using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace HunkCombatEvolved;
[BepInPlugin("com.winterwonderland.HunkCombatEvolved", "Hunk Combat Evolved", "0.1.2")]
public class HunkCombatEvolvedPlugin : BaseUnityPlugin
{
private class FieldException : Exception
{
public FieldException(string message, Exception innerException)
: base(message, innerException)
{
}
}
private static AssetBundle assetBundle;
internal static HunkCombatEvolvedPlugin Instance { get; private set; }
internal static ManualLogSource InstanceLogger
{
get
{
HunkCombatEvolvedPlugin instance = Instance;
if (instance == null)
{
return null;
}
return ((BaseUnityPlugin)instance).Logger;
}
}
private void Start()
{
Instance = this;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("HunkCombatEvolved.winterwonderlandhunkcombatevolved"))
{
assetBundle = AssetBundle.LoadFromStream(stream);
}
((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
}
private static void LanguageLoadStrings(Action<Language> orig, Language self)
{
orig(self);
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANCHIEF_NAME", "Master Chief [CE]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANBLACK_NAME", "Spartan [Black]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANGRAY_NAME", "Spartan [Gray]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTANWHITE_NAME", "Spartan [White]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_RED_NAME", "Spartan [Red]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_BLUE_NAME", "Spartan [Blue]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_YELLOW_NAME", "Spartan [Yellow]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_GREEN_NAME", "Spartan [Green]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PINK_NAME", "Spartan [Pink]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PURPLE_NAME", "Spartan [Purple]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_CYAN_NAME", "Spartan [Cyan]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_COBALT_NAME", "Spartan [Cobalt]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_ORANGE_NAME", "Spartan [Orange]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_TEAL_NAME", "Spartan [Teal]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SAGE_NAME", "Spartan [Sage]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_BROWN_NAME", "Spartan [Brown]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_TAN_NAME", "Spartan [Tan]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_MAROON_NAME", "Spartan [Maroon]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SALMON_NAME", "Spartan [Salmon]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_SNOWTIME_NAME", "Spartan [Snowtime]");
self.SetStringByToken("WINTERWONDERLAND_SKIN_HALOCESPARTAN_PRIDE_NAME", "Spartan [Pride]");
}
private static void Nothing(Action<SkinDef> orig, SkinDef self)
{
}
private static void BodyCatalogInit()
{
MethodInfo? method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
AddRobHunkBodyHaloCESpartanChiefSkin();
AddRobHunkBodyHaloCESpartanBlackSkin();
AddRobHunkBodyHaloCESpartanGraySkin();
AddRobHunkBodyHaloCESpartanWhiteSkin();
AddRobHunkBodyHaloCESpartan_RedSkin();
AddRobHunkBodyHaloCESpartan_BlueSkin();
AddRobHunkBodyHaloCESpartan_YellowSkin();
AddRobHunkBodyHaloCESpartan_GreenSkin();
AddRobHunkBodyHaloCESpartan_PinkSkin();
AddRobHunkBodyHaloCESpartan_PurpleSkin();
AddRobHunkBodyHaloCESpartan_CyanSkin();
AddRobHunkBodyHaloCESpartan_CobaltSkin();
AddRobHunkBodyHaloCESpartan_OrangeSkin();
AddRobHunkBodyHaloCESpartan_TealSkin();
AddRobHunkBodyHaloCESpartan_SageSkin();
AddRobHunkBodyHaloCESpartan_BrownSkin();
AddRobHunkBodyHaloCESpartan_TanSkin();
AddRobHunkBodyHaloCESpartan_MaroonSkin();
AddRobHunkBodyHaloCESpartan_SalmonSkin();
AddRobHunkBodyHaloCESpartan_SnowtimeSkin();
AddRobHunkBodyHaloCESpartan_PrideSkin();
HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
}
private static void AddRobHunkBodyHaloCESpartanChiefSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartanChief";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets/snowtime/halo/hunkevolved/Icons/HaloCESpartanChiefIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANCHIEF_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/armor_chief.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/armor_shiny_chief.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartanBlackSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartanBlack";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanBlackIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANBLACK_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_black.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_black_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartanGraySkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartanGray";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanGrayIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANGRAY_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_gray.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_gray_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartanWhiteSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartanWhite";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartanWhiteIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTANWHITE_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_white.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_white_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_RedSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Red";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_RedIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_RED_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_red.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_red_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_BlueSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Blue";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_BlueIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_BLUE_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_blue.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_blue_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_YellowSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Yellow";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_YellowIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_YELLOW_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_yellow.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_yellow_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_GreenSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Green";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_GreenIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_GREEN_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_green.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_green_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_PinkSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Pink";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_PinkIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_PINK_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_pink.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_pink_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_PurpleSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Purple";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_PurpleIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_PURPLE_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[6]
{
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_purple.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[0]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/mp/armor_purple_shiny.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = true,
renderer = renderers[1]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshield.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[2]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/lightshieldgenerator.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[3]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)2,
ignoreOverlays = false,
renderer = renderers[4]
},
new RendererInfo
{
defaultMaterial = assetBundle.LoadAsset<Material>("Assets/snowtime/halo/hunkevolved/visor.mat"),
defaultShadowCastingMode = (ShadowCastingMode)0,
ignoreOverlays = true,
renderer = renderers[5]
}
};
});
TryCatchThrow("Mesh Replacements", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[5]
{
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor.mesh"),
renderer = renderers[0]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\armor_shiny.mesh"),
renderer = renderers[1]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshield.mesh"),
renderer = renderers[2]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\lightshieldgenerator.mesh"),
renderer = renderers[3]
},
new MeshReplacement
{
mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\HunkCombatEvolved\\Meshes\\visor.mesh"),
renderer = renderers[4]
}
};
});
TryCatchThrow("Minion Skin Replacements", delegate
{
skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
});
TryCatchThrow("Projectile Ghost Replacements", delegate
{
skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
});
Array.Resize(ref val2.skins, val2.skins.Length + 1);
val2.skins[val2.skins.Length - 1] = skin;
BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
}
catch (FieldException ex)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
InstanceLogger.LogError((object)ex.InnerException);
}
catch (Exception ex2)
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
InstanceLogger.LogError((object)ex2);
}
}
private static void AddRobHunkBodyHaloCESpartan_CyanSkin()
{
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
string text = "RobHunkBody";
string text2 = "HaloCESpartan_Cyan";
try
{
GameObject val = BodyCatalog.FindBodyPrefab(text);
if (!Object.op_Implicit((Object)(object)val))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
return;
}
ModelLocator component = val.GetComponent<ModelLocator>();
if (!Object.op_Implicit((Object)(object)component))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
return;
}
GameObject gameObject = ((Component)component.modelTransform).gameObject;
ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
if (!Object.op_Implicit((Object)(object)val2))
{
InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
return;
}
Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true);
SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
TryCatchThrow("Icon", delegate
{
skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\HunkCombatEvolved\\Icons\\HaloCESpartan_CyanIcon.png");
});
((Object)skin).name = text2;
skin.nameToken = "WINTERWONDERLAND_SKIN_HALOCESPARTAN_CYAN_NAME";
skin.rootObject = gameObject;
TryCatchThrow("Base Skins", delegate
{
skin.baseSkins = Array.Empty<SkinDef>();
});
TryCatchThrow("Unlockable Name", delegate
{
skin.unlockableDef = null;
});
TryCatchThrow("Game Object Activations", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
skin.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1]
{
new GameObjectActivation
{
gameObject = ((Component)renderers[5]).gameObject,
shouldActivate = false
}
};
});
TryCatchThrow("Renderer Infos", delegate
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or miss