Reworked Sandstorm- no longer predictive and no longer spawns out of thin air, he now channels and fires a spray of 3 projectiles that turn into the sandstorm on impact
Updated Great Basilisk model to look less goofy
Added SFX for playable version's Dragonbreath
1.4.0
Lore friendly config now replaces the icon
Updated Hyper Beam animations
Hyper Beam turn rate once again increased
Hyper Beam now explodes at the end
Improved Sandstorm tracking again. this sucks
Death animation now subtly shrinks the body - shouldn't be too noticeable, but the corpse should be less intrusive
Fixed King's Rock projectiles counting as a primary skill
Fixed Sandstorm animation for real
Fixed the boss spinning around while channeling Sandstorm
Fixed lore friendly config
1.3.2
Ancient Power no longer has an animation and can now be used alongside other skills
Ancient Power cooldown: 14s > 6s
Ancient Power damage: 300% > 200%
Ancient Power rock speed: 170 > 240
^making it a proper primary attack so he's less of a clown
Sandstorm tracking nerfed again. overshot this one
Added a custom model for King's Rock. this will get item displays at some point
1.3.1
Fixed Sandstorm animations not being networked
1.3.0
Fixed for DLC3
Sandstorm channel duration: 2s > 1s
Sandstorm damage: 120% > 480%
Sandstorm accuracy greatly improved
Hyper Beam turn rate greatly increased
Fixed forbidden flags
Removed mastery achievement for now
1.2.4
Fixed King's Rock NRE (thanks .score)
1.2.3
Fixed inflated spawn rate
1.2.2
Hyper Beam now leaves a highly damaging trail of flame on the ground to deny the area the beam has been through
Ancient Power's targeting line effect now cuts off if there's anything blocking LoS, alleviating potential confusion
1.2.1
Ancient Power now generates rocks twice as fast
Ancient Power rock damage: 200% > 300%
Sandstorm prediction logic slightly tweaked
Hyper Beam tracking speed increased EVEN MORE
Default stage list config tweaked to only spawn on rocky stages
Default director credit cost bumped up from 600 to 800 to match other tier 2 bosses
Fixed elite displays, and also added all the newer ones from the DLCs
1.2.0
Added boss item: King's Rock - Every 2 seconds, gain an orbiting rock that detonates on impact for 350% damage, up to a maximum of 3 rocks (+1 per stack)
Tyranitar can now be killed with Trophy Hunter's Tricorn
Ancient Power rock damage: 150% > 200%
Ancient Power delay between each rock throw: 0.35s > 0.3s
Ancient Power rock throw force: 160 > 170
Hyper Beam tracking speed greatly increased
Sandstorm damage per tick: 110% > 120%
Sandstorm tracking is now predictive- this change is experimental and may be reverted
^^^got lots of feedback that the boss wasn't threatening enough. these changes may be overshooting so it's all subject to change still
1.1.1
Fixed
1.1.0
Updated for SOTS update
Added Risk of Options support
Added Lore Friendly config option that turns Tyranitar into a Great Basilisk
Sandstorm damage over time reverted- it just had zero pressure after the nerf
Sandstorm tracking improved
Hyper Beam damage increased even more
Hyper Beam turn speed increased- for its strongest move it was way too easy to walk out of fully unscathed
Various animations updated
1.0.2
Ancient Power charge up now scales with attack speed
Sandstorm damage over time increased by roughly 30%
Hyper Beam charge time: 3s > 2.5s
Hyper Beam damage drastically increased, but only after the initial ticks
Hyper Beam width increased
Hyper Beam no longer goes through terrain
Hyper Beam accuracy greatly improved, though turning is still slow