

Note: I have Try to rebalance some the cards between the mod modules, I also have reword some the cards description, and fix some bugs
AAC Core) to include each cards Name, Rarity, Description and StatsAAC Mirror and Major updatesCursed Theft not actually steeling cards for non-host players.Corrupting Picks not giving a extra pick every rounds for non-host players.Random Debuff would gradually bloat the curse pool, increasing its own chance over time.Note: Added/changes some cards in the mods
Toxic Trail | Chance based on shots per second for bullets to gain a Toxic Trail, Trail activates 5m from the you and can damage and slow.Frostbound Bullet | Chance based on shots per second for a bullet to become Frostbound, Frostbound bullets freeze players for 5s, causing them to take extra damage.Sharpen Bullet | Make your bullets do Damage Over Time base off the percentage of the projectile damageQuick Dash | When you double press Left or Right, you Quick Dash into a directionTungsten Bullets | More bullet gravity gives more damage minimum multiplier is 1, also give +50% Damage and +150% Bullet GravityBerserk | Once damage below 50% survive the shot and activate Berserk Mode for 10 seconds which gives: +100% Damage, +50% Movement Speed, +5% RegenRandom Debuff | This is a random debuff curse ecard, it can give you a random negative stat.Restoration to work on any health healing, Example: Lifesteel, Regen, Healing Field, etc. but taking damage disable that armor healing for 5s from RestorationSharper Scythe to also applies bleed that deals the 25% of the percentage damage over 5 secondsSoulstreakExo ArmorReaperResurgence not adding back the BlocksAtCDEnd stat when reassigned.Soul Barrier ability bar not showing once your "Revive" while having armor active.In the next update I plan for it to be the Rebalance Update, which will rebalance some the week/strong cards in the mod modules
In the version 2.0.0 update the mod AALUND13 Cards have been split up into multiple "Modules" mods.
These modules rely on the AALUND13 Cards Core mod which provide common utilities uses by these modules.
The AALUND13 Cards mod now functions as a modpack, including all the module mods as dependencies.
Reaper class, Current amount of cards in this class is Reaper, Sharpened Scythe, Sharper Scythe, Bloodlust, Death Contract, Death Scythe, and Withering for more info about the cards take look in the Card Added rowExo Armor class, Current amount of cards in this class is Exo Armor, Alloy Plating, Nano Materials Plating, Thicker Shell, Impenetrable Upgrade, Deflective Coating, and Fragile LayerReaper| Give you +10 "Scaling" Percentage Damage, +10% Lifesteel, and -80% Flat Damage, "Scaling" Percentage Damage is percentage damage that scale base off your Attack Speed, bursts, projectiles, ammo, reload time, and timeBetweenShotsSharpened Scythe | Give +5% "Scaling" Percentage DamageSharper Scythe | Give +8% "Scaling" Percentage Damage unlock by getting the Sharpened Scythe cardDeath Contract | Remove ALL your flat damage for +10% "Scaling" Percentage Damage, +35% Life Steel, and +20% Percentage Damage Cap, Note: you damage not get set to 0, the projectile damage get set to 0 as soon it have spawn, this allow the bullet to not be really REALLY small, but still allow the projectile do 0 flat damageDeath Scythe | increase percentage damage and maximum scaling percentage damage cap by 20% bringing it to 80%Bloodlust | Damaging player give you +3% "Scaling" Percentage Damage that decay over time, Only give you a blood bar you gain "blood" by also damaging player but if you go below 0 you start taking damage otherwise instead gain +5% regen/s until fully healedWithering | When you deal damage to a player with this card, the player will start taking 0.65% "Scaling" percentage damage per seconds. Note: this card does stackExo Armor | Give you +75 armor health, and +5 armor regen for the type Exo Armor, but reduce your health by -25%Alloy Plating | Give you +20% armor health, and +2 armor regen for the type Exo ArmorNano Materials Plating | Give you +50% armor health, and +8 armor regen for the type Exo ArmorImpenetrable Upgrade | Make your armor no longer be able to be pierce throughShielded Core | This card is a upgrade to the Impenetrable Upgrade, this make players have to go through your exo armor first before they get to your healthThicker Shell | Give you +20% armor DMG reduction for the type Exo ArmorFragile Layer | Make it when your armor take damage a OVERPOWER like effect happen around youDeflective Coating | Give incoming bullets a 50% chance to ricochet off, Note: the armor still take the 50% the damage when it ricochet offOverchange | Allows you to overcharge your railgun when you block, using all your stored charge for a powerful shot, but shots fired while overcharged are only half as effectiveRestoration | Apply your health regen to your armors when your health is full, thank for Anarkey giving me this ideaChain Bullets | Bullets are linked by damaging chains that deal 75% bullet damage to players on contact. Chains break if bullets are more than 30 meters apartNanite Reallocation | Convert 50% of your health into armor health. Without armor, it becomes Default Armor healthStunblock Bullets | If the players bullet is blocked by a opponent the opponent is stunned for 2 secondsThe Deal Of The Devil | When you pick this card, choose one of three Devil cards
Each "devil" cards give have stats, but have downside that is almost equal to the upsideCurse Of Greed | This card guarantees you at least 1 legendary per draws, but it also reduce your cards draws to 3, offer through the The Deal Of The Devil cardCorrupted Growth | This card give you +5% Health, and Damage per cards you have, but also give +2.5% Reload Time, and Block Cooldown, offer through the The Deal Of The Devil cardHellfire Speed | This card give you +400% Attack Speed, and -60% Reload Time, but each shoot give -5% Attack Speed, and +5% Reload Time, offer through the The Deal Of The Devil cardDevil Soul | This card give you +1 Revive, but on each death give you -35% Damage, and -35% Health, offer through the The Deal Of The Devil cardHell Guard | This cards set your Block Cooldown to 0.75 seconds, but it also remove your block invulnerability, offer through the The Deal Of The Devil cardPurifying Body | Disable your decay timeLoopy | Add a post processing effect at the start of the rounds, clear at end of a roundsLife Linked | Life linked to a player. If the player you are linked to dies, you will also die within 0.5 secondsBinding Swap | Swap the Fire and Block control, So left click become block, right click become shootingDamage Storage max damage storage from 250% to 50%Retro Vision rarity to Rare from UncommonRetro Vision post processing effectCorruption Reflection rarity to Legendary from EpicRollback rarity to Uncommon to ScarcePick N Cards extra picks along side the Pick Party picks