

A Risk of Rain 2 mod that gives each player their own private command cubes when running with Artifact of Sacrifice and Artifact of Command.
In vanilla multiplayer with Command + Sacrifice, there is only one global drop. If someone dies or is slow, they miss out. Boss items in particular are devastating losses. This mod:
The more you're behind, the higher the chance. But it's never guaranteed — just a nudge.
| Tier | Weight | Example |
|---|---|---|
| White | 1× | Common items |
| Green | 3× | Uncommon items |
| Red | 10× | Legendary items |
| Boss | 15× | Boss items |
Lunar and void items are ignored for catchup scoring.
For each tier, the mod calculates how many items you're behind the current leader. The bonus roll chance is:
chance = deficit * 5% (capped at 50%)
If the roll succeeds, a separate cube of that exact tier spawns for you at a slightly random offset.
| Command | Description |
|---|---|
drop_rate <value> |
Set base drop chance (0–100). Overrides dynamic scaling. |
drop_rate_report |
Print a summary of drop stats for the current run. |
instance_loot_hotkey <KeyCode> |
Change the pull-items keybind (default F3). |
Drop CatchupLoot.dll into your BepInEx/plugins/ folder (or install via r2modman).
Important: This mod must be installed on all clients and the host. The instance loot is implemented via custom network messages.
Originally forked from programit/RoR2InstanceLootPlugin.
MIT