

SotS Update
Permanant devotion config option. Allows eggs to spawn without the artifact, along with a percent chance to replace a normal drone spawn.
Variant API support (unsure if this works with SotS though...)
Full backend rework. This is an absolutely monstrous update but i foolishly did not document things.
Some features may not be working correctly, please report bugs to the github issues page.
Dodge AI fleshed out for use against the majority of projectiles, integrated seamlessly into the combat loop.
Refined the Mithrix and Umbral Mithrix fights. End goal is for them to reliably dodge everything. Yes, everything. No, not exaggerating.
Additional tweaks to the base AI so that they don't fist fight beetle guards and inevitably die...
Adjustable detection range and update rate. Removed in/out of combat distinction since performance isn't a concern.
More tweaks to the stat scaling. I'm bad at math apparently.
Further separation of the lemurian/adult lemurian prefabs from the Devoted variants. This disables compatibility with Variance API but that'll be reimplemented.
Probably some stuff I'm forgetting but the AI has nearly peaked. They're cracked.
Implemented changes from https://thunderstore.io/package/Goorakh/LemurianFix/ cuz i love stealing
More refinement to AI and some small optimizations to the dodging routine.
Adjusted strafe to create more distance, added jump logic for some projectiles.
Maintains the "in combat" update rate and widens scan radius when fighting mithrix (fast projectiles could sneak hits in)
Added survivor projectile filter. Rarely useful but not worth getting rid of entirely.
Refined AI changes. Features predictive aiming (thanks moff love u), projectile dodging and sprinting!
Projectile dodging visualization is included but disabled by default.
Included config options for AI tweaks, debug logs and reorganized config (final time I promise)
!!! Delete your configs if you aren't seeing all 6 categories !!!
Re-added RiskyMod ally tracker
Works with Variants for the most part, currently Variants will be rerolled often. Will be permanent in future updates.
Refined the Rebalanced Stat Scaling option to account for the new dodging mechanics.
Some bug fixes
Removed ChangeLog from ReadMe
Big AI changes, allies will avoid aoe damage zones and damage immunities work properly now. Disable "Improve AI" if this breaks...
Health scaling changes, makes summoning new lemurians on later stages more viable. Configurable.
Config restructuring, deleting config shouldn't be necessary but I'm not entirely certain.
Experimental revive changes, summon clone when giving revival items. Disabled by default.
Further attempts at making item transformations work have been made but it's still not perfect.
Propersave support! Return to your lemur buddies at any time :)
Config option to disable shared inventory, and instead use a unique inventory for every lemur friend
Scoreboard features, can group all minions into one entry or split them up, displaying their contribution to the shared inventory
Displays the correct lemur name on the scoreboard.
Risky Compat temporarily removed, will be readded in a future patch :(
Minor Config tweaks
Additional safeguards against soft dependency errors
Made debug logs optional
Fixed non-functional on death mechanics
Blacklist setting for sprint related items (lemurs can't sprint sorry)
Added Mini Elder Lemurian config option back
Included regen changes (not configurable yet, scales with max hp)
Added config option for rerolling max evolution elite types
Improved blacklist enable/disable functionality
Fixed issue with item propagation during evolution
MAJOR SYSTEM REWORK
Things shouldn't be broken, but hang in there if they are! This is under active development.
Created better config options
Item blacklist
On Death mechanics
Integrated many changes from https://thunderstore.io/package/kking117/DevotionConfig/
Fixed compat with https://thunderstore.io/package/Risky_Lives/RiskyMod/
Fixed compat with https://thunderstore.io/package/bouncyshield/LemurianNames/
Fixed LemurianNames incompat for real this time
Removed some debug logs
Disabled size scaling until I make it work properly