

Adds 29 new items to Risk of Rain 2! Supports integration with LookingGlass. See below for compatibility issues.
| TooManyItems | LookingGlass |
|---|---|
| v0.1.x | v1.5.0 |
| v0.2.0 and after | v1.5.1 and after |
The following values are configurable. To do so, run the game once with the mod installed, then navigate to the TooManyItems.cfg file, edit the values and relaunch the game.
Ancient Coin
Gain 100% (+100% per stack) more gold. Take 25% (+25% per stack) more damage.
Carving Blade
Deal 1% (+1% per stack) of enemy current health as bonus on-hit damage. You cannot critically strike.
Crucifix
Reduce damage taken by 40%. Taking damage sets you on fire for 5% max health over 3 seconds.
Spirit Stone
Killing an enemy grants 1 (+1 per stack) health as permanent shield. Lose 50% (+50% per stack) max HP.
Abacus
Killing an enemy grants 1% (+1% per stack) crit chance until the next stage. Every 1% crit chance above 100% grants 1% crit damage.
Blood Dice
On kill, gain 2 to 12 permanent HP, up to a max of 550 (+550 per stack) HP.
Glass Marbles
Gain 2.5 (+2.5 per stack) damage per level.
Golden Horseshoe
Gain a random assortment of stat bonuses that are rerolled upon entering a new stage. These bonuses scale with level, and each additional stack increases all bonuses by 30%.
Iron Heart
Increase max health by 150. Deal 1% (+1% per stack) of your max health as bonus on-hit damage.
Permafrost
Gain 7% (+7% per stack) chance to freeze enemies on-hit. You deal 70% (+70% per stack) bonus damage to frozen enemies.
Rusty Trowel
On-hit, gain 1 (+1 per stack) Mulch. Every 8 (-30% per stack) seconds, consume all stacks and heal for 3 HP per stack.
Broken Mask
Dealing damage burns enemies for 1.5% (+1.5% per stack) max health over 5 seconds. Does not apply itself.
Fleece Hoodie
The next timed buff received has its duration increased by 40% (+40% per stack). Recharges every 8 (-15% per stack) seconds.
Holy Water
Killing an elite enemy grants all allies 5% to 50% (+20% per stack) of its' max health as bonus experience, scaling with difficulty.
Magnifying Glass
Gain 5% crit chance. Critical strikes have an 6% (+6% per stack) chance to Analyze the enemy, increasing their damage taken by 18% from all sources.
Seal of the Heretic
Gain 1% (+1% per stack) bonus damage for every 1% msising health.
Soul Ring
On kill, permanently increase your health regeneration by 0.1 HP/s, up to a maximum of 5 (+2 per stack) HP/s.
3D Glasses
Gain 6% (+6% per stack) critical strike chance and 6% (+6% per stack) critical strike damage.
Bottle Cap
Reduce your ultimate skill cooldown by 8% (+8% per stack).
Debit Card
Get an 8% (+8% per stack) rebate on purchases.
Edible Glue
On kill, slow enemies within 8m (+8m per stack) by 80% for 4 seconds.
Loaf of Bread
While the teleporter is charging, killing enemies heals you for 3% (+3% per stack) of your missing health.
Milk Carton
Reduce damage taken from elite enemies by 8% (+8% per stack).
Paper Plane
Gain 18% (+18% per stack) movement speed while airborne.
Photodiode
On-hit, gain 2.5% attack speed for 10 seconds, up to a max of 20% (+20% per stack).
Rubber Ducky
Gain 5 (+5 per stack) armor.
Chalice
[Cooldown: 60 seconds]
Pay 80% of your current health to Consecrate yourself and all allies. Consecrated allies gain 20% damage and 50% attack speed for 8 seconds.
Tattered Scroll
[Cooldown: 75 seconds]
On activation, curse enemies within 60m of you for 12 seconds. Killing cursed enemies grants 25 additional gold.
Totem of Prayer
[Cooldown: 55 seconds]
On activation, grants either 100 armor, 30% damage, 75% attack speed, or 12% max HP/s regeneration for 12 seconds.