Fixed CDR Scaling not applying to scissor pickup (oops)
1.1.1
Barrier is ignored during bleed
Celebration as egg utils now works with searmtesesrsesss
1.1.0
Change Seamstress's bleed to count as any other bleed
Maybe fixed shift issue idk tbh
Accidently deleted old icon lmao
1.0.9
Networking
1.0.8
Needles are no longer a requirement for Manipulate but now increases its base damage dealt per slam
Clip no longer consumes needles but has higher cooldown and lower proc coefficient
Lowered Needle damage again
Fixed scissor swing on alt primary
Fixed Tokens
Icon is blue in lobby
I forgor
1.0.7
Added vertical movement to blink if grounded to make it feel like an omni direction wax quail (Off by Default)
Logbook update
All cdr that affects the special now reduces pickup time for weapons
Nerfed bleed damage from 300% (yes it was unintentionally 300% per bleed) over 3 seconds to 100% damage over 2 seconds
Nerfed needles from 125% damage to 75% but buffed its proc coefficient to 0.75
1.0.6
Ancient Scepter support: Your Symbiotic weapon has a 2 second pickup time
Fixed lysate stuff
Halved the effectiveness of shield counting towards missing hp
Weapons home after detaching
1.0.5
Quick hofix for all skins being blue
1.0.4
Lowered PP
Fixed first hopoo feather consuming needle
Added new vfx for blue skin
Hopefully fixed multiplayer drag issues
1.0.3
Reverted base damage per level just to make it more clear that its negligible
Lowered duration of i frame from 0.2 seconds to 0.1 second but buffed blink cooldown from 0.5 seconds to 0.4 seconds
Nerfed base damage scaling from 0.075 per 1 missing health to 0.05 per 1 missing health
Buffed flurry and trims damage scalings accordingly
Nerfed inital imp gauge amount on brutalize from ~25% inital to ~12.5% initial
Buffed parry to have the same standard immunity and initial gauge as brutalize
Buffed manipulate to move heavier things quicker
1.0.2
Gave her slight base damage scaling (10 base 0.4 per level) so being at full health doesnt feel AS terrible (it is still negligible)
Blink distance scales harder with movespeed
Fixed wax quail not being awesome
Fixed curse not counting towards base damage
Fixed Imp Gauge
1.0.1
Items dont kill Seamstress anymore lol
Reduced r pickup time by 1 second and gave it lysate interaction
Reverted armor back to 0 from -5
Activating Brutalize gives you 25% bar immediately and cannot be canceled for 1 second
Brutalize now has an 6 second cooldown
Accidently had lifesteal decreasing as you lost health
Nerfed attackspeed and movespeed gain from Insatiable
Animation smoothing
1.0.0
Full release
Animations
Heavy balance changes
Emote support
0.5.3
I would never keep things undocumented in the changelog for people to figure out what's being changed
0.5.2
???
0.5.1
Read me
0.5.0
Model no animations
Icon is Raven cause im lazy
0.2.9
No model yet. I've been sick and working on smaller stuff
Nerfed dash to always be tied to cooldown (0.5 seconds)
Time it takes to pick up Scissors increased to 5 seconds
Scissors now form a pickup circle after 5 seconds
Scissors now pickup if youre in the circle when it activates (no more having to leave and enter it)
Networked the pickup circle (THE VANILLA IMPSPIKE ISNT NETWORKED?????)
Buffed lifesteal during insatiable
Logbook added
0.2.8
Fixed NRE's happening on other survivors
Fixed grabbing certain enemies
0.2.7
Fixed railgunner mines breaking
0.2.6
Networked!
Only thing I didn't network are the circles for scissors on connecting players cause I didn't care enough
Enjoy multiplayer! and report if anything breaks ty
0.2.5
bug fixes
rewording
new effects
unlock condition
new vfx
half networked
fixed blink randomly breaking
fixed damage being multiplied with scissors when thrown
removed herobrine
0.2.4
April Fools
0.2.3
Added all icons
0.2.2
Icons
Wording
0.2.1
Fixed hopoo feather interaction to not just spam needles and fly
Fixed crash during load? -report if it still happens
Renamed Imp Gauge to It Hungers
Renamed Primal Instincts to Imp Touched Heart
0.2.0
Full Rework
No Networking
0.1.10
Flurry is stronger but slower
NETWORKING FIXED AGAIN
Needles no longer auto fire. Git gud.
0.1.9
Ability slot locations changed to make more sense.
Added Glimpse of Purity.
Slower swing speed on both primaries
Probably other stuff?
0.1.7
Alt special added
Woven Fate has a 2 second grace period for recasting if you are on the ground
0.1.6
Tweaks
0.1.5
Massive fundemental kit changes
Butchered no longer grants attackspeed
Butchered no longer empowers abilites
Butchered now grants Cut on all abilities
Cut changed to -> Reduces your secondary's cooldown on hit. Apply a bleed based on enemies missing health
Stitch changed to -> Deal damage to tear open Stitches and apply cut
Trimming Slashes changed to -> Slash in front for damage. Every third hit applies Stitches and deals bonus damage
Unrelenting Flurry changed to -> Slash in front for damage. Heal for 10% of damage dealt
Removed Planar Shift
Woven Fate changed to -> Leap in a direction dealing damage. Recast in the air to dash dealing damage to enemies. Both casts apply Stitches
Removed Bloodsoaked Path
Added Planar Shift -> 50% HP. Blink in a direction dealing massive damage applying Sitches at the destination. Gain Butchered. While Butchered Planar Shift becomes Expunge
Threaded Volley stock is now your needle count
Threaded Volley cooldown lowered to 7.5 seconds
Threaded Volley does not fire all Needles. Hold down the button for the amount of Needles you would like to fire.
Needles do not apply Stitches anymore.
Still works in multiplayer
Bugs
0.1.4
Might be multiplayer compatible now
Reworked alt abilities a tad
Removed UI. This may be added back in final version
Bugs
0.1.3
Added alt abilites and stuff
Bugs
DO NOT PLAY MULTIPLAYER. IT'S PROBABLY IN THE WORST STATE EVER AS OF NOW.
0.1.2
Expunge visuals reworked
Expunge damage amount above crosshair
Mods that affect buff duration should not effect needle recharge speed
Butchered SFX is a bit more clear on when it ends
0.1.1
Bugfixes and text cleanup
Needles only home after the first hit
Expunge damage has a flat base of 100%
Expunge can potentially proc bands at higher healing values
0.1.0
Hopefully, the final base kit.
Regenerate Needles overtime. Gain additiojnalo Needles when Sttiches are torn by Cut or when enemies with Cuts die.
Stitch changed to Apply Stitches. Applying Stitches and tearing open Stitches reduce cooldowns by 0.25 seconds.
Cut changed to Tear open Stitches dealing damage based on enemies missing health and apply Cuts. Cuts deal a percentage of enemies missing health per second for 5 seconds
Changed all ability names to be more interesting
Trim changed to 2nd hit applies stitch. 3rd hit applies Cut. while Butchered all hits apply Stitch
0.0.9
missed crucial changes in text
0.0.8
Stitch changed to "Deal 100% damage. Apply Stitched which deals 0.5% (0.25% against bosses) of the enemies missing health over 4 seconds".
Cut changed to "Consume Stitch dealing 2% of the enemies missing health per Stitched. Lower cooldowns by 1 seconds per Stitched consumed".
Note: Enemies killed with stitched will give you the cooldown you should have gotten.
Added gain a needle on cut to passive.
Changed Trim butchered effect to gain Stitch on the first and second strike. Third strike additionally Cuts.
Weave loses speed on hit for sticking power.
Expunge has cut.
Sew text moved to Needle Keyword
Cooldowns hopefully adjusted enough???
Needle HUD no longer persists between character
idk probably some other stuff I forgot
0.0.7
Added Stitch. Stitch deals missing hp damage over time and lower cooldowns by 0.5 seconds on hit.
Changed Needle damage to Stitch damage.
Changed Trim final hit to Stitch damage.
Changed Cut to additionally give Needles on hit
Changed Trim butchered effect to gain Cut on the first and second strike
Changed Weave butchered effect to 20% life steal
Expunge works now...
Nerfed Needle damage to 50% and buffed healing to 50%