Fixed alt utility not being registered as a skill...
0.7.6
Jump item fixed
0.7.5
Fixed utility from being a combat skill
0.7.4
Works on my machine
0.7.3
Removed racism
0.7.2
Divebomb vfx changes with stocks consumed
Token updates
0.7.1
Updated ReadMe
Fixed stock for secondary
0.7.0
Special Changes
Changed VFX for grenades
Keyword Changes
Removed Keyword: Prophecy
Updated Keyword: Omen
This skill fires an Ethereal Wisp when completed which deal X% damage on hit and restores 1 stock to your secondary skill.
Divebomb Changes
Added Keyword: Aerodynamic
The skill deals more damage the longer the distance traveled before impact.
Divebomb is now Aerodynamic
Added radius scaling based on distance when diving
Removed sweet spot on divebomb
Increased Divebomb stock max from 5 to 10
Divebomb now has a 5 second cooldown. You can still regain stocks during the cooldown.
Lowered default divebomb damage from 400% per stock to 350% per stock to compensate for Aerodynamic and the increased stock max
Damage calculation example: At 100m away, it will be an extra 5m + current stock count + 5m (100m / 20) of radius and deal (350% + 100% (100m / 100)) * current stock count
Note, now that the max stock count is 10, you will have a 2.0 (0.2 * currentStock) proc coefficient when diving at max stocks. The minimum proc chance on a dive is 0.6.
Primary Changes
Increased attackspeed of ATK Umbrella and Ethereal Wisps by 20%
Added new Primary THRST Umbrella (Exact same as ATK Umbrella but instead thrusts you upward with no horizontal movement)
Added thruster vfx for ATK Umbrella Dash and THRST Umbrella Dash
0.6.0
SFX and VFX added
0.5.2
Anim transition cleanup
0.5.1
emotes emotes emotes
0.5.0
Finished all animations
0.1.9
Fixed emotes api compat
0.1.8
Temporary unlock achievement fix. Will not work in multiplayer.
Updated description to not say full animations. She still needs 4.
0.1.7
ShaderSwapper dependency
0.1.6
Mastery achievement issue?
0.1.5
Swing anims
Divebomb impact anim
Grenade model
0.1.4
Networked
0.1.3
Adjusted crosshair
Adjusted cameraParams
0.1.2
Adjusted animation transtions
Doubled hithop velocity
Double melee hitbox ranges
Added Sprinting, IdleIn and RunForward Animations
0.1.1
Indicator is better lined up with Banshee's trajectory
Fixed ancient scepter support
Fixed icon highlighting in loadout menu
Adjusted utilities to feel better
0.1.0
Added indicator for Divebomb during windup
Divebomb now adjusts the dive direction up until the windup ends
Language file support
0.0.9
Added thrusters model. Activates in glide state and specific skills
Added vfx for thrusters
Added divebomb animation and enter glide animations
Fixed some texturing and weighting
0.0.8
Fixed Banshee breaking without emotes api installed
0.0.7
Updated Readme
Ragdoll
Dynamic Bones
EmotesAPI support
0.0.6
Primary switches skills when holding space instead of hovering (Should feel more consistent to activate)
Can no longer cancel Swing with hover. (toggle in config)
Ancient Scepter changes
Added Alt Utility
Added windup for divebomb
Increased 3rd swing hitbox size
0.0.5
More feel good^tm changes
0.0.4
Shader Improvements
Slight Balance Changes
0.0.3
Added placeholder animations
0.0.2
Fixed the desynced idle because it was pissing me off
Added Unlock Achievement: I'm Mary Poppins Bitch!
As Artificer, complete a stage without touching the ground more than once.