Fixed one of the Newt Altar spots being fully submerged underground
1.1.0
Art pass:
The inside of the tree trunks now uses the inner wood texture instead of the bark texture (only just now realized it was weird that the insides of the trees also had a layer of bark..)
Increased the tree bark texture's contrast and fixed the bark texture being scaled differently on most of the tree trunks
Updated the inner wood and wood/bark transition textures and gave them each a unique normal map
Gave the wind spirals a new material and texture
The distant clouds' material is now subtly animated
Added crunch compression to most of the map's textures. Shouldn't affect visuals much if at all, but should decrease the mod's file size
Changed the stage's subtitle to something more evocative ("Deserted Encampment" -> "Grafted Encampment")
Added a red light to the logbook diorama
Fixed a spot where you could get caught on nothing while walking up the big ramp near the bottom of the map
Fixed a spot where you could get stuck between two pipes for the rest of your life
1.0.2
Fixed the Simulacrum variant's scene def having "Valid for Random Selection" enabled
Fixed a missing face on the central log (tall style)
1.0.1
Removed Shrines of Combat from the map's interactable selection
Originally, this map had fans instead of the Aphelian Sanctuary jump pads, so it had both Combat and Blood shrines in an attempt to make it easier to get the funds needed to activate them. I had to remove the fans since they weren't working properly in multiplayer and I had forgotten to remove one of the shrines. Now there are only Blood shrines
Fixed a typo in the map's logbook entry
Fixed a couple invisible colliders staying active when they shouldn't have been
Added a link to the mod's GitHub repo in its manifest.json file