks), (NetworkDestination)1);
}
}
public void Update()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
if (!canMelee)
{
return;
}
if (meleeCDStopwatch >= lightMeleeCooldown && !InputBankExtensions.GetButtonState(input, Melee).down && InputBankExtensions.GetButtonState(input, Melee).wasDown && esm.CanInterruptState((InterruptPriority)1))
{
esm.SetInterruptState((EntityState)(object)new LightMelee(), (InterruptPriority)1);
meleeCDStopwatch = 0f;
}
if (meleeCDStopwatch >= meleeCooldown && InputBankExtensions.GetButtonState(input, Melee).down && InputBankExtensions.GetButtonState(input, Melee).wasDown)
{
holdStopwatch += Time.deltaTime;
if (esm.CanInterruptState((InterruptPriority)1) && holdStopwatch >= holdTime)
{
esm.SetInterruptState((EntityState)(object)new HeavyMelee(), (InterruptPriority)1);
meleeCDStopwatch = 0f;
holdStopwatch = 0f;
}
}
else
{
holdStopwatch = 0f;
}
}
public void FixedUpdate()
{
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
stopwatch += Time.fixedDeltaTime;
if (canMelee)
{
meleeCDStopwatch += Time.fixedDeltaTime;
}
if (!(stopwatch >= delay))
{
return;
}
stopwatch = 0f;
float num = 0f;
foreach (InfernalDamageInfo item in healQueue)
{
num += item.healPerTick;
item.ticksRemaining--;
}
healQueue.RemoveAll((InfernalDamageInfo x) => x.ticksRemaining <= 0);
if (NetworkServer.active)
{
hc.Heal(num, default(ProcChainMask), true);
}
}
public float GetPendingHeal()
{
float num = 0f;
foreach (InfernalDamageInfo item in healQueue)
{
num += item.healPerTick * (float)item.ticksRemaining;
}
return num;
}
public void OnDestroy()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
HealthBarAPI.RemoveOverlayFromBody(hc.body, GreenEnforcer.InfernalOverlay);
}
}
public class InfernalHealSync : INetMessage, ISerializableObject
{
public GameObject owner;
public float perTick;
public int ticks;
public InfernalHealSync()
{
}
public InfernalHealSync(GameObject owner, float perTick, int ticks)
{
this.owner = owner;
this.ticks = ticks;
this.perTick = perTick;
}
public void Deserialize(NetworkReader reader)
{
owner = reader.ReadGameObject();
perTick = reader.ReadSingle();
ticks = reader.ReadInt32();
}
public void OnReceived()
{
owner.GetComponent<InfernalResilience>().healQueue.Add(new InfernalResilience.InfernalDamageInfo
{
healPerTick = perTick,
ticksRemaining = ticks
});
}
public void Serialize(NetworkWriter writer)
{
writer.Write(owner);
writer.Write(perTick);
writer.Write(ticks);
}
}
public class GreenEnforcer : SurvivorBase<GreenEnforcer>
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static Func<Type, bool> <>9__21_0;
public static Func<SurvivorDef, bool> <>9__21_1;
public static ModifyBarInfoCallback <>9__21_3;
public static Action<MeshFilter> <>9__25_0;
public static Action<MeshRenderer> <>9__25_1;
public static Action<TrailRenderer> <>9__26_2;
internal bool <LoadAssets>b__21_0(Type x)
{
return x.FullName == "Modules.ContentPacks";
}
internal bool <LoadAssets>b__21_1(SurvivorDef x)
{
return x.cachedName == "Enforcer";
}
internal void <LoadAssets>b__21_3(HealthBar bar, ref BarInfo info)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
InfernalResilience infernalResilience = (Object.op_Implicit((Object)(object)bar.source) ? ((Component)bar.source).GetComponent<InfernalResilience>() : null);
float num = (Object.op_Implicit((Object)(object)infernalResilience) ? infernalResilience.GetPendingHeal() : 0f);
info.enabled = Object.op_Implicit((Object)(object)infernalResilience) && num > 0f;
if (Object.op_Implicit((Object)(object)infernalResilience))
{
info.color = Color32.op_Implicit(new Color32((byte)203, byte.MaxValue, (byte)172, byte.MaxValue));
info.sprite = bar.style.trailingOverHealthBarStyle.sprite;
info.imageType = bar.style.trailingOverHealthBarStyle.imageType;
info.sizeDelta = bar.style.trailingOverHealthBarStyle.sizeDelta;
float num2 = (1f - (1f - 1f / bar.source.body.cursePenalty)) / bar.source.fullCombinedHealth;
float num3 = bar.source.health * num2;
float num4 = num * num2;
num4 = Mathf.Clamp01(num3 + num4);
info.normalizedXMin = num3;
info.normalizedXMax = num4;
}
}
internal void <ModifyModel>b__25_0(MeshFilter x)
{
x.mesh = GameObject.DisplayTome.GetComponentInChildren<MeshFilter>().mesh;
}
internal void <ModifyModel>b__25_1(MeshRenderer x)
{
((Renderer)x).material = Material.matTome;
}
internal void <MakeEffects>b__26_2(TrailRenderer x)
{
((Renderer)x).enabled = false;
((Renderer)x).material = Material.matHealBeam;
x.startWidth = 1f;
x.endWidth = 0.2f;
x.time = 0.6f;
}
}
public static LazyIndex Index = new LazyIndex("GreenEnforcerBody");
public static GameObject ShoulderChargeEffect;
public static GameObject SiphonLifeEffect;
public static GameObject SeismicIndicator;
public static GameObject SeismicCharge;
public static GameObject SeismicImpactEffect;
private static Mesh SiphonIndicatorMesh;
public static MPInput input;
public static BarOverlayIndex InfernalOverlay;
public static ModKeybind Melee = RebindAPI.RegisterModKeybind(new ModKeybind("ABRAMS_MELEE_INPUT", (KeyCode)102, 10, (string)null, (InputActionType)1, (AxisRange)0));
public static ModdedDamageType Lifestrike = DamageAPI.ReserveDamageType();
public override string Name => "Green Enforcer";
public override string Description => "Green Enforcer is here to see what his dick can do.\n\n< ! > Case Closed can quickly dispatch aerial threats. Utilize your light and heavy melees to pummel crowds when Case Closed is reloading.\n\n< ! > Siphon Life deals considerable area of effect damage while greatly improving your survivability in conjunction with Infernal Resilience.\n\n< ! > Shoulder Charge groups up targets as you run. Utilize walls or large enemies to slam and stun the enemies you drag.\n\n< ! > Seismic Impact deals immense burst damage and stuns crowds, but may also serve as an escape tool to leap away.";
public override string Subtitle => "The Juggernaut";
public override string Outro => "i need my book";
public override string Failure => "i need my book";
public override IEnumerator LoadAssets()
{
Body = PrefabAPI.InstantiateClone(CharacterBase.instance.bodyPrefab, "GreenEnforcerBody");
Master = PrefabAPI.InstantiateClone(GameObject.TreebotMonsterMaster, "GreenEnforcerMaster");
CharacterBody body = Body.GetComponent<CharacterBody>();
body.baseNameToken = "ABRAMS_NAME";
body._defaultCrosshairPrefab = GameObject.StandardCrosshair;
body.bodyColor = Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)87, byte.MaxValue));
body.portraitIcon = (Texture)(object)global::GreenEnforcer.Icons.Body.GetSprite().texture;
((Component)(object)body).AddComponent<InfernalResilience>();
((Component)(object)body).RemoveComponent<EnforcerComponent>();
((Component)(object)body).RemoveComponent<EnforcerNetworkComponent>();
((Component)(object)body).RemoveComponent<EnforcerWeaponComponent>();
EntityStateMachine.FindByCustomName(Body, "Body").mainStateType = new SerializableEntityStateType(typeof(GenericCharacterMain));
ModifyModel();
yield return (object)new WaitForEndOfFrame();
yield return (object)new WaitForEndOfFrame();
MakeEffects();
GameObject enforcerDisplay = Plugin.EnforcerAssets.LoadAsset<GameObject>("EnforcerDisplay.prefab");
GameObject display = PrefabAPI.InstantiateClone(((Component)Body.GetComponent<ModelLocator>()._modelTransform).gameObject, "GreenEnforcerDisplay");
display.GetComponentInChildren<Animator>().runtimeAnimatorController = enforcerDisplay.GetComponentInChildren<Animator>().runtimeAnimatorController;
CharacterMaster master = Master.GetComponent<CharacterMaster>();
master.bodyPrefab = Body;
SkillLocator locator = Body.GetComponent<SkillLocator>();
locator.passiveSkill.skillNameToken = "ABRAMS_PASSIVE_NAME";
locator.passiveSkill.skillDescriptionToken = "ABRAMS_PASSIVE_DESC";
locator.passiveSkill.enabled = true;
locator.passiveSkill.icon = Passive.GetSprite();
"ABRAMS_PASSIVE_NAME".Add("Infernal Resilience");
"ABRAMS_PASSIVE_DESC".Add("<style=cIsHealing>20%</style> of <style=cIsUtility>damage taken</style> is <style=cIsHealing>regenerated</style> over <style=cIsDamage>7 seconds</style>. Press or hold <style=cIsUtility>%INPUT%</style> to perform a <style=cIsDamage>light</style> or <style=cIsDamage>heavy</style> melee, dealing <style=cIsDamage>250%<style> and <style=cIsDamage>650% damage</style> respectively, which <style=cIsHealing>heal</style> for <style=cIsHealing>10%</style> of damage dealt.");
ReplaceSkills(locator.primary, SkillBase<global::GreenEnforcer.Skills.CaseClosed>.instance.skillDef);
ReplaceSkills(locator.secondary, SkillBase<global::GreenEnforcer.Skills.SiphonLife>.instance.skillDef);
ReplaceSkills(locator.utility, SkillBase<global::GreenEnforcer.Skills.ShoulderCharge>.instance.skillDef);
ReplaceSkills(locator.special, SkillBase<SeismicImpact>.instance.skillDef);
SurvivorDef = ScriptableObject.CreateInstance<SurvivorDef>();
((Object)SurvivorDef).name = "GreenEnforcer";
SurvivorDef.cachedName = "GreenEnforcer";
SurvivorDef.descriptionToken = "ABRAMS_DESC";
SurvivorDef.outroFlavorToken = "ABRAMS_WIN";
SurvivorDef.mainEndingEscapeFailureFlavorToken = "ABRAMS_LOSS";
SurvivorDef.bodyPrefab = Body;
SurvivorDef.displayPrefab = display;
SurvivorDef.hidden = true;
List<SurvivorDef> enforcerPack = typeof(EnforcerModPlugin).Assembly.GetTypes().First((Type x) => x.FullName == "Modules.ContentPacks").GetField("survivorDefs", (BindingFlags)(-1))
.GetValue(null) as List<SurvivorDef>;
SurvivorVariantDef svd = new SurvivorVariantDef();
svd.Color = Body.GetComponent<CharacterBody>().bodyColor;
svd.DisplayName = "Green Enforcer";
svd.TargetSurvivor = enforcerPack.First((SurvivorDef x) => x.cachedName == "Enforcer");
svd.VariantSurvivor = SurvivorDef;
svd.Description = "lets see what this dick can do";
SurvivorVariantCatalog.AddSurvivorVariant(svd);
InputMapperHelper.InputMapperOnInputMappedEvent += new hook_InputMapperOnInputMappedEvent(OnInputMapped);
"ABRAMS_MELEE_INPUT".Add("Melee (Green Enforcer)");
RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
{
input = GameObject.Find("MPEventSystem Player0").GetComponent<MPInput>();
Refresh();
});
GlobalEventManager.OnHitEnemy += new hook_OnHitEnemy(OnHitEnemy);
yield return null;
BarOverlayInfo val = new BarOverlayInfo
{
BarInfo = new BarInfo
{
normalizedXMax = 0f,
normalizedXMin = 0f
},
BodySpecific = true
};
object obj = <>c.<>9__21_3;
if (obj == null)
{
ModifyBarInfoCallback val2 = delegate(HealthBar bar, ref BarInfo info)
{
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
InfernalResilience infernalResilience = (Object.op_Implicit((Object)(object)bar.source) ? ((Component)bar.source).GetComponent<InfernalResilience>() : null);
float num = (Object.op_Implicit((Object)(object)infernalResilience) ? infernalResilience.GetPendingHeal() : 0f);
info.enabled = Object.op_Implicit((Object)(object)infernalResilience) && num > 0f;
if (Object.op_Implicit((Object)(object)infernalResilience))
{
info.color = Color32.op_Implicit(new Color32((byte)203, byte.MaxValue, (byte)172, byte.MaxValue));
info.sprite = bar.style.trailingOverHealthBarStyle.sprite;
info.imageType = bar.style.trailingOverHealthBarStyle.imageType;
info.sizeDelta = bar.style.trailingOverHealthBarStyle.sizeDelta;
float num2 = (1f - (1f - 1f / bar.source.body.cursePenalty)) / bar.source.fullCombinedHealth;
float num3 = bar.source.health * num2;
float num4 = num * num2;
num4 = Mathf.Clamp01(num3 + num4);
info.normalizedXMin = num3;
info.normalizedXMax = num4;
}
};
<>c.<>9__21_3 = val2;
obj = (object)val2;
}
val.ModifyBarInfo = (ModifyBarInfoCallback)obj;
InfernalOverlay = HealthBarAPI.RegisterBarOverlay(val);
}
private void OnHitEnemy(orig_OnHitEnemy orig, GlobalEventManager self, DamageInfo damageInfo, GameObject victim)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, damageInfo, victim);
if (NetworkServer.active && DamageAPI.HasModdedDamageType(damageInfo, Lifestrike) && (Object)(object)damageInfo.attacker != (Object)null)
{
HealthComponent component = damageInfo.attacker.GetComponent<HealthComponent>();
if (Object.op_Implicit((Object)(object)component))
{
component.Heal(damageInfo.damage * 0.1f, default(ProcChainMask), true);
}
}
}
private void OnInputMapped(orig_InputMapperOnInputMappedEvent orig, InputMapperHelper self, InputMappedEventData inputMappedEventData)
{
orig.Invoke(self, inputMappedEventData);
Refresh();
}
public void Refresh()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
string text = "<style=cIsHealing>20%</style> of <style=cIsUtility>damage taken</style> is <style=cIsHealing>regenerated</style> over <style=cIsDamage>7 seconds</style>. Press or hold <style=cIsUtility>%INPUT%</style> to perform a <style=cIsDamage>light</style> or <style=cIsDamage>heavy</style> melee, dealing <style=cIsDamage>380%</style> or <style=cIsDamage>900% damage</style> respectively.";
string text2 = text.Replace("%INPUT%", Glyphs.GetGlyphString(input.eventSystem, RebindAPI.KeybindActions[Melee].name, Melee.AxisRange));
LanguageAPI.AddOverlay("ABRAMS_PASSIVE_DESC", text2);
}
public void ModifyModel()
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
ModelLocator component = Body.GetComponent<ModelLocator>();
GameObject gameObject = ((Component)component.modelTransform).gameObject;
CharacterModel component2 = gameObject.GetComponent<CharacterModel>();
ChildLocator component3 = gameObject.GetComponent<ChildLocator>();
gameObject.RemoveComponent<ModelSkinController>();
gameObject.RemoveComponent<EnforcerItemDisplayEditorComponent>();
gameObject.RemoveComponent<MemeRigController>();
Material val = DuplicateMaterial(component2.baseRendererInfos[8].defaultMaterial);
val.SetColor("_Color", Color.green);
val.EnableKeyword("FRESNEL_EMISSION");
val.SetFloat("Fresnel Boost", 2.21f);
Transform val2 = component3.FindChild("HammerMuzzle");
val2.localPosition = new Vector3(0f, 1f, 1f);
val2.localRotation = Quaternion.Euler(90f, 305f, 0f);
val2.localScale = new Vector3(1.6f, 1.6f, 1.6f);
Apply(component2, 7, val);
Apply(component2, 8, val);
GameObject gameObject2 = ((Component)component2.baseRendererInfos[0].renderer).gameObject;
gameObject2.RemoveComponent<SkinnedMeshRenderer>();
((Component)gameObject2.transform.GetChild(0)).gameObject.SetActive(false);
gameObject2.transform.GetChild(0).parent = gameObject2.transform.parent;
gameObject2.transform.parent = component3.FindChild("HandL");
gameObject2.transform.localPosition = new Vector3(0f, 0.3f, 0f);
gameObject2.transform.localRotation = Quaternion.Euler(new Vector3(0f, 270f, 270f));
gameObject2.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
gameObject2.AddComponent<MeshFilter>((Action<MeshFilter>)delegate(MeshFilter x)
{
x.mesh = GameObject.DisplayTome.GetComponentInChildren<MeshFilter>().mesh;
});
gameObject2.AddComponent<MeshRenderer>((Action<MeshRenderer>)delegate(MeshRenderer x)
{
((Renderer)x).material = Material.matTome;
});
component2.baseRendererInfos[0].defaultMaterial = Material.matTome;
component2.baseRendererInfos[0].renderer = (Renderer)(object)gameObject2.GetComponent<MeshRenderer>();
}
public void MakeEffects()
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Expected O, but got Unknown
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_0208: Unknown result type (might be due to invalid IL or missing references)
//IL_020f: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Unknown result type (might be due to invalid IL or missing references)
//IL_0243: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_029d: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02da: Unknown result type (might be due to invalid IL or missing references)
//IL_02df: Unknown result type (might be due to invalid IL or missing references)
//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_03ad: Unknown result type (might be due to invalid IL or missing references)
GameObject bisonBody = GameObject.BisonBody;
ShoulderChargeEffect = PrefabAPI.InstantiateClone(((Component)((Component)bisonBody.GetComponent<ModelLocator>()._modelTransform).GetComponent<ChildLocator>().FindChild("SprintEffect")).gameObject, "ShoulderChargeEffect");
ShoulderChargeEffect.gameObject.SetActive(true);
((Renderer)ShoulderChargeEffect.FindComponent<ParticleSystemRenderer>("SmokeRings")).material = Material.matHealTrail;
((Component)ShoulderChargeEffect.FindComponent<ParticleSystemRenderer>("SmokeRings")).transform.localScale = new Vector3(0.17f, 0.17f, 0.17f);
Material mat = null;
SiphonLifeEffect = PrefabAPI.InstantiateClone(GameObject.UnseenHandAreaIndicator, "SiphonLifeEffect");
SiphonLifeEffect.transform.localScale = Vector3.one;
Object.Destroy((Object)(object)SiphonLifeEffect.FindComponent<CapsuleCollider>("Indicator"));
Object.Destroy((Object)(object)((Component)SiphonLifeEffect.FindComponent<ParticleSystemRenderer>("GlowGradient")).gameObject);
((Component)(object)SiphonLifeEffect.transform.Find("Mesh")).EditComponent<MeshRenderer>((Action<MeshRenderer>)delegate(MeshRenderer x)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
mat = DuplicateMaterial(((Renderer)x).sharedMaterial);
mat.SetColor("_TintColor", Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, (byte)87, byte.MaxValue)));
mat.SetTexture("_RemapTex", (Texture)(object)Texture2D.texRampHealingVariant);
mat.SetFloat("_SoftPower", 2.12f);
mat.SetFloat("_InvFade", 0.5f);
mat.SetFloat("_Boost", 1.71f);
mat.SetFloat("_RimPower", 20f);
mat.SetFloat("_RimStrength", 0f);
mat.SetFloat("_AlphaBoost", 0.4f);
mat.SetFloat("_IntersectionStrength", 4.23f);
((Renderer)x).sharedMaterial = mat;
((Renderer)x).material = mat;
((Component)x).transform.localPosition = new Vector3(0f, -50f, 0f);
((Component)x).transform.localScale = Vector3.one;
((Component)x).transform.localRotation = Quaternion.Euler(0f, 0f, 90f);
});
Vector3 val = Vector3.forward;
Vector3 normalized = ((Vector3)(ref val)).normalized;
Vector3 right = Vector3.right;
val = Vector3.Cross(normalized, right);
Vector3 normalized2 = ((Vector3)(ref val)).normalized;
float num = global::GreenEnforcer.States.SiphonLife.angle * 0.5f * (MathF.PI / 180f);
Vector3 val2 = Vector3.zero + global::GreenEnforcer.States.SiphonLife.distance * (Mathf.Cos(num) * normalized + Mathf.Sin(num) * normalized2);
Vector3 val3 = Vector3.zero + global::GreenEnforcer.States.SiphonLife.distance * (Mathf.Cos(num) * normalized - Mathf.Sin(num) * normalized2);
Vector3 val4 = default(Vector3);
((Vector3)(ref val4))..ctor(100f, 0f, 0f);
SiphonIndicatorMesh = new Mesh();
((Object)SiphonIndicatorMesh).name = "SiphonIndicatorMesh";
SiphonIndicatorMesh.vertices = (Vector3[])(object)new Vector3[6]
{
Vector3.zero,
val2,
val3,
val4,
val2 + val4,
val3 + val4
};
SiphonIndicatorMesh.triangles = new int[24]
{
0, 1, 2, 0, 5, 2, 0, 5, 3, 3,
4, 5, 0, 4, 3, 0, 1, 4, 1, 4,
5, 1, 2, 5
};
SiphonIndicatorMesh.uv = (Vector2[])(object)new Vector2[6]
{
new Vector2(0.5f, 0f),
new Vector2(0f, 0f),
new Vector2(1f, 0f),
new Vector2(0.5f, 1f),
new Vector2(0f, 1f),
new Vector2(1f, 1f)
};
SiphonIndicatorMesh.RecalculateNormals();
Object.DontDestroyOnLoad((Object)(object)SiphonIndicatorMesh);
((Component)SiphonLifeEffect.transform.Find("Mesh")).GetComponent<MeshFilter>().mesh = SiphonIndicatorMesh;
SeismicIndicator = PrefabAPI.InstantiateClone(GameObject.UnseenHandAreaIndicator, "SeismicIndicator");
Object.Destroy((Object)(object)SeismicIndicator.FindComponent<CapsuleCollider>("Indicator"));
Object.Destroy((Object)(object)((Component)SeismicIndicator.FindComponent<ParticleSystemRenderer>("GlowGradient")).gameObject);
((Component)(object)SeismicIndicator.transform.Find("Mesh")).EditComponent<MeshRenderer>((Action<MeshRenderer>)delegate(MeshRenderer x)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
((Renderer)x).sharedMaterial = mat;
((Renderer)x).material = mat;
((Component)x).transform.localScale = Vector3.one;
((Component)x).transform.localPosition = Vector3.zero;
});
SeismicIndicator.transform.localScale = Vector3.one;
SeismicCharge = PrefabAPI.InstantiateClone(GameObject.ChargeGreaterWisp, "SeismicChargeEffect");
Body.AddComponent<TrailRenderer>((Action<TrailRenderer>)delegate(TrailRenderer x)
{
((Renderer)x).enabled = false;
((Renderer)x).material = Material.matHealBeam;
x.startWidth = 1f;
x.endWidth = 0.2f;
x.time = 0.6f;
});
SeismicImpactEffect = PrefabAPI.InstantiateClone(GameObject.FalseSonGroundSlam, "SeismicImpactEffect");
ContentAddition.AddEffect(SeismicImpactEffect);
}
public Material DuplicateMaterial(Material mat)
{
Material val = Object.Instantiate<Material>(mat);
Object.DontDestroyOnLoad((Object)(object)val);
return val;
}
public void Apply(CharacterModel m, int i, Material mat)
{
m.baseRendererInfos[i].defaultMaterial = mat;
m.baseRendererInfos[i].renderer.material = mat;
m.baseRendererInfos[i].renderer.sharedMaterial = mat;
}
}
public abstract class SkillBase<T> : SkillBase where T : SkillBase<T>
{
public static T instance;
public static implicit operator SkillDef(SkillBase<T> skill)
{
return skill.skillDef;
}
public SkillBase()
{
instance = this as T;
}
}
public abstract class SkillBase
{
public SkillDef skillDef;
public abstract string Name { get; }
public abstract string Description { get; }
public virtual string LangToken => GetType().Name.ToUpper();
public string NameToken => "GreenEnforcer_SKILL_" + LangToken + "_NAME";
public string DescToken => "GreenEnforcer_SKILL_" + LangToken + "_DESC";
public abstract Type ActivationStateType { get; }
public abstract string ActivationMachineName { get; }
public abstract float Cooldown { get; }
public virtual bool BeginCooldownOnSkillEnd { get; } = false;
public virtual bool MustKeyPress { get; } = false;
public virtual int MaxStock { get; } = 1;
public virtual int StockToConsume { get; } = 1;
public virtual int RechargeStock { get; } = 1;
public virtual bool Agile { get; } = false;
public virtual bool CanceledFromSprinting => false;
public virtual string[] Keywords { get; } = null;
public virtual bool IsCombat => true;
public virtual InterruptPriority InterruptPriority => (InterruptPriority)1;
public virtual bool ResetCooldownTimerOnUse => false;
public virtual bool FullRestockOnAssign { get; } = true;
public abstract Sprite Icon { get; }
public virtual bool ScalesWithAttackSpeed { get; } = false;
private static bool DefaultEnabledCallback(SkillBase self)
{
return true;
}
public virtual void Init()
{
CreateSkillDef();
SetupSkillDef();
CreateLang();
}
public virtual void CreateSkillDef()
{
skillDef = ScriptableObject.CreateInstance<SkillDef>();
}
public virtual void SetupSkillDef()
{
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
skillDef.skillName = Name;
skillDef.skillNameToken = NameToken;
skillDef.skillDescriptionToken = DescToken;
skillDef.baseRechargeInterval = Cooldown;
skillDef.canceledFromSprinting = CanceledFromSprinting;
skillDef.cancelSprintingOnActivation = !Agile;
skillDef.baseMaxStock = MaxStock;
skillDef.stockToConsume = StockToConsume;
skillDef.activationStateMachineName = ActivationMachineName;
skillDef.activationState = new SerializableEntityStateType(ActivationStateType);
skillDef.icon = Icon;
skillDef.rechargeStock = RechargeStock;
skillDef.isCombatSkill = IsCombat;
skillDef.keywordTokens = Keywords;
skillDef.interruptPriority = InterruptPriority;
skillDef.beginSkillCooldownOnSkillEnd = BeginCooldownOnSkillEnd;
skillDef.mustKeyPress = MustKeyPress;
skillDef.fullRestockOnAssign = FullRestockOnAssign;
skillDef.resetCooldownTimerOnUse = ResetCooldownTimerOnUse;
skillDef.attackSpeedBuffsRestockSpeed = ScalesWithAttackSpeed;
ContentAddition.AddSkillDef(skillDef);
}
public virtual void CreateLang()
{
NameToken.Add(Name);
DescToken.Add(Description);
}
public string GetConfigName()
{
return Name;
}
}
public abstract class SurvivorBase<T> : SurvivorBase where T : SurvivorBase<T>
{
public static T instance;
public SurvivorBase()
{
instance = this as T;
}
}
public abstract class SurvivorBase
{
public GameObject Body;
public GameObject Master;
public SurvivorDef SurvivorDef;
public SkinDef mastery;
public abstract string Name { get; }
public abstract string Description { get; }
public abstract string Subtitle { get; }
public abstract string Outro { get; }
public abstract string Failure { get; }
public static bool DefaultEnabledCallback(SurvivorBase self)
{
return true;
}
public virtual IEnumerator Init()
{
yield return LoadAssets();
CreateLang();
ContentAddition.AddBody(Body);
ContentAddition.AddMaster(Master);
ContentAddition.AddSurvivorDef(SurvivorDef);
}
public virtual IEnumerator LoadAssets()
{
yield return null;
}
public virtual void CreateLang()
{
CharacterBody component = Body.GetComponent<CharacterBody>();
component.baseNameToken.Add(Name);
component.subtitleNameToken.Add(Subtitle);
SurvivorDef.displayNameToken = component.baseNameToken;
SurvivorDef.outroFlavorToken.Add(Outro);
SurvivorDef.mainEndingEscapeFailureFlavorToken.Add(Failure);
SurvivorDef.descriptionToken.Add(Description);
}
public EntityStateMachine AddESM(GameObject prefab, string name, SerializableEntityStateType initial)
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
EntityStateMachine val = prefab.AddComponent<EntityStateMachine>();
val.customName = name;
val.initialStateType = initial;
val.mainStateType = initial;
return val;
}
public void SwapMaterials(GameObject prefab, Material mat, bool all = false, List<int> renders = null)
{
CharacterModel componentInChildren = prefab.GetComponentInChildren<CharacterModel>();
((Component)(object)componentInChildren).RemoveComponent<ModelSkinController>();
if (all)
{
for (int i = 0; i < componentInChildren.baseRendererInfos.Length; i++)
{
componentInChildren.baseRendererInfos[i].defaultMaterial = mat;
componentInChildren.baseRendererInfos[i].renderer.sharedMaterial = mat;
}
}
if (renders == null)
{
return;
}
foreach (int render in renders)
{
componentInChildren.baseRendererInfos[render].defaultMaterial = mat;
}
}
public void ReplaceSkills(GenericSkill slot, params SkillDef[] skills)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
SkillFamily val = ScriptableObject.CreateInstance<SkillFamily>();
((Object)val).name = slot.skillName ?? "default";
List<Variant> list = new List<Variant>();
foreach (SkillDef val2 in skills)
{
Variant item = new Variant
{
skillDef = val2
};
((Variant)(ref item)).viewableNode = new Node(val2.skillNameToken, false, (Node)null);
list.Add(item);
}
val.variants = list.ToArray();
slot._skillFamily = val;
ContentAddition.AddSkillFamily(val);
}
public string GetConfigName()
{
return Name;
}
}
}
namespace GreenEnforcer.Utils
{
public class BasicLaserBeam
{
public float DamageCoefficient;
public CharacterBody Owner;
public Transform TargetMuzzle;
private LineRenderer lr;
public GameObject effectInstance;
private bool firing = false;
private float stopwatch = 0f;
private float growthStopwatch = 0f;
private float delay;
private BasicLaserInfo info;
private Transform origin;
private Transform end;
private Vector3 targetEndpoint;
private float origWidth = 0f;
public bool Active => firing;
public BasicLaserBeam(CharacterBody owner, Transform muzzle, BasicLaserInfo info)
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
this.info = info;
delay = 1f / info.TickRate;
TargetMuzzle = muzzle;
DamageCoefficient = info.DamageCoefficient * delay;
effectInstance = Object.Instantiate<GameObject>(info.EffectPrefab, ((Component)muzzle).transform.position, Quaternion.identity);
growthStopwatch = info.ChargeDelay;
origin = (info.OriginIsBase ? effectInstance.transform : effectInstance.GetComponent<ChildLocator>().FindChild(info.OriginName));
end = effectInstance.GetComponent<ChildLocator>().FindChild(info.EndpointName);
lr = effectInstance.GetComponent<DetachLineRendererAndFade>().line;
origWidth = lr.widthMultiplier;
Owner = owner;
targetEndpoint = GetEndpoint(out var _);
((Component)end).transform.position = targetEndpoint;
((Component)origin).transform.position = ((Component)TargetMuzzle).transform.position;
}
public void Fire()
{
if (Object.op_Implicit((Object)(object)info.FiringMaterial))
{
((Renderer)lr).material = info.FiringMaterial;
}
lr.widthMultiplier = origWidth * info.FiringWidthMultiplier;
firing = true;
stopwatch = 0f;
}
public void UpdateVisual(float deltaTime)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
((Component)origin).transform.position = ((Component)TargetMuzzle).transform.position;
((Component)end).transform.position = Vector3.MoveTowards(((Component)end).transform.position, targetEndpoint, 250f * deltaTime);
}
public void Update(float deltaTime)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
stopwatch += deltaTime;
if (stopwatch >= delay)
{
targetEndpoint = GetEndpoint(out var unmodified);
stopwatch = 0f;
if (firing && ((NetworkBehaviour)Owner).hasAuthority)
{
GetBulletAttack().Fire();
if (Object.op_Implicit((Object)(object)info.ImpactEffect))
{
EffectManager.SpawnEffect(info.ImpactEffect, new EffectData
{
origin = unmodified,
scale = 1f
}, false);
}
}
}
if (!firing)
{
growthStopwatch -= deltaTime;
lr.widthMultiplier = Mathf.Max(0f, growthStopwatch / info.ChargeDelay);
}
}
public Vector3 GetEndpoint(out Vector3 unmodified)
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimDirection : TargetMuzzle.forward);
Vector3 val2 = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimOrigin : TargetMuzzle.position);
Ray val3 = new Ray(val2, val);
Vector3 point = ((Ray)(ref val3)).GetPoint(info.MaxRange);
RaycastHit val4 = default(RaycastHit);
if (Physics.Raycast(val2, val, ref val4, info.MaxRange, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask)))
{
point = ((RaycastHit)(ref val4)).point;
}
unmodified = point;
return point + val * 5f;
}
public BulletAttack GetBulletAttack()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
BulletAttack val = new BulletAttack();
val.radius = lr.startWidth * 0.75f;
val.damage = Owner.damage * DamageCoefficient;
val.origin = ((info.FiringMode == LaserFiringMode.TrackAim) ? Owner.inputBank.aimOrigin : TargetMuzzle.position);
Vector3 val2 = ((Component)end).transform.position - TargetMuzzle.position;
val.aimVector = ((Vector3)(ref val2)).normalized;
val.procCoefficient = 1f;
val.owner = ((Component)Owner).gameObject;
val.falloffModel = (FalloffModel)0;
val.isCrit = Util.CheckRoll(Owner.crit, Owner.master);
val.stopperMask = ((LayerIndex)(ref LayerIndex.world)).mask;
return val;
}
public void Stop()
{
Object.Destroy((Object)(object)effectInstance);
}
}
public class BasicLaserInfo
{
public GameObject EffectPrefab;
public string OriginName = "Origin";
public string EndpointName = "End";
public bool OriginIsBase = true;
public float TickRate = 20f;
public float DamageCoefficient = 1f;
public Material FiringMaterial;
public float ChargeDelay = 0.5f;
public float FiringWidthMultiplier = 2f;
public LaserFiringMode FiringMode = LaserFiringMode.Straight;
public float MaxRange = 60f;
public GameObject ImpactEffect;
}
public enum LaserFiringMode
{
TrackAim,
Straight
}
public abstract class CoolerBasicMeleeAttack : BasicMeleeAttack
{
public abstract float BaseDuration { get; }
public abstract float DamageCoefficient { get; }
public abstract string HitboxName { get; }
public abstract GameObject HitEffectPrefab { get; }
public abstract float ProcCoefficient { get; }
public abstract float HitPauseDuration { get; }
public abstract GameObject SwingEffectPrefab { get; }
public abstract string MuzzleString { get; }
public virtual string MechanimHitboxParameter { get; } = null;
public virtual bool ScaleHitPauseDurationWithAttackSpeed { get; } = true;
public virtual Func<bool> AlternateActiveParameter { get; } = () => true;
public override void OnEnter()
{
base.baseDuration = BaseDuration;
base.damageCoefficient = DamageCoefficient;
base.hitBoxGroupName = HitboxName;
base.hitEffectPrefab = HitEffectPrefab;
base.procCoefficient = ProcCoefficient;
base.hitPauseDuration = HitPauseDuration;
base.swingEffectPrefab = SwingEffectPrefab;
base.swingEffectMuzzleString = MuzzleString;
if (MechanimHitboxParameter != null)
{
base.mecanimHitboxActiveParameter = MechanimHitboxParameter;
}
base.scaleHitPauseDurationAndVelocityWithAttackSpeed = ScaleHitPauseDurationWithAttackSpeed;
((BasicMeleeAttack)this).OnEnter();
}
public override void FixedUpdate()
{
((EntityState)this).fixedAge = ((EntityState)this).fixedAge + Time.fixedDeltaTime;
if (string.IsNullOrEmpty(MechanimHitboxParameter) && AlternateActiveParameter())
{
((BasicMeleeAttack)this).BeginMeleeAttackEffect();
}
else if (base.animator.GetFloat(MechanimHitboxParameter) >= 0.5f)
{
((BasicMeleeAttack)this).BeginMeleeAttackEffect();
}
if (((EntityState)this).isAuthority)
{
((BasicMeleeAttack)this).AuthorityFixedUpdate();
}
}
public override void AuthorityFixedUpdate()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
if (((BasicMeleeAttack)this).authorityInHitPause)
{
base.hitPauseTimer -= ((EntityState)this).GetDeltaTime();
if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
{
((EntityState)this).characterMotor.velocity = Vector3.zero;
}
((EntityState)this).fixedAge = ((EntityState)this).fixedAge - ((EntityState)this).GetDeltaTime();
if (!((BasicMeleeAttack)this).authorityInHitPause)
{
((BasicMeleeAttack)this).AuthorityExitHitPause();
}
}
else if (base.forceForwardVelocity && Object.op_Implicit((Object)(object)((EntityState)this).characterMotor) && Object.op_Implicit((Object)(object)((EntityState)this).characterDirection))
{
Vector3 val = ((EntityState)this).characterDirection.forward * base.forwardVelocityCurve.Evaluate(((EntityState)this).fixedAge / base.duration);
_ = ((EntityState)this).characterMotor.velocity;
((EntityState)this).characterMotor.AddDisplacement(new Vector3(val.x, 0f, val.z));
}
base.authorityHitThisFixedUpdate = false;
if (base.overlapAttack != null)
{
if (string.IsNullOrEmpty(MechanimHitboxParameter) && AlternateActiveParameter())
{
((BasicMeleeAttack)this).AuthorityFireAttack();
}
else if ((!string.IsNullOrEmpty(MechanimHitboxParameter) && base.animator.GetFloat(base.mecanimHitboxActiveParameter) > 0.5f) || base.forceFire)
{
((BasicMeleeAttack)this).AuthorityFireAttack();
}
}
if (base.duration <= ((EntityState)this).fixedAge)
{
((BasicMeleeAttack)this).AuthorityOnFinish();
}
}
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
internal sealed class AutoRunAttribute : Attribute
{
}
internal sealed class AutoRunCollector
{
public static void HandleAutoRun()
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes();
List<Type> list = types.ToList();
list.RemoveAll(asdf);
types = list.ToArray();
Type[] array = types;
foreach (Type type in array)
{
if (!type.FullName.Contains("CustomEmotesAPI"))
{
continue;
}
TypeInfo typeInfo = type.GetTypeInfo();
MethodInfo[] methods = typeInfo.GetMethods((BindingFlags)(-1));
foreach (MethodInfo methodInfo in methods)
{
AutoRunAttribute customAttribute = methodInfo.GetCustomAttribute<AutoRunAttribute>();
if (customAttribute != null && methodInfo.IsStatic)
{
methodInfo.Invoke(null, null);
}
}
}
}
private static bool asdf(Type s)
{
return s.FullName.Contains("CustomEmotesAPI");
}
}
public class CallNetworkedMethod : INetMessage, ISerializableObject
{
private GameObject obj;
private string method;
private uint id;
public CallNetworkedMethod(GameObject obj, string method)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
this.obj = obj;
this.method = method;
NetworkInstanceId netId = obj.GetComponent<NetworkIdentity>().netId;
id = ((NetworkInstanceId)(ref netId)).Value;
}
public void Serialize(NetworkWriter writer)
{
writer.Write(id);
writer.Write(method);
}
public void Deserialize(NetworkReader reader)
{
id = reader.ReadUInt32();
method = reader.ReadString();
}
public void OnReceived()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
obj = Util.FindNetworkObject(new NetworkInstanceId(id));
obj.SendMessage(method, (SendMessageOptions)1);
}
public CallNetworkedMethod()
{
}
}
public class LockLocalTransform : MonoBehaviour
{
public Vector3 Position;
public Vector3 Rotation;
public Vector3 Scale;
public void LateUpdate()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
((Component)this).transform.localPosition = Position;
((Component)this).transform.localRotation = Quaternion.Euler(Rotation);
((Component)this).transform.localScale = Scale;
}
}
public static class DamageColourHelper
{
[CompilerGenerated]
private static class <>O
{
public static hook_FindColor <0>__DamageColor_FindColor;
}
public static List<DamageColorIndex> registeredColorIndicies = new List<DamageColorIndex>();
internal static void Init()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
object obj = <>O.<0>__DamageColor_FindColor;
if (obj == null)
{
hook_FindColor val = DamageColor_FindColor;
<>O.<0>__DamageColor_FindColor = val;
obj = (object)val;
}
DamageColor.FindColor += (hook_FindColor)obj;
}
private static Color DamageColor_FindColor(orig_FindColor orig, DamageColorIndex colorIndex)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
if (registeredColorIndicies.Contains(colorIndex))
{
return DamageColor.colors[colorIndex];
}
return orig.Invoke(colorIndex);
}
public static DamageColorIndex RegisterDamageColor(Color color)
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
int num = DamageColor.colors.Length;
DamageColorIndex val = (DamageColorIndex)(byte)num;
ArrayUtils.ArrayAppend<Color>(ref DamageColor.colors, ref color);
registeredColorIndicies.Add(val);
return val;
}
}
public static class CharacterExtensions
{
public static bool HasSkillEquipped(this CharacterBody body, SkillDef skill)
{
GenericSkill[] components = ((Component)body).GetComponents<GenericSkill>();
foreach (GenericSkill val in components)
{
if ((Object)(object)val.skillDef == (Object)(object)skill)
{
return true;
}
}
return false;
}
public static void ClearInventory(this CharacterBody body)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)body.inventory))
{
return;
}
List<ItemDef> list = new List<ItemDef>();
foreach (ItemIndex item in body.inventory.itemAcquisitionOrder)
{
ItemDef itemDef = ItemCatalog.GetItemDef(item);
list.Add(itemDef);
}
foreach (ItemDef item2 in list)
{
body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2));
}
}
public static void ClearInventory(this CharacterBody body, bool hidden)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)body.inventory))
{
return;
}
List<ItemDef> list = new List<ItemDef>();
foreach (ItemIndex item in body.inventory.itemAcquisitionOrder)
{
ItemDef itemDef = ItemCatalog.GetItemDef(item);
if (hidden)
{
list.Add(itemDef);
}
else if (!itemDef.hidden)
{
list.Add(itemDef);
}
}
foreach (ItemDef item2 in list)
{
body.inventory.RemoveItem(item2, body.inventory.GetItemCount(item2));
}
}
}
public static class EnumeratorExtensions
{
public static T GetRandom<T>(this IEnumerable<T> self)
{
return self.ElementAt(Random.Range(0, self.Count()));
}
public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng)
{
return self.ElementAt(rng.RangeInt(0, self.Count()));
}
public static T GetRandom<T>(this IEnumerable<T> self, Func<T, bool> predicate)
{
try
{
return self.Where(predicate).ElementAt(Random.Range(0, self.Count()));
}
catch
{
return default(T);
}
}
public static T GetRandom<T>(this IEnumerable<T> self, Xoroshiro128Plus rng, Func<T, bool> predicate)
{
try
{
return self.Where(predicate).ElementAt(rng.RangeInt(0, self.Count()));
}
catch
{
return default(T);
}
}
}
public static class StringExtensions
{
public static void Add(this string str, string text)
{
LanguageAPI.Add(str, text);
}
public static T Load<T>(this string str)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
try
{
return Addressables.LoadAssetAsync<T>((object)str).WaitForCompletion();
}
catch
{
return default(T);
}
}
public static string RemoveUnsafeCharacters(this string str)
{
string[] array = new string[17]
{
"\n", "'", " ", "!", "`", "&", "-", ")", "(", "{",
"}", "|", "@", "<", ">", ".", "\\"
};
string text = str;
string[] array2 = array;
foreach (string oldValue in array2)
{
text = text.Replace(oldValue, "");
}
return text;
}
public static string RemoveUnsafeCharacters(this string str, string[] unsafeChars)
{
string text = str;
foreach (string oldValue in unsafeChars)
{
text = text.Replace(oldValue, "");
}
return text;
}
public static string AutoFormat(this string str)
{
return Formatter.FormatString(str);
}
}
internal class Formatter
{
internal struct Format
{
public string match;
public string expanded;
}
private static List<Format> formats = new List<Format>
{
new Format
{
match = "$su",
expanded = "<style=cIsUtility>"
},
new Format
{
match = "$sd",
expanded = "<style=cIsDamage>"
},
new Format
{
match = "$ss",
expanded = "<style=cStack>"
},
new Format
{
match = "$sr",
expanded = "<style=cDeath>"
},
new Format
{
match = "$sh",
expanded = "<style=cIsHealing>"
},
new Format
{
match = "$se",
expanded = "</style>"
},
new Format
{
match = "$rc",
expanded = "<color=#36D7A9>"
},
new Format
{
match = "$ec",
expanded = "</color>"
},
new Format
{
match = "$pc",
expanded = "<color=#406096>"
},
new Format
{
match = "$sv",
expanded = "<style=cIsVoid>"
}
};
internal static string FormatString(string str)
{
foreach (Format format in formats)
{
str = str.Replace(format.match, format.expanded);
}
return str;
}
}
public static class UnityExtensions
{
public static void RemoveComponent<T>(this GameObject self) where T : Component
{
Object.Destroy((Object)(object)self.GetComponent<T>());
}
public static void RemoveComponents<T>(this GameObject self) where T : Component
{
T[] components = self.GetComponents<T>();
for (int i = 0; i < components.Length; i++)
{
Object.Destroy((Object)(object)components[i]);
}
}
public static void CallNetworkedMethod(this GameObject self, string method, NetworkDestination dest = 1)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
NetMessageExtensions.Send((INetMessage)(object)new CallNetworkedMethod(self, method), dest);
}
public static T FindComponent<T>(this GameObject self, string name) where T : Component
{
return self.GetComponentsInChildren<T>().FirstOrDefault((T x) => ((Object)((Component)x).gameObject).name == name);
}
public static void RemoveComponent<T>(this Component self) where T : Component
{
Object.Destroy((Object)(object)self.GetComponent<T>());
}
public static void RemoveComponents<T>(this Component self) where T : Component
{
T[] components = self.GetComponents<T>();
for (int i = 0; i < components.Length; i++)
{
Object.Destroy((Object)(object)components[i]);
}
}
public static T AddComponent<T>(this Component self) where T : Component
{
return self.gameObject.AddComponent<T>();
}
public static T AddComponent<T>(this Component self, Action<T> modification) where T : Component
{
T val = self.gameObject.AddComponent<T>();
modification(val);
return val;
}
public static T GetComponent<T>(this Component self, Action<T> modification) where T : Component
{
T component = self.gameObject.GetComponent<T>();
modification(component);
return component;
}
public static T AddComponent<T>(this GameObject self, Action<T> modification) where T : Component
{
T val = self.AddComponent<T>();
modification(val);
return val;
}
public static T GetComponent<T>(this GameObject self, Action<T> modification) where T : Component
{
T component = self.GetComponent<T>();
modification(component);
return component;
}
public static void EditComponent<T>(this Component self, Action<T> modification) where T : Component
{
T component = self.GetComponent<T>();
modification(component);
}
public static void EditComponent<T>(this GameObject self, Action<T> modification) where T : Component
{
T component = self.GetComponent<T>();
modification(component);
}
public static Sprite MakeSprite(this Texture2D self)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
return Sprite.Create(self, new Rect(0f, 0f, (float)((Texture)self).width, (float)((Texture)self).height), new Vector2(0.5f, 0.5f), 100f);
}
}
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
public class HookAttribute : SearchableAttribute
{
public Type type;
public string eventName;
public HookAttribute(Type type, string eventName)
{
this.type = type;
this.eventName = eventName;
}
}
public class HookAttributeHandler
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static hook_OnLoad <>9__0_0;
internal IEnumerator <Hook>b__0_0(orig_OnLoad orig, RoR2Application self)
{
Initialize();
return orig.Invoke(self);
}
}
[AutoRun]
internal static void Hook()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
object obj = <>c.<>9__0_0;
if (obj == null)
{
hook_OnLoad val = delegate(orig_OnLoad orig, RoR2Application self)
{
Initialize();
return orig.Invoke(self);
};
<>c.<>9__0_0 = val;
obj = (object)val;
}
RoR2Application.OnLoad += (hook_OnLoad)obj;
}
internal static void Initialize()
{
List<HookAttribute> list = new List<HookAttribute>();
SearchableAttribute.GetInstances<HookAttribute>(list);
foreach (HookAttribute item in list)
{
if ((((SearchableAttribute)item).target as MethodInfo).IsStatic)
{
EventInfo @event = item.type.GetEvent(item.eventName);
Delegate handler = Delegate.CreateDelegate(@event.EventHandlerType, null, ((SearchableAttribute)item).target as MethodInfo);
@event.AddEventHandler(@event.DeclaringType, handler);
}
}
}
}
public static class ItemHelpers
{
public static RendererInfo[] ItemDisplaySetup(GameObject obj, bool debugmode = false)
{
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
List<Renderer> list = new List<Renderer>();
MeshRenderer[] componentsInChildren = obj.GetComponentsInChildren<MeshRenderer>();
if (componentsInChildren.Length != 0)
{
list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren);
}
SkinnedMeshRenderer[] componentsInChildren2 = obj.GetComponentsInChildren<SkinnedMeshRenderer>();
if (componentsInChildren2.Length != 0)
{
list.AddRange((IEnumerable<Renderer>)(object)componentsInChildren2);
}
RendererInfo[] array = (RendererInfo[])(object)new RendererInfo[list.Count];
for (int i = 0; i < list.Count; i++)
{
if (debugmode)
{
MaterialControllerComponents.HGControllerFinder hGControllerFinder = ((Component)list[i]).gameObject.AddComponent<MaterialControllerComponents.HGControllerFinder>();
hGControllerFinder.Renderer = list[i];
}
array[i] = new RendererInfo
{
defaultMaterial = ((list[i] is SkinnedMeshRenderer) ? list[i].sharedMaterial : list[i].material),
renderer = list[i],
defaultShadowCastingMode = (ShadowCastingMode)1,
ignoreOverlays = false
};
}
return array;
}
public static string OrderManifestLoreFormatter(string deviceName, string estimatedDelivery, string sentTo, string trackingNumber, string devicePickupDesc, string shippingMethod, string orderDetails)
{
string[] value = new string[19]
{
"<align=left>Estimated Delivery:<indent=70%>Sent To:</indent></align>",
"<align=left>" + estimatedDelivery + "<indent=70%>" + sentTo + "</indent></align>",
"",
"<indent=1%><style=cIsDamage><size=125%><u> Shipping Details:\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0</u></size></style></indent>",
"",
"<indent=2%>-Order: <style=cIsUtility>" + deviceName + "</style></indent>",
"<indent=4%><style=cStack>Tracking Number: " + trackingNumber + "</style></indent>",
"",
"<indent=2%>-Order Description: " + devicePickupDesc + "</indent>",
"",
"<indent=2%>-Shipping Method: <style=cIsHealth>" + shippingMethod + "</style></indent>",
"",
"",
"",
"<indent=2%>-Order Details: " + orderDetails + "</indent>",
"",
"",
"",
"<style=cStack>Delivery being brought to you by the brand new </style><style=cIsUtility>Orbital Drop-Crate System (TM)</style>. <style=cStack><u>No refunds.</u></style>"
};
return string.Join("\n", value);
}
public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float duration)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0)
{
return;
}
foreach (TimedBuff timedBuff in body.timedBuffs)
{
if (buffDef.buffIndex == timedBuff.buffIndex)
{
timedBuff.timer = duration;
}
}
}
public static void RefreshTimedBuffs(CharacterBody body, BuffDef buffDef, float taperStart, float taperDuration)
{
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)body) || body.GetBuffCount(buffDef) <= 0)
{
return;
}
int num = 0;
foreach (TimedBuff timedBuff in body.timedBuffs)
{
if (buffDef.buffIndex == timedBuff.buffIndex)
{
timedBuff.timer = taperStart + (float)num * taperDuration;
num++;
}
}
}
public static DotIndex FindAssociatedDotForBuff(BuffDef buff)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
return (DotIndex)Array.FindIndex(DotController.dotDefs, (DotDef dotDef) => (Object)(object)dotDef.associatedBuff == (Object)(object)buff);
}
}
public static class Keywords
{
public static string Poison = "KEYWORD_POISON";
public static string Regenerative = "KEYWORD_RAPID_REGEN";
public static string Agile = "KEYWORD_AGILE";
public static string HealthCost = "KEYWORD_PERCENT_HP";
public static string Disperse = "KEYWORD_SONIC_BOOM";
public static string Weak = "KEYWORD_WEAK";
public static string Heavy = "KEYWORD_HEAVY";
public static string Freeze = "KEYWORD_FREEZING";
public static string Stun = "KEYWORD_STUNNING";
public static string Expose = "KEYWORD_EXPOSE";
public static string Shock = "KEYWORD_SHOCKING";
public static string Slayer = "KEYWORD_SLAYER";
public static string Hemorrhage = "KEYWORD_SUPERBLEED";
public static string Ignite = "KEYWORD_IGNITE";
public static string Weakpoint = "KEYWORD_WEAKPOINT";
public static string ActiveReload = "KEYWORD_ACTIVERELOAD";
public static string VoidCorruption = "KEYWORD_VOIDCORRUPTION";
public static string OverdriveFormPrimary = "GreenEnforcer_KEYWORD_OVERDRIVE_PRIMARY";
public static string OverdriveFormSecondary = "GreenEnforcer_KEYWORD_OVERDRIVE_SECONDARY";
public static string OverdriveFormAltSecondary = "GreenEnforcer_KEYWORD_OVERDRIVE_SECONDARY_ALT";
public static string OverdriveFormUtility = "GreenEnforcer_KEYWORD_OVERDRIVE_UTILITY";
public static string OverdriveFormSpecial = "GreenEnforcer_KEYWORD_OVERDRIVE_SPECIAL";
public static void SetupKeywords()
{
OverdriveFormPrimary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. Fire a rapid stream of bullets for <style=cIsDamage>90% damage</style>. <style=cDeath>Heat increases spread and ignite chance</style>.");
OverdriveFormSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire a short-range heat burst for <style=cIsDamage>8x180% damage</style>. Increase <style=cDeath>heat</style> by <style=cDeath>15%</style>.");
OverdriveFormAltSecondary.Add("<style=cKeywordName>Overdriven Form</style><style=cIsDamage>Ignite</style>. Fire off a <style=cIsDamage>blazing ball</style> for <style=cIsDamage>600%</style> damage that <style=cIsDamage>engulfs</style> the ground on impact for <style=cIsDamage>250%</style> damage per second. Reduce $srheat$se by $su20%$se.");
OverdriveFormUtility.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Stunning</style>. <style=cIsUtility>Sidestep</style> a very short distance and deal <style=cIsDamage>250% damage</style>. Hitting enemies generates <color=#36D7A9>3 Charge</style>.");
OverdriveFormSpecial.Add("<style=cKeywordName>Overdriven Form</style><style=cIsUtility>Agile</style>. <style=cIsDamage>Ignite</style>. Release a <style=cIsDamage>fire nova</style> around you that deals <style=cIsDamage>300%</style> damage, increasing up to <style=cIsDamage>900%</style> in full heat. <style=cIsUtility>Consume all heat</style>, gaining an <style=cIsDamage>attack speed</style> boost, and <style=cDeath>exit overdrive</style>.");
}
}
public static class MathHelpers
{
public static string FloatToPercentageString(float number, float numberBase = 100f)
{
return (number * numberBase).ToString("##0") + "%";
}
public static Vector3 ClosestPointOnSphereToPoint(Vector3 origin, float radius, Vector3 targetPosition)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = targetPosition - origin;
val = Vector3.Normalize(val);
val *= radius;
return origin + val;
}
public static List<Vector3> DistributePointsEvenlyAroundSphere(int points, float radius, Vector3 origin)
{
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
double num = Math.PI * (3.0 - Math.Sqrt(5.0));
for (int i = 0; i < points; i++)
{
int num2 = 1 - i / (points - 1) * 2;
double num3 = Math.Sqrt(1 - num2 * num2);
double num4 = num * (double)i;
float num5 = (float)(Math.Cos(num4) * num3);
float num6 = (float)(Math.Sin(num4) * num3);
Vector3 val = origin + new Vector3(num5, (float)num2, num6);
list.Add(val * radius);
}
return list;
}
public static List<Vector3> DistributePointsEvenlyAroundCircle(int points, float radius, Vector3 origin, float angleOffset = 0f)
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
List<Vector3> list = new List<Vector3>();
Vector3 item = default(Vector3);
for (int i = 0; i < points; i++)
{
double num = Math.PI * 2.0 / (double)points;
double num2 = num * (double)i + (double)angleOffset;
((Vector3)(ref item))..ctor((float)((double)radius * Math.Cos(num2) + (double)origin.x), origin.y, (float)((double)radius * Math.Sin(num2) + (double)origin.z));
list.Add(item);
}
return list;
}
public static Vector3 GetPointOnUnitSphereCap(Quaternion targetDirection, float angle)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
float num = Random.Range(0f, angle) * (MathF.PI / 180f);
Vector2 insideUnitCircle = Random.insideUnitCircle;
Vector2 val = ((Vector2)(ref insideUnitCircle)).normalized * Mathf.Sin(num);
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(val.x, val.y, Mathf.Cos(num));
return targetDirection * val2;
}
public static Vector3 GetPointOnUnitSphereCap(Vector3 targetDirection, float angle)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
return GetPointOnUnitSphereCap(Quaternion.LookRotation(targetDirection), angle);
}
public static Vector3 RandomPointOnCircle(Vector3 origin, float radius, Xoroshiro128Plus random)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
float num = random.RangeFloat(0f, MathF.PI * 2f);
return origin + new Vector3(Mathf.Cos(num), 0f, Mathf.Sin(num)) * radius;
}
public static float InverseHyperbolicScaling(float baseValue, float additionalValue, float maxValue, int itemCount)
{
return baseValue + (maxValue - baseValue) * (1f - 1f / (1f + additionalValue * (float)(itemCount - 1)));
}
public static float CustomHyperbolic(float amplificationPercentage, float max = 100f)
{
return (1f - max / (max + amplificationPercentage)) * max;
}
}
public static class MiscUtils
{
public static Vector3? RaycastToDirection(Vector3 position, float maxDistance, Vector3 direction, int layer)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(new Ray(position, direction), ref val, maxDistance, layer, (QueryTriggerInteraction)1))
{
return ((RaycastHit)(ref val)).point;
}
return null;
}
public static IEnumerable<T> Shuffle<T>(this IEnumerable<T> toShuffle, Xoroshiro128Plus random)
{
List<T> list = new List<T>();
foreach (T item in toShuffle)
{
list.Insert(random.RangeInt(0, list.Count + 1), item);
}
return list;
}
public static Vector3 FindClosestNodeToPosition(Vector3 position, HullClassification hullClassification, bool checkAirNodes = false)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
NodeGraph val = (checkAirNodes ? SceneInfo.instance.airNodes : SceneInfo.instance.groundNodes);
NodeIndex val2 = val.FindClosestNode(position, hullClassification, float.PositiveInfinity);
if (val2 != NodeIndex.invalid)
{
Vector3 result = default(Vector3);
val.GetNodePosition(val2, ref result);
return result;
}
return Vector3.zero;
}
public static bool TeleportBody(CharacterBody characterBody, GameObject target, GameObject teleportEffect, HullClassification hullClassification, Xoroshiro128Plus rng, float minDistance = 20f, float maxDistance = 45f, bool teleportAir = false)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Expected O, but got Unknown
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)characterBody))
{
return false;
}
SpawnCard val = ScriptableObject.CreateInstance<SpawnCard>();
val.hullSize = hullClassification;
val.nodeGraphType = (GraphType)(teleportAir ? 1 : 0);
val.prefab = Resources.Load<GameObject>("SpawnCards/HelperPrefab");
GameObject val2 = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(val, new DirectorPlacementRule
{
placementMode = (PlacementMode)1,
position = target.transform.position,
minDistance = minDistance,
maxDistance = maxDistance
}, rng));
if (Object.op_Implicit((Object)(object)val2))
{
TeleportHelper.TeleportBody(characterBody, val2.transform.position);
if (Object.op_Implicit((Object)(object)teleportEffect))
{
EffectManager.SimpleEffect(teleportEffect, val2.transform.position, Quaternion.identity, true);
}
Object.Destroy((Object)(object)val2);
Object.Destroy((Object)(object)val);
return true;
}
Object.Destroy((Object)(object)val);
return false;
}
public static Vector3? AboveTargetVectorFromDamageInfo(DamageInfo damageInfo, float distanceAboveTarget)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
if (damageInfo.rejected || !Object.op_Implicit((Object)(object)damageInfo.attacker))
{
return null;
}
CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)component))
{
TeamMask enemyTeams = TeamMask.GetEnemyTeams(component.teamComponent.teamIndex);
HurtBox val = new SphereSearch
{
radius = 1f,
mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask,
origin = damageInfo.position
}.RefreshCandidates().FilterCandidatesByHurtBoxTeam(enemyTeams).OrderCandidatesByDistance()
.FilterCandidatesByDistinctHurtBoxEntities()
.GetHurtBoxes()
.FirstOrDefault();
if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val.healthComponent) && Object.op_Implicit((Object)(object)val.healthComponent.body))
{
CharacterBody body = val.healthComponent.body;
Vector3 val2 = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
Vector3? val3 = RaycastToDirection(val2, distanceAboveTarget, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
if (val3.HasValue)
{
return val3.Value;
}
return val2 + Vector3.up * distanceAboveTarget;
}
}
return null;
}
public static Vector3? AboveTargetBody(CharacterBody body, float distanceAbove)
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)body))
{
return null;
}
Vector3 val = body.mainHurtBox.collider.ClosestPointOnBounds(body.transform.position + new Vector3(0f, 10000f, 0f));
Vector3? val2 = RaycastToDirection(val, distanceAbove, Vector3.up, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
if (val2.HasValue)
{
return val2.Value;
}
return val + Vector3.up * distanceAbove;
}
public static Dictionary<string, Vector3> GetAimSurfaceAlignmentInfo(Ray ray, int layerMask, float distance)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
Dictionary<string, Vector3> dictionary = new Dictionary<string, Vector3>();
RaycastHit val = default(RaycastHit);
if (!Physics.Raycast(ray, ref val, distance, layerMask, (QueryTriggerInteraction)1))
{
return null;
}
Vector3 point = ((RaycastHit)(ref val)).point;
Vector3 val2 = Vector3.Cross(((Ray)(ref ray)).direction, Vector3.up);
Vector3 val3 = Vector3.ProjectOnPlane(((RaycastHit)(ref val)).normal, val2);
Vector3 value = Vector3.Cross(val2, val3);
dictionary.Add("Position", point);
dictionary.Add("Right", val2);
dictionary.Add("Forward", value);
dictionary.Add("Up", val3);
return dictionary;
}
public static FireProjectileInfo GetProjectile(GameObject prefab, float coeff, CharacterBody owner, DamageTypeCombo? damageTypeCombo = null)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
FireProjectileInfo val = default(FireProjectileInfo);
val.damage = owner.damage * coeff;
val.crit = owner.RollCrit();
val.projectilePrefab = prefab;
val.owner = ((Component)owner).gameObject;
val.position = owner.corePosition;
val.rotation = Util.QuaternionSafeLookRotation(owner.inputBank.aimDirection);
FireProjectileInfo result = val;
if (damageTypeCombo.HasValue)
{
result.damageTypeOverride = damageTypeCombo;
}
return result;
}
public static Vector3? GroundPoint(this Vector3 point)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
return RaycastToDirection(point, float.PositiveInfinity, Vector3.down, LayerMask.op_Implicit(((LayerIndex)(ref LayerIndex.world)).mask));
}
public static Tuple<Vector3?, Vector3?> GroundPointWithNormal(this Vec