Added item: Arcfire Tome - 8% chance on hit to cast a fireball that deals 500%(+250% per stack) damage in a wide radius over time. this is just early access kjaro's band
Freshly-Baked Pie now inherits the crit of the item that procced it, rather than rolling its own crit
Freshly-Baked Pie damage: 400% > 300% - it having higher damage than AtG was meant to offset the requirement for manual aim, but it ends up actually dealing damage much faster than missiles do
Legendary Spark damage per bolt: 350%(+350% per stack) > 300%(+300% per stack) - way too strong. almost want to nerf it harder but it's so rare it's allowed to be S tier
1.3.4
It's breaking. You feel fractures across you. Out of the cracks comes nothing at all. No king, no man, and no king's man. The cracks were all there ever was. We are a spiderweb of glass that's painful to look at. And she's turning her head.
1.3.3
Heavy-Duty Boots now proc on-kill effects when destroying DoT zones
Heavy-Duty Boots initial stun radius: 5m > 8m
huge thanks to swuff for the code for this update
1.3.2
Fix schmeat
1.3.1
Green Herb heal percentage: 2% > 1%
Mixed Herb heal percentage: 5% > 3%
Well-Done Steak now grants 3 stacks of its buff for every steak eaten
1.3.0
Added Mixed Herb combination SFX
Lowered volume of some of the more annoying item SFX
First-Aid Spray now uses a MUCH softer sound, no more spray (:
Reworked Green Herb: now heal 2%(+2% per stack) of ALL damage dealt
Reworked Mixed Herb: flat 2 heal replaced with 5%(+5% per stack) of ALL damage dealt
^may be overshooting, but i'll take this over whatever the hell they were before
Chip now gains a stack of Razorwire for every scarf
Optimized Chip's size scaling netcode to sync far less frequently
More recipes, combining Explorer's Scarf with any edible item now gives you 2 scarves
Rewrote Time Gear from scratch: is now limited to a 40m radius around you, now consistently freezes every enemy including new spawns, 200% less buggy
Tidied up some item descriptions, adding color and shit
1.2.3
Reworked Time Gear activation effect
Time Gear no longer has a cooldown
Time Gears are now consumed on use and refresh every stage
Combining Red and Green Herbs now has a separate icon to show they're both being transformed, rather than just the Red Herb
Heavy-Duty Boots now destroy DoT zones when stepped on, and doing this also triggers the AoE stun
Heavy-Duty Boots now negate fall damage
Updated readme
Fixed Chip scaling
1.2.2
Time Gear lore thanks PlNK!!
1.2.1
Networked Chip's size
1.2.0
Added item: Red Herb (White) - Boosts all incoming healing by 8% (+8% per stack)
Added item: Green Herb (White) - 25% chance on hit to heal 2(+2 per stack) health
Added item: Mixed Herb (Green) - Boosts all incoming healing by 10%(+10% per stack) and heal 2(+2 per stack) health on hit. Cannot drop normally, but Green and Red herbs automatically combine into this
Well-Done Steak is now a green item, max buff count changed from 1(+1 per stack) to 3(+3 per stack)
Bundle of TnT damage: 400% > 200%
First-Aid Spray is now AI blacklisted
1.1.0
Added a handful of crafting recipes
1.0.3
Added config option to disable the SFX from Well-Done Steak
1.0.2
Trident and Bident now have a minimum timer of 0.5s before they return to you
Added config option to disable the SFX from Heavy Duty Boots
Added config option to disable the SFX from First Aid Spray
1.0.1
Added config option for Trident to change or remove the impact sound entirely
Added config option for Bident to change or remove the impact sound entirely
Added config for a high performance rework for Bundle of TNT - instead of spawning TNT projectiles, it explodes instantly like Brilliant Behemoth, except a random distance away to simulate the damage falloff. this is intended for players with lag concerns, and will run a lot better than the default behavior
Added config to disable Bundle of TNT's explosion sound
Bundle of TNT fuse timer: 1s > 0.75s
Bundle of TNT explosion force: 2000 > 1000
Bundle of TNT no longer rolls its own crit, it now inherits it from the attack that procced it
Well-Done Steak now consumes steaks even if you're already at max stacks - there's a config option to revert this behavior
1.0.0
Rerelease under new(old) management
Added item: AtG Missile Mk. 2 (Red) - 7% chance on hit to fire 3 missiles that deal 3x300% (+300% per stack) damage
Added Dante item displays
Well-Done Steak reworked: no longer has a limited duration, max stack count is now 1 (+1) per stack instead of infinite
Once again reduced the intensity of Trident, Bident and Legendary Spark VFX
Added a config option to remove the VFX from Trident and Bident
Fixed Time Gear applying an overlay to affected enemies permanently