
Banshee
Adds the Banshee, an aerial survivor who whittles down her enemies before divebombing them. All animations complete! Multiplayer compatible!Details
0.7.3
- Removed racism
0.7.2
- Divebomb vfx changes with stocks consumed
- Token updates
0.7.1
- Updated ReadMe
- Fixed stock for secondary
0.7.0
Special Changes
- Changed VFX for grenades
Keyword Changes
- Removed Keyword: Prophecy
- Updated Keyword: Omen
- This skill fires an Ethereal Wisp when completed which deal X% damage on hit and restores 1 stock to your secondary skill.
Divebomb Changes
- Added Keyword: Aerodynamic
- The skill deals more damage the longer the distance traveled before impact.
- Divebomb is now Aerodynamic
- Added radius scaling based on distance when diving
- Removed sweet spot on divebomb
- Increased Divebomb stock max from 5 to 10
- Divebomb now has a 5 second cooldown. You can still regain stocks during the cooldown.
- Lowered default divebomb damage from 400% per stock to 350% per stock to compensate for Aerodynamic and the increased stock max
- Damage calculation example: At 100m away, it will be an extra 5m + current stock count + 5m (100m / 20) of radius and deal (350% + 100% (100m / 100)) * current stock count
- Note, now that the max stock count is 10, you will have a 2.0 (0.2 * currentStock) proc coefficient when diving at max stocks. The minimum proc chance on a dive is 0.6.
Primary Changes
- Increased attackspeed of ATK Umbrella and Ethereal Wisps by 20%
- Added new Primary THRST Umbrella (Exact same as ATK Umbrella but instead thrusts you upward with no horizontal movement)
- Added thruster vfx for ATK Umbrella Dash and THRST Umbrella Dash
0.6.0
- SFX and VFX added
0.5.2
- Anim transition cleanup
0.5.1
- emotes emotes emotes
0.5.0
- Finished all animations
0.1.9
- Fixed emotes api compat
0.1.8
- Temporary unlock achievement fix. Will not work in multiplayer.
- Updated description to not say full animations. She still needs 4.
0.1.7
- ShaderSwapper dependency
0.1.6
- Mastery achievement issue?
0.1.5
- Swing anims
- Divebomb impact anim
- Grenade model
0.1.4
- Networked
0.1.3
- Adjusted crosshair
- Adjusted cameraParams
0.1.2
- Adjusted animation transtions
- Doubled hithop velocity
- Double melee hitbox ranges
- Added Sprinting, IdleIn and RunForward Animations
0.1.1
- Indicator is better lined up with Banshee's trajectory
- Fixed ancient scepter support
- Fixed icon highlighting in loadout menu
- Adjusted utilities to feel better
0.1.0
- Added indicator for Divebomb during windup
- Divebomb now adjusts the dive direction up until the windup ends
- Language file support
0.0.9
- Added thrusters model. Activates in glide state and specific skills
- Added vfx for thrusters
- Added divebomb animation and enter glide animations
- Fixed some texturing and weighting
0.0.8
- Fixed Banshee breaking without emotes api installed
0.0.7
- Updated Readme
- Ragdoll
- Dynamic Bones
- EmotesAPI support
0.0.6
- Primary switches skills when holding space instead of hovering (Should feel more consistent to activate)
- Can no longer cancel Swing with hover. (toggle in config)
- Ancient Scepter changes
- Added Alt Utility
- Added windup for divebomb
- Increased 3rd swing hitbox size
0.0.5
- More feel good^tm changes
0.0.4
- Shader Improvements
- Slight Balance Changes
0.0.3
- Added placeholder animations
0.0.2
- Fixed the desynced idle because it was pissing me off
- Added Unlock Achievement: I'm Mary Poppins Bitch!
- As Artificer, complete a stage without touching the ground more than once.
- Added lore and outros
0.0.1
- Alpha Release