

Designed to comprehensively address the bugs and exceptions that game updates introduce, and attempts to soften the impact that breaking changes have on the existing mod ecosystem, primarily through Harmony based IL hooks. It also applies a small amount of game integrety focused asset updates.
- "SpringCanvas"
- "UpperRightCluster"
- "BottomRightCluster"
- "UpperLeftCluster"
- "BottomCenterCluster"
- "LeftCluster"
- "RightCluster"
- "NotificationArea"
- "ScoreboardPanel"
- "SkillDisplayRoot"
- "BuffDisplayRoot"
- "InventoryDisplayRoot"
- "BottomLeftCluster"
- "TopCenterCluster"
- "RightUtilityArea"
- "ScopeContainer"
- "CrosshairExtras"
- "BossHealthBar"
- "RightInfoBar" -Always null, kept in for compat
Fixes common Henry prefab creation error
Fixes NRE when masterless bodies level up (TryGiveFreeUnlockWhenLevelUp)
Fixes various NREs with VineOrb (dead target on arrival, null dotDef)
Prevents an error when spawning some projectiles, probably because they lack a model
Some temporary overlay bug
Some ProcessGoldEvents error
Fixes an NRE when leaving the stage with drones (MinionLeashBodyBehavior.OnDisable)
Fixes any Antler NREs
FogDamageController NRE
Lunar exploder killed by void death error
Fixes the roulette check NRE
Fixes Gilded Coast chest interaction error
Prevents Eviscerate from targetting allies
Fixes the printer not using a VFX when printing the item
Prevents pointless error spam when destroying some objects, e.g., killing a Stone Titan
Fixes an error for objects that have null HurtBoxes (only seen it for the hanging mushrooms in Golden Dieback)
Fixes Lemurian Eggs constantly creating new lock VFX when charging the teleporter which don't get cleared upon completion
Fixes NRE spam for arrow indicators when playing with the HUD disabled (teleporter boss, void seed, etc)
Equipment indicator error
Fixes a crosshair error when Seeker respawns
Fixes a Rewired error when quiting the game
Fixes the TestState1 - TestState2 log spam on Prime Meridian
Fixes an error when the Child fails to teleport near your location
Fixes an NRE when spawning close to a chest
Fixes NREs related to TetherVfxOrigin.AddTether and TetherVfxOrigin.RemoveTetherAt for the twisted elite
Fixes Halcyonite's Whirlwind NRE spam when its target is killed during the skill
Fixes Meridian's Will failing to pull monsters in when a stationary target is hit
Fixes the Xi Construct not creating a blast at the end of the laser attack
Restores some failing Elder Lemurian footstep sounds
Fixes an error message for Sale's Star pickup
Fixes False Son not using Tainted Offering during phase 2
The dreadful Facepunch exception that can occur, which randomly prevented loading (3% bug)
Flicker light error
Fixes an unrecoverable error caused by having multiple event systems (thanks Bubbet)
Incompletable void seed bug
(temporarily removed) Fixes ConVars with uppercase letters not working, e.g, egsToggle
Prevents spam error for various server methods called on clients