
DirectorReworkPlus
Combat Director Tweaks and Elite StackingDetails
NOTE:
Elite Reworks and Risk of Options
CAN BE REMOVED without any issue
They are dependencies that should be downloaded alongside this mod for the intended experience, however, there's nothing in this mod that actually needs them installed.
DIRECTOR REWORK
A continuation of Nuxlar's Director Rework, alongside Moffeins affix stacking idea from Artifact of Cruelty. Go check out the originals below.
- Multiple enemy types per wave
- Multiple elite affixes on enemies
- Modifies director to be more fast paced
- Default settings are tuned to be balanced around EliteReworks
Fully configurable and will apply modifications immediately (host only), and turning off features will remove the hooks entirely.
- Config options with RiskOfOptions support to fine tune the spawn logic.
- Over two dozen config options to modify the enemy spawns to your liking!
Director Control
Includes config section to modify various input values used by the combat director.
Default values are tuned to make the early game pacing faster and to work well with spawn diversity and elite affix stacking. Vanilla values are listed but arent always default.
"Director credits are set to 1.0x by default, because the mod is set up to increase spawning through less brute-force methods."
"ITS RECOMMENDED TO SET ALL OTHER MODS TO 1.0x !!!",
Credits / Contents
==Artifact of Cruelty:==
Elite affix stacking, rewritten from the ground up.
==DirectorRework:==
Concise rewrite. No more edge cases, no more bugs (hopefully).