Details

Last Updated
last month
First Uploaded
last month
Downloads
424K
Likes
32
Size
13MB
Dependency string
tsuyoikenko-Scout-0.9.7
Dependants

0.9.7

  • Playable for Sots v3

0.9.5

  • Playable for sots
  • Dont report bugfixes until Gearbox gets their crap together

0.9.3

  • Fixed skill overrides

0.9.2

  • What?

0.9.1

  • Fixed some networking

0.9.0

  • Hi

0.8.10

  • Hopefully fixed sound????

0.8.9

  • NERFS

0.8.8

  • If people complain about scout anims or his model now i will personally throw a spikeball cleaver into your skull

0.8.7

  • Size of cleaver and baseball increase by 2x

0.8.6

  • oops

0.8.5

  • New run/sprint anims (Makes him a teeny tiny bit smoother)
  • New Primary Dastardly Dwarf. Heads will roll..
  • Added Ancient Scepter support for Swap: Atomic Charge can still be gained while Atomic Core drains
  • Atomic Core pulses in intervals over its duration to deal more damage

0.8.4

  • Increased base ms by 1 to feel more scouty
  • Removed unlock condition cause bugged

0.8.3

  • Removed cooldown from swap (it was funny with void items but a little TOO funny)
  • Lowered reload speed slightly
  • Token fixes

0.8.2

  • Scout's utility does damage on intervals now
  • Token fixes

0.8.1

  • ScoutMod.dll is now OfficialScoutMod.dll just in case
  • The old ScoutModTF2 doesnt work with 90% of mods in general but ig if you have an extremely niche modpack you can play them together now?

0.8.0

  • Item displays fixed and added
  • Undeprecated now ^
  • Config to adjust shotgun recoil for motion sickness

0.7.8

  • Hopefully fixed item display crash

0.7.7

  • Fixed stubbed shaders emission

0.7.6

  • Added official emote support (might be broken until the unofficial support is removed)
  • Swapped skills show up in loadout now
  • Gave him stubbed shaders

0.7.5

  • I forgor

0.7.4

  • Fixed bone rotations for skins
  • Added log

0.7.3

  • Staged reloads

0.7.2

  • Hopefully fixed sound bug?
  • Added grace period when at max gauge
  • Added sfx and vfx when hitting max gauge
  • Lower cd for weapon swap for qol
  • Config to gain charge while Atomic Charge drains

0.7.1

  • Atomic Crits was permanent on projectiles oops

0.7.0

  • Reload is now tied to attackspeed
  • Buffed reload time from 2.5 sec -> 2.0 sec
  • Atomic Blast now has 0 cooldown
  • Atomic Blast duration scales with stock
  • Atomic Core buildup rate increases with Atomic Blasts cooldown reduction
  • Mini Crits name changed to Atomic Crits
  • Atomic Crits nerfed to deal 125% damage
  • Atomic Crits buffed to apply weaken
  • Updated Tokens

0.6.2

  • Cleaver model added
  • Added footsteps
  • Fixed sfx loop (hopefully)
  • Token fixes and quick buff icon fix
  • Fixed scout not going invisible for certain items/equipment

0.6.1

  • Jump polish and some other vfx stuff
  • Icon
  • Unlock achievement Batter Up: Beat the stage 1 teleporter in under 2 minutes without picking up a single item (Config to force unlock)

0.6.0

  • Made Ball and Cleaver more accurate
  • Cleaver Icon added
  • Multiplayer compatible
  • Ball now "stuns" any enemy for Cleaver to always work!
  • Reworked vfx for Ball and Cleaver
  • Cleaned up bat animations
  • Glowing bat!?
  • Added animations for weapon swapping and cleaned up resting idle animation
  • Added new vfx for Atomic Blast

0.5.1

  • Forgot git url

0.5.0

  • Scout released!
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.