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Last Updated
2 weeks ago
First Uploaded
2 weeks ago
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5.1MB
Dependency string
public_ParticleSystem-Tyranitar-1.2.5
Dependants

Changelog

1.2.5

  • Updated for latest patch

1.2.4

  • Fixed King's Rock NRE (thanks .score)

1.2.3

  • Fixed inflated spawn rate

1.2.2

  • Hyper Beam now leaves a highly damaging trail of flame on the ground to deny the area the beam has been through
  • Ancient Power's targeting line effect now cuts off if there's anything blocking LoS, alleviating potential confusion

1.2.1

  • Ancient Power now generates rocks twice as fast
  • Ancient Power rock damage: 200% > 300%
  • Sandstorm prediction logic slightly tweaked
  • Hyper Beam tracking speed increased EVEN MORE
  • Default stage list config tweaked to only spawn on rocky stages
  • Default director credit cost bumped up from 600 to 800 to match other tier 2 bosses
  • Fixed elite displays, and also added all the newer ones from the DLCs

1.2.0

  • Added boss item: King's Rock - Every 2 seconds, gain an orbiting rock that detonates on impact for 350% damage, up to a maximum of 3 rocks (+1 per stack)
  • Tyranitar can now be killed with Trophy Hunter's Tricorn
  • Ancient Power rock damage: 150% > 200%
  • Ancient Power delay between each rock throw: 0.35s > 0.3s
  • Ancient Power rock throw force: 160 > 170
  • Hyper Beam tracking speed greatly increased
  • Sandstorm damage per tick: 110% > 120%
  • Sandstorm tracking is now predictive- this change is experimental and may be reverted
  • ^^^got lots of feedback that the boss wasn't threatening enough. these changes may be overshooting so it's all subject to change still

1.1.1

  • Fixed

1.1.0

  • Updated for SOTS update
  • Added Risk of Options support
  • Added Lore Friendly config option that turns Tyranitar into a Great Basilisk
  • Sandstorm damage over time reverted- it just had zero pressure after the nerf
  • Sandstorm tracking improved
  • Hyper Beam damage increased even more
  • Hyper Beam turn speed increased- for its strongest move it was way too easy to walk out of fully unscathed
  • Various animations updated

1.0.2

  • Ancient Power charge up now scales with attack speed
  • Sandstorm damage over time increased by roughly 30%
  • Hyper Beam charge time: 3s > 2.5s
  • Hyper Beam damage drastically increased, but only after the initial ticks
  • Hyper Beam width increased
  • Hyper Beam no longer goes through terrain
  • Hyper Beam accuracy greatly improved, though turning is still slow
  • Player Tyranitar now has health regen

1.0.1

  • Readme and bugfix

1.0.0

  • Initial Release
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