

A mod that makes the Engineer Bad Ass.
If played in multiplayer : Everyone will need the mod (and MiniRpcLib) for it to work. If only the host has it, clients will still be able to switch the turret type, but won't have the other features.
Usage : bae_engi_color R G B / bae_engi_color enable/disable.
Exemple Usage : bae_engi_color 7 76 3.75 . Or just bae_engi_color to force a color update across the network.
Same for the turrets with bae_turret_color !
Can reload while being ingame the BadAssEngi.cfg config file by using the console command bae_reload
BadAssEngi folder to your BepInEx plugins folder.Ryan Pallesen
Mister_Name
0.2.4 - Added DPAD (controller) support for the keybinds of the mod. dpadup | dpaddown | dpadleft | dpadright are the only valid strings to use in the config file.
0.2.3 - Fixed the turrets not working properly when using the mod in a Dedicated Server.
0.2.2 - Fixed the config file not working properly. Safest is to delete the one you had if you started using Bad Ass Engi on the 0.2.0 release.
0.2.1 - Fixed the sound of the seeker grenades not ending properly.
0.2.0 - Updated for December Update. Updated Readme.
0.1.9 - Fixed a bug where the spider mines were doing the wrong amount of damage. Fixed survivor catalog exception and updated AssetPlus dependency.
0.1.8 - Fixed a bug where you couldn't use the inferior walking turrets while having this mod.
0.1.7 - Fixed the turrets being named "Engineer Turret" instead of their supposed names.
0.1.6 - Fixed the mines and shield not working in multiplayer.
0.1.5 - bae_engi_color enable/disable is now a thing, same for bae_turret_color. Updated for the Skills 2.0 Game Update.
0.1.4 - Hopefully fixed a bug where the Bazaar wouldn't load. Fixed an issue with Rex's special skill seed not getting removed properly.
0.1.3 - Added a compatibility fix for Aether's CharacterCustomizer mod.
0.1.2 - Hopefully fixed all the issues related to grenade sounds.
0.1.1 - Fixed mines sounds not firing properly. Engineer color should correctly be changed when a run starts, if not, please use the command bae_engi_color in console. (without any parameters)
0.1.0 - Added config options, and console commands, respectively bae_engi_color and bae_turret_color for changing colors. Updated sound effects.
0.0.9 - Updated AssetPlus dependency version.
0.0.8 - Fixed Headhunter giving unlimited buffs duration between your turrets and yourself. Changed sounds of various things. Updated dependency to AssetPlus.
0.0.7 - Changed the rebar color for turrets / mines. New sound for the minigun turret / railgun turret. Nerfed the damage of seeker grenades, from 0.5 damage coefficient to 0.125. (since its now firing 4 times the amount as before)
0.0.6 - Reduced the proc coefficient of the minigun turret (configurable value, default to 50%). Fixed high attack speed clunkyness for firing grenades. One stack of seeker grenades now shot a minimum of 4 grenades, stacking up to 32 grenades at max stacks.
0.0.5 - Fix for null ref exception in the console when an Engineer die while having his turrets still active.
0.0.4 - Made the maximum numbers of rebar configurable, default to 700 (800 before), changed the sound of the minigun turret, reduced the damage coefficient of the cluster mines (halved), fixed buffs not updating correctly, removed the spread of the railgun turret.
0.0.1 - Initial release of the mod.