Milk Carton and Rubber Ducky, although somewhat strong, are kind of boring. This update aims to make them more interesting by adding additional synergies.
Changed
Milk Carton
Strong Bones: Now retaliates 50% (+50% per stack) of the damage taken from elite enemies.
Damage Reduction: 10% (+10% per stack) ⇒ 0
New! Proc Coefficient: 0.5
Rubber Ducky
Quack Job: Upon activation of the teleporter, gain BASE damage equal to 50% of your current armor for 10 seconds.
Armor: 5 (+5 per stack) ⇒ 10 (+20 per stack)
Item Tier: Common ⇒ Uncommon
Fixed a few typos in the en.lang file.
0.7.0 - Lore & Performance
All items now have Lore entries. Updated Lore entries to match formatting and structure of the base game.
This was really hard to keep track of. If you see any errors or have suggestions please let me know either on Discord or GitHub and I will try to patch it.
Update item effects to use cloned prefabs instead of the base ones.
Update the code to remove some unnecessary hooks. Shoutout to viliger, .score, and everyone else who was discussing hook optimization in the discord #development channel.
Removed hook for void item transformations, and all fixed update hooks concerning values that change every frame (e.g. Shadow Crest).
Removed multiple hooks for GlobalEventManager.onCharacterDeathGlobal(). Now all the items use one hook with an event delegate.
0.6.17
ProperSave is now supported concerning item data for Blood Dice, Broken Mask, Carving Blade, Iron Heart, Loaf of Bread, Rusted Trowel, Soul Ring, and Spirit Stone.
Changed
Defiled Heart
Pure-Blooded: Shields no longer count toward the BASE damage increase. This is a nerf.
Seal of the Heretic
Every 1% Missing HP: 0.3 (+0.3 per stack) BASE damage ⇒ 0.2 (+0.2 per stack) BASE damage
Fixed a bug with Holy Water that sometimes prevented the item from scaling the XP that it granted.
Fixed a bug with Amnesia's multiplayer revive message (I hope... let me know if it is still broken).
Added missing null checks.
0.6.16
Updated the config files to grant users much more flexibility when it comes to changing item values. This was very tedious.
Updated Amnesia to display a message when a player is respawned.
Updated visual effects for Double Down's DoT cleanse and Debit Card's rebate.
Changed
Amnesia
Object Impermanence: Items now have a 20% chance to be forgotten instead of rerolled. This percentage is configurable.
Revive now rerolls each item stack in its entirety as one new item instead of being truly random.
This should remove the strategy of spam-printing the red item in the Lunar Shop and dying intentionally on the next stage.
Edible Glue
I'd rather nerf the duration than the slow amount. Also I'm too lazy to make my own debuff for this item right now and the 80% slow looks more like glue.
Slow Amount: 60% ⇒ 80%
Duration: 4 seconds ⇒ 2.5 seconds
Totem of Prayer
Prayer of Power: 25% BASE damage ⇒ 20% BASE damage
Fixed a bug where Magnifying Glass' Analyze debuff would grant extra damage based on your personal stack count and not the applier's.
Added lore entries for some items.
0.6.15
Updated translations for Korean localization. Credit Ophiuchus!
Added missing null checks.
Removed Herobrine.
0.6.14
Added
Amnesia: Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. On revive, randomize your items.
Changed
Broken Mask
Total Burn Damage: 2% max HP ⇒ 1.5% max HP
Burn Duration: 4 seconds ⇒ 5 seconds
Edible Glue
Slow Amount: 80% ⇒ 60%
Defiled Heart
Max Health: 300 HP ⇒ 200 HP
Shadow Crest
Regen Per Second: 1.2% (+1.2% per stack) missing HP ⇒ 1% (+1% per stack) missing HP
Burn Damage: 40% (-8% per stack) max HP ⇒ 30% (-8% per stack) max HP
Horseshoe
No longer blacklisted by the AI. Artifact of Evolution enjoyers lookout!
Magnifying Glass
Trying to make stacks of this item more appealing.
Analyze Chance: 6% (+6% per stack) ⇒ 6%
Damage Bonus: 18% ⇒ 18% (+18% per stack)
Make AI Great Again: On-kill scaling & gold-generation items are now AI blacklisted in order to prevent AI low rolls. This includes Abacus, Blood Dice, Soul Ring, and Loaf of Bread.
Fixed a bug that caused Void DLC items to show up when the DLC was disabled.
Fixed a bug with luck not affecting Thumbtack's bleed chance in LookingGlass.
Fixed a bug where holding Voidsent Flame prevented you from dealing damage to full health enemies.
Added missing null checks.
0.6.8
Items now show up in the logbook!
Buff Totem can now reroll buffs you have rolled previously (if you roll the same buff as before, it rolls once more, not infinite).
Permafrost aura now correctly rotates around its core.
Fixed some issues with rotoscoped outlines when the item was dropped on the ground. I learned Blender for this...
Fixed rotoscoping for Blood Dice, Seal of the Heretic, Photodiode, and Double Down.
Glass Marbles uses a transparent material which is ignored by the rotoscoping... not sure how I am going to fix it yet.
Fixed a bug where Milk Carton damage reduction would apply to Warped Echo's delayed damage procs.
0.6.7
Changed
Double Down
It's called Double Down for a reason probably...
First Stack Damage: 130% total DoT ⇒ 200% total DoT
Reduction: -10% per stack ⇒ -12% per stack
Fixed a bug with Golden Horseshoe sometimes not rerolling its stats on pickup/new stage.
0.6.6
Updated the README image link for Epinephrine & improved icon sizes for readability in Gale.
Changed
Double Down
First Stack Damage: 120% total DoT ⇒ 130% total DoT
Fixed a bug with Double Down's Russian translation that caused it to show the wrong numbers in the detailed description.
Fixed a bug where Double Down would attempt to access Beetle Queen projectile bug's inventory when you applied a DoT effect to it. Thanks Phreel for letting me know!
Added LookingGlass integration to Double Down.
Added a label to Epinephrine so the model & icon don't look so bland.
Added missing null checks.
0.6.5
Lowered the resolution of some textures to reduce the size of the mod even further.
Updated some of the item assets to fix the missing rotoscoped outlines when they were dropped in-game. Thank you ime990 for the updated models!
Added
Double Down: Gain immunity to DoT effects. Instead, take 120% (-10% per stack) of the total damage up front.
Changed
Crucifix
One and Only: Crucifix's Burn cannot be stacked. This can be changed in the config files.
Totem of Prayer
This item's healing feels a bit too good, and the cooldown is too short.
Health Regen: 10% max HP/s ⇒ 8% max HP/s
Cooldown: 55 seconds ⇒ 80 seconds
Crown of Vanity
Cooldown is too short. There should be periods while using this item where you have a few too many Hubris stacks and you are waiting for the cooldown to finish.
Cooldown: 40 seconds ⇒ 70 seconds
Rusty Trowel
Duration Scaling: -30% per stack ⇒ -20% per stack
Fixed a bug where holding Crucifix caused the player to survive void death.
Fixed a bug that sometimes caused DoT effect altering items to break the game (e.g. Thumbtack, Crucifix).
Added missing null checks.
0.6.4
Slight items rework this patch. Crucifix and Spirit Stone feel slightly weak, so I'm going to try to improve the optics of their abilities.
Updated some assets in order to lower the total size of the mod (Did we really need 150,000 vertices in one mesh??)
Updated models/textures for Abacus, Crown of Vanity, Totem of Prayer, Debit Card, and Chalice.
Changed
Crucifix
Damage Reduction: 40% ⇒ 100%
Burn Damage: 5% max HP ⇒ 40% (-8% per stack) max HP
Burn Duration: Removed. This uses the in-game Burn effect now so duration scales with burn damage.
Paper Plane
Fall Damage Reduction: Removed (It was unnecessary and stacked with Propeller Hat)
Propeller Hat
This item is a bit too strong. Reducing the scaling speed slightly.
Movement Speed: 18% ⇒ 16%
Spirit Stone
Health Penalty: 25% (+25% per stack) max HP ⇒ 25% (+15% per stack) max HP
Crown of Vanity
Damage Dealt per Hubris: 200% BASE damage ⇒ 150% BASE damage
Proc Coefficient: 2 ⇒ 1.5
Cooldown: 30 seconds ⇒ 40 seconds
Fixed a bug with Debit Card having linear scaling in LookingGlass.
Fixed a bug with the description text on Propeller Hat.
0.6.3
Changed
Paper Plane
QOL: Take reduced fall damage while holding this item. Base ratio is 20% (80% reduction). This can be changed in the config files.
Propeller Hat
QOL: Take reduced fall damage while holding this item. Base ratio is 20% (80% reduction). This can be changed in the config files.
Fixed a dependency-related bug with RecalculateStatsAPI that caused Bottle Cap to stop working.
Fixed some bugs related to missing dependencies within the manifest.json.
0.6.2
Fleece Hoodie can now be configured to ignore custom buffs. This should also allow configuration of other mod's buffs (e.g. PaladinMod's 'Blessed'). Be sure to refresh your config files and enable the custom configs in order to add to the ignored buff list.
Added
Welcome back Paper Plane! You were dearly missed.
Propeller Hat: Gain 18% (+18% per stack) movement speed while airborne.
Changed
Loaf of Bread
Cashout Requirement: 100 kills ⇒ 25 kills
Epinephrine
Buff Amount: 60% attack speed ⇒ 75% attack speed
Fixed a bug where Fleece Hoodie would sometimes extend the duration of the void fog debuff.
Fixed an issue with the Russian translation of the Edible Glue description.
Fixed me misspelling Portuguese in the README (again).
Fixed a few typos in the config file.
0.6.1
Updated for Alloyed Collective DLC!
Added support for Drifter.
Loaf of Bread, Lunar Items and Equipment are excluded from the temporary item pool.
Changed
Permafrost
It had to be done.
Freeze Chance: 3% (+3% per stack) ⇒ 1.5% (+1.5% per stack)
Freeze Bonus Damage: 90% (+90% per stack) ⇒ 45% (45% per stack)
Spirit Stone
Health Penalty: 30% max HP ⇒ 25% max HP
0.6.0
Updated dependencies.
0.5.7
Fixed Russian translation for Edible Glue.
0.5.6
Added Japanese translations (thank you B. on discord).
0.5.5
Part 2 of the rebalancing patch. Be sure to recreate your config files for this one!
Changed
Carving Blade
Honestly... still too strong. Making it a max of 20x instead of 40x for the first stack.
Damage Cap: 4000% (+1000% per stack) BASE damage ⇒ 2000% (+1000% per stack) BASE damage
Defiled Heart
Max Health: 350 HP ⇒ 300 HP
Paper Plane
This item has too many good competing items (mocha, hoof), which means that this item usually becomes scrap, unless you're playing Artificer. I want to change it to be more of a universal item without losing the airborne aspect.
Movement Speed: Removed
Damage Bonus: 0% damage ⇒ 15% (+15% per stack) damage while airborne
Edible Glue
This item is meant to be strong early and weak later, but the current scaling requires you to get stacks of this item before it feels worthwhile. Hoping this change will make it more interesting early game.
Slow Radius: 8m (+8m per stack) ⇒ 20m (+10m per stack)
Loaf of Bread
This item is only really ever good if you're struggling during the boss fight, but usually that struggle can be avoided by scrapping this item for something better... So I'm changing it.
Healing On-Kill: Removed
On-Kill: 5% (+5% per stack) missing HP ⇒ +1 (+1 per stack) gold
Break Bread: After 100 kills, grants 25 gold (scaling with difficulty) and converts this item into scrap.
Fixed a bug where LookingGlass stats showed Spirit Stone health reduction stacking linearly.
Fixed a bug where Vanity would grant a stack of Hubris when killing with the equipment activation.
Updated dependencies to more recent versions.
0.5.4
Changed
Carving Blade
This item has been way too OP for a long time, and now its day of reckoning has come.
On-Hit Scaling: 1% (+1% per stack), hyperbolic ⇒ 2% flat
Damage Cap: 20000% BASE damage ⇒ 4000% (+1000% per stack) BASE damage
Setting the damage cap to -1 will no longer remove the cap.
Fixed me misspelling Portuguese in the changelog and README.
0.5.3
Added Portuguese translations (thank you Poppy on discord).
Changed
Bottle Cap
Cooldown Reduction: 8% ⇒ 10%
Debit Card
Rebate Amount: 8% ⇒ 10%
Milk Carton
Damage Reduction: 8% ⇒ 10%
Tattered Scroll
Kill Reward: 20 gold ⇒ 20 gold (scaling with difficulty)
Fixed Bottle Cap text from "ultimate skill" to "special skill" to match RoR2 verbage.
Fixed a bug where items that were scrapped or used for 3D printers were super small in the pop-up sprite.
0.5.2
Fixed a bug where Horseshoe stats in LookingGlass would be different than the stats actually given (I think, please report it on the github issues tracker if you still get this bug on v0.5.2).
Slightly reduced the scaling of Vanity's explosion radius.
0.5.1 Hotfix
Fixed a bug where shields and other out-of-combat effects worked while in combat if Broken Mask was enabled, causing Overloading enemies to become virtually immortal demigods (oops).
Fixed a bug where Golden Horseshoe's bonus health was temporary and would not regenerate.
0.5.0
Seekers of the Storm update! Be sure to delete your config file for this one.
Fixed a bug where Carving Blade would proc on damage the user dealt to themselves (Railgunner's Concussion Device for example).
0.4.6
Changed
Carving Blade
Damage Cap: 200x BASE damage ⇒ 100x BASE damage
Photodiode
Attack Speed: 2.5% per stack ⇒ 2% per stack
Max Attack Speed: unchanged
Fleece Hoodie
Recharge Time: 8 seconds ⇒ 10 seconds
Glass Marbles
Base Damage: 2.5 per level ⇒ 2 per level
Defiled Heart
Base Damage: 1% max HP ⇒ 1.5% max HP
Shadow Crest
Health Regen: 1.5% missing HP ⇒ 1.2% missing HP
Fixed a bug where DLC-corruptible items were not able to be disabled in the config files.
0.4.5
Fixed a few typos in the language files.
0.4.4
Added Spanish translations (thank you Yguenko on discord).
Updated all item assets.
Added
Brass Knuckles: Hits that deal at least 400% BASE damage are 25% (+25% per stack) stronger and stun enemies.
Thumbtack: Gain 4% (+4% per stack) chance to bleed enemies on-hit for 240% BASE damage over 3 seconds. Your bleed effects last an additional 0.25 (+0.25 per stack) seconds.
Changed
Broken Mask
Burn Duration: 5 seconds ⇒ 4 seconds (higher DPS)
Iron Heart
On-Hit Damage: 2% max HP ⇒ 1.5% max HP
Epinephrine
Buff Duration: 1.5 seconds ⇒ 1 second
Fixed a bug where Broken Mask was sometimes applicable to teammates.
Fixed a bug where Horseshoe would reroll the same stats repeatedly.
Fixed a bug where Horseshoe would sometimes grant a very small stat boosts.
Fixed a bug where chance-based items (Permafrost, Magnifying Glass) did not use the attack's proc coefficient in calculations.
0.4.3
Changed
Golden Horseshoe
Slightly weaker early (reduced available stat points from 20 to 18)
Level Scaling: +100% every 10 levels ⇒ +100% every 12 levels
Fixed bug where having Holy Water when reaching Mithrix sometimes caused the game to crash repeatedly, forever... (missed a null check)
0.4.2
Changed
Crown of Vanity
Cooldown: 40 seconds ⇒ 30 seconds
Penalty per Hubris Stack: 4% BASE damage ⇒ 3% BASE damage
This active can now crit based on the user's crit chance and cannot be blocked or reduced by armor (essentially true damage).
Hubris stacks are now cleansed before damage calculation.
Loaf of Bread
Healing On-Kill: 3% missing HP ⇒ 5% missing HP
Fixed me forgetting to add item names to the README.
Fixed a bug where Edible Glue wouldn't slow enemies after the Devotion update.
Fixed a few strange bugs with the Ancient Scepter mod and items with on-kill effects.
Better null checks and refactoring for items with on-kill effects (less likely to crash now I hope)...
0.4.1
Added Russian translations (thank you JustBro on discord).
Updated README. Now has pictures!
Changed
Defiled Heart
Max Health: 200 HP ⇒ 350 HP
Shadow Crest
Regen: 1% missing health ⇒ 1.5% missing health
0.4.0
Updated language tokens to work with localized language files. If you would like to help translate this mod, don't hesitate to reach out to me in the modding discord or raise a pull request to the git repo. I will store all the lang files there.
Added Chinese translations (thank you Elchia_Mushroom on discord).
Added
Shadow Crest: Regenerate 1% (+1% per stack) of your missing health every second.
Defiled Heart: Gain 200 max health. Also, gain 1% (+1% per stack) of your max health as bonus BASE damage.
Epinephrine: After taking damage, gain 60% attack speed for 1.5 (+1.5 per stack) seconds.
Crown of Vanity: Gain stacks of Hubris when killing enemies. Each stack reduces your BASE damage by 4%, stacking exponentially. Activate to cleanse all Hubris stacks and deal 200% damage per stack to a target enemy. [40 second cooldown]
Changed
Broken Mask
Burn Damage: 1.5% enemy max HP ⇒ 2% enemy max HP
Carving Blade
Deals a minimum of 0.1 damage per proc (this is to prevent rounding errors with floating point numbers).
No longer considers shields/barriers as part of enemy current health when calculating damage.
Chalice
Cooldown: 60 seconds ⇒ 70 seconds
Heretic Seal
No longer grants 1% bonus damage for every 1% missing health. (scaling up to 200% damage)
Now grants 0.3 base damage for every 1% missing health. (scaling up to 30 base damage... I'd like to make stacks of this item less OP lategame)
Iron Heart
Bonus Health: 150 HP ⇒ 200 HP
Tattered Scroll
Gold On-Kill: 25 gold ⇒ 20 gold
Curse Duration: 12 seconds ⇒ 10 seconds
Equipment Cooldown: 75 seconds ⇒ 100 seconds
Totem of Prayer
Damage Bonus: 30% ⇒ 25%
Health Regen: 12% max HP/s ⇒ 10% max HP/s
Soul Ring
Addition Stack Regen: 2 HP/s ⇒ 3 HP/s
Spirit Stone
Health Penalty: 50% max HP ⇒ 30% max HP
Updated all textures to be more similar to vanilla.
Fixed bug where Chalice could kill you on activation.
0.3.6
Changed
Blood Dice
This item now samples a normal distribution to roll the health amount gained instead of generating a random number. This means that you are more likely to roll numbers near the average (default is 7). This average is increased with luck.
Chalice
Damage Bonus: 20% ⇒ 30%
Attack Speed Bonus: 50% ⇒ 90%
Duration: 8 seconds ⇒ 10 seconds
Golden Horseshoe
Prevented stats from rolling very small bonuses. Some stat adjustments to make health and shield rolls stronger.
Permafrost
Now procs upon dealing any damage.
Freeze Chance: 7% ⇒ 3%
Freeze Bonus Damage: 70% ⇒ 90%
Fixed some inconsistencies with dependency strings (I hope).
Fixed some text formatting. Official translations next patch?
0.3.5
Changed
Crucifix
Burn Duration: 3 seconds ⇒ 3 (+3 per stack) seconds
Holy Water
Experience Scaling: 5% to 50% ⇒ 1% to 100%
Stack Bonus: 20% ⇒ 50%
Iron Heart
Damage On-Hit: 1% max HP ⇒ 2% max HP
Fixed bug where Horseshoe synced stats incorrectly.
Updated luck calculations to be continuous instead of discrete.
0.3.4
Fixed Blood Dice sometimes rounding down when calculating luck.
Fixed bug with LookingGlass display for Horseshoe.
0.3.3
Changed
Golden Horseshoe
Stat Bonus Level Scaling: +100% strength every 5 levels ⇒ +100% strength every 10 levels
Cooldown reduction stat bonus removed.
0.3.2
Changed
Golden Horseshoe
Red item could stack a bit better.
Extra Stack Multiplier: 20% ⇒ 30%
Magnifying Glass
Analyze Chance: 8% ⇒ 6%
Damage Amp: 12% ⇒ 18%
Soul Ring
For a green item, this was way too strong.
Max Regen On First Stack: 7 HP/s ⇒ 5 HP/s
Max Regen For Extra Stacks: 7 HP/s ⇒ 2 HP/s
Fixed bug where Horseshoe didn't consistently reroll on stage entry.
Fixed accuracy of Horseshoe description text.
Fixed some text inconsistencies.
0.3.1
Turned off debug flags.
Overhauled textures.
0.3.0
Added
Golden Horseshoe: Gain a random assortment of stat bonuses that are rerolled upon entering a new stage. These bonuses scale with level, and each additional stack increases all bonuses received by 20%.
Possible stats are base damage, attack speed, crit chance, crit damage, armor, regeneration, health, shield, movement speed, and cooldown reduction (removed in 0.3.3).
Changed
Chalice
HP Penalty: 90% of user's current health
Damage Bonus: 40% ⇒ 20%
Attack Speed Bonus: 110% ⇒ 50%
No longer reduces max health while buff is active.
Iron Heart
Proc Coefficient: 0 ⇒ 1
Spirit Stone
Each stack now reduces your max HP by 50%, exponentially.
No longer applies stacks of Permanent Curse upon taking damage.
Soul Ring
Max Regen Per Stack: 6 HP/s ⇒ 7 HP/s
Fixed bug where Spirit Stone couldn't be disabled.
Fixed bug where Carving Blade ignored enemy shields during damage calculations.
Fixed bug where Seal of the Heretic reduced your base damage if you were overhealed.
Permafrost: Gain 7% (+7% per stack) chance to freeze enemies on-hit. You deal 70% (+70% per stack) bonus damage to frozen enemies.
Changed
Soul Ring
Regen On-Kill: 0.2 HP/s ⇒ 0.1 HP/s
Max Regen Per Stack: 25 HP/s ⇒ 6 HP/s
Item Tier: Red ⇒ Green
Fixed bug where Edible Glue couldn't be disabled.
0.2.0
Updated LookingGlass statistics for versions 1.5.1 and after. This version is NOT backwards-compatible with previous versions of LookingGlass.
Changed
Blood Dice
Health Cap: 600 HP ⇒ 550 HP
Loaf of Bread
Healing On-Kill: 4% missing health ⇒ 3% missing health
0.1.15
Added more statistics for LookingGlass users.
Fixed bug where Glass Marbles granted an extra stack of itself during stat calculations.
0.1.14
Added integration for LookingGlass mod as a replacement for Better UI. Better UI integration is still supported for versions before BetterUI 3.0.
0.1.13
Changed
All items can now be enabled or disabled in the config file. If you are having config file issues, delete it and let the game regenerate it.
Glass Marbles
Base Damage: 1 per level ⇒ 2.5 per level
Item Tier: Green ⇒ Red
Fixed bug where Glass Marbles didn't grant any base damage at level 1.
0.1.12
Changed
Blood Dice
Health Cap: 500 HP ⇒ 600 HP
Holy Water
Bonus XP: 2% (+2% per stack) level cap ⇒ 5% - 50% (+20% per stack) enemy max HP
Now scales over time based on current game difficulty
Now scales linearly with additional stacks
Fleece Hoodie
Base Cooldown: 5 seconds ⇒ 8 seconds
Fixed bug where Bottled Chaos could trigger the Chalice buff at random.
0.1.11
Changed
Bottle Cap
Special Skill CDR: 5% ⇒ 8%
Carving Blade
Damage On-Hit: 0.75% current HP ⇒ 1% current HP
Debit Card
Rebate on Purchase: 5% ⇒ 8%
Milk Carton
Elite Damage Reduction: 5% ⇒ 8%
Rusty Trowel
Cooldown Reduced By: -10% per stack ⇒ -30% per stack
Now grants additional Mulch stacks on-hit with additional stacks of the item.
Fixed bug where all players received bonus gold on-kill for no reason.
0.1.10
Changed
Abacus
Every 1% crit chance above 100% now grants 1% bonus crit damage.
Fixed text formatting to make it more aligned with vanilla items.
Fixed bug where the Forgive Me, Please doll didn't trigger Abacus stacks.
Fixed bug where Abacus stacks didn't grant bonus crit chance if the item was removed from your inventory.
0.1.9
Added
Abacus: Killing an enemy grants 1% (+1% per stack) crit chance until the end of the stage.
Changed
Ancient Coin
Bonus Gold Gained: 90% ⇒ 100%
Bonus Damage Taken: 35% ⇒ 25%
Carving Blade
Damage is now capped at 20000% of the player's base damage.
Magnifying Glass
Damage Amp: 10% ⇒ 12%
Soul Ring
Max Regen Per Stack: 20 HP/s ⇒ 25 HP/s
Fixed networking issue with some items that needed their stats recalculated.
Fixed some bugs related to missing null checks.
0.1.8 Hotfix
Fixed issue with Loaf of Bread preventing any mobs from spawning.
0.1.7
Added
Loaf of Bread: While the teleporter is charging, killing enemies heals you for 4% (+4% per stack) of your missing health.
Paper Plane: Gain 18% (+18% per stack) movement speed while airborne.
Changed
Bottle Cap
Ultimate Skill CDR: 4% ⇒ 5%
Carving Blade
Now scales hyperbolically with additional stacks.
Chalice
HP Penalty: 35% max HP ⇒ 50% max HP
Cooldown: 55 seconds ⇒ 60 seconds
Holy Water
Item Tier: White ⇒ Green
Now grants bonus experience to all allies.
Rubber Ducky
Armor Bonus: 3 ⇒ 5
Tattered Scroll
Cooldown: 65 seconds ⇒ 75 seconds
Totem of Prayer
Regen Bonus: 300% bonus ⇒ 12% max HP per second
Cooldown: 45 seconds ⇒ 55 seconds
0.1.6
Added
Spirit Stone: Killing an enemy grants 1 (+1 per stack) health as permanent shield. Taking damage reduces your max health.
Changed
Broken Mask
Max Health Damage: 1.2% ⇒ 1.5%
Burn Duration: 6 seconds ⇒ 5 seconds
Carving Blade
On-Hit Damage: 0.6% current HP ⇒ 0.75% current HP
Chalice
Damage Bonus: 65% ⇒ 40%
Attack Speed Bonus: 130% ⇒ 110%
Debit Card
Rebate On Purchase: 6% ⇒ 5%
Holy Water
XP Multiplier: 1% ⇒ 2%
Totem of Prayer
Damage Bonus: 45% ⇒ 30%
Fixed bug where on-kill effects didn't proc on the Forgive Me Please doll.
Fixed bug where Holy Water didn't award bonus XP on minion kills if the minion didn't have an inventory.
Fixed bug where shields in the health bar UI weren't reduced when using Chalice.
0.1.5
Added
Chalice: Consecrate yourself and all allies. Consecrated allies gain 65% damage and 130% attack speed for 8 seconds, but lose 35% max health.
Changed
Blood Dice
Health Gain On Kill: 1 to 6 bonus health ⇒ 2 to 12 bonus health
Fleece Hoodie
Buff Duration Bonus Per Stack: 35% ⇒ 40%
Totem of Prayer
Cooldown: 40 seconds ⇒ 45 seconds
Blood Dice now turns your health bar red when in inventory.
Crucifix burn damage is now configurable. Default burn damage is 5% max health.
Fixed bug where Fleece Hoodie didn't work on minions.
Fixed bugged info text for Bottle Cap.
0.1.4
Added
Seal of the Heretic: Gain 1% (+1% per stack) bonus damage for every 1% msising health.
Magnifying Glass: Gain 5% crit chance. Critical strikes have an 8% (+8% per stack) chance to Analyze the enemy, increasing their damage taken by 10% from all sources.
Fleece Hoodie: The next timed buff received has its duration increased by 35% (+35% per stack). Recharges every 5 (-15% per stack) seconds.
Changed
Rusty Trowel
Mulch stacks are now gained on-hit instead of on kill.
Heal Per Stack: 12 HP ⇒ 3 HP
Ancient Coin
Bonus Gold: 75% ⇒ 90%
Fixed bug where the assetbundle identifier wasn't unique and interfered with other mods.
Fixed bug where Mask damaged yourself if you were holding Crucifix.
Fixed wording for Debit Card to include purchases other than chests/multishops.
Added some missing null checks.
Adjusted sizes of item models.
0.1.3
Changed
Soul Ring
Regen On-Kill: 0.1 HP/s ⇒ 0.2 HP/s
Max Regen Per Stack: 10 HP/s ⇒ 20 HP/s
Tattered Scroll
Curse Duration: 10 seconds ⇒ 12 seconds
Gold Per Kill: 15 gold ⇒ 25 gold
Cooldown: 80 seconds ⇒ 65 seconds
Totem of Prayer
Armor: 80 ⇒ 100
Damage: 30% ⇒ 45%
Attack Speed: 60% ⇒ 75%
Regeneration: 200% ⇒ 300%
Duration: 15 seconds ⇒ 12 seconds
Cooldown: 55 seconds ⇒ 40 seconds
Fixed bug where damage done by minions of the player did not increment the damage dealt tracker in BetterUI.
Fixed bug where dropping/scrapping extra stacks of Blood Dice didn't reduce the permanent health cap.
Fixed bug where kills by minions with Holy Water in their inventory did not increase player XP.
Fixed bug where Tattered Scroll was not cursing certain enemies.
Fixed bug where Broken Mask had a 6 second cooldown after finishing its dot effect.
Fixed some incorrect text tokens.
Fixed some BetterUI stat formatting.
0.1.2
Changed
Broken Mask
Burn Duration: 3 seconds ⇒ 6 seconds (this is a nerf)
Holy Water
Experience Bar Gain: 3% ⇒ 1%
Fixed bug where Holy Water triggered on boss kill instead of elite kill.
Fixed bug where Broken Mask was calculating damage incorrectly.
0.1.1
Added
Blood Dice: On kill, permanently gain 1 to 6 max health, up to a max of 500 (+500 per stack) health.
Totem of Prayer: On activation, grants either 80 armor, 30% damage, 60% attack speed, or 200% health regeneration for 15 seconds.
Changed
Broken Mask
Burn Damage: 1.5% max health ⇒ 1.2% max health
Tick rate increased
Carving Blade
On-Hit Damage: 0.8% current HP ⇒ 0.6% current HP
Crucifix
Damage Reduction: 50% ⇒ 40%
Holy Water
Gain 20% (+20% per stack) bonus experience. ⇒ Upon killing an elite enemy, gain 3% (+3% per stack) of your level experience cap as bonus experience.