

Adds some TFT items, radiants, and artifacts to Risk of Rain 2.
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Please report any issues you find (bug, typo, mistranslation, incompatibility with another mod, etc.) on the github issues tracker. That is where I check most often. If possible, provide the output log and/or modlist used as it helps me debug faster.
[Modded Profile]\\BepInEx\\config\\RiskOfTactics.cfgThe items in this mod are configurable. To edit, run the game once with the mod installed, then navigate to the config file, edit the values and relaunch the game. If configuration issues persist, don't hesitate to delete the file and let it regenerate.
! Important ! section so the mod respects your changes.Generally compatible with most mods. SotV, SotS, and AC DLCs are supported for all versions.
Supports integration with LookingGlass (v1.5.1+).
That being said, I would generally recommend using the most recent version of your mods. This information is mainly here for anyone with compatibility issues.
Base items have Radiant variants in which most/all values are doubled. These Radiant items are of Boss tier, instead of Uncommon.
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Adaptive Helm |
Gain 10% armor and a 10% max HP shield. Gain additional effects based on your character's class. Melee: Gain 40% (+30% per stack) bonus armor and shield. When you take damage, reduce all active cooldowns by 0.5 seconds. Ranged: Gain 5 (+3 per stack) BASE damage. Refresh your active cooldowns every 20 (-20% per stack) seconds. |
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Archangel's Staff | During the teleporter event, gain a stack of Foresight every 5 seconds. Each stack grants 0.5 (+0.5 per stack) BASE damage. Stacks reset at the start of each stage. |
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Bloodthirster | Every 20 seconds, falling below 20% max HP grants a 25% (+50% per stack) max HP barrier. |
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Bramble Vest | Gain 5% max HP. Reduce all incoming damage by 5, and reflect 100% (+100% per stack) of damage taken. |
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Crownguard | Upon activation of the teleporter, gain a 25% (+25% per stack) max HP shield for 30 seconds. When the shield expires, gain 4 (+1.5 per stack) BASE damage. |
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Dragon's Claw | Gain 9% (+9% per stack) max HP. Every 9 seconds, heal for 9% max HP. |
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Guinsoo's Rageblade | Gain a stack of Wrath for each consecutive hit against the same enemy. Stacks each grant 3% (+3% per stack) attack speed and are reset when hitting a new target. |
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Hand Of Justice | Gain 5% crit chance. This item grants 2 effects: +10% (+10% per stack) BASE damage and +10% (+10% per stack) omnivamp. While at or above 50% max HP, double the first effect. While below 50% max HP, double the second. |
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Quicksilver | Upon activation of the teleporter, become immune to crowd control for 30 (+30 per stack) seconds. During this time, also gain 1% attack speed per second. |
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Spear Of Shojin | On-hit, 10% chance to reduce your remaining skill cooldowns by 8% (+5% per stack). |
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Striker's Flail | Gain 5% crit chance. Critical strikes grant 5% (+5% per stack) damage amp for 5 seconds, stacking up to 5 times. |
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Sunfire Cape | Gain 7% (+7% per stack) max HP. Every 7 seconds, burn enemies within 15m for 15% max HP and disable their healing for 7 seconds. |
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Gambler's Blade | Gain an additional 0% - 75% (+75% per stack) attack speed based on your current gold (up to $150). On-hit, 5% chance to drop a treasure pickup worth $30. All gold values scale with difficulty. |
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Hellfire Hatchet | Deal 2% (+2% per stack) of your max health on-hit. For every 1% missing health, gain 1% (+1% per stack) attack speed. |
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Horizon Focus | 8% chance to stun when damaging enemies. Hits that stun also explode after a delay, dealing 8% (+5% per stack) of the enemy's max HP in a small area. |
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Statikk Shiv | Every 6 seconds, your next hit chains up to 3 enemies within 30m, dealing an additional 150% (+150% per stack) TOTAL damage and applying Sunder, reducing armor by 10 per stack. |
If you would like to help translate this mod, please reach out to me through DM on discord @shirograhm or create a pull request to this repository with the changes. Do not translate anything inside of <> or {}, as those are used to denote font color and stat values.